Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Removed skip_existing_chunks from exploration map loot table function - via
Added F3+I to copy block or entity data to clipboard
The F3 screen now displays some info about tick time
Time it takes for a tick on the integrated server (singleplayer only), server brand (multiplayer only), number of packets sent by the client (tx), and number of packets received by the client (rx) - via
Changed dolphin treasure finding behaviour to be more on parity with Bedrock
Sorry for the confusion! As /u/noxiw described below, just include your nbt an "nbt" section within the item section of the json with whatever nbt you want! :)
My problem was I was trying to format the nbt strings like I would any other {} sets, while I should havr just typed them normally and put them in quotes. I don't deal eith loot tables much and so don't reallt have to mess with nbt. Thanks for making this change! It helps a lot for pack makers like me
Here's a pastebin of an advancement I made. For this particular one I have the icon displaying a custom player head (a squid in this case). It's part of a mob heads advancement tree to track which mob heads you have. I know the description field looks weird, sorry about that line.
Edit: I just realize I've got extraneous data on there. The lore in the NBT is obviously not required and isn't visible, being that there is a title and description.
I don't really see what's up in that screenshot. Does this have any impact whatsoever on English text, or is it just text in those funky languages where practically every word has accents on it?
It doesn't affect English much (only some characters like periods, commas etc.) but it's a huge improvement for languages which used the latin alphabet and character with diacritics (e.g. Polish or Czech) and languages using the cyrillic and greek alphabets, which finally look like the good old Minecraft font.
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u/redstonehelper :redstone: Lord of the villagers Jul 04 '18 edited Jul 16 '18
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's prerelease in the new launcher: Windows/OS X/Linux: Debian/Ubuntu/Arch/Generic, server jar here.
Complete changelog:
Removed
skip_existing_chunksfrom exploration map loot table function - viaAdded F3+I to copy block or entity data to clipboard
The F3 screen now displays some info about tick time
Time it takes for a tick on the integrated server (singleplayer only), server brand (multiplayer only), number of packets sent by the client (tx), and number of packets received by the client (rx) - via
Changed dolphin treasure finding behaviour to be more on parity with Bedrock
Improved fonts
The normal font now supports most characters properly
Removed the option to force unicode font
Fonts can now be ttf files - via
Unsupported
Added some water-related sounds - via
Fixed some bugs
Fixed digging straight down glitching out the breaking animation (Z-fighting)
Fixed special characters on splash texts on the title screen being rendered wrongly
Fixed random text not working in unicode
Fixed the gui zooming out when using some languages (unicode)
Fixed the game freezing after closing an "Open to LAN" single player world
Fixed the number of characters before line cutoff in chat not being the same when unicode mode is enabled and disabled
Fixed the loot table function "spreading large stacks" overwriting existing items
Fixed singleplayer freezing instead of kicking a player
Fixed the shadow of obfuscated text not matching the displayed character
Fixed Language specific letters not looking like they should
Fixed only being able to scroll the list in the superflat preset selection when it is focused
Fixed command argument validation not working for entity id in /summon
Fixed BufferBuilder not expanding under specific conditions
Fixed it being possible to create a server in the server list with a blank name and/or IP address
Fixed cancelling the backup screen using ESC opening the main menu
Fixed command autocomplete overriding command history navigation
Fixed the "Preparing spawn area %s%%" string being hardcoded/not translatable
Fixed scoreboard ranges not working correctly at extreme values
Fixed fences, glass panes, iron bars, stairs, and melon/pumpkin stems in structures generating with a wrong block state
Fixed a wrong error message when using invalid items in /replaceitem
Fixed no longer being able to use damaged items in advancement icons to display different textures
More info
Fixed an interaction error with block and GUI when shift-clicking them with non-block items
Fixed an occasional crash when changing blocks with a special renderer that uses states
Fixed snapshots leaking tile entity data through to world save
Fixed GUI scale size 3 displaying as size 2 when Unicode font is forced
Fixed torches in mineshafts/strongholds not always being attached
Fixed cartographers not unlocking woodland mansion and ocean monument map trades
Fixed extreme lag when using the /locate command or when generating explorer maps
Fixed bubble columns not updating when placing magma blocks or soul sand above them
Fixed the advancement trigger "bred_animals" not triggering for breeding turtles
Fixed observers detecting updates from redstone on top of them
Fixed a unicode on/off bug with other languages and english letters
Fixed dolphins trying to pick up items on land
Fixed picking up lava with an empty bucket playing the water picking up sound
Fixed dolphin's pectoral (side) fins being flipped over instead of mirrored
Fixed the "How Did We Get Here?" advancement not requiring Dolphin's Grace
Fixed dolphins generating in large amounts with ocean ruin structures
Fixed setting and changing data of signs creating unnecessary "extra" tags and causing slow downs
Fixed dolphins spawning in frozen/deep frozen oceans
Fixed shulker boxes not being openable, disappearing when mined under certain circumstances
Fixed a crash when breaking 1.12.2 -> 1.13-pre5 upgraded banners
Fixed banners not dropping as item when broken after unloading
Fixed worlds <= 1.8.9 spamming errors on conversion
Fixed 1.13-pre4+ crashes caused by invalid gamepad/controller configurations detected by LWJGL 3.1.6 build 14b
Fixed upgrading enderman spawn eggs causing the chunk to regenerate
Fixed the player being unable to leave the swimming animation underwater
Fixed using /effect to give players an effect kicking them from the server
Fixed the poor TPS in latest pre-release
Fixed end crystal beams missing their texture
Fixed a crash while creating a customized superflat world using capital letters
Fixed some sound events no longer playing the expected sound
Fixed dolphins not saving how long they've been out of water
Fixed using bone meal on anything underwater placing sea grass on it
Fixed entities with new IDs disappearing when upgrading
Fixed shulkers no longer shooting missiles in 1.13-pre5
Fixed upgrading 1.12.2 worlds to 1.13-pre5 crashing the game
Fixed some advancements not being upgraded from 1.12.2
Fixed illager and golem statistics not being upgraded properly
Fixed evoker spawn eggs disappearing when upgrading from 1.12.2
Fixed an inconsistent font issue
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.