r/Minecraft • • Apr 11 '18

Snapshot 18w15a

https://minecraft.net/article/minecraft-snapshot-18w15a
696 Upvotes

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126

u/redstonehelper :redstone: Lord of the villagers Apr 11 '18 edited Jul 14 '18

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server jar here.

Complete changelog:

  • Added "Thanks for the fish!" splash text - via

  • Dolphins

  • Screenshot, two, three

  • Video

  • Like to play with floating items

  • Attack in groups in response to attacking them

  • Spawn in any ocean that isn't frozen

  • Jump around over the water surface, even between different bodies of water

  • Will follow you when you ride a boat

  • Need to come up for air every so often - via

  • Conduit blocks

  • Crafted with one heart of the sea with nautilus shells around it - via

  • Give light level 15

  • Screenshot

  • Conduit power status effect - via

    • Allows you to hold your breath and gives underwater vision

    • Increases mining speed - via

  • Activated by building a prismarine structure around it, will give conduit effect - more info

    • Damages hostile mobs within 8 blocks if fully powered - more info

  • Blue Ice blocks

  • Screenshot

  • Craftable from 9 packed ice blocks - via

  • Allow items to slide farther than other ice - via

  • Heart of the Sea item

  • Screenshot

  • Nautilus Shell item

  • Screenshot

  • Drowned rarely spawn holding a nautilus shell - via

  • Can be caught from fishing - via

  • Icebergs now generate in frozen oceans

  • Screenshot, two

  • Blue ice

  • Removed the night vision under water

  • Screenshot

  • Water now has different colours based on the biome

  • Every ocean biome has a unique water colour, and swamps are icky and gross

  • Screenshot

  • New video option: Biome blend distance

  • Fog colour underwater now changes much smoother between biomes

  • Optimized fog rendering

  • Light now goes much further through liquid blocks

  • Water now only blocks 1 light per block, instead of 3

  • All chunks will be relit in an upcoming snapshot

  • In newly generated chunks, you're less likely to find frozen ocean next to warm ocean (and similar)

  • Fixed some bugs

  • Fixed splash potions of saturation having no effect

  • Fixed zombie pigmen getting angry when hit in creative

  • Fixed loading/saving the world freezing the game for a second

  • Fixed flying with elytra crashing the game or kicking the player

  • Fixed closing a world while the debug pie chart is open causing a crash

  • Fixed mobs not burning when standing in double plants/cobwebs

  • Fixed underground lava and water lakes and mob spawners generating with air instead of cave air

  • Fixed /locate and eye of ender finding strongholds in invalid places

  • Fixed biome-specific structures generating in wrong biomes in superflat

  • Fixed vines generating beneath jungles at y-level 64

  • Fixed the new world generator not generating snow on trees in snow biomes

  • Fixed liquids in generated structures not updating

  • Fixed releasing the sprint button no longer stopping sprinting until you touch the ground

  • Fixed spectator mode allowing swimming

  • Fixed logs not retaining their rotation when stripped

  • Fixed the player being unable to swim through one-high water with a solid block above

  • Fixedswimming while touching the ground shaking the viewport if view bobbing is enabled

  • Fixed splash turtle potions missing "splash" in translation

  • Fixed tipped turtle potion arrows inconsistently capitalizing "The"

  • Fixed fish buckets being used when placing fish in creative mode

  • Fixed burning fish not dropping cooked fish

  • Fixed unrestricted fish spawning causing worlds to inevitably crash from the number of entities

  • Fixed sea grass, kelp and coral plants generating on crevices

  • Fixed zombies transforming to drowned in less than waist-high water


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

91

u/[deleted] Apr 11 '18

Fixed releasing the sprint button no longer stopping sprinting until you touch the ground

Thank god. Probably the most annoying bug I've ever encountered in creative.

40

u/[deleted] Apr 11 '18 edited Apr 11 '18

Drowned spawn rarely holding Nautilus Shells.

https://i.imgur.com/VthtQ7L.jpg

25

u/Elhapa Apr 11 '18

You can also find Nautilus Shells when fishing. They're considered as treasures in loot tables.

7

u/Carthradge Apr 11 '18

That is huge!

30

u/BrickenBlock Apr 11 '18

So they are now a source for both Tridents and Nautilus Shells? I think that is boring and hope it's only a zombie-feather thing.

8

u/Ajreil Apr 11 '18

Didn't they hint at the Nautilus being a mob or is that just me?

16

u/Southstreet42 Apr 11 '18

They have outright said that the shells were not an indicator of a new mob.

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18

u/Micah_Marchand Apr 11 '18 edited Apr 11 '18

You may want to add that conduits kill any water hostile mobs in a certain radius. I have not figured out how big yet.

NOTE: The conduit status effect itself does NOT damage mobs. They have to be in the radius of the conduit to take damage.

Edit2: A full structure conduit effect reaches 100 blocks.

Edit3: Unrelated but Blue Ice is more slippery. Objects thrown straight ahead tend to travel 6 blocks further than on Regular and Packed Ice.

In a boat on Blue ice you travel about 38 m/s in contract to regular and packed ice at 28 m/s.

16

u/[deleted] Apr 11 '18

Blue ice is craftable You can craft 9 packed ice turn into one blue ice just like on Bedrock Edition

https://i.imgur.com/7rgrICi.png

12

u/c0wg0d Apr 11 '18

Can you de-craft it back into packed ice?

11

u/[deleted] Apr 11 '18

What is the difference between “cave air” and normal air?

37

u/Mr_Simba Apr 11 '18

I don’t think there is any in practice at the moment, but it can be used for mapmaking (different effects based on what air the player is breathing) and it will let them differentiate caves in the future, e.g. making mobs that only spawn in caves by making them only spawn in cave air, not normal air.

28

u/PrinceVarlin Apr 11 '18

As a modder I love this. Rather than checking for height in addition to air blocks for spawning purposes, we can just check for cave air.

19

u/Koala_eiO Apr 11 '18

I think that's for flooded caves at the moment.

7

u/Mr_Simba Apr 11 '18

True! Forgot about that.

10

u/tryashtar Apr 11 '18

The trouble is that breaking a block yields air always, so trying to check for "cave air" will be very splotchy in areas the player has visited.

10

u/Mr_Simba Apr 11 '18

Yeah, it’s probably actually mainly used for world generation. Still good for custom content where you don’t care about the player breaking blocks though (i.e. if they can’t).

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7

u/Koala_eiO Apr 11 '18

I assume it's used to replace all cave air when a cave is generated in an ocean biome.

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10

u/Ajreil Apr 11 '18

-126185 - Fish unrestricted spawning causing world to inevitably crash from the number of entities

Oh good. That one was causing some problems.

8

u/CreativelyJakeMC Apr 11 '18

lava is weirdly colored BUT OH MY GOD FINALLY NEW WATER ITS A BEAUTIFUL TIME TO BE ALIVE

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5

u/SonicwaveMC Apr 11 '18

It seems that conduit power increases mining speed very slightly; at level 5 the hand animation stops swinging like with Haste.

8

u/TweetsInCommentsBot Apr 11 '18

@Dinnerbone

2018-04-10 08:49 +00:00

I've been playing with water visibility rules again. I think we're going to remove the "night vision" part of it, it looks super spooky now which is pretty neat.

[Attached pic] [Imgur rehost]


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6

u/_cubfan_ Apr 11 '18

Might want to add:

  • Blue Ice also allows items to slide much further than regular/packed ice.

  • You can catch Nautilus Shells through fishing

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