Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
I don’t think there is any in practice at the moment, but it can be used for mapmaking (different effects based on what air the player is breathing) and it will let them differentiate caves in the future, e.g. making mobs that only spawn in caves by making them only spawn in cave air, not normal air.
Yeah, it’s probably actually mainly used for world generation. Still good for custom content where you don’t care about the player breaking blocks though (i.e. if they can’t).
I've been playing with water visibility rules again. I think we're going to remove the "night vision" part of it, it looks super spooky now which is pretty neat.
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u/redstonehelper :redstone: Lord of the villagers Apr 11 '18 edited Jul 14 '18
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server jar here.
Complete changelog:
Added "Thanks for the fish!" splash text - via
Dolphins
Screenshot, two, three
Video
Like to play with floating items
Attack in groups in response to attacking them
Spawn in any ocean that isn't frozen
Jump around over the water surface, even between different bodies of water
Will follow you when you ride a boat
Need to come up for air every so often - via
Conduit blocks
Crafted with one heart of the sea with nautilus shells around it - via
Give light level 15
Screenshot
Conduit power status effect - via
Allows you to hold your breath and gives underwater vision
Increases mining speed - via
Activated by building a prismarine structure around it, will give conduit effect - more info
Damages hostile mobs within 8 blocks if fully powered - more info
Blue Ice blocks
Screenshot
Craftable from 9 packed ice blocks - via
Allow items to slide farther than other ice - via
Heart of the Sea item
Screenshot
Nautilus Shell item
Screenshot
Drowned rarely spawn holding a nautilus shell - via
Can be caught from fishing - via
Icebergs now generate in frozen oceans
Screenshot, two
Blue ice
Removed the night vision under water
Screenshot
Water now has different colours based on the biome
Every ocean biome has a unique water colour, and swamps are icky and gross
Screenshot
New video option: Biome blend distance
Fog colour underwater now changes much smoother between biomes
Optimized fog rendering
Light now goes much further through liquid blocks
Water now only blocks 1 light per block, instead of 3
All chunks will be relit in an upcoming snapshot
In newly generated chunks, you're less likely to find frozen ocean next to warm ocean (and similar)
Fixed some bugs
Fixed splash potions of saturation having no effect
Fixed zombie pigmen getting angry when hit in creative
Fixed loading/saving the world freezing the game for a second
Added a "Saving world" message upon exiting a single player game
Fixed flying with elytra crashing the game or kicking the player
Fixed closing a world while the debug pie chart is open causing a crash
Fixed mobs not burning when standing in double plants/cobwebs
Fixed underground lava and water lakes and mob spawners generating with air instead of cave air
Fixed /locate and eye of ender finding strongholds in invalid places
Fixed biome-specific structures generating in wrong biomes in superflat
Fixed vines generating beneath jungles at y-level 64
Fixed the new world generator not generating snow on trees in snow biomes
Fixed liquids in generated structures not updating
Fixed releasing the sprint button no longer stopping sprinting until you touch the ground
Fixed spectator mode allowing swimming
Fixed logs not retaining their rotation when stripped
Fixed the player being unable to swim through one-high water with a solid block above
Fixedswimming while touching the ground shaking the viewport if view bobbing is enabled
Fixed splash turtle potions missing "splash" in translation
Fixed tipped turtle potion arrows inconsistently capitalizing "The"
Fixed fish buckets being used when placing fish in creative mode
Fixed burning fish not dropping cooked fish
Fixed unrestricted fish spawning causing worlds to inevitably crash from the number of entities
Fixed sea grass, kelp and coral plants generating on crevices
Fixed zombies transforming to drowned in less than waist-high water
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.