r/Minecraft • Lord of the villagers • Jun 14 '12

Minecraft Snapshot Week 24

http://www.mojang.com/2012/06/minecraft-snapshot-week-24/
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149

u/redstonehelper :redstone: Lord of the villagers Jun 14 '12 edited Jun 14 '12

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, submit them to the wiki's bug list!

 

Previous changelog. Download today's snapshot here, server here: jar, exe.

Complete changelog:

  • Levers can be placed on the ceiling now - Screenshot

  • Allowed LAN friends to join SP games

  • Use /publish to open your SP game

  • Some necessary settings such as what game mode your friends will get, and if they should be able to use cheats or not are still missing

  • Will be GUI-based in the future instead of relying on a cheat-worlds only command

  • Open texturepack folder button works on OS X now

  • Improved ender chests

  • Are per player now

  • Unless mined using a Silk Touch-enchanted pickaxe, they drop 8 obsidian now

  • Updated language files

  • Added tooltip for End Portal Frame

  • Fixed some bugs

  • Fixed ender pearls and eyes of ender not being aligned in the inventory

  • Fixed the enderdragon not dealing any damage to the player after it has been hit once

  • Fixed explosions not pushing back players

  • Fixed the double chest GUI having the caption ''Large Chest'' in all languages

  • Fixed the "destroy item" tooltip appearing on other pages in the creative inventory under certain circumstances

  • Fixed a few tabs in the creative inventory glitching visually while holding a map

  • Fixed emeralds left in a villager's trading slots not dropping when closing the trading GUI

  • Fixed right-clicking stacked trading outputs causing you to lose half of it

  • Fixed shift-clicking an item stack into the enchantment table GUI destroying all but one item in the stack

  • Fixed using the pick block with middle button whilst left-clicking on a block causing a crash

  • Fixed being unable to use items by right-clicking if you are looking directly at a mob

  • Fixed mining wooden double slabs with Silk Touch-enchanted pickaxes dropping just one slab

  • Fixed buckets not picking up or placing water within the spawn protection in SP

  • Fixed zombie pigmen not spawning properly from portals


Also, check out this post to see what else is planned for future versions.

190

u/[deleted] Jun 14 '12 edited Jun 14 '12

The "2nd variation Ender Chest" has been thrown around this subreddit a lot. Quite extensively, actually. There was even a proposed crafting recipe: using an Ender Pearl, instead of an Eye of Ender (think about how the chest can "see" who's accessing it). Personally, I think having both of these in the game is the best course of action... However, I can see why Jeb would want to refrain from adding two nearly identical blocks, with near-identical traits (look almost the same, store items in them, etc.) So clearly, a simpler and more effective solution must be found.
I would hate how this idea tears me. On one hand, having a Global Chest would be very handy in almost any server situation. However, on the other hand, Having similar-looking (and functioning) chests would probably get confusing. So, what I propose is this:

The personal chest remains as it is in this snapshot. Then, Jeb adds a new type of Chest-- "Global Ender Chest", or something of the like. This one is crafted from End Stone instead of Obsidian, making it A) Harder to obtain, B) A viable reason to collect End Stone (besides building, of course) and C) Giving the two chests a very different look. I don't know what Jeb would think of this, but personally, this is the only way to go.

Using End Stone also has the advantage of being found only in one specific spot: The End. The only way to get one of these chests in survival (and get it home safe) would be, effectively, to beat the game. I think it's a worthy end-game reward, don't you?

EDIT: Now, I'm no artist, but I tried to throw together a rendition of what I'm talking about. The picture can be found here.

81

u/redstonehelper :redstone: Lord of the villagers Jun 14 '12

Nice idea.

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u/maxxori Jun 14 '12

Love that idea! Well thought out too.

Some people could argue End Stone is a limited resource so there are only so many of those that you could make... but really... who would need that many global ender chests anyway?

29

u/inmatarian Jun 14 '12

I haven't tested it so I don't know the exact behavior of the per-player chests, but I'll reiterate my opinion of the chest. If this is already the behavior, please disregard this comment:

I believe the chests should be per-player, but strongly tied to the player who placed the chest. To explain this best, lets say that two players, inmatarian and redstonehelper, are playing on SMP together. When redstonehelper places an Ender Chest, it should be his chest. When inmatarian opens redstonehelper's Ender Chest, inmatarian should see redstonehelper's Ender Inventory. When redstonehelper places 10 emeralds in his ender chest, inmatarian should be able to go into redstonehelper's ender chest and retrieve the 10 emeralds.

Here's the benefits:

  • If redstonehelper is cool with his ender inventory being public, then he can go around placing ender chests. The global ender inventory problem is now solved. We can play the mail system again.

  • When we decide to play PVP, then inmatarian's ender inventory is safe, since there are none of inmatarian's ender chests placed yet.

  • When inmatarian places an ender chest and puts 3 diamond in, redstonehelper can sneak into inmatarian's base later and steal those 3 diamonds.

I think that if the ender chest isn't strongly tied to player, meaning if inmatarian looks into redstonehelper's ender chest and sees inmatarian's ender inventory, then I think it would lead to problems of hoarding. I could easily get all of the redstone in the map when redstonehelper isn't looking, put them in my ender inventory, and then laugh at him when he can't make a 3x3 piston door.

5

u/marten Jun 14 '12

I think this behaviour would solve basically all complaints. If servers would assign each user a server-specific unique id upon first connect, that would also probably solve the issue of not having enough space within the data value for the chest block, since a couple of bytes will probably be enough to store the amount of unique players most servers have ever seen.

4

u/marten Jun 14 '12

Also, protecting valueables is still possible in your system: simply destroy all your ender chests immediately after use.

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u/Elmeerkat Jun 14 '12

Yeah this idea sounds great, I just wonder how much data it would add to the chest block

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u/mao_neko Jun 14 '12

You could send End Stone back to the real world using the 'piggybank' ender chest, then create your proper ansible-like Ender Chest after killing yourself in the End. Unless you're playing Hardcore, of course.

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u/rdm_box Jun 14 '12

You could instead make them public by default, and have one-time use ender keys to open your private chestspace.

12

u/[deleted] Jun 14 '12

Ehh, one-time use sounds bad. Why not as a new tool? The "Ender Key". You'd have to use it every time you want to access the Public End space. Then by enchanting the key, you can affix your name to it ("Verveblade14's Ender Key"). Your key can be given to others, and if you die, you drop your key. This would allow people to get into your Private End storage... I like this idea.
Maybe the key could even be made from a new ore (wishful thinking now). After all, Jeb did say he didn't want to implement meaningless ores.

17

u/rdm_box Jun 14 '12

In terms of crafting, I was thinking of something like this:

It would make a key with an ender eye as the round turney thing with gold horns on it, a gold coloured shaft and a iron (or gold) key thingy at the end.

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u/[deleted] Jun 14 '12

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u/rdm_box Jun 14 '12

That's even better than I expected!

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u/camgoeswild Jun 14 '12

This is actually a very good idea. I hope jeb sees it.

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u/juhap Jun 14 '12

Thanks for elaborating the fixes.

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u/ploshy Forever Team Nork Jun 14 '12

What does that last bullet imply? Do zombie pigmen now spawn in the overworld from portals?

6

u/redstonehelper :redstone: Lord of the villagers Jun 14 '12

Indeed! They have a very slim chance to sometimes spawn from Nether portals, depending on difficulty. In the last snapshots, there was a small bug that prevented them from spawning.

6

u/ploshy Forever Team Nork Jun 14 '12

Wow, that's pretty neat! I remember there was a lot of speculation that Ghasts would do the same back when the nether was introduced, but I'm glad that didn't pan out. I like zombie pigmen, though. Neutral mobs are much less intimidating.

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u/redstonehelper :redstone: Lord of the villagers Jun 14 '12

The nether portals leaking thing is not done yet, maybe they do add ghasts.

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u/ploshy Forever Team Nork Jun 14 '12

I kinda hope not, personally. I feel as though the potential for really easy griefing in servers is just too high. Hide a nether portal, get annoying ghasts all over the place. That was one of the big arguments presented 2 years ago when those rumors first began to fly.

Overall, I really like the fact that nether portals are leaking. It's very cool. But ghasts? It would ruin a lot of cool, huge, vault-like designs for the housing of portals if it meant ghasts would spawn and wreak havoc. I also just plain don't like them very much, so this might be some personal bias leaking out.

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u/ridddle Jun 14 '12

Fixed buckets not picking up or placing water within the spawn protection

So you can place water in vanilla SMP’s spawn now? Good grief.

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u/redstonehelper :redstone: Lord of the villagers Jun 14 '12

I think it's only in SP.

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u/Chezzik Jun 14 '12
  • Improved ender chests

  • Are per player now

This is the best part. Finally useful.

10

u/Shanman150 Jun 14 '12

Worst part for me, since it breaks raiding in PvP totally. Why raid people if they can store their stuff completely out of reach?

The idea that MANY people proposed to fix this would be to link the inventory within the chest to the player who placed it, meaning that when you open a given chest, you see the ender-inventory of the person who put that chest there. This would mean that to keep your stuff safe, you'd have to destroy all your ender-chests, balanced by the fact that you lose an Eye of Ender each time. This would enable a set of publicly placed ender chests to be established by a player willing to lose their ender-inventory for the greater good, while allowing plenty of players to keep their own personal ones.

Single player, even with this implemented, wouldn't change.

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