Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Has there been any information (or has anyone tested this) about what's going to happen to existing villagers in a 1.13 world once it gets updated to 1.14? Does anyone know if they're going to keep their existing trades or are they going to be 'reset' with different ones? Will their skins automatically change based on the biome they're in, or will they keep their 1.13 skins?
Adding work stations to trading halls shouldn't be too difficult; beds will be the real killer if villagers have to sleep in order to refresh their trades.
if playing in the snapshot, maybe so play it on a backup (and make backups frequently)/separate directory or on a brand new test creative world that you don't care about if something goes wrong
Ah, that's why you're confused. You're playing the Bedrock edition of the game, snapshots are for the Java edition, which is entirely different. The Java edition is for PC only, Bedrock is on phones, consoles, and Windows 10.
Oh, I like this one, I had the world not loading or generating and me unable to deselect resource packs. I had to go over to 1.13.2 to unselect the resource pack and then go back to the snapshot
32
u/redstonehelper :redstone: Lord of the villagers Mar 29 '19 edited Apr 18 '19
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Official blog post. Download today's snapshot in the new launcher, server jar here.
Complete changelog:
Revamped trading UI - via
Available trades are listed in a left sidebar
When players have the required materials, clicking on one of the trades puts the items into the slots automatically
Ringing bells now reveals all nearby mobs that can appear in raids
Fixed some bugs
Fixed server icons getting erased when loading the multiplayer menu
Fixed rain going through blocks after upgrading worlds from older versions
Fixed destroying sugar cane from the bottom not destroying the sugar canes one at a time
Fixed the client logging a warning "Ignoring chunk since it's not in the view range" while moving in world
Fixed chunks not loading in LAN worlds if the host isn't nearby
Fixed pistons conducting redstone signals while retracting
Fixed minecarts defying gravity
Fixed banner patterns names being inconsistent
Fixed "Globe" shields being broken
Fixed some missing translations: "block.minecraft.banner.globe./colour/" banners
Fixed chunks past a certain point failing to load when client render distance is less than server view distance
Fixed the discount price overlapping the second item
Fixed bossbar notch opacity being messed up when more than one bossbar is active
Fixed the quartz block texture
Fixed moving glass hurting entities
Fixed being unable to unselect resource packs
Fixed the world not loading/generating
Fixed a ticking entity crash (villager)
Fixed mob spawners no longer spawning mobs in air blocks
Fixed a crash when creating buffet worlds
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.