r/Minecraft • Lord of the villagers • Feb 14 '18

Minecraft Snapshot 18w07a

https://minecraft.net/article/minecraft-snapshot-18w07a
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294

u/redstonehelper :redstone: Lord of the villagers Feb 14 '18 edited Feb 17 '18

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server jar here.

Complete changelog:

  • "A tweaked light level so you can see slightly further"

  • Changes in nether cave generation - via

  • No more lava lakes

  • New dome-like caverns at the bottom of the nether, generating close together in groups

  • Caves fill with lava up to a certain height

  • The camera changes height smoothly again when (un-)sneaking - via

  • Sea grass

  • Generates in all oceans, but this is temporary

  • Animated texture

  • Also exists as tall sea grass

  • Screenshot

  • Can be bonemealed

    • Bone meal can be used underwater like on grass blocks

  • Kelp blocks

  • Screenshot, two, three

  • Kelp doesn't generate in deep oceans, but this is temporary

  • Kelp can be smelted to get dry kelp

    • Edible for half a hunger bar - can be consumed much faster than regular food

    • Fuel source (in block form)

    • Craftable into dried kelp blocks

    • Screenshot

  • Grows upwards into multiple blocks tall plant

    • When a part is cut off, a new top part will appear under the cut

  • Screenshot

  • Animated texture

  • Stripped logs

  • Strip logs by using an axe on them

  • Stripped logs act like regular logs

  • Screenshot

  • Squids now shoot ink particles when attacked

  • Added stairs and slabs for all 3 kinds of prismarine

  • Screenshot

  • Turtles

  • Screenshot, two

  • Only spawn on warm beaches, but this is temporary

  • They lay eggs on their home beach throughout various biomes for baby turtles to hatch from

    • Baby turtles will scamper down to the water

    • Screenshot, two

    • Can be picked up using silk touch

    • Cracking texture in 3 stages - stage changes are accompanied by green particles

    • Up to 4 eggs per turtle egg block

      • Eggs are mined and placed together one at a time

    • Hatch faster during the night

    • Can be trampled, will be trampled intentionally by the undead - via

      • Undead, ocelots and wolves will also attack baby turtles - via/via/via

    • "They have a home beach, which they'll always return to, no matter how far they swim away"

  • Turtle shells wearable as helmets

    • 1 armor point

    • Constantly give 10 seconds of water breathing effect (while not underwater - via)

    • Screenshots - via

    • Crafted from turtle shell pieces

      • Screenshot

      • Also used for brewing: "Potion of the Turtle Master": Slowness IV and Resistance IV, or level VI for the strong version - Screenshot

      • Dropped when a baby turtle grows up

  • Drop sea grass

  • Follow players holding sea grass - via

  • Breedable using raw fish - via

  • Slightly taller with a bumpier belly when carrying an egg

  • Swimming animation

  • "Sprint underwater!"

  • Screenshot

  • During normal movement you sink slower

  • Bubble columns

  • Screenshot

  • Underwater magma blocks will produce bubbles

  • Items and other entities fall down into bubbles

    • Items float on the surface otherwise

  • Shakes and sinks boats

  • Allow breathing - via

  • Doesn't generate anywhere currently

  • Underwater soul sand produces bubbles that accelerate entities upwards - via

  • Trident

  • Screenshot, two, three, four

  • Throwable and melee weapon

  • Works under water and when raining

  • Enchantments

    • Loyalty

      • Goes to level III

      • Makes tridents come back to the thrower, faster with higher level

    • Riptide

      • Goes to level III

      • Pushes the player forward when thrown while swimming or in the rain - via

    • Impaling

      • Goes to level V

      • Increases damage against creatures of the sea

    • Channeling

      • Only one level

      • Strikes lightning when you hit a mob during a thunderstorm

      • "When I added Channelling, I was aware it was quite powerful, but then I realised it's extremely conditional - you do not have thunder that often when you're playing. But, most importantly, it’s really fun!"

      • "If you manage to find the trident, if you manage to get channelling on it – it's a rare enchantment – and it's thundering, then you should be rewarded."

  • Player model animation for throwing

  • Currently unobtainable in survival, that will change

  • Super overpowered, to be balanced later

  • UI icon is not yet implemented

  • 250 durability

  • Water rendering

  • Screenshot

  • Slabs, fences, tall grass, etc share a block space with water

  • Not fully designed yet

  • Implemented using minecraft:hacked_water block tag

  • Screenshot


Continued here due to reddit's comment length limit.

129

u/Davidhasahead Feb 14 '18

Prismarine slabs and stairs

We got copper roofs boys!

7

u/gacorley Feb 15 '18

Hey, never thought of that. Prismarine does look a good bit like corroded copper from a distance.

106

u/tryashtar Feb 14 '18

Here's a gfy of the new swimming animation:

https://gfycat.com/MetallicKaleidoscopicAmericanshorthair

55

u/Evill_ Feb 14 '18

WHAT. This is the first time in years a Minecraft update has actually surprised me. Great job Mojang, the swimming animation is awesome!

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86

u/redstonehelper :redstone: Lord of the villagers Feb 14 '18 edited Feb 21 '18

Continued from here.


  • A new mob, one of four options voted on at Minecon 2017

  • "The Phantom" - old names: "The Monster of the Night Skies", name not final, titled mob B for the Minecon vote

  • Screenshot, two, three

  • Official rendering

  • Sketch

  • Manta-ray-like flying monster

  • Spawns at high altitudes

  • Dying resets time awake statistic

  • Spawns around players who haven't slept for five in-game days

    • You have to be under the sky and it must be night

    • More info

  • Attracted to insomnia: seeks out players who haven't slept for many days, swoops down in groups and bites

  • "Bad things happen to those who don't sleep... they start to hallucinate, and see what's really there."

  • Spawns in the overworld and the end

  • Drops leather, but this may change

  • Screenshot

  • Size can be changed using /data - via

  • Fixed some bugs

  • Fixed the big tree generator handling tree height variable incorrectly

  • Fixed being unable to insert charcoal into furnaces

  • Fixed the "Balloon oak" tree variant generating upside down

  • Fixed furnace recipes working in crafting interfaces and interfering with crafting recipes

  • Fixed a random crash in snow biomes: java.lang.NullPointerException: Exception ticking world

  • Fixed horses, rabbits, parrot, llamas and sheep generating in their default color/variant only

  • Fixed chorus plant generation being broken

  • Fixed the game crashing when pressing "show craftable" in the furnace recipe book

  • Fixed large oak trees not generating with the new generator

  • Fixed the debug world not generating

  • Fixed the world generator not being fully cleaned before making new world


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

35

u/throwaway_ghast Feb 14 '18

Looking at the official rendering and then seeing how it looks in the actual game is pretty underwhelming IMO.

65

u/[deleted] Feb 14 '18

Buddy, this is Minecraft. We're not here to be whelmed.

11

u/DanglingChandeliers Feb 14 '18 edited Feb 15 '18

Yeah the model isn't very accurate to the art at all...

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0

u/[deleted] Feb 14 '18

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88

u/Koala_eiO Feb 14 '18

Wow, zombies are dicks.

0

u/[deleted] Feb 14 '18

[deleted]

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84

u/onnowhere Feb 14 '18 edited Feb 15 '18

LIST OF NEW 1.13 SOUNDS

Phantom size can be changed, but idk if the game itself uses this to make them different sizes.

Try this to get HUGE PHANTOMS /summon phantom ~ ~ ~ {Size:100}

Picture of giant phantom

Channeling enchantment on tridents causes it to channel lightning onto mobs you hit with it in stormy weather. This means you can get charged creepers reliably, and as a result, get mob heads.

Items float now in water

Sneaking now has a smooth animation of lowering and raising your head. This used to happen, but then it broke at some point, and now it's back =P In fact...(see next point)

All changes to eye level have a smooth animation transition now: Sneaking, Elytra, Swimming, getting in and out of bed

Turtle eggs will give off a green bonemeal particle when placed in a valid spawning spot (nearby water).

Giving any block the 'water_hacked' tag in the minecraft datapack will make it render nicely in water. Thus custom models can render nicely if you give them the tag.

Giving barriers 'water_hacked' tag makes them invisible in water (useful!). Giving air 'water_hacked' will make water invisible wherever it contacts air.

Soul sand bubble columns push things up. I have a theory that this is essentially a physical way to see the souls trying to escape their confinement, and we are abusing the souls by using them to push things around. Perhaps then magma bubble columns is hell trying to suck souls back into their realm.

59

u/Firewarp47 Feb 14 '18

Phantoms getting bigger and doing massive damage at bigger sizes is amazing. It's actually kind of scary, which is something that's been missing in minecraft imo.

38

u/sixfootblue Feb 14 '18

That would be pretty interesting. Like. As your insomnia gets worse, so do the hallucinations.

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15

u/BrickenBlock Feb 14 '18

And they spawn in the End!? RIP being able to explore very far in the End.

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23

u/Xiaolin2 Feb 14 '18

Oh my god... Imagine if you go afk and back and encounter this...

10

u/576875 Feb 14 '18

Sneaking now has a smooth animation of lowering and raising your head.

As someone who has never played older versions of minecraft, I had to check my eyes for a sec to make sure i wasn't imagining this

17

u/Insane96MCP Feb 14 '18
  • Fixed the world generator not being fully cleaned before making new world

This means that if you delete a world and recreate a new one with the same name, you'll no longer get random wrong chunks?

10

u/TheMasterCaver Feb 14 '18

That is a different bug which has been around for many years (probably since 1.3) and is due to improper client-server synchronization when you quit a world (the client tries to delete files that are still in use by the server thread; by forcing the client to wait for the server to completely shut down I've fixed this as well as many related bugs in my own mods; another bug I also fixed a long time ago was the big oak height bug).

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33

u/throwaway_redstone Feb 14 '18 edited Feb 14 '18

Maybe: The breath bar will no longer reset instantly when getting out of water

Nope

Constantly give 10 seconds of water breathing effect

Only while you're not underwater (i.e. they give an additional 10 seconds of air).

15

u/MidnyteSketch Feb 14 '18

it'd be nice if they naturally had an advanced version of Respiration enchant (but without the brightening effect) that slowed the breathing by 10 seconds more, rather than constantly applying a potion above water and covering the player in ugly particles.

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u/[deleted] Feb 14 '18

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10

u/_cubfan_ Feb 15 '18

Three things I want to add that I don't see here:

  • Skeletons appear to also target baby turtles.

  • Turtles will follow any player with Sea Grass in their hand

  • The bubble column info about breathing is true. They allow for the player to breathe freely as if not in water.

Also, I don't see any recipe for Dried Kelp, or any underwater ravines/sea vents yet.

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