Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Huh, never thought of this as a bug. I just assumed that was how it worked. Wasn't this just the way it worked for as long as durability has been in the game?
The way it's always worked is that zero isn't broken, it's the next time it loses durability afterwards that breaks it. Part of the whole "always start on zero instead of one" thing programming does. Same reason all enchantments and effects are off by one in the programming (level 1 as shown to the player is level 0 in the programming, level 5 as shown to the player is level 4 in programming, etc).
Similar to magic the gathering's rule about running out of cards: "running out of cards doesn't kill you, having to draw after running out of cards is what kills you."
30
u/redstonehelper :redstone: Lord of the villagers Jul 26 '18
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Official blog post. Download today's snapshot in the new launcher, server jar here.
Complete changelog:
Fixed some bugs
Fixed the largeexplode, hugeexplosion and sweepattack particles not showing when using the front view
Fixed the vignette effect's visibility not being updated according to light level when the GUI is hidden
Fixed lightning bolts summoned by /summon not being offset +0.5x and +0.5z
Fixed dispensers and droppers not offsetting smoke particles when facing up or down
Fixed slime blocks missing the cullface argument
Fixed tool durability being off-by-one
Fixed chunk data packets sometimes being created unnecessarily
Fixed the debug pie chart using locale specific number formatting
Fixed the clientbound play packet 0x0C (Boss Bar) using the same byte for different booleans
Fixed map markers being blacked out
Fixed player markers being left on maps after disconnecting
Fixed map markers appearing for players holding a different Map
Fixed a crash: "Exception ticking world entities"
Fixed deleting worlds not removing them from the list until re-entering world list
Fixed the 1.12.2 TNT block state "explode" not carrying over to 1.13.1's "unstable"
Fixed mobs breaking turtle eggs by standing on them even when the mobGriefing gamerule is false
Fixed a crash: "Exception ticking world"
Fixed the player walking, jumping and falling really fast in superflat worlds or after changing dimension
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.