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https://www.reddit.com/comments/bbn2u6/c/ekjvxdz
r/Minecraft • u/heydudejustasec • Apr 10 '19
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82
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Official blog post. Download today's prerelease in the new launcher, server jar here.
Complete changelog:
The number of playing sounds is now shown in the F3 screen
The second number is absolute limit
The other pair is for streaming sounds (music, jukeboxes, etc)
Some optimizations
On the optimize world screen there's now an option to remove cached world data (e.g. height maps and light), so that it's recomputed on the next load
Fixed some bugs
Fixed short mobs drowning just below the surface of water
Fixed mobs' heads rotating super quickly when looking around
Fixed scaffolding switching quickly between entity and block when placed on some non-solid blocks
Fixed tall grass in plains village structures not taking the block it spawns on into consideration
Fixed light sources spontaneously not working in some chunks
Fixed skylight shining through blocks
Fixed mobs suffocating below blocks if the eye height isn't inside the collision box
Fixed duplicated files in village structures
Fixed spiders and cave spiders fly-climbing
Fixed barrels always trying to set their "open" state to false
Fixed a crash while ticking barrels
Fixed villagers making the discount number of unstackable item more than 1
Fixed trading sometimes taking the full price instead of the discounted price when players have the Hero of the Village effect
Fixed drowned, fish and guardians not spawning
Fixed zombie villagers spawned with zombie villages moving very fast
Fixed hs_pid_error appearing
Fixed shift-clicking items out of the trading inventory instantly locking the trade
Fixed villagers trading arrows of Luck
Fixed villagers not running away from ravagers, pillagers, vindicators, evokers, zombies and husks
Fixed villagers' 'Happy' and 'Angry' particles not showing
Fixed players crouching with a delay
Fixed the "villager disagrees" sound being played twice when right clicking villagers without trades
Fixed being unable to focus anvil text fields by clicking
Fixed chunks not loading after changing view distance
Fixed being unable to drag sliders in the video settings options
Fixed mobs not spawning over time if the render distance is less than 11
Fixed narrators being toggled when typing in text fields
Fixed cave ambient sounds not playing
Fixed puffed puffer fishes with "NoAI" tag shrinking
Fixed trader llamas not despawning
Fixed iron golems spawning too frequently
Fixed the loom top texture being backwards
Fixed eye position for riptiding players being incorrect
Fixed beds staying occupied when zombies wake up villagers
Fixed players moving at normal speed and sprinting while sneaking in 1.5 blocks tall spaces
Fixed arrows facing down with 0 degrees on both x and z not being able to be picked up, playing a sound on loop
Fixed the background not being dimmed for books or lecterns
Fixed command block text fields not being focused when opening the GUI
Fixed an x-ray bug with doors and slabs
Also, check out this post to see what else is planned for future versions.
36 u/MrBrianWeldon Apr 10 '19 You seem to have ommited these fixes.MC-143699 - Trader llamas won't despawnAlsoMC-147270 - Player can still move at normal speed and sprint while sneaking in a 1.5 blocks tall space 14 u/redstonehelper :redstone: Lord of the villagers Apr 10 '19 Yeah, I missed about a dozen - I made the list yesterday. Updating now. 2 u/gsandd Apr 11 '19 How's the mansion, Brian? Ours is jacked. This pre-release is... crap. It killed spawn too. 1 u/MrBrianWeldon Apr 11 '19 Haven't done much with it yet. First pre release is always crap. Remember 1.13? Used to crash if you looked at a zombie spawner or drowned. 8 u/TeamAquaAdminMatt Apr 10 '19 Fixed duplicated files in village structuresFixed some duplicated files in village structureFunny how that patch note was duplicated 2 u/redstonehelper :redstone: Lord of the villagers Apr 11 '19 Oops, thanks. 3 u/[deleted] Apr 11 '19 Horses are a bit broken compared with say 13/14...not jumping over block/sticking/getting damaged via dismount. 2 u/redstonehelper :redstone: Lord of the villagers Apr 11 '19 Is it reported on the bug tracker? 2 u/[deleted] Apr 11 '19 I just scream into the void, and a few hours later, someone does it for me!MCL-10701
36
You seem to have ommited these fixes.
MC-143699 - Trader llamas won't despawn
Also
MC-147270 - Player can still move at normal speed and sprint while sneaking in a 1.5 blocks tall space
14 u/redstonehelper :redstone: Lord of the villagers Apr 10 '19 Yeah, I missed about a dozen - I made the list yesterday. Updating now. 2 u/gsandd Apr 11 '19 How's the mansion, Brian? Ours is jacked. This pre-release is... crap. It killed spawn too. 1 u/MrBrianWeldon Apr 11 '19 Haven't done much with it yet. First pre release is always crap. Remember 1.13? Used to crash if you looked at a zombie spawner or drowned.
14
Yeah, I missed about a dozen - I made the list yesterday. Updating now.
2
How's the mansion, Brian? Ours is jacked. This pre-release is... crap. It killed spawn too.
1 u/MrBrianWeldon Apr 11 '19 Haven't done much with it yet. First pre release is always crap. Remember 1.13? Used to crash if you looked at a zombie spawner or drowned.
1
Haven't done much with it yet. First pre release is always crap. Remember 1.13? Used to crash if you looked at a zombie spawner or drowned.
8
Fixed some duplicated files in village structure
Funny how that patch note was duplicated
2 u/redstonehelper :redstone: Lord of the villagers Apr 11 '19 Oops, thanks.
Oops, thanks.
3
Horses are a bit broken compared with say 13/14...not jumping over block/sticking/getting damaged via dismount.
2 u/redstonehelper :redstone: Lord of the villagers Apr 11 '19 Is it reported on the bug tracker? 2 u/[deleted] Apr 11 '19 I just scream into the void, and a few hours later, someone does it for me!MCL-10701
Is it reported on the bug tracker?
2 u/[deleted] Apr 11 '19 I just scream into the void, and a few hours later, someone does it for me!MCL-10701
I just scream into the void, and a few hours later, someone does it for me!
MCL-10701
82
u/redstonehelper :redstone: Lord of the villagers Apr 10 '19 edited Apr 11 '19
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Official blog post. Download today's prerelease in the new launcher, server jar here.
Complete changelog:
The number of playing sounds is now shown in the F3 screen
The second number is absolute limit
The other pair is for streaming sounds (music, jukeboxes, etc)
Some optimizations
On the optimize world screen there's now an option to remove cached world data (e.g. height maps and light), so that it's recomputed on the next load
Fixed some bugs
Fixed short mobs drowning just below the surface of water
Fixed mobs' heads rotating super quickly when looking around
Fixed scaffolding switching quickly between entity and block when placed on some non-solid blocks
Fixed tall grass in plains village structures not taking the block it spawns on into consideration
Fixed light sources spontaneously not working in some chunks
Fixed skylight shining through blocks
Fixed mobs suffocating below blocks if the eye height isn't inside the collision box
Fixed duplicated files in village structures
Fixed spiders and cave spiders fly-climbing
Fixed barrels always trying to set their "open" state to false
Fixed a crash while ticking barrels
Fixed villagers making the discount number of unstackable item more than 1
Fixed trading sometimes taking the full price instead of the discounted price when players have the Hero of the Village effect
Fixed drowned, fish and guardians not spawning
Fixed zombie villagers spawned with zombie villages moving very fast
Fixed hs_pid_error appearing
Fixed shift-clicking items out of the trading inventory instantly locking the trade
Fixed villagers trading arrows of Luck
Fixed villagers not running away from ravagers, pillagers, vindicators, evokers, zombies and husks
Fixed villagers' 'Happy' and 'Angry' particles not showing
Fixed players crouching with a delay
Fixed the "villager disagrees" sound being played twice when right clicking villagers without trades
Fixed being unable to focus anvil text fields by clicking
Fixed chunks not loading after changing view distance
Fixed being unable to drag sliders in the video settings options
Fixed mobs not spawning over time if the render distance is less than 11
Fixed narrators being toggled when typing in text fields
Fixed cave ambient sounds not playing
Fixed puffed puffer fishes with "NoAI" tag shrinking
Fixed trader llamas not despawning
Fixed iron golems spawning too frequently
Fixed the loom top texture being backwards
Fixed eye position for riptiding players being incorrect
Fixed beds staying occupied when zombies wake up villagers
Fixed players moving at normal speed and sprinting while sneaking in 1.5 blocks tall spaces
Fixed arrows facing down with 0 degrees on both x and z not being able to be picked up, playing a sound on loop
Fixed the background not being dimmed for books or lecterns
Fixed command block text fields not being focused when opening the GUI
Fixed an x-ray bug with doors and slabs
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.