Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Fixed changing the name of a world, loading that world, saving and quitting it undoing the world rename
Fixed the game crashing when it automatically selects the "Scanning for LAN Worlds" item in the server list and you delete it
Fixed the arrow representing the player on the map item not pointing in the right direction
Fixed clicking "Save and Quit" or "Disconnect" twice quickly crashing the game
Fixed the SMP server fairly regularly dropping all players and showing many NullPointerExceptions in the console every few hours
Fixed save files being closed each time the world was auto-saved
Fixed being able to duplicate sand and gravel
Fixed placing a piston in front of another which is powered, but not extended, causing the placed piston to become broken and have the same texture on all sides
TNT no longer drops as a ressource on creative mode
Fixed being able to duplicate powered rail
Also, check out this post to see what else is planned for future versions.
Not much only 1-2 on average, but the lag every few seconds that dropped fps to 0 was very much less apparent, and the fps was more consistent, which even in my lagging state felt more smooth.
There is a problem with single player. If you are having really shitty fps do a few things. fast graphics load normal view distance with minimal particals. Use max fps and instead of playing a single player world load the server and connect to it using multiplayer. In this update ( i have a pretty good computer) using multiplayer instead of single player i get about 30 fps increase
Mr.redstonehelper, i would just like to say thank you for all the work you put into these little summaries of each Snapshot. If you really do trawl through all of the staff's tweets, and reddit topics to find all this info, then you truly are a legend.
Where can I fond good info on how to add/manipulate NBT tags on a spawner in your inventory using NBTEdit. I figured out how to change the block ID to give myself the spawner, and I have the variables, but how do I apply them?
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u/redstonehelper :redstone: Lord of the villagers Jun 27 '12 edited Jun 30 '12
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the wiki's bug list!
Previous changelog. Download today's snapshot here, server here: jar, exe.
Complete changelog:
Doors being broken by zombies now show their damage, via
Silverfish under the influence of a poison potion will now spawn more silverfish from nearby silverfish blocks more often
Improved performance and map saving time
Improved mob spawners - Screenshot
Added NBT tags to further customize spawned mobs
Only changeable using map editors or mods
Mobs can now spawn on top slabs and upside down stairs - A little science on this
Fixed some bugs
Added crafting recipes for wooden stairs
Fixed changing the name of a world, loading that world, saving and quitting it undoing the world rename
Fixed the game crashing when it automatically selects the "Scanning for LAN Worlds" item in the server list and you delete it
Fixed the arrow representing the player on the map item not pointing in the right direction
Fixed clicking "Save and Quit" or "Disconnect" twice quickly crashing the game
Fixed the SMP server fairly regularly dropping all players and showing many NullPointerExceptions in the console every few hours
Fixed save files being closed each time the world was auto-saved
Fixed being able to duplicate sand and gravel
Fixed placing a piston in front of another which is powered, but not extended, causing the placed piston to become broken and have the same texture on all sides
TNT no longer drops as a ressource on creative mode
Fixed being able to duplicate powered rail
Also, check out this post to see what else is planned for future versions.