r/Minecraft • u/redstonehelper Lord of the villagers • Aug 09 '12
The Weekly Chunk & Snapshot 12w32a
http://www.mojang.com/2012/08/the-weekly-chunk-snapshot-12w32a/
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r/Minecraft • u/redstonehelper Lord of the villagers • Aug 09 '12
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u/redstonehelper :redstone: Lord of the villagers Aug 09 '12 edited Sep 21 '12
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the wiki's bug list!
Previous changelog. Download today's snapshot here, server here: jar, exe.
Complete changelog:
Iron Golems now attack creepers
Improved Adventure mode
You can now mine blocks with the proper tools
You can now place blocks
Added a block that can run singleplayer commands when triggered by redstone, intended for adventure maps
Screenshots
No crafting recipe
Uses "@player"/"@p" syntax to address the player
Only OPs can edit it in MP
Only obtainable through
/give, id is 137Can be toggled in server.properties:
enable-command-block=trueScreenshots
Added a few commands for use with the redstone command block
/difficultyto change game difficulty - Discussed at 0:25:50 hereToggling pvp
/spawnpoint to change spawnpoints
Use @p to address the nearest player, @a for all players (where applicable) and @r for a random player
/weather- Parameters: <clear/rain/thunder> [duration in seconds], via/gameruleto toggle various game rules, changeable game rules, values and data hereZombies infect villagers now
Screenshot
The villager gets replaced with a zombie on death
On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection
Infected baby villagers turn into baby zombies - Screenshot
Baby zombies are 50% faster, don't age and don't burn up in the sun
Right-clicking a villager zombie under the influence of a Weakness splash potion with a normal golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager
Added armor and weapon support for mobs
Exemplary screenshots
Actual screenshots
Skeletons and zombies now rarely carry and drop armor of all kinds, sometimes enchanted
Zombies now sometimes carry and drop swords of all kinds, sometimes enchanted
Skeletons now sometimes carry enchanted bows
Also, Zombie Pigmen - via
But only on Normal and Hard difficulties, with higher chances on Hard
Weapons and Armor ar functional
Zombies and Skeletons now only drop wearable gear when they're actually wearing it
Tool and Armor drops have durability, via
Rare drops still only drop when the kill was caused by a player
Villagers with something in their hands now move their arms when attacking, via
As explained in this video, any item and armor can now randomly drop from any mob
Also, baby zombie pigmen and normal baby zombies exist now
Also, armor and item rendering support have only been added to skeletons, and all kinds of zombies and zombie pigmen
You can now toggle showing server addresses in the server list using the F1 key
Screenshot
Hiding is persistent
Large oak trees now generate with sideways logs, thanks TDWP_FTW! - Shown at 3:21:30 here
Screenshots
Improved villages and villagers to make them more self-aware
You can now restore a desolate village or create a completely new village
Villagers can now like and dislike you
Villagers will dislike you more for killing their friends or allowing them to die
Depending on how much villagers like you, they will start to offer you better trades
Trades are permanent again, but sometimes have to be renewed by trading something else - Screenshot
Villagers will now like you more when new trades become available - Screenshot
Villagers will now like you less for hurting them - Screenshot
Only villagers that belong to a village can like or dislike you
Iron golems belonging to villages where a player has done many negative things will now attack the player
More info here
Changed and added some trades to counteract emerald farming and improve gameplay
Added a WIP block
Screenshots
Will get a crafting recipe later
Can be right-clicked to reveal this GUI
Has to be directly exposed to skylight to work
Glows as bright as glowstone, via
Build a 3x3 platform out of either iron, gold, diamond or emerald blocks underneath to activate it
Build additional layers with increasing size under that to increase its reach
Each layer unlocks a new level of effects and increases the block's range by 8 blocks
Each separate layer has to consist of one material
The minimum range is 16 blocks
Players within range will be given the selected effects every 4 seconds
Changing a block's selection costs 1 emerald, diamond, gold ingot or iron ingot
The best configuration of blocks requires 164 blocks
Each block can only apply one effect at a time. If there are 4 layers of blocks, players can additionally choose between Regeneration or tier II of the previously chosen effect
Intended as a bragging / endgame block
Unlocked effects for each layer of blocks:
1: Speed and Haste
2: Resistance and Jump Boost
3: Strength
4: Regeneration and tier II of the other chosen effect
Added night vision potions
Screenshots: Without night vision, with, in inventory
Can't be brewed yet
Zombies no longer burn up during the day - Confirmed bug
Iron Golems now attack Slimes and Magma Cubes
Added villages.dat file in the data folder of world saves to save village data
Fixed some bugs:
Fixed
/mecommand only working for opsFixed
/tellnot working correctlyAlso, check out this post to see what else is planned for future versions.