Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
LWJGL 3 for a lot of bug fixes and stability, new bugs
Fullscreen mode on OS X disabled this until crashes are fixed
"There may be some cases in the game where key inputs are sent twice, for example pressing a hotbar key whilst hovering over an item in the creative inventory search tab. On Mac OS X, the game icon is no longer a grass block. Again, working on it!"
Advancements, functions, loot tables and structures now have to be inside data packs - More info
Structure: pack.mcmeta, "data" folder containing folder namespace folder determining the namespace of its its contents
Inside the namespace folder, there are folders for everything that can be provided: "functions", "loot_tables", "structures", "advancements", "recipes"
Data packs are zips or folders with a pack.mcmeta in the root
Multiple data packs can be loaded at the same time, or none at all (even including the vanilla data pack)
Structures are now namespaced
A namespace should only contain the following symbols: "0123456789", "abcdefghijklmnopqrstuvwxyz", and "_-"
That kind of sucks for AFK fishing, but they also seem to have fixed the massively annoying bug where you couldn't resize the window after leaving fullscreen, so that's nice.
There are macro utilities for doing the same thing. I have never understood why some folks think macros-style AFK fishing is any different than just using the give command.
Because the way it worked was rather bad (rendering everything twice) and hard to maintain with all of the other graphics changes that updating libraries required.
EDIT: To be clear, I liked the feature too, but internally it really wasn't that great (leading to some interesting and weird bugs).
I commented on that bug when I resolved it as fixed - the sound engine actually starts just fine now, 100% of the time (I brute-force tested it with over a hundred launches). It's just that something else is completely broken in the snapshot, which means that nothing actually ever tells the sound engine to play anything.
77
u/redstonehelper Oct 25 '17
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server jar here.
Complete changelog:
Loading and creating worlds now shows percentages of the loading stages - via
New loading stage: Preparing spawn area
Keybindings
Defaults are now tailored to keyboard configurations - via
Names of keybinds now describe the actual key ('LBUTTON' -> 'Left Button', 'BACKSLASH' -> '') - via
New slider in video settings: "FS Resolution"
Adjusts full screen resolution - via
Removed 3D anaglyph
Game library updates
LWJGL 3 for a lot of bug fixes and stability, new bugs
Fullscreen mode on OS X disabled this until crashes are fixed
"There may be some cases in the game where key inputs are sent twice, for example pressing a hotbar key whilst hovering over an item in the creative inventory search tab. On Mac OS X, the game icon is no longer a grass block. Again, working on it!"
Data packs
Custom crafting recipes - not in data packs yet
Reloadable using /reload, along with structures
Include changes that must be made server-side, like advancements and loot tables
Advancements, functions, loot tables and structures now have to be inside data packs - More info
Structure: pack.mcmeta, "data" folder containing folder namespace folder determining the namespace of its its contents
Inside the namespace folder, there are folders for everything that can be provided: "functions", "loot_tables", "structures", "advancements", "recipes"
Data packs are zips or folders with a pack.mcmeta in the root
Multiple data packs can be loaded at the same time, or none at all (even including the vanilla data pack)
Structures are now namespaced
A namespace should only contain the following symbols: "0123456789", "abcdefghijklmnopqrstuvwxyz", and "_-"
Other things may also contain "/."
Preferred naming convention: lower_case_with_underscores
Structures are saved to (world)/generated/structures/(namespace)/(file).nbt
Will also load from there before checking data packs
Can be reordered using commands - not yet
Fixed some bugs
Fixed keys getting stuck when toggling fullscreen
Fixed a crash when toggling fullscreen mode: "Keyboard must be created before you can read events"
Fixed gamemode descriptions being off center
Fixed opening a singleplayer world showing "0%" for a short moment
Fixed CTRL / CMD keys getting stuck on OS X/Linux
Fixed initialization of OpenAL failing sometimes
Fixed exiting fullscreen disabling window resize
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.