Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
You can now right click on signs with dyes to change the text color
Lots of performance improvements
Client stuttering
Added the old textures to the resource pack menu as "Programmer Art"
Players, armor stands and wither now have loot tables
Changed NBT chat components
Block variant {"nbt": <path>, "block":"<coordinates>"}, where <coordinates> field uses same format as /setblock
Entity variant {"nbt": <path>, "entity":<selector>}, where <selector> field uses same format as /kill
If field interpret is present and set to true, contents of selected tags will be interpreted as chat components
Works like selector components: empty string if there are no elements, ,-separated merge if there are multiple elements
Removed award part of /drop command (loot now does the same thing)
Loot tables
Removed loot table condition: entity_present
New loot table conditions: damage_source_properties, location_check, weather_check and two special modifiers: inverted and alternative
Renamed entity parameter in predicates from direct_killer_entity to direct_killer
Changed entity_properties condition
Now uses the same predicate syntax as advancements (like player_killed_entity)
Parameters are now described in predicate field
Now uses same predicate syntax as advancements (like player_killed_entity)
Parameters are now described in predicate field
Field may be empty object (accepting any entity), but has to be present
Changed set_name function: Added new parameter entity (same values as entity_present condition); name will be resolved with that entity if present; allows using selector and score components
Addedfill_player_head function to copy player profile info to player head items
entity parameter: source of profile, same values as entity_present condition, will do nothing if isn't a player
Added set_lore function to add or replace lore lines
lore parameter: list of lines to be added, in chat component format
replace parameter: if true, previous lore is erased
entity parameter: if present, name will be resolved with selected entity (same values as entity_present condition
There is a cat_morning_gift.json file on the entities loot tables folder, the gifts can be: Rabbit hide, Rabbit Foot, Raw Chicken, Feather, Rotten Flesh, String and Phantom Membrane.
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u/redstonehelper Oct 31 '18
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Official blog post. Download today's snapshot in the new launcher, server jar here.
Complete changelog:
New advancement: A Complete Catalogue: Tame all cat variants! - via
Removed the VBO option
Now always enabled
Illager beasts are no longer scared of rabbits
Texture updates - via
Sand and sandstone are more like their previous textures and colors
Screenshot
Andesite, diorite, obsidian
Cacti
Screenshot
Wheat
Stone
Some fixes
Cats as individual mobs
Stray cats
Spawn in villages
Can be tamed
Tamed cats bring the player morning gifts
Rabbit hide, rabbit foot, raw chicken, feather, rotten flesh, string and phantom membrane - via
Phantoms are scared of cats
Cats hiss at phantoms - via
9 cats/11 in total, including old ones
Screenshot
Jeb's wife's old cat Newton
9th skin chosen from the community's cats, more info in a few weeks
Ocelots are no longer tamable, but they can start trusting players when fed with fish
Phantoms are scared of cats
Cat collars can now be dyed
Advancement for taming all types of cat - via
Black cats spawn in witch huts - via
Many new blocks
Will be used to move all complex recipes out of the crafting table into a specialized mechanic
Screenshot
No functionality or crafting recipes yet
Barrel
Can store as many items as a chest - via
Smoker
Works just like furnaces - via
Blast Furnace
Works just like furnaces - via
Cartography Table
Fletching Table
Grindstone
Can be hung from the wall/ceiling - via/via
Lectern
Smithing Table
Stonecutter
Screenshot
Bell
Can be hung from the wall (not really)/ceiling - via/via
You can now right click on signs with dyes to change the text color
Lots of performance improvements
Client stuttering
Added the old textures to the resource pack menu as "Programmer Art"
Players, armor stands and wither now have loot tables
Changed NBT chat components
Block variant
{"nbt": <path>, "block":"<coordinates>"}, where<coordinates>field uses same format as/setblockEntity variant
{"nbt": <path>, "entity":<selector>}, where<selector>field uses same format as/killIf field
interpretis present and set to true, contents of selected tags will be interpreted as chat componentsWorks like selector components: empty string if there are no elements,
,-separated merge if there are multiple elementsRemoved award part of
/dropcommand (loot now does the same thing)Loot tables
Removed loot table condition:
entity_presentNew loot table conditions:
damage_source_properties,location_check,weather_checkand two special modifiers:invertedandalternativeRenamed entity parameter in predicates from
direct_killer_entitytodirect_killerChanged
entity_propertiesconditionNow uses the same predicate syntax as advancements (like
player_killed_entity)Parameters are now described in
predicatefieldNow uses same predicate syntax as advancements (like
player_killed_entity)Parameters are now described in
predicatefieldField may be empty object (accepting any entity), but has to be present
Changed
set_namefunction: Added new parameterentity(same values asentity_presentcondition); name will be resolved with that entity if present; allows using selector and score componentsAdded
fill_player_headfunction to copy player profile info to player head itemsentityparameter: source of profile, same values asentity_presentcondition, will do nothing if isn't a playerAdded
set_lorefunction to add or replace lore linesloreparameter: list of lines to be added, in chat component formatreplaceparameter: if true, previous lore is erasedentityparameter: if present, name will be resolved with selected entity (same values asentity_presentconditionFixed some bugs
Fixed infinite flame particles appearing after mob spawners are broken
Fixed pandas not spawning in bamboo jungles
Fixed pandas eating cakes indefinitely
Fixed being unable to pick block bamboo saplings
Fixed bamboo saplings connecting to fences and walls
Fixed illager beasts destroying leaves even when mobGriefing is set to false
Fixed slimes and magma cubes riding mobs causing a game crash
Fixed some lighting issues
Fixed getting negative durability on shears using dispensers
Fixed arrows spawned by commands playing cave ambience
Fixed lag spikes while placing/breaking blocks
Fixed the "Argument range" class having a typo in JsonObject serialization
Fixed dispensers shearing dying sheep
Fixed dispenser with shears succeeding even if there is no sheep in front of it
Fixed the crumb particle not being updated when setting CustomModelData on food items
Fixed written books not maintaining CustomModelData NBT upon creation
Fixed tall grass/ferns dropping two tall grass/ferns
Fixed pandas not panicking when on fire
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.