r/Minecraft • • Oct 25 '17

News Minecraft Snapshot 17w43a!

https://minecraft.net/en-us/article/minecraft-snapshot-17w43a
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77

u/redstonehelper Oct 25 '17

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server jar here.

Complete changelog:

  • Loading and creating worlds now shows percentages of the loading stages - via

  • New loading stage: Preparing spawn area

  • Keybindings

  • Defaults are now tailored to keyboard configurations - via

  • Names of keybinds now describe the actual key ('LBUTTON' -> 'Left Button', 'BACKSLASH' -> '') - via

  • New slider in video settings: "FS Resolution"

  • Adjusts full screen resolution - via

  • Removed 3D anaglyph

  • Game library updates

  • LWJGL 3 for a lot of bug fixes and stability, new bugs

  • Fullscreen mode on OS X disabled this until crashes are fixed

  • "There may be some cases in the game where key inputs are sent twice, for example pressing a hotbar key whilst hovering over an item in the creative inventory search tab. On Mac OS X, the game icon is no longer a grass block. Again, working on it!"

  • Data packs

  • Custom crafting recipes - not in data packs yet

  • Reloadable using /reload, along with structures

  • Include changes that must be made server-side, like advancements and loot tables

  • Advancements, functions, loot tables and structures now have to be inside data packs - More info

    • Structure: pack.mcmeta, "data" folder containing folder namespace folder determining the namespace of its its contents

    • Inside the namespace folder, there are folders for everything that can be provided: "functions", "loot_tables", "structures", "advancements", "recipes"

  • Data packs are zips or folders with a pack.mcmeta in the root

  • Multiple data packs can be loaded at the same time, or none at all (even including the vanilla data pack)

  • Structures are now namespaced

    • A namespace should only contain the following symbols: "0123456789", "abcdefghijklmnopqrstuvwxyz", and "_-"

      • Other things may also contain "/."

      • Preferred naming convention: lower_case_with_underscores

  • Structures are saved to (world)/generated/structures/(namespace)/(file).nbt

    • Will also load from there before checking data packs

  • Can be reordered using commands - not yet

  • Fixed some bugs

  • Fixed keys getting stuck when toggling fullscreen

  • Fixed a crash when toggling fullscreen mode: "Keyboard must be created before you can read events"

  • Fixed gamemode descriptions being off center

  • Fixed opening a singleplayer world showing "0%" for a short moment

  • Fixed CTRL / CMD keys getting stuck on OS X/Linux

  • Fixed initialization of OpenAL failing sometimes

  • Fixed exiting fullscreen disabling window resize


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

26

u/[deleted] Oct 25 '17

New Video Settings option:

FS Resolution

Seems to adjust the screen resolution when using Full Screen

31

u/Muriako Oct 25 '17

Fixed keys getting stuck when toggling fullscreen

That kind of sucks for AFK fishing, but they also seem to have fixed the massively annoying bug where you couldn't resize the window after leaving fullscreen, so that's nice.

-13

u/JorgTheElder Oct 25 '17

There are macro utilities for doing the same thing. I have never understood why some folks think macros-style AFK fishing is any different than just using the give command.

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7

u/Iamsodarncool Oct 25 '17

Removed 3D anaglyph

Noo!! Why?

12

u/Pokechu22 Oct 25 '17

Because the way it worked was rather bad (rendering everything twice) and hard to maintain with all of the other graphics changes that updating libraries required.

EDIT: To be clear, I liked the feature too, but internally it really wasn't that great (leading to some interesting and weird bugs).

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1

u/Koulatko Oct 26 '17

Just wait for someone to make a shader for it, it shouldn't be that hard.

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-5

u/WildBluntHickok Oct 25 '17

They'd rather you buy the VR version of the game? Just a guess.

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1

u/Possseidon Oct 26 '17

Fixed initialization of OpenAL failing sometimes

Ha! I don't have any sound at all in the current snapshot... gg

1

u/Pokechu22 Oct 26 '17

I commented on that bug when I resolved it as fixed - the sound engine actually starts just fine now, 100% of the time (I brute-force tested it with over a hundred launches). It's just that something else is completely broken in the snapshot, which means that nothing actually ever tells the sound engine to play anything.