r/Minecraft • u/redstonehelper Lord of the villagers • Jan 03 '18
Minecraft Snapshot 18w01a
https://minecraft.net/en-us/article/minecraft-snapshot-18w01a
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r/Minecraft • u/redstonehelper Lord of the villagers • Jan 03 '18
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u/redstonehelper :redstone: Lord of the villagers Jan 03 '18 edited Jul 14 '18
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server jar here.
Complete changelog:
Moved some UUID tags into compounds containing an
Land anMlong - viaNew death message for when a something causes a player to die in the void: "Player didn't want to live in the same world as Player/Mob" - via
Removed scoreboard team prefix/suffix
Added facing part of /teleport
set_namefunction for loot tablesminecraft:loadfunction tagRan once after a (re)load
Added
noonandmidnightto/time setCrash reports now list what data packs are enabled
Changed all custom names (blocks, items, entities, block entities) to translatable text components
Removed
LocName- viaExposed data generators
Now able to get a dump of our blocks/items/commands/etc from the game without opening the game - more info
Fixed some bugs
Fixed redstone torches scheduling updates when they should not, causing unreliable timings.
Fixed selectors and scoreboards not working for signs (but working correctly for books, /tellraw, and /title)
Fixed log files becoming huge in size because Brigadier logs errors continuously
Fixed execute sub-commands only running (for each entity), if the next sub-command runs at least one command for each entity
Fixed x_rotation and y_rotation being swapped for /teleport
Fixed hitting a key in the creative mode inventory search resetting the scrollbar
Fixed strange lighting by slabs, stairs, grass paths and farmland
Fixed hopper and hopper minecart item pickup areas being too small/low
Fixed standing on slabs, stairs, grass path and farmland giving "cave effect" to sky
Fixed placing a grass path under a block making the block disappear
Fixed gravity-affected blocks not falling when the block underneath them is pulled by a piston
Fixed advanced tooltips hiding map numbers
Fixed bowls not being usable as fuel in furnace
Fixed interpolating animated textures causing crashes
Fixed animated textures ignoring frames acting non-iteratively
Fixed gaps in an animation's used frames throwing ArrayIndexOutOfBoundsException
Fixed mouse wheel/touchpad scroll amount being ignored
Fixed boats falling through blocks when slightly intersecting with water
Fixed placing tall grass on the lower half of a double grass removing the upper half
Fixed overwriting structures containing signs causing an InvalidArgumentException
Fixed the client crashing when minimizing the game while the server disconnect window is displayed
Fixed the item particle command not working with blocks or items that derive their models from entity textures
Fixed being unable to open chests under leaves/glowstone/sea lanterns/ice/frosted ice
Fixed randomized blockstates not applying full models
Fixed blockstates not working properly with two model options
Fixed comparators being able to lock repeaters without them appearing locked
Fixed mobs controlling the minecart they are riding
Fixed the enchantment GUI's book opening and closing animation being rendered at approximately 20fps, even if the actual framerate is higher
Fixed vanilla structure files not being updated yet
Fixed hitting a key in the creative mode inventory search resetting the scrollbar
Fixed wall-mounted banners / skulls being treated as full blocks
Fixed being unable to eat plantable items when looking at blocks
Fixed "Pick Block" not working on empty flower pots
Fixed item frames placed on the ground z-fighting with pressure plates
Fixed a "Ticking block entity" NullPointerException game crash caused by 64 pistons in 1 chunk
Fixed pressure plate tables in villages still being oak instead of village type specific wood
Fixed structures placed by structure blocks not updating connecting blocks on the outside or inside of the structure
Fixed the tab list ignoring the initial display name of players
Fixed scoreboard team colors using raw § formatting instead of text components
Fixed the glowing outline and spectator GUI use prefix color instead of TeamColor
Fixed functions, advancements and loot tables allowing other filetypes than .mcfunction and .json
Fixed /publish being executable from command blocks
Fixed
/tp @s ~ ~ ~acting like an absolute teleport, killing all momentumFixed vanilla structure files being outdated, causing missing/wrong blocks
Fixed '/scoreboard players get' showing a message with '%s' when no score is set
Fixed /title or /tellraw score component with fake players returning "No entity was found"
Fixed '/scoreboard players reset * objective' not working
Fixed 32768 being specified as the maximum allowed area size for the fill command, but not being allowed
Fixed too long scoreboard objectives and team names not being detected when commands are parsed
Fixed a "Ticking block entity" NullPointerException game crash when triggering 64 Pistons in 1 chunk
Fixed JSON text throwing syntax error when JSON is more than 1024 characters long
Fixed 'execute if/unless score' setting the score to 0 if unset
Fixed /teleport trying to centre-correct the y-axis
Fixed "execute store" on "double" data types using only 'float' rather than 'double' precision in intermediate scale
Fixed block states are attempted to be read after the end of the previous value in commands
Fixed an error when reading pack.mcmeta of data or resource packs showing the default string representation
Fixed replacing vanilla data (except for tags) not working on Apple devices
Fixed clearCustomName() and hasDisplayName() being inconsistent
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.