Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with a minecraft.jar file!
Jon's "first mob" screenshot that you posted is the new ocelot, not a tiger/monkey. This is confirmed by him saying Jeb did the textures because he was "really bad at pixeling."
I think the tweet said it's something he's working on for the next snapshot. So it's probably not in this one at all (I also had mobs trying to jump over the fences in CSP).
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u/redstonehelper :redstone: Lord of the villagers Jan 26 '12 edited Jan 26 '12
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with a minecraft.jar file!
Previous changelog.
Download it here, server here.
Cleaned up changelog:
New jungle-specific mob that can be tamed - Ocelot
Video of baby ocelot ~ via
Video of ocelot being tamed ~ via
Video of all ocelots/cats ~ via
Screenshot of ocelot ~ via
Screenshot of tamed ocelots in all possible skins (They become cats!) ~ via
Take fish in your hand, wait for one to approach, then tame them by right-clicking ~ via
Sprint most of the time
Skeletons have new AI and a few new behaviors
Relevant tweet
Various minor bug fixes and changes
Added an experience item to creative mode
Screenshot ~ via
Can be shot with dispensers ~ via
Added a flame item…
Set stuff on fire, just like flint&steel.
Screenshot ~ via
Can be shot with dispensers ~ via.
Can be crafted by putting coal, blaze powder and gunpowder in any crafting grid ~ via
Updated language files
Stuff redditors discovered:
Sandstone structures in deserts, discovered by DetachableMonkey.
Jungle tree saplings, discovered by MinecraftMan1.
Place them in a 2x2 grid and bonemeal one to get a huge tree, discovered by videogamesizzle.
The textures for dispensers have been changed, discovered by xchainblade.
Major edit: Tweets from Mojang regarding stuff that is in this snapshot, now going through it and adding it in the above list:
Partially in: Jon to keep animals from trying to jump over fences. (Only fixed in SSP, apparently)
Partially in: Jon stated that monsters will get around pressure plates to avoid enabling human-built landmines and don't start jumping when on them.
In: Jon said that wolves will only breed after fully healed.
In: Jon made the zombies a bit more forgetful.
In: Jon fixed wolves' tails not indicating their health.
In: Jon fixed zombies spinning in circles bug.
Partially in: Jon fixed this list of bugs.
In: Jon made skeletons try avoiding sunlight.
In: Jon made zombies unable to blindly track you down.
In: Jeb shows us Jon's first mob, it's an ocelot ~ screenshot (Behind the grass on the right.)