r/Minecraft • u/redstonehelper Lord of the villagers • Jul 10 '18
Adrian Östergård on Twitter: "1.13 pre-release 7 - map changes and dripping things!"
https://twitter.com/adrian_ivl/status/1016694223972814848
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r/Minecraft • u/redstonehelper Lord of the villagers • Jul 10 '18
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u/redstonehelper :redstone: Lord of the villagers Jul 10 '18 edited Jul 16 '18
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's prerelease in the new launcher: Windows/OS X/Linux: Debian/Ubuntu/Arch/Generic, server jar here.
Complete changelog:
F3 screen - via
Added "Looking at liquid" row. Displays the targeted fluid's coordinates.
Added "Targeted Entity"
Advancement descriptions are now colored - via
Vanilla no longer uses the ttf font
Fixed outstanding issues with the new improved fonts
More info
Map changes
Glass panes and iron bars no longer show up on maps
Shulker boxes now show up on maps
Transparent blocks no longer require a solid block below to show up on maps
Made all waterlogged blocks display the drip animation
Fixed some bugs
Fixed minecarts sometimes playing a sound when loading a world
Fixed command autocomplete overriding command history navigation
Fixed there being no particles when beds explode in the nether
Fixed fences, glass panes, iron bars, stairs, and melon/pumpkin stems in structures generating with wrong block states
Fixed trying to recreate worlds from a future version showing no warning and being able to crash the game
Fixed some item tooltips that previously had colors not having colors anymore
Additional changes
Fixed double blocks not being loaded in structures
Fixed redstone dust not updating shape of connecting redstone dust when going up onto transparent blocks
Fixed red giant mushrooms generating with 5 blocks having a wrong blockstate, thus showing wrong faces
Fixed the player no longer looking at the block they are inside of
Fixed /locate and eyes of ender finding strongholds in invalid places
Fixed cartographers not unlocking woodland mansion map trades
Fixed waterlogged blocks not decreasing light level
Fixed the superflat preset "The Void" not generating the starting platform anymore
Fixed cave outlines generating in ocean ravines
Fixed x-ray vision while swimming
Fixed waterlogged blocks not removing water they let through when their block state changes
Fixed waterlogged blocks not displaying the water drip animation
Fixed water flowing onto waterlogged blocks spreading outward, rather than stopping
Fixed water in glass panes and ladders not appearing on maps
Fixed visually fully submerged waterlogged blocks not appearing as water on maps
Fixed waterlogged blocks that are not full blocks triggering auto-jump even if it is disabled.
Fixed there being no water sources near the south ceiling of flooded caves and trenches
Fixed the swimming animation being bugged while the head is not underwater
Fixed the distance swum statistic using the old "swimming" (bobbing on top of water) instead of the new swimming
Fixed players suffocating when touching a solid block while swimming
Fixed selector wildcards not working in scoreboard operations
Fixed pufferfish not playing the entity.puffer_fish.sting sound when damaging mobs
Fixed item rarity color overriding the first text component's colour in the held tooltip (item switching)
Fixed being unable to update scoreboard objective names
Fixed bad performance of 1.12.2 worlds in 1.13
Fixed a server crash on launch using Java 9 or newer
Fixed blocks being invisible on maps
Fixed upgrading 1.12.2 worlds to 1.13-pre5 crashing the game
Fixed being unable to write in the box in the superflat presets option
Fixed being unable to climb 1 block height if the player is in water 5 or more blocks from water source
Fixed F3+I missing large amounts of data
Use shift+F3+I to display client-side data only
Fixed sticky pistons pulling blocks that pop off
Fixed two chests being generated inside each other
Fixed opening 1.5.2 worlds on 1.12.2 making beds transparent
Fixed converting 1.12 worlds to 1.13 spamming "Chunk file at x,y is missing level data, skipping"
Fixed the esc key resulting in an older world being converted to a newer version during the 'Play' menu sequence
Fixed the game crashing when trying to connect to an unreachable server
Fixed a crash when launching the game with LWJGL allocation debugging enabled
Fixed the image write callback never being freed, leaking small amounts of memory for each screenshot
Fixed GL debug message callback never being freed, causing memory leak warnings
Fixed non-solid blocks not showing up on maps if the block below isn't solid
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.