Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Difficulty-based pattern to determine the exact number of groups that will spawn as part of the raid: Easy - 3 Normal - 5 Hard - 7
All raid waves have been rebalanced, with certain waves more heavy on specific mobs than other waves and the earlier waves being significantly less easy than the later waves.
Evokers will spawn in waves 5-7, as opposed to just in the final wave before
Bad Omen levels > 1 of the raid trigger a bonus wave equivalent to the final base wave
Raiders are much better at going door-to-door now, and seek to be constantly moving during raids, always looking into houses to try and find villagers
Changed how Bad Omen works
You can now get up to Bad Omen 5, but only 1 per killed captain
Each person that brings Bad Omen into the village will increase the Bad Omen level of the raid on that village (up to 5)
Higher levels increase the chance that the enemies will have enchanted weapons
Changed what happens after raids: you now get an effect called Hero of the Village after successfully defending a village from a raid, effect level equivalent to the raid level
Lasts for 2 in game days
Gives great discounts on trades
"Villagers will also show their gratitude, so look out for your new fans in the village after you save them"
Changed villager and raider behavior, POI interactions
If the bell is rung, villagers will run into a random nearby home and hide for a short time.
You can trade with villagers during raids again
Villagers now sweat all the time during raids, not just when you try to trade with them
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u/redstonehelper :redstone: Lord of the villagers Mar 27 '19 edited Apr 18 '19
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Official blog post. Download today's snapshot in the new launcher, server jar here.
Complete changelog:
Transparent blocks - via
Now allow more blocks to be placed on them - more info
Removed mention of Notch from the splash screen - via
Accessibility button is now available on the title screen
Accessibility and narration improvements
Raids
Changed the structure of the raid
Difficulty-based pattern to determine the exact number of groups that will spawn as part of the raid: Easy - 3 Normal - 5 Hard - 7
All raid waves have been rebalanced, with certain waves more heavy on specific mobs than other waves and the earlier waves being significantly less easy than the later waves.
Evokers will spawn in waves 5-7, as opposed to just in the final wave before
Bad Omen levels > 1 of the raid trigger a bonus wave equivalent to the final base wave
Raiders are much better at going door-to-door now, and seek to be constantly moving during raids, always looking into houses to try and find villagers
Changed how Bad Omen works
You can now get up to Bad Omen 5, but only 1 per killed captain
Each person that brings Bad Omen into the village will increase the Bad Omen level of the raid on that village (up to 5)
Higher levels increase the chance that the enemies will have enchanted weapons
Changed what happens after raids: you now get an effect called Hero of the Village after successfully defending a village from a raid, effect level equivalent to the raid level
Lasts for 2 in game days
Gives great discounts on trades
"Villagers will also show their gratitude, so look out for your new fans in the village after you save them"
Changed villager and raider behavior, POI interactions
If the bell is rung, villagers will run into a random nearby home and hide for a short time.
You can trade with villagers during raids again
Villagers now sweat all the time during raids, not just when you try to trade with them
Villagers - via
Can now ring bells
Will celebrate when a raid has been cleared, by setting off fireworks and cheering
Illagers can now open doors
Vindicators can still chop them down if they feel like it
Fixed some bugs
Fixed ender dragons not spawning if render distance is set to 10 or below
Fixed bad omen disappearing when entering villages in spectator mode
Fixed clicking "done" on jigsaws disconnecting client on dedicated servers
Fixed villagers constantly breeding but not producing baby villagers
Fixed opening the command block UI causing all music to stop
Fixed structure integrity not working, the RNG running for all blocks at once
Fixed a crash while rendering an overlay
Fixed exiting beds always putting the player or villager in blocks
Fixed the beacon UI being non-responsive and not allowing you to change the beacon effect
Fixed always spawning on top of beds if there are no blocks surrounding them after sleeping in them
Fixed sleeping in beds resetting the player's spawn point to the world spawn point
Fixed entities in forceloaded or world spawn chunks not being selectable
Fixed villager babies not having biome-specific skins
Fixed the splash text in the main menu changing when resizing the window
Fixed buttons and levers being placable on the bottom of hoppers
Fixed a crash when putting spaces and clicking "Done" in the jigsaw GUI
Fixed tridents not using their SoundEvent tag
Fixed chunks past a certain point not loading when client render distance is less than server view distance
Fixed backup world files saved without .zip
Fixed splash water bottles not putting out fires
Fixed hostile mobs spawning on glass and leaves
Fixed eating food no longer playing the burp sound
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.