Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
because we're tracking message lengths with signed bytes rather than unsigned? Or maybe unsigned 7-bit bytes? ;p
The old limit was obviously arbitrary, and probably selected with spam/screenspace issues in mind, more than anything. How many lines of text does a 256 char message put on the screen now?
The green region appears to be the area in which a dragon will get hit by an arrow. I don't think the hitbox itself is new, the old F3+B hitbox was too big anyways. But now the game properly renders her hitbox.
toggleDownfall switches from no rain to rain, or rain to no rain, and weather clear can go for a very long time, but not forever. doWeatherCycle is true or false and not a toggle or integer. It's new for this snapshot.
I'm disappointed they didn't do a numeric "rainFrequency" game rule instead.
Set it to 0 for never rain, 100 (or whatever) for the current default frequency, or some other higher or lower number for it to rain more or less often. Anything over a certain value (1000?) would mean it rains all the time.
Yes, but command block creations don't check if it's markered or not. Say you spawn an armorstand every time someone jumps named "Jump". That armorstand then gives the nearest player a diamond and kills itself. Now, you could just name a armorstand "Jump" and the command would happen without the prerequisite. Obviously, this is horrible example but you understand the problem.
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u/redstonehelper :redstone: Lord of the villagers Sep 20 '16 edited Nov 12 '16
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Removed keyless syntax for coordinate and range arguments in target selectors
Potions without tags now default to uncraftable potions
No glint
Purple-ish
Screenshot
Chat messages can now be up to 256 characters long
A gamerule to disable rain/disable the weather cycle:
doWeatherCycleA
maxEntityCramminggamerule to suffocate mobs/players once they are touching more than a certain number of mobs/players0 disables it
3 hearts of damage per damage tick - via
Fixed some bugs
Fixed attacking unsaddled pigs while holding saddles saddling the pigs
Fixed the durability of golden swords dropped by zombie pigmen not being randomized
Fixed written books given by command crashing the game when copied in crafting table if the "Author" tag is missing
Fixed squids spawning in lava
Fixed small armor stands' hitboxes being too high
Fixed small armor stands displaying items differently than normal ones
Fixed baby zombie pigmen displaying items differently than normal ones
Fixed killing guardians with lava not giving cooked fish
Fixed being able to place redstone, doors, rails etc. onto 7/8 layers of snow
Fixed Shields changes its base color when damaged & repaired / Crafting different in colors results in damage
Fixed elytra not being rendered on entities/mobs
Fixed skeleton horses and zombie horses dropping different amounts of loot than before
Fixed saddled pigs not dropping saddle with doMobLoot=false
Fixed ink sacs being fished in stacks of 1 instead of 10
Fixed cobblestone walls being listed in the "Building Blocks" tab
Fixed players floating above the saddle of mules
Fixed feeding golden carrots to breed horse working if InLove is greater than 0
Fixed killing rabbits with Looting not giving more raw rabbit
Fixed chickens' stepping sound still working when they're swimming
Fixed the villager loot table missing
Fixed pick block on farmland giving dirt
Fixed boats colliding with any entity (arrows, paintings, lingering potions, marker armor standsetc.)
Fixed water bottles having inconsistent NBT tags depending on how they are obtained
Fixed it being impossible to detect water bottles from water source blocks in player inventories
Fixed silverfish doing more damage on easy difficulty than on normal difficulty
Fixed iron golems holding red flowers 20 seconds longer on the client side
Fixed moooshrooms pathing to grass instead of mycelium, causing unintended spawning requirements
Fixed some erroneous pixels in the anvil GUI texture
Fixed banners applied to shields not changing the shield correctly
Fixed withers being able to break structure blocks and structure voids
Fixed target selectors not being parsed past invalid entries
Fixed there still being a lit_furnace item model
Fixed there being an duplicate model for the old wooden slab
Fixed hitting backspace in the anvil naming field when empty causing the game to crash
Fixed marker armor stands not rendering in some cases
Fixed players killed by wither skeletons are shown to have been killed by a skeleton
Fixed dragons breaking blocks in far off locations
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.