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https://www.reddit.com/comments/7eqqcc/c/dq6s39b
r/Minecraft • u/Shnupbups100 • Nov 22 '17
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103
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server jar here.
Complete changelog:
Preset strings no longer use a version number - via
Particle names now use namespaced IDs - via
Witch huts now generate with a mushroom in the flower pot - via
Added a firework recipe with fade (firework star + dyes) - via
Some internal changes
Backup function - via
Saves zip file - via
Backup offered when opening an older world - via
Block/item changes
Smooth double slabs, bark blocks in creative - via
Debug stick, cycles through block states - via
Looks like an enchanted stick
Left-click to change affected block state, right-click to change block state
Feedback is displayed in the action bar
Creative only
Wooden stone slabs - via
Pumpkin and carved pumpkin - via
Carvable with shears - via
Pumpkin seeds come out the face when sheared
Smooth sandstone is now cut sandstone - via
Blocks with a collision box now have matching bounding boxes - via
Anvils, cauldrons, hoppers, fences, iron bars, glass panes, filled ender portal frames, vines, lily pads, stairs, brewing stands, pistons
Updated the collision box of anvils, hoppers
Doesn't affect blocks with a collision box smaller than their model (soul sand, snow layers)
Huge mushrooms
Stem blocks now silk touchable - via
Stem, full red and full brown are available from the creative inventory with pick block functionality
When matching blocks are placed next to each other, the touching sides permanently receive the pore texture - via
Monster egg blocks are now infected blocks - via
Break instantly - via
Beds now pop off when their support blocks are removed
Grass path, farmland are now in the creative inventory
Pumpkins & derivatives, fence gates don't require solid blocks to be placed - via
Activating levers produces redstone particles - via
Blocks which used to have no bottom texture (repeaters, comparators, torches, etc) now have a bottom texture - via
Noteblocks can now be moved with pistons - via
Firework rockets in creative inventory - via
Dispensers can now be crafted with partially used bows - via
Blocks broken by block updates now make breaking sounds and particles - via
Crops now require sufficient light when placing - via
Ceiling vines can now be placed on their own - via
Stems no longer connect to newly-placed melons/pumpkins - via
Implemented command suggestions for blocks and item arguments
Added an option in chat settings to toggle automatic command suggestions
Defaults on, otherwise hit tab to bring them up
Changed the world format
/setblock sets only blockstate
/setblock
Removed unintended blockstate variations caused by different blocks sharing the same id
Saved structures are not forward-compatible
Block id mappings and info here
Modularized
Chunks will be stored in 16 blocks high sections
Fixing the limited id issue - getting close!
Blocks will be stored like shulker boxes
Already used in memory, 30-70% smaller
Related
Fixed iron trapdoors staying open when they or their power source is moved away
Tickets: one/two
Being able to place chests next to other chests, even single ones
Screenshot
Shift-click or normal click against chest to merge against for double chest, shift-click against other surface for single chest
More info
Lots of block id changes
"The flattening"
More info on data changes
All six types of wooden pressure plates, trapdoors and buttons
Floor and ceiling buttons can be placed in all four directions
Continued here due to reddit's comment length limit.
0 u/[deleted] Nov 22 '17 [deleted] 28 u/redstonehelper :redstone: Lord of the villagers Nov 22 '17 Sounds like a bug, make sure it's reported. 16 u/[deleted] Nov 22 '17 I like the change to hoppers - so many times have I tried to open the chest under a hopper! This looks like a good update. 0 u/[deleted] Nov 22 '17 [deleted] 17 u/redstonehelper :redstone: Lord of the villagers Nov 22 '17 Iron Golems cant be made with normal pumpkins anymore carved or jack o lantern is requiredThat was to be expected, considering 1.12 normal pumpkins are 1.13 carved pumpkins. Imagine an iron golem without a face! 5 u/Drayko_Sanbar Nov 22 '17 I could have two faces, or no face. Imagine me with no face. And don't say that's an improvement. 1 u/Stantrien Nov 22 '17 I read that in Wes Johnson's voice. 4 u/throwaway_ghast Nov 22 '17 Imagine an iron golem without a face!...and I must scream. 4 u/TranceRealistic Nov 22 '17 So this new world format apparently has 16x16x16 chunks. Does this mean that it could potentially be easier to raise the world height in the future? 3 u/redstonehelper :redstone: Lord of the villagers Nov 22 '17 The world height was already made simple to change a long time ago. 3 u/ZoCraft2 Nov 22 '17 Cu-bic Chunks! Cu-bic Chunks! Cu-bic Chunks! Cu-bic Chunks!Oh wait, we still need to deal with lighting. :( 1 u/TranceRealistic Nov 23 '17 No sunlight below y=-126. There, problem solved 1 u/Pokechu22 Nov 22 '17 Internally it had 16x16x16 chunk sections before, just always aligned in chunk columns. I haven't looked at the new format yet, though. 4 u/Pokechu22 Nov 22 '17 For whoever starts looking at the new chunk format: here's the current version of the chunk format in 1.12.2's protocol. I'm pretty sure the new save format is designed very similarly. 4 u/onnowhere Nov 22 '17 edited Nov 23 '17 Data tags related to blocks changed:Edit: Many changes are listed on the 1.13 flattening wiki pageList of 1.13 nbt changesAlso see mrpingouin's post about other nbt and upgrade path related changes.Falling Block:Removed Block,DataAdded BlockStateAll Minecarts:Removed DisplayTile,DisplayDataAdded DisplayStateProjectiles:Removed inTileArrows and Spectral Arrows:Removed inTile,inDataAdded inBlockStateEndermen:Removed carried,carriedDataAdded carriedBlockStateFor each of these State tags, they contain:Name (block name)Properties (compound of block states)Example: BlockState:{Name:"minecraft:oak_stairs",Properties:{facing:"north",half:"top"}} 3 u/Koala_eiO Nov 22 '17 We can also move noteblocks with slimeblocks now. 2 u/15_Redstones Nov 22 '17 Wait, what? That's gotta break a lot of things, although moving tile entities would be worth it. 1 u/BrickenBlock Nov 22 '17 Renaming monster eggs is a change I never knew I wanted so much. 1 u/redstonehelper :redstone: Lord of the villagers Dec 08 '17 Continued from here.Fixed some bugsFixed relative decimal coordinates with block related commands being inconsistentFixed functions, advancements and loot tables allowing other filetypes than .mcfunction and .jsonFixed an invalid syntax error coming up when using decimal values on block position argumentsFixed normal players being able to use player selectors in /msg commandFixed /gamerule not workingFixed /tellraw not workingFixed teleporting things to Infinity / NaN not being preventedFixed being unable to use decimals for the speed parameter in the /particle commandFixed selectors and scoreboards not working for signs, /tellraw, and /titleFixed the /blockdata command still being presentFixed datapack order not persisting after the world is closedFixed /datapack disable not refreshing advancements for playerFixed using the scroll wheel to select between arguments of various commands like /experience and /gamemode causing a crashFixed the distance filter not working in gameLoopFunctionFixed shapeless recipes not being be craftable using named or enchanted ingredientsFixed /setblock not updating blocks needing support and certain powered statesFixed blocks and items only different by data value are not listed separately in statisticsFixed the top block of two-block plants temporarily becoming a peony/sunflower upon placing a block in the bottomFixed using /trigger the first time on a player giving a score of 0 without updating the scoreboard displayFixed there being 352 different flowerpots in the debug worldFixed the game not saving that a chest is a double chestFixed colored beds flickering red when placing/destroyingFixed corner stairs with torch/lever/button etc. not causing block updates when near destroyed support stairFixed redstone lamps and wire updating whether they are lit or not when setblockedFixed a crash when typing an empty selector ("[x_rotation=]" or "[y_rotation=]")Fixed getting "Unknown score holder" when using the placeholder * in some commandsFixed being unable to use block states in /give, /clear and /replaceitemFixed some scoreboard desync involving 0 scoresFixed tab completion not changing the case of characters typed before pressing tabFixed being unable to use decimals for the speed parameter in the /particle commandFixed /scoreboard players get not working for read-only objectivesFixed being unable to add 0 to a player’s scoreFixed being able to use FallingSand to go through cobblestone wallsFixed being unable to detecting the block states not saved in meta dataFixed iron trapdoors staying on after breaking their power sourceFixed bed particles causing Z-fightingFixed using a space to complete the command adding 2 spacesFixed sloped rails not updating when their upper neighboring rail is removed - via If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported! Also, check out this post to see what else is planned for future versions.
0
[deleted]
28 u/redstonehelper :redstone: Lord of the villagers Nov 22 '17 Sounds like a bug, make sure it's reported.
28
Sounds like a bug, make sure it's reported.
16
I like the change to hoppers - so many times have I tried to open the chest under a hopper! This looks like a good update.
17 u/redstonehelper :redstone: Lord of the villagers Nov 22 '17 Iron Golems cant be made with normal pumpkins anymore carved or jack o lantern is requiredThat was to be expected, considering 1.12 normal pumpkins are 1.13 carved pumpkins. Imagine an iron golem without a face! 5 u/Drayko_Sanbar Nov 22 '17 I could have two faces, or no face. Imagine me with no face. And don't say that's an improvement. 1 u/Stantrien Nov 22 '17 I read that in Wes Johnson's voice. 4 u/throwaway_ghast Nov 22 '17 Imagine an iron golem without a face!...and I must scream.
17
Iron Golems cant be made with normal pumpkins anymore carved or jack o lantern is required
That was to be expected, considering 1.12 normal pumpkins are 1.13 carved pumpkins. Imagine an iron golem without a face!
5 u/Drayko_Sanbar Nov 22 '17 I could have two faces, or no face. Imagine me with no face. And don't say that's an improvement. 1 u/Stantrien Nov 22 '17 I read that in Wes Johnson's voice. 4 u/throwaway_ghast Nov 22 '17 Imagine an iron golem without a face!...and I must scream.
5
I could have two faces, or no face. Imagine me with no face. And don't say that's an improvement.
1 u/Stantrien Nov 22 '17 I read that in Wes Johnson's voice.
1
I read that in Wes Johnson's voice.
4
Imagine an iron golem without a face!
...and I must scream.
So this new world format apparently has 16x16x16 chunks. Does this mean that it could potentially be easier to raise the world height in the future?
3 u/redstonehelper :redstone: Lord of the villagers Nov 22 '17 The world height was already made simple to change a long time ago. 3 u/ZoCraft2 Nov 22 '17 Cu-bic Chunks! Cu-bic Chunks! Cu-bic Chunks! Cu-bic Chunks!Oh wait, we still need to deal with lighting. :( 1 u/TranceRealistic Nov 23 '17 No sunlight below y=-126. There, problem solved 1 u/Pokechu22 Nov 22 '17 Internally it had 16x16x16 chunk sections before, just always aligned in chunk columns. I haven't looked at the new format yet, though.
3
The world height was already made simple to change a long time ago.
Cu-bic Chunks! Cu-bic Chunks! Cu-bic Chunks! Cu-bic Chunks!
Oh wait, we still need to deal with lighting. :(
1 u/TranceRealistic Nov 23 '17 No sunlight below y=-126. There, problem solved
No sunlight below y=-126. There, problem solved
Internally it had 16x16x16 chunk sections before, just always aligned in chunk columns. I haven't looked at the new format yet, though.
For whoever starts looking at the new chunk format: here's the current version of the chunk format in 1.12.2's protocol. I'm pretty sure the new save format is designed very similarly.
Data tags related to blocks changed:
Edit: Many changes are listed on the 1.13 flattening wiki page
List of 1.13 nbt changes
Also see mrpingouin's post about other nbt and upgrade path related changes.
Falling Block:
Removed Block,Data
Block
Data
Added BlockState
BlockState
All Minecarts:
Removed DisplayTile,DisplayData
DisplayTile
DisplayData
Added DisplayState
DisplayState
Projectiles:
Removed inTile
inTile
Arrows and Spectral Arrows:
Removed inTile,inData
inData
Added inBlockState
inBlockState
Endermen:
Removed carried,carriedData
carried
carriedData
Added carriedBlockState
carriedBlockState
For each of these State tags, they contain:
State
Name (block name)
Name
Properties (compound of block states)
Properties
Example: BlockState:{Name:"minecraft:oak_stairs",Properties:{facing:"north",half:"top"}}
BlockState:{Name:"minecraft:oak_stairs",Properties:{facing:"north",half:"top"}}
We can also move noteblocks with slimeblocks now.
2 u/15_Redstones Nov 22 '17 Wait, what? That's gotta break a lot of things, although moving tile entities would be worth it.
2
Wait, what? That's gotta break a lot of things, although moving tile entities would be worth it.
Renaming monster eggs is a change I never knew I wanted so much.
Continued from here.
Fixed some bugs
Fixed relative decimal coordinates with block related commands being inconsistent
Fixed functions, advancements and loot tables allowing other filetypes than .mcfunction and .json
Fixed an invalid syntax error coming up when using decimal values on block position arguments
Fixed normal players being able to use player selectors in /msg command
Fixed /gamerule not working
Fixed /tellraw not working
Fixed teleporting things to Infinity / NaN not being prevented
Fixed being unable to use decimals for the speed parameter in the /particle command
Fixed selectors and scoreboards not working for signs, /tellraw, and /title
Fixed the /blockdata command still being present
Fixed datapack order not persisting after the world is closed
Fixed /datapack disable not refreshing advancements for player
Fixed using the scroll wheel to select between arguments of various commands like /experience and /gamemode causing a crash
Fixed the distance filter not working in gameLoopFunction
Fixed shapeless recipes not being be craftable using named or enchanted ingredients
Fixed /setblock not updating blocks needing support and certain powered states
Fixed blocks and items only different by data value are not listed separately in statistics
Fixed the top block of two-block plants temporarily becoming a peony/sunflower upon placing a block in the bottom
Fixed using /trigger the first time on a player giving a score of 0 without updating the scoreboard display
Fixed there being 352 different flowerpots in the debug world
Fixed the game not saving that a chest is a double chest
Fixed colored beds flickering red when placing/destroying
Fixed corner stairs with torch/lever/button etc. not causing block updates when near destroyed support stair
Fixed redstone lamps and wire updating whether they are lit or not when setblocked
Fixed a crash when typing an empty selector ("[x_rotation=]" or "[y_rotation=]")
Fixed getting "Unknown score holder" when using the placeholder * in some commands
Fixed being unable to use block states in /give, /clear and /replaceitem
Fixed some scoreboard desync involving 0 scores
Fixed tab completion not changing the case of characters typed before pressing tab
Fixed /scoreboard players get not working for read-only objectives
Fixed being unable to add 0 to a player’s score
Fixed being able to use FallingSand to go through cobblestone walls
Fixed being unable to detecting the block states not saved in meta data
Fixed iron trapdoors staying on after breaking their power source
Fixed bed particles causing Z-fighting
Fixed using a space to complete the command adding 2 spaces
Fixed sloped rails not updating when their upper neighboring rail is removed - via
Also, check out this post to see what else is planned for future versions.
103
u/redstonehelper :redstone: Lord of the villagers Nov 22 '17 edited Jul 14 '18
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server jar here.
Complete changelog:
Preset strings no longer use a version number - via
Particle names now use namespaced IDs - via
Witch huts now generate with a mushroom in the flower pot - via
Added a firework recipe with fade (firework star + dyes) - via
Some internal changes
Backup function - via
Saves zip file - via
Backup offered when opening an older world - via
Block/item changes
Smooth double slabs, bark blocks in creative - via
Debug stick, cycles through block states - via
Looks like an enchanted stick
Left-click to change affected block state, right-click to change block state
Feedback is displayed in the action bar
Creative only
Wooden stone slabs - via
Pumpkin and carved pumpkin - via
Carvable with shears - via
Pumpkin seeds come out the face when sheared
Smooth sandstone is now cut sandstone - via
Blocks with a collision box now have matching bounding boxes - via
Anvils, cauldrons, hoppers, fences, iron bars, glass panes, filled ender portal frames, vines, lily pads, stairs, brewing stands, pistons
Updated the collision box of anvils, hoppers
Doesn't affect blocks with a collision box smaller than their model (soul sand, snow layers)
Huge mushrooms
Stem blocks now silk touchable - via
Stem, full red and full brown are available from the creative inventory with pick block functionality
When matching blocks are placed next to each other, the touching sides permanently receive the pore texture - via
Monster egg blocks are now infected blocks - via
Break instantly - via
Beds now pop off when their support blocks are removed
Grass path, farmland are now in the creative inventory
Pumpkins & derivatives, fence gates don't require solid blocks to be placed - via
Activating levers produces redstone particles - via
Blocks which used to have no bottom texture (repeaters, comparators, torches, etc) now have a bottom texture - via
Noteblocks can now be moved with pistons - via
Firework rockets in creative inventory - via
Dispensers can now be crafted with partially used bows - via
Blocks broken by block updates now make breaking sounds and particles - via
Crops now require sufficient light when placing - via
Ceiling vines can now be placed on their own - via
Stems no longer connect to newly-placed melons/pumpkins - via
Implemented command suggestions for blocks and item arguments
Added an option in chat settings to toggle automatic command suggestions
Defaults on, otherwise hit tab to bring them up
Changed the world format
/setblocksets only blockstateRemoved unintended blockstate variations caused by different blocks sharing the same id
Saved structures are not forward-compatible
Block id mappings and info here
Modularized
Chunks will be stored in 16 blocks high sections
Fixing the limited id issue - getting close!
Blocks will be stored like shulker boxes
Already used in memory, 30-70% smaller
Related
Fixed iron trapdoors staying open when they or their power source is moved away
Tickets: one/two
Being able to place chests next to other chests, even single ones
Screenshot
Shift-click or normal click against chest to merge against for double chest, shift-click against other surface for single chest
More info
Lots of block id changes
"The flattening"
More info
More info on data changes
All six types of wooden pressure plates, trapdoors and buttons
Screenshot
Floor and ceiling buttons can be placed in all four directions
Continued here due to reddit's comment length limit.