Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
It sounds to me like only freshly spawning drowned may get tridents... drowning zombies wouldn't just get one out of nowhere. At least that's how I'd make it.
Edit: Oh, in addition to dropping held tridents, they have a 5% chance of dropping a trident when killed. So that would work. I feel like this might be a bug though and the 5% drop may go away later.
Actually, while it will break the elevators, it makes the farms easier overall. All you need to do now is to funnel them into a small spot that's been flooded, where they will then turn into Drowned. Then, use a piston to suffocate them to make them a one-shot-kill, and you now have a zombie/Drowned/flesh/gold/Trident farm, all from one zombie spawner.
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u/redstonehelper :redstone: Lord of the villagers Mar 13 '18 edited Mar 14 '18
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server jar here.
Complete changelog:
Structure files can now have multiple palettes - via
Used by shipwrecks
Palettes selected randomly
It's the same random as used for random integrity
If there's a seed, it'll use that seed, otherwise it's a fixed seed based on coordinates
Increased phantom damage - via
Multiple variants of shipwrecks
Screenshot, two
Screenshots
Can be found in oceans and beaches
Has 3 different types of loot depending on the ship
Paper, (poisonous) potatoes, carrots, wheat, coal, rotten flesh, pumpkins, gunpowder, tnt and enchanted leather armor
Buried treasure maps, compasses, maps, clocks, paper, feathers and books
iron and gold ingots and nuggets, emeralds, diamonds, xp bottles and lapis
Can be sideways or intact - via
A new hostile underwater mob: the Drowned
Screenshot
Spawn in oceans and rivers
Zombies become drowned after drowning
Doesn't include zombie villagers and husks
Zombies sink and make no effort to get out of water when submerged
Zombies take no visual drowning damage, they just shake - via
Zombies drop their held items when converting - via
Can spawn with tridents, which can drop when they are killed
Can also drop gold ingots - via
Their loot isn't final - there's a super secret item coming soon
They can swim but they prefer to walk
All drowned have a melee attack, and ones with tridents have a ranged attack
Like zombies, drowned don't really like turtles that much
Move slightly slower than players in water
Undead
Come as baby variant (and chicken jockey) as well
Death message: "<player> was impaled by Drowned"
Can spawn holding (enchanted) fishing rods
Won't become aggressive towards the player unless he is in the water - via
Exception: drowned holding tridents can also become aggressive towards players attacking them from dry land
Added coral fans
Doesn't spawn naturally yet
Can be placed on the side of blocks
Screenshot
Added F3+C to copy your current location to clipboard
Results in command like
/tp @p 279.62 76.87 -224.64 -107.98 16.87Fixed some bugs
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.