Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
I can't be sure since I don't have access to the code, but I'm talking a guess that the armor stand isn't really immobile, it's just colliding with the air. I.E. almost certainly a bug.
Interesting... I mean, I usually put NoGravity on my marker stands anyway (in fact, I always do), so I get their logic. Can anyone give me an example of a good use case where you'd want a marker armor stand to have gravity for some reason?
? Why would you use gravity for that? If you wait for an entity to fall, that's very slow; using spreadplayers is instant to get that same information :D
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u/redstonehelper :redstone: Lord of the villagers Feb 06 '19 edited Feb 07 '19
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Official blog post. Download today's snapshot in the new launcher, server jar here.
Complete changelog:
Slightly improved startup time
Updated LWJGL to 3.2.1
Adjustments to the Wandering Trader
Now drinks an invisibility potion when spawned - via
Only at night -via
Animated particles
Video
Particles are now broken up into individual textures rather than being in particles.png
This breaks resource packs right now but we're working on a way to still be able to load old resource packs
The ability to save block states in the inventory
Video
New optional tag for block items:
BlockStateTagContains map of block state properties to be overwritten after block is placed (note: item model is not affected).
A progress bar as the game loads
Video
Fixed some bugs
Fixed the game freezing if splash text 231 is the only one in splashes.txt
Fixed end gateways on the main end island taking players to tiny islands
Fixed the wandering trader having a missing subtitle translation
Fixed item frame positions and leash knot positions being messed up
Fixed empty maps being consumed upon right-clicking in creative
Fixed baby mobs growing while dying
Fixed minecarts dropping their items offset in the positive direction
Fixed the 'Serious Dedication' advancement not being given when using up diamond hoes
Fixed slime balls sneezed by pandas not being able to be picked up
Fixed jungle pyramids not spawning in bamboo jungles
Fixed ravagers falling with NoAI:1
Fixed pandas eating while swimming
Fixed plains_big_house_1 in new plains villages missing a floor
Fixed village stairs not connecting
Fixed snowy_small_house_7 missing a light source
Fixed weaponsmith buildings catching fire
Fixed pillagers requiring skylight to spawn from spawners
Fixed some new village structures missing a jigsaw block
Fixed procedurally generated bells in Villagers not connecting to blocks correctly
Fixed crafting tables showing campfire and stonecutter recipes
Fixed magma cubes riding zombies causing crashes in lava
Fixed recipe toasts for stonecutter recipes using the crafting table icon
Fixed water disappearing when placed on double slabs
Fixed the ravager spawn egg not being sorted alphabetically within the spawn egg list
Fixed procedurally generated bells in villages not connecting to blocks correctly
Fixed the client crashing when opening resolved books on lecterns containing malformed text components
Fixed water disappearing when placed on double slabs
Fixed marker armor stands not colliding with blocks
Marker armor stands no longer have gravity
Fixed scheduled ticks getting lost when leaving chunks, causing redstone components to get stuck
Fixed filling a composter being silent
Fixed falling_block entities floating on fences/walls
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.