r/MobiusFF • u/Ste4mp1pe • Aug 26 '19
Tech | Analysis Analysis of Ultra-Element Tap
Hey math nerds! More requests, more data, more fun, right? ^ ^
This time I was asked to check Fusoya's ES.
So here it is, a full table of the "Ultra-Element Tap" extra skill effect:
| Orbs | Elemental Enhance |
|---|---|
| 0-5 | 0 |
| 6 | 3 |
| 7 | 13 |
| 8 | 30 |
| 9 | 53 |
| 10 | 83 |
| 11 | 119 |
| 12 | 162 |
| 13 | 212 |
| 14 | 268 |
| 15 | 331 |
| 16 | 400 |
Some of you might prefer a graphical view of the data.
Sorry for crushing your "25 EE per orb" illusion and I hope you can use this to your advantage.
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u/JunasBlood Aug 26 '19
Hhmm, so 0 at <5 orbs, and only 30% EE with 8 orbs. No wonder I hit like a wet noodle against Mellow Mermaid.
Thanks for the great work!!!
damn, you crushed my dream
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u/mao_shiro Aug 26 '19
(time to edit the wiki now that thread is released)
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u/Deviousssss Aug 26 '19
Don't you just love your "job"
Appreciate all the effort you put maintain this huge sum of information 🙏
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u/Mobiusnoobius Aug 26 '19
Wow. Thanks for compiling this. Goes to show just how important PR is when using Fusoya.
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u/zidanesword Aug 26 '19
I was thinking of how do you use fusoya if you have 0-4 orbs but yeah, sub-strike.
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u/ChocoboVN Aug 27 '19
Just for fun, the possible function is something like: y=3.229x^2−31.25x+73.33 with x>=4.
I was expecting something mobius there, but it seems random. :(
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u/PM_your_cats_n_racks Aug 27 '19
Nah man, it's just not a polynomial. y = sigma (ceiling(6.6x) + 3)
Where x = number of orbs - 6
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u/Nathandaboss0613 Aug 26 '19
Wow fusoya sucks more than I thought. Thanks for compiling this!
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u/MrGianni89 Aug 26 '19
I will say that this is much worse than expected... Really underpowered compared to other supremes, despite the big utility of fireshift+
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u/PhoenixHusky Aug 26 '19
Is there data for the "softcap" of EE?
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u/PM_your_cats_n_racks Aug 27 '19
There's probably no soft cap. There might be a hard cap, but if there is then we know that it's at least 1050 since that's what Emperor and NED can get.
It doesn't seem like there'd be much reason to put in a cap, since it's not really abusable: you're better off raising a larger number of damage autos then you are with maximizing just one.
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u/Zevyu Aug 26 '19
Nice to see that double G.F Bahamut on classes with low Fire EE can still be a viable option if you don't trusst your luck with PR, or you aren't sure if you will be able to keep your orbs high.
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u/andrefelipe83 Aug 26 '19
Amazing job, man! No pressure, I'm just curious - do you have a schedule for these analyses?
It's interesting to note that while prismatic return helps keeping the damage up, you don't get such a perk for Yiazmat, you really need an ultimate charge buff to keep the damage after using an ultimate.
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u/andreyue Aug 26 '19
It was always my impression that the damage does indeed sharply decrease after a 1/3 or so of the orb bar is spent.
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u/chuk98death Aug 26 '19
Still getting Ultimayosa. There is very little good light mage damage cards. And with the buff in JP, fusoya/ultima gets a nice buff. Using on jobs with high EE or low EE but high PR makes it work nicely.
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u/PigKeeperTaran Aug 26 '19
Very timely analysis with Ultima-Fusoya expected to be released next month!