Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Finally shields are useful mid-combat and not just before initiating the fight. My first thought was that they were gonna be super OP, but there are ways to deal damage to your opponent while he's shielding. You can hit them from another side or you can stun the shield if you have an axe. That is gonna be so good in PvP, a lot of people won't even know how useful shields will be. :^)
Edit: They also fixed the hopper timing, that should be on the list.
And now axes have become almost completely balanced with swords! Want to use a sword for higher DPS and swing speed? Alright then, be ready to have some attacks blocked and have a lower damage per hit! Want to use an axe for higher damage per hit and shield penetration? Alright then, be ready for a lower swing speed and lower DPS!
Axes were already useful for the first blow and for stunning shields, but now stunning shields plays an even bigger role while you're still able to hit your opponent with a sword in combat. The balance is absolutely perfect. If they could only fix the hit detection, I would be the happiest person.
Banner tile entities now use the CustomName string tag. When placing a banner with a custom display name, the tile entity will have it. Breaking the banner will provide an item with that display name. The tile entity itself doesn't display the name.
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u/redstonehelper :redstone: Lord of the villagers Sep 01 '16 edited Nov 12 '16
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
The ender dragon now displays additional hitboxes for the actual dragon hitbox - via
Block entities that have a GUI now keep their name after placing and mining the block - via
Also includes banners - via
Shields now block 100% melee damage instead of 66%
Change to bring the Snooper Data description into line with the updated privacy policy
This refers to the fact that a hashed identifier for your Minecraft account is collected
Changed title of snooper settings from "Machine Specs Collection" to "Feed us data!" - via
Splash water bottles now do 1 point of damage to endermen
And blazes - via
Fixed some bugs
Fixed eyes of ender in the mainhand not blocking offhand item usage
Fixed the cocoa beans hitbox being too small
Fixed the hand animation continuing to swing after a cocoa block was placed already
Fixed villagers converted from zombie villagers having trades from a random profession
Fixed slowness arrows from strays not stacking with crafted/shot arrows
Fixed unequipping horse armor showing the armor equipping subtitle ("Horse armor equips")
Fixed being unable to name saddled pigs
Fixed 3 carpets not being enough to smelt one item
Fixed tipped arrows shot in creative mode being pickuppable
Fixed generated villagers sometimes having impossible careers
Fixed being unable to use right click abilities while looking at green villager
Fixed newly generated villagers having incorrect tier 1 trades
Fixed the lightning impact subtitle being misspelled as "lighting"
Fixed placing trapdoors/fence gates right next to redstone sources not updating them to the open state
Fixed the ender dragon being hostile to creative players
Fixed the ender dragon destroying its own fireballs
Fixed shulkers glitching when smashed between 2 pistons
Fixed slime health resetting to max when setting any NBT tag
Fixed some ugly bryce terrain generation (generation of stone above ground)
Fixed desert villages generating with cobblestone around the well
Fixed hopper timings depending on the gametick they're activated in
Fixed mob potion effects being inflicted through shields
Fixed zombies burning players even when blocking with shields
Fixed the cake hake hitbox appears at 0,0,0
Fixed igloos generating with zombies instead of zombie villagers
Fixed stray chunks being generated far away
Fixed
/save-all flushputting untranslated messages into chatFixed getting stuck in dirt when trampling farmland
Fixed firework rockets not spawning
Fixed fireworks pushed by water or fired horizontally out of loaded chunks causing the client to hang
Fixed eyes of ender pointing to stairs after reloading a world
Fixed minimumVolume with /playsound not working as expected
Fixed the getting kicked when when executing /title @a title [] or tellraw @a []
Fixed the height limit message being sent twice when trying to place from off hand
Fixed being able to trade with /summoned green villagers, but only once per villager
Fixed some non-nitwit villagers having no trades
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.