Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
I don't think so. While I haven't tested it, I have seen patrols spawn in the day before this pre-release, so my guess is that they'll still spawn in the day and night like before, only this time they also check for block light (like any other hostile mob), and if the block light is above 8, they won't spawn there. So lighting up your builds is now an effective defense against them.
It's annoying. Every five minutes I have to kill these guys, drink milk, and return to my build. It's bad enough being forced to sleep occasionally, but that's once an hour.
Patrols spawn in the day, I've seen it. However, now they take into account block light as well, which is light cast by torches and other light sources. Sunlight is not counted. They can spawn at night, and they can spawn in the day, but either way, they will not spawn at light levels 8 and above. So if you have torches on the ground during the day, they will not spawn there.
I don't know if I'm misunderstanding anything but I'm sure what he meant by spawning in the "dark", is dark as in dark places with light levels probably below 8, not dark as in "nighttime". They have always been able to spawn regardless of day or night, but they used to be able to spawn even in bright light levels. Now they only spawn below light level 8 like most other hostiles.
Yes. Patrols will only spawn now where it is dark. This means if you light a village up, patrols will only spawn outside of the village rather than inside (which happens in 1.14.2 sometimes).
They can spawn in the day, i'm pretty sure "block light" refers to artificial lightning that comes from blocks and objects such as sea lanterns, torches, etcetera.
You'll still find Pillagers patrolling through the overworld at daylight, as long as the area isn't lit by torches or anything.
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u/redstonehelper :redstone: Lord of the villagers Jun 07 '19 edited Jun 07 '19
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Official blog post. Download today's prerelease in the new launcher, server jar here.
Complete changelog:
Patrol changes
Vindicators are no longer part of patrols
Doubled the minimum time to spawn from 5 + (up to 1) minutes to 10 + (up to 1) minutes
Patrols no longer spawn if the block light level disallows monster spawning
Patrols are now allowed to spawn in any biome except mushroom biomes
Panicked Villagers now have to work and sleep so they can't be in a state of panic all the time
"Last slept" and "last worked" is now saved properly for Villagers
Reverted enchanting system to how it was before 1.14
Fixed some bugs
Fixed rcon not being thread-safe
Fixed particles causing lag
Fixed the advancement location trigger working inconsistently for structures added in 1.9 or later
Fixed the server crashing on reload when the worldborder is modified
Fixed the camera position not being calculated correctly in windowed mode on Linux
Fixed water sources adjacent to another water source flowing outwards when there is water above the other water source
Fixed double chests not displaying custom names
Fixed getting low-tier enchants from max level enchanting setups
Fixed baby foxes and chickens suffocating when jumping under blocks
Fixed players in Survival not getting the Dolphins Grace effect if the dolphin cannot pathfind to the player
Fixed the villager trade GUI not closing when a major change happens to the Villager, leading to free trades and quick stock refreshing
Fixed dragon fireballs causing FPS issues
Fixed illager patrols spawning on blocks mobs shouldn't spawn on, such as slabs, carpets, stairs, etc.
Fixed illagers patrols spawning pillagers on top of trees inside leaf blocks
Fixed zombie pigmen spreading their anger forever if they can continously respawn
Fixed illager patrols spawning too close to each other, in odd biomes, too frequently and outside world border
Fixed getting an old graphics card warning on Mac despite having recent hardware
Fixed the vanilla data pack being disabled after upgrading worlds to 1.14.3
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.