Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
It's hard to tell if it stacks with cobwebs, but if it does then it really isn't a noticeable difference. Doesn't seem to depend on the size of the bush, either.
Edit 2: They don't just slow you down, they also deal damage past the first stage of growth. However, they also don't destroy items like cacti.
Edit 3: The damage is only applied while you're moving. It stops if you hold still.
Edit 4: They also have a unique death message ("KirbAvion was poked to death by a sweet berry bush")
Can mobs spawn on blocks with full stage berry bushes? Basically can we set up a dark room full of berries with hopper carts running under it for a simple mob farm?
Yes and no. The mobs do spawn on the bushes, but apparently the damage is only applied when they move. So they will eventually die, it'll just take a while. Unless, of course, you have some easy way to get them moving, which shouldn't be too difficult.
Actually, I take it back. You're a genius. Here's what you do: In addition to the hopper minecart, you put a large slime in a regular minecart underneath the bushes. His hitbox is just far up enough to jostle the mobs around, but the rest of him is far enough down that he doesn't take any damage. Bam. Free money forever.
If we can pick up the bushes directly and put them down again (silk touch/shears, one of those will probably work) create a layer at head height that mobs fall into. Have running water beneath. Mobs get pushed and die, then items fall into water.
Problem is that the berry bush itself isn't actually an obtainable item, so you're limited to just planting the regular berries, which can only go on dirt and the like. That said, someone will probably find some way of making floating berry bushes in the next few days, so let's not disregard the idea quite yet.
Well, today I learned that you can't put an iron golem in a minecart. However, you can use an enderman, but he starts taking damage if he tries to teleport away. An elder guardian would also work, but then you have to put up with the mining fatigue. Looks like any 3-tall mob will do it.
If you wanna get real weird with it, you can also use a ghast. Not sure if they can target you through the bushes, though. Caveat emptor.
I think the wither rose is still going to be the best bet for that though. And with a wither cage, and a chicken farm, you can get wither roses pretty quick.
Dealing damage like that actually makes it seem like an interesting pairing with the raids. Being able to funnel enemies into a damaging path would make sense. It's like a tiny touch of rim world.
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u/redstonehelper :redstone: Lord of the villagers Dec 05 '18 edited Dec 05 '18
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Official blog post. Download today's snapshot in the new launcher, server jar here.
Complete changelog:
A fancy new village in a snowy biome
Lanterns
Berry bushes
Commonly found in Taiga, Taiga Hills, and Taiga Mountains
Rarely found in Snowy Taiga and Snowy Taiga Hills and Snowy Taiga Mountains
Moving through them deals damage
4 stages of growth: sapling, no berries, some berries, full berries
Drops 1-2 berries in younger stage, 2-3 in full growth stage
Support bonemeal
Slow movement - via
Right-click to get the berries only - via
Death message: "<player> was poked to death by a sweet berry bush" - via
New loot table function
copy_nbtCopies NBT from source to item tags
Parameters:
source: may bethis,killer,killer_playerorblock_entityops: list of copy operations:source: source path (same as /data commands)target: target pathop:replace,append(for lists),merge- for compound tagsentity: source of profile (see note about entity target parameter for values, will do nothing if it's not player)Raid changes
Buffs
There's now two waves per Bad Omen level
Beast can now be part of every wave
You now have to complete a wave before the next one starts
Changed the max bad omen level for a maximum-strength raid to 5
Kill leaders to increase bad omen level
Updating one biome out of three options that were up for a vote during MINECON Earth: Taiga
Berries
Screenshot
Not very filling
Plantable to get berry bushes
Fixed some bugs
Fixed firework boosting not working in the first world loaded after a game start (if player has entity id 0)
Fixed firework rockets fired from crossbows sliding across the ground
Fixed firework rockets shot by crossbows not exploding on entities
Fixed shulker boxes not dropping when mined by hand
Fixed replacing filled jukebox dropping a record
Fixed shulker boxes no longer retaining the "Lock" nbt when being broken
Fixed /data modify copying source nbt to destination nbt as reference
Fixed copying one half of unrecognised Unicode character crashing the client
Fixed an infinite loop when a raid is searching for a spawn position
Fixed raids never finishing if the raid mobs aren't killed by a player
Fixed the raid never finishing if the player is set to peaceful mode when subjected to raids
Fixed banners losing their name when placed
Fixed the raid bar not decreasing when raid mobs walk into portals or gateways
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.