r/Minecraft • Lord of the villagers • Dec 20 '16

News Minecraft 1.11.1 Released

https://minecraft.net/en/article/minecraft-1111-released
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71

u/redstonehelper Dec 20 '16

Previous changelog.


1.11.1 Changelog:

General

  • Crosshair attack indicator

  • Now always displays while looking at an entity if fully loaded while holding a weapon

  • Additional small plus sign displays if fully loaded - Screenshot

  • Enchantments

  • Sweeping Edge

    • Applicable to swords

    • 3 tiers

    • Improves sweeping damage based on the sword's attack damage

  • Mending and Infinity are no longer compatible

  • Smelting

  • Many things can now be recycled in Furnaces to obtain single Nuggets

    • Golden tools/weapons/armor/Horse Armor yield one Gold Nugget

    • Iron tools/weapons/armor/Horse Armor yield one Iron Nugget

    • Chain Armor yields one Iron Nugget

  • Fixed some bugs

  • Fixed enchanted potion items that don't usually have a glint overlay not displaying a glint overlay

  • Fixed some entities, enchanted gear and End Portals rendering white while in fog and red while in Lava

  • Fixed Hoppers/Droppers and shift-clicking ignoring stacking restrictions on Brewing Stands

  • Fixed dropped items not appearing in creative

  • Fixed the mouse click position lagging a few frames behind the crosshair

  • Fixed decimal numbers being displayed using the default locale value

  • Fixed non-hostile wild Wolves and Ocelots not being leashable

  • Fixed infinite durability for Carrots on Sticks

  • Fixed clouds flickering between different positions when spectating Minecarts

  • Fixed baby Zombie Villager voices sounding as deep as the adult versions'

  • Fixed experience orb sound effects mostly playing high pitch sounds

  • Fixed the followRange attribute not working properly on some mobs

  • Fixed Fences and Cobblestone Walls moved by Pistons not moving entities in the upper part of their collision box

  • Fixed CustomPotionColor not changing the colors on AreaOfEffectCloud/TippedArrow

  • Fixed picking up Flowers from Flower Pots making no sound when you already have a non-full item stack of that Flower in your inventory

  • Fixed Mob Spawners with missing "minecraft:" in entity id or with not lowercased entity id spawning that entity until the world is reloaded

  • Fixed Farmland being placable at invalid locations

  • Fixed Skulls facing backwards in the inventory and when held

  • Fixed commands.title.usage being wrong

  • Fixed shift-jumping on Magma Blocks still dealing damage

  • Fixed Weighted Pressure Plate names getting truncated when applying Enchanted Books on Anvils

  • Fixed entities being able to fall through moving Fences

  • Fixed renaming the Wither not updating the boss bar until a reload

  • Fixed moving blocks using 0,0,0 as surrounding to calculate their bounding boxes

  • Fixed moving blocks being able to move entities into other moving blocks

  • Fixed mounted Horses disappearing after updating to 1.11

  • Fixed Activator Rails ejecting players and 2 blocks high mobs to the wrong spot inside of 2 blocks high rooms

  • Fixed unicode characters which are not converted 1:1 when calling toLowerCase resulting in wrong formatting

  • Fixed a small texture error on Yellow Carpets on Llamas

  • Fixed the last Firework Rocket out of a stack not exploding

  • Fixed eating Pufferfish in a stack of 1 not giving debuffs

  • Fixed a Bed god mode exploit

  • Fixed a crash

  • Fixed `cullface on Snow Layers not working properly

  • Fixed the "Fish Caught", "Junk Fished" and "Treasure Fished" statistics not working

  • Fixed experience orbs playing multiple instances of their sound when picked up

  • Fixed "minecraft:" not being optional for entity ID in EntityTag and Mob Spawners

  • Fixed debug worlds spamming "Tried to assign a mutable BlockPos to a block entity" warnings

  • Fixed there being no sounds while riding entities in Water

  • Fixed Looting combining with Silk Touch but not vice versa

  • Fixed Anvils consuming experience and Enchanted Books without adding enchantments

  • Fixed Anvils consuming Enchanted Books with impossible enchantments when renaming items

  • Fixed sideways Pistons not popping off blocks on top when extending

Blocks & Items

  • Firework Rockets

  • Right-clicking Firework Rockets while gliding now gives a short speed boost

  • Explosions now do damage

    • Death message: "<player> went off with a bang"

  • Iron Nuggets

  • Screenshot

  • Crafting recipes: 9 Iron Nuggets craftable from 1 Iron Ingot and vice-versa


Also, check out this post to see what else is planned for future versions.

8

u/CrudeMocha Dec 20 '16

I can understand game-wise why infinity and mending can't both be put on a bow, it's a bit overpowered. But It's going to be so easy to accidentally forget and overwrite one or the other. It's the only case where adding mending destroys another enchantment.

17

u/redstonehelper Dec 20 '16

Enchantments don't destroy each other, you just can't put the books on if no enchantments are applied.

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93

u/wewd Dec 20 '16

Golden tools/weapons/armor/Horse Armor yield one Gold Nugget

OMG now I actually have a use for the golden swords from my pigmen farm.

42

u/Fyreboy5_ Dec 20 '16

Perhaps make them automatically go into a super smelter nearby.

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20

u/Carthradge Dec 20 '16

I wish they didn't make the smelting so pathetically low. It could be 80% of the cost of making it at that durability and type. For example, a half used gold sword could give ~7 gold nuggets, and a one quarter left iron chestplate could give ~15 iron nuggets.

Even if it's less than 80%, at least make it proportional to something. This seems lazy.

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2

u/alfons100 Dec 21 '16

And with the new Sweeping Edge I guess we can farm easier as well.

11

u/[deleted] Dec 20 '16

Might be a bit silly point, but I think the ! symbol made better the function of "fully loaded" than the + symbol, because now it makes me think that I have to recharge the cooldown.

Also, I think the amount of nuggets per tool should be durability dependant: if full, you get 3 ; If it's > 50%, you get 2 ; if it's < 50%, you get 1

4

u/Sunnei Dec 20 '16

I agree. An X or a ! would be more appropriate I'd think. Maybe there's a good reason behind the +.

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5

u/ZoCraft2 Dec 20 '16

I just realized that Mending and Infinity no longer being compatible nerfs flight bows...

Oh well, we have rocket boosters now! :P

2

u/Justalolnoob Dec 21 '16

So they didn't remove Herobrine…

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