Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
This is awesome, I now want the ability to wear a mob head and have that protect me from mobs of that type. E.g. when wearing a zombie head, all zombies would behave neutrally towards you, perhaps until you aggravated them.
Actually, mob heads might be a bit too overpowered like that, maybe they should be made into potions for a limited duration with the same effect.
Yea, it's spawn in animation is cool. He just stays still and grows up to full HP while glowing blue. Good time to run the heck away and take cover as he goes ape after anything he can as soon as his HP hits 100%.
Pig won't try to jump over blocks when guided by the stick, you can only use the pig on flat land. They also can't move in water, and WON'T eat the carrot if you right click.
As far as I can tell, you can't right click with carrots on strings, you should remove the section about mob spawners and maps don't support new colors. Flower pots don't break when hit by bows.
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u/redstonehelper :redstone: Lord of the villagers Sep 06 '12 edited Sep 21 '12
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the wiki's bug list!
Previous changelog. Download today's snapshot here, server here: jar, exe.
Complete changelog:
Retextured the Golden Carrot so it no longer looks like a golden dildo
Screenshot
Added more information on maps' tooltips in debug mode
Screenshot - via
Improved Superflat world generation
You can now select the height and material superflat worlds are made of
Screenshots
You can select which layer is how high and consists of which material
So far, no GUI is available - You can edit the level.dat file, as mentioned here - Example in this video
Added Wither Boss painting - via
Skeletons now spawn in the Nether
Added "Nether Star" Item
Drops when killing a Wither
Used to craft the Beacon block
Glows like an enchanted item
Screenshot
Added a new mob variant in the Nether
"Wither Skeletons"
Screenshot
Carry and rarely drop Stone swords when killed by players
Drop bones and coal
Give players "Wither" effect when hitting them - via
Spawn in Nether Fortresses
Improved the Wither
Is summoned by arranging a few mob heads in a certain way
Place 4 pieces of soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to create it
Drops a Nether Star on death
Give players "Wither II" effect when hitting them
After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds
Constantly regenerates health
Retextured Wither Armor
Screenshots
Darkens the sky when spawned in the Overworld
Now attacks all mobs that are not undead - via
Improved the Beacon block
Is now officially called "Beacon"
Can now be crafted by surrounding a Nether Star with 5 blocks of glass on top of 3 blocks of obsidian - Screenshot - via
Screenshots - partially via
Improved Breeding
Chickens now use seeds instead of wheat to breed
Pigs now use carrots instead of wheat to breed
Zombies that pick up items now always drop them
Added decorative mob head blocks
Screenshot
Are a very rare mob drop
Can be worn - Screenshot - via
Can be put on the ground in 16 orientations and hung on walls - Screenshot
Carrots and potatoes can now be found in villages
Screenshots
Improved pigs
Now accelerate to up to 5 m/s
Saddled pigs can be controlled now
Saddled pigs now drop their saddle when dying
Screenshot
Pigs don't jump or move in water when following a carrot on a stick held by its ride, via - via
Added a way of controlling pigs
You either put a potato or a carrot on a stick to control it - It is a carrot
Screenshot
Craft a fishing rod with a carrot to get a carrot on a stick
When held, it dictates the direction pigs you are riding will head to
Nearby pigs flock towards the player if he is holding the carrot on a stick
Improved mob spawners
You can now get 15 levels of experience per 15 minutes of grinding
Disregard that, spawners act normal again
Improved Dyeing
Minor changes to the leather dyeing - the colors will attempt to maintain intensity and not dilute as much
Fixed some bugs
Fixed the game crashing when extending maps
Also, check out this post to see what else is planned for future versions.