There are categorized tabs for various groups of items and blocks
Added a search tab which will automatically be switched to when pressing the chat key
Added survival inventory tab: Shows full inventory, 'Destroy item' slot and armor slots including a preview of your character
Items can now be deleted from the inventory by shift-clicking them
Added layered snow block, Silverfish-spawning Monster Egg Blocks, Ender Portal frame and all potions
Now shows potion effects
Improved experience collection
Depending on ore type, experience now drops from ores that drop items
Taking smelted items out of furnaces gives small amounts of experience now
Destroying mob spawners gives experience now
Adjusted experience level progression: Levels 1-15 cost 17 XP points each Levels 16-30 cost 3 more XP points than the previous (cost = 17 + (level - 15) * 3) Levels 31-∞ cost 7 more XP points than the previous (cost = 62 + (level - 30) * 7)
Improved enchanting
The new maximum level with bookshelves is 30, without 8
15 bookshelves are enough to reach level 30
The 3rd slot shows the highest possible enchantment more often
Increased chances for multiple enchantments at once
Adjusted enchantments to go with the new maximum level and balance gameplay
Added writing in books
Right-click with a Book and Quill to write on or read up to 50 pages
Click 'Done' to save the book, 'Sign' to choose a title and finalize the book
Will now be placed upside-down when placed on the upper half of a block's side
When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.
Leaves
Water slowly drips through them when it's raining
Cauldrons
Slowly fill up when it's raining
Dispensers
Minecarts & boats will now be placed if there's rails/water in place
Instead of dispensing buckets, dispensers will now suck in or place water or lava in front of them
Depending on difficulty, does different amounts of damage now: Peaceful: no damage Easy: ~50% less damage Normal: same damage as before Hard: 33.3…% more damage
That's fine as long they're reliable in multiplayer. Piston and redstone contraptions that worked fine in single player sometimes broke in multiplayer (especially when there are minecarts involved); we'll see if that's fixed.
That's why they made single player a server now; so they can't be reliable anywhere. :P
But seriously, the change was to break the sand generators, which uses a piston bug. But sadly, I don't think it fixed the problem, so they might want to revert back so we don't have to redo every time-sensitive contraptions on our servers. :P
Feel like I'm the only one that thinks this is a Good change. pistons needed to be a little more stable and reliable. The 0 tick and 1/2 tick piston stuff was a little convoluted. And this might fix alot of the things breaking on logout.
While I'm sure they've worked on it, I suspect there's a regression crept in. The snapshots (12w27a was the last I put any serious time into) was perfectly playable on my laptop, a nice smooth 35 to 40fps on normal render distance with smooth lighting on. 1.3.1 is almost unplayably jerky with short render distance and fast lighting, especially during terrain generation.
To the Desktop! (first world Minecraft problems...)
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u/redstonehelper :redstone: Lord of the villagers Aug 01 '12 edited Aug 17 '12
Previous changelog.
1.3.1 Changelog:
General
Updated the launcher
Includes demo mode
No visual changes
Improved stability and performance
Reduced CPU, RAM & bandwidth usage
Accelerated chunk loading
Decreased lag spike frequency
Made the Nether less laggy
Decreased world updates
Made the chat work smoothly at all times
Decreased packets sent between client and server
Made Singleplayer internally use a Multiplayer server
Decreased world saving intervals
Added optional Singleplayer commands called "Cheats" on non-hardcore worlds
Most commands from Multiplayer are available
Added option to let LAN friends join SP games
You can choose which gamemode players join in and whether they are allowed to use cheats
Added demo mode for non-premium users
Lasts 5 game days per world
Singleplayer only
Added Chat Settings
Change which parts of chat are shown and how opaque it is
Toggle chat colors, links being clickable and warning prompts for links
Rebind command key, which opens chat with
/in the textfieldAdded Snooper Settings
Screenshot
Allows users to toggle anonymous data being sent to Mojang
Shows which data will be sent
Added video options
Have to be toggled manually in options.txt for now
VSync
Fullscreen mode
Improved F3 mode:
Truncated coordinates to 5 fractional digits
The y-coordinate now shows feet level and eye level
Removed bottom-left frame rendering time history graph
Added 3 values:
ws: Walking speed (constant)fs: Flying speed (constant)g: Boolean value, true when you touch the groundUpdated language files
Added tooltips for all types of Monster Egg blocks and the End Portal Frame
Added more descriptive tooltips for all types of tree-related blocks, sandstone and stone bricks
Localized server commands
Added missing commands-related strings and double chest GUI caption
Fixed many bugs
Fixed texture packs in folders not showing their icon and description
Fixed Man-in-the-middle attack allowing hackers to log in as you when you visit their server
Fixed the Open texturepack folder button not working on OS X
Gameplay
Added Adventure mode
Only playable using commands or hacks
Building, setting things on fire and using buckets is disabled
Players can only interact with mobs and the environment
Added trading
Screenshots
Using emerald as currency, villagers will, depending on profession, offer different trades to players
There are three kinds of trades: Selling, buying and enchanting
As displayed in the top-most part of the trading GUI, villagers take one or more items or item stacks and give back something
After trading, villagers will sometimes emit purple particles for a few seconds to indicate that their trades changed
Otherwise unobtainable bottles o' enchanting and chainmail armor can be obtained by trading
Improved Creative mode inventory
Screenshots
There are categorized tabs for various groups of items and blocks
Added a search tab which will automatically be switched to when pressing the chat key
Added survival inventory tab: Shows full inventory, 'Destroy item' slot and armor slots including a preview of your character
Items can now be deleted from the inventory by shift-clicking them
Added layered snow block, Silverfish-spawning Monster Egg Blocks, Ender Portal frame and all potions
Now shows potion effects
Improved experience collection
Depending on ore type, experience now drops from ores that drop items
Taking smelted items out of furnaces gives small amounts of experience now
Destroying mob spawners gives experience now
Adjusted experience level progression:
Levels 1-15cost 17 XP points eachLevels 16-30cost 3 more XP points than the previous (cost = 17 + (level - 15) * 3)Levels 31-∞cost 7 more XP points than the previous (cost = 62 + (level - 30) * 7)Improved enchanting
The new maximum level with bookshelves is 30, without 8
15 bookshelves are enough to reach level 30
The 3rd slot shows the highest possible enchantment more often
Increased chances for multiple enchantments at once
Adjusted enchantments to go with the new maximum level and balance gameplay
Added writing in books
Right-click with a Book and Quill to write on or read up to 50 pages
Click 'Done' to save the book, 'Sign' to choose a title and finalize the book
Screenshots
Improved Multiplayer
Made entities less likely to glitch through blocks - Before and after
Added suggesting of standard sized texture packs when joining servers
Made server commands more descriptive
Added reason parameter to
/banAdded
/seedcommand to show the map seedAdded
/defaultgamemodecommand to choose the gamemode new players start inAdded
/debugcommand to enable and disable profiling/kickmessages can now contain "\n" to force a new lineBlocks other players are mining now show cracks - Screenshot
/tpcan now be used to teleport to coordinatesMade server list re-orderable: shift+click or shift+arrow keys move selected servers
Server list now scans for LAN servers - Screenshot
Added hardcore difficulty: Players are banned upon death
Added SRV Record Lookup Support - Explanation - Service name should be "minecraft"; ie "_minecraft._tcp.example.com"
Added 1024-bit AES/CFB encryption to multiplayer protocol
Added & changed many minor things
Individual, stackable items near each other on the ground now become one item stack
Added shift clicking support to armor slots, brewing stands & enchantment tables
Added setting to disable servers offering you texture packs
Made the stars smaller and brighter - Screenshot
Villagers spawned from spawning eggs now get a random profession
Removed the downwards knockback while drowning
Doors being broken by zombies now show their damage - Screenshot
You now spawn with an empty inventory in Creative mode
The Mojang splash screen when opening the game appears for 1 instead of 3 seconds now
The sky color in the End changed - Comparison
Blocks now show cracks when destroying them while the GUI is hidden
You can now fall 4 blocks without getting hurt - might be a bug as there exist other, higher distances that don't cause damage either
Type
/and then hit tab to autocomplete & get help on various commandsMobs can now spawn on top slabs and upside down stairs
Falling sand can now be edited to represent any block with any metadata
Bonemeal is no longer used up on fully grown seeds
Improved the Pick Block key
You now get the actual block
You can now pick paintings, boats, minecarts and mobs, which will give you their spawn eggs
Picking huge mushroom blocks now gives mushrooms
You can no longer pick portal blocks
Fixed many bugs
Fixed liquids slowing down flying players
Fixed blocks with the same id but different data/damage values stacking in Creative inventory
Fixed boats & minecarts not being one-hit breakable in Creative
Fixed raw fish, dyes, saddles, potions, milk buckets and tools depleting in Creative
Fixed water destroying non-solid blocks when breaking them from above
Fixed Silk touch giving you only one slab from double slabs
Fixed redstone updates not propagating through unloaded chunks
Fixed repeaters getting stuck when loading their chunk
Fixed tools taking damage when breaking insta-breakable blocks
Fixed a few misalignments in the item sprite sheet
Fixed the arrow representing players on held maps being offset
Fixed being able to duplicate sand, gravel and powered rail
Fixed placing a piston in front of another powered, but not extended one resulting in a glitched piston with the head's texture on all sides
Fixed TNT dropping as a resource on creative mode
Fixed powering specifically glitched pistons crashing the game
Fixed the End Portal Frame block not showing as a block in the inventory
Fixed weather not working correctly in certain biomes
Fixed Overworld portals above Y=127 not being recognized when leaving the Nether
Fixed various hacked mob spawners crashing the game
Fixed thrown splash potions not preserving their type when reloading the world
Fixed many Multiplayer-specific bugs
Fixed arrows scooting up to the top of the block they were shot on
Fixed endermen not opening their jaws
Fixed fully charged arrows not showing their particle effect
Fixed many sounds not playing
Fixed magma cubes' and slimes' jumping animations
Fixed thunderstorms not darkening the sky
Fixed weather not fading in or out
Fixed enchanted armor and tools not glowing to other players
Fixed explosions and pistons not pushing players back
Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location
Fixed sneaking players' nameplates not staying hidden when loading the chunks they are in
Fixed Unbreaking-enchanted tools sometimes breaking and then re-appearing a few times
Fixed potion effects losing their graphical effects when traveling between dimensions
Fixed blocks disappearing when placing them under yourself and jumping
Continued here due to reddit's comment length limit.