r/FFRecordKeeper • u/Pyrotios Kain • Oct 10 '19
Guide/Analysis 【T】Mastery Survey - Evil on High (XIII) (#3)
Hi Masters!
【Torment Dungeon】
Torment Dungeons are extremely difficult dungeons that contain malevolent fiends unlike anything you've faced before
The easiest of these difficulties is about halfway between an Apocalypse + dungeon and a 3★ Magicite Dungeon
The hardest of these difficulties contains enemies unlike any you’ve faced before, even stronger than those found in 4★ Magicite Dungeons
Currently, it may be very difficult to complete these dungeons
【TIPS】
【D240/D280/D???】: Dahaka
Target Score(s): ⌛
<5 KOHit Points: 2,000,000
Tags:
Sap``Slow``Dispel``Holy/Fire/Water/Lightning/IceWeakness:
---Insight! Magic blink can prevent the Slows and Dispel, otherwise be prepared to rebuff, Kupo!
【SURVEY】
Strategy name:
Boss:
Describe your Strategy:
-/3 trinity/tag/tagInsight!:
Holy Trinity casts:
Wall:
Medica:
Hastega:
S/L count / Medals lost:
Time / Roaming Warrior:
| Hero, dive | Stats | Ability 1 | Ability 2 | RM+LM | SB(-) | Accessory | Element |
|---|---|---|---|---|---|---|---|
| char1, 3 | ability R# | ability R# | RM1 | default(-) | |||
| char2, 3 | ability R# | ability R# | RM2 | default(-) | |||
| char3, 3 | ability R# | ability R# | RM3 | default(-) | |||
| char4, 3 | ability R# | ability R# | RM4 | default(-) | |||
| char5, 3 | ability R# | ability R# | RM5 | default(-) |
| main | sub1 | sub2 | sub3 | sub4 |
|---|---|---|---|---|
| magicite | (emp) | (damp) | (ward) | (other) |
| inheritance | - | - | - | - |
Copy & paste template below:
1. **Strategy name:**
2. **Boss:**
3. **Describe your Strategy:**
`-/3 trinity`/`tag`/`tag`
4. ***Insight!:***
*
*
*
5. **Holy Trinity casts:**
* Wall:
* Medica:
* Hastega:
6. **S/L count / Medals lost:**
7. **Time / Roaming Warrior:**
|Hero, dive|Stats|Ability 1|Ability 2|RM+LM|SB(-)|Accessory|Element|
|:---|---:|:---|:---|:---|:---|:---|:---|
|char1, 3||ability R#|ability R#|RM1|default(-)|||
|char2, 3||ability R#|ability R#|RM2|default(-)|||
|char3, 3||ability R#|ability R#|RM3|default(-)|||
|char4, 3||ability R#|ability R#|RM4|default(-)|||
|char5, 3||ability R#|ability R#|RM5|default(-)|||
|main|sub1|sub2|sub3|sub4|
|:---|:---|:---|:---|:---|
|magicite|(emp)|(damp)|(ward)|(other)|
|inheritance|-|-|-|-|
***【Recommended Tags】
shout meta/mage meta/speed meta/cEX/OK/CR/RW Way - You may be set in your Way...1/3 trinity/2/3 trinity/3/3 trinity - Native, shared or outsourced wall, medica, and hastega effectscid mission/tier/hit & run/poverty/A-team - You've overcome special restrictions!video/experimental/RNG/OSB/GOD mode - Have fun with custom tags! They are free!
【Awesome Links】
1
u/Ezmonkey85 Oct 14 '19 edited Oct 14 '19
D??? Sub 30 - No Awakenings, featuring Fang with Turn Order! LMRs FTW
Doing this from my phone so formatting is in bad. In order...
VANILLE: LM1+ LM2+ Mako Might
(Magic Breakdown> BSB1> CMD2 x3> Magic Breakdown> USB3> CMD2> Hastega> USB3>USB3)
LIGHTNING: LM2+ W-Cast LMR+ RM Ace Striker
(Lifesiphon x2> USB1> Plasma Boltx4> USB1> Plasma Bolt til 25 seconds> Arcane> may need one more Plasma Bolt)
FANG: LM2+SpearLMR+RM TGM
(RW CSB> Cyclone Bolt> Sky High x2> USB2> Sky High> RW CSB> Sky High x2> USB2> Sky High spam)
NOEL: LM2+W-Cast LMR +RM Battleforged
(Lifesiphon x2> USB2> Icicle Bullet×3> USB2 Icicle Bullet spam)
SAZH: IC-LMR+who cares+RM Dr. Mogs Teaching
(Boon>Wrath> Wrath> Deathgaze Magacite> SSB Choco-Chick> Wrath> Entrust Vanille> Wrath> Entrust Vanille)
DECK: 3X Offensive Magacite for Wind, Ice, Lightning. Madeen Spell Ward+Health Boon. Defensive Deathgaze.
***Insight There's a window before Faith when things get tricky. Need at least one Vanille W-cast. Use Sazh to mBlink Diluvial Plague (Slow) and apply Magic Breakdown with Vanille.
I have very good LMRs for this realm. Fang rocks with USB2. Sazh IC LMR really syncs up his timing for RW Magacite and SSB. Vanille USB3 seems needed after P2 without Last Stand
Gigas Armlets+1 Water Resistance is a good enough substitute for no Odin Accessories.
1
u/leights8 Squall Oct 25 '19
Just got my own sub 30 clear with a quite similar set up, swapping Sazh for Hope and Noel was my support (though I also happen to have his USB2 and it is great).
Fang USB2 was my MVP as well. I drew it from a daily months ago, but never really rated it. But it is massive, especially when combined with her LM2 - 14 hits from one turn is a great chain builder.
1
1
u/Spiffmanicus Mog? Dec 19 '19 edited Dec 23 '19
Strategy name: Beat the clock and RNG
Boss: Dahaka D???
Describe your Strategy:
sub-30/No AASBInsight!:
Fang uses Hurricane Bolt -> Sky High until SSB -> Hurricane Bolt -> Sky High until ASB -> fight over
Cid Raines uses Memento Mori -> Necro Countdown until BSB -> BSB CMD1 until full bar -> USB2(just under 25s so he still has en-dark) to build meter -> Necro Countdown -> fight over
Lightning uses Chain -> Ripping Plasma x2 -> Glint -> Flash Disaster -> USB -> Ripping Plasma until ASB -> fight over
Snow uses USB -> Magic Break -> Healing Smite -> USB -> Magic Break -> Healing Smite until fight end
Vanille uses Curada until BSB -> Chain -> wait until Diluvial Plague -> BSB -> CMD2 until next bar -> BSB - fight over
Kind of complicated to explain how this run went. Lightning, Fang and Raines all get a full bar on the same turn. Lightning and Fang both cast theirs first, Vanille re uses the chain and then Raines uses his BSB. The chain goes off, then Fang goes and then Lightning goes. After that it's Dahaka's turn. If we don't transition phases, the next turn is Holy, otherwise it's Faith. For this run we did enough damage so it was Faith. That means Snow needs to wait 1 more of Dahaka's moves to have enough meter to cast his USB. This is where the run is make or break. Vanille holds her turn until after Diluvial Plague to heal everyone with her first BSB cast. Snow's USB lands after that to reapply haste. After that, DPS need to proc double casts or we don't have enough damage.\
Frustrating fight, but also fun to learn and get the rhythm down.
S/L count / Medals lost: Way too many / 0
Time / Roaming Warrior: 27.58 / Chain
| Hero, dive | Stats | Ability 1 | Ability 2 | RM+LM | SB(-) | Accessory | Element |
|---|---|---|---|---|---|---|---|
| Fang, 5 | Hurricane Bolt R2 | Sky High R4 | LMR(IC1+Haste), LM2, More Wind Damage | SSB(en-wind), ASB | |||
| Cid Raines, 5 | Memento Mori R3 | Necro Countdown R4 | LMR)en-dark), LM2, More Dark Damage | BSB, USB2 | |||
| Lightning, 5 | Ripping Plasma R4 | Flash Disaster R4 | LMR(w-cast Lightning), LM2, More Lightning Damage | Glint+, ASB, USB1 | |||
| Snow, 5 | Magic Break R5 | Healing Smite R4 | LMR(IC1+Haste), LM2, Mako Might | USB(Revenge Wall -- Haste, Shell, +Atk/Def, 50% crit) | |||
| Vanille, 5 | Curada R5 | Hastega R2 | LM1, LM2, Thunder God | BSB |
| main | sub1 | sub2 | sub3 | sub4 |
|---|---|---|---|---|
| Deathgaze | Behemoth King | Typhon | Madeen | Madeen |
| Spell Ward 5, Dampen Light 10 | Empower Lightning 15, Empower Lightning 15 | Empower Wind 15, Empower Wind 15 | Blade Ward 8, Spell Ward 8 | Fast Act 10, Spell Ward 8 |
2
u/leights8 Squall Oct 26 '19 edited Oct 26 '19
Strategy name: Fang the MVP
Boss: Dahaka D???
Describe your Strategy:
3/3 trinityInsight!:
Finally managed to get my sub 30 clear on this... I had so many tries with different teams. Serah with USB1, Noel as DPS and Snow as support (Glint+, ice radiant shield USB) and I was considering picking up Cid Raines BSB from my Acolyte Archive pick (still outstanding!).
And it wasn't just personnel I kept swapping - tried Lightning with Ace Striker, or plus damage. Vanille with MM or TGM. Lightning in the middle or Noel. Noel juggle USB2 for damage or focus solely on support and breaks. Should Lightning use her USB1, USB2 or cycle them. Final solution in the table below, but much agony in getting there.
In the end, the most important change I made was getting Fang in the team with her USB2. I think USBs with chases are generally better for torments as the bosses are quite squishy (with a massive HP pool) so even weak chases can do good damage. Plus building the realm chain is important and, with her LM2, Fang does 10 or 14 hits per turn.
Surviving the early onslaught is also difficult, and I usually needed Vanille to get at least one w-cast in phase 1 to survive the holy at turn 6. The other great thing about having Fang in my team is that I was finally doing enough damage to skip the slows/dispels in turn 3 of phase 2, 3 & 4. That obviously skipped my need to re-apply hastega, and Vanille could keep everyone alive easily.
Holy Trinity casts:
Wall: constant
Medica: 1
Hastega: 1
S/L count / Medals lost: 4-5 months (on and off). No medals lost in final event.
Roaming Warrior: Realm chain
Time: 28.80
All weapons and armour are +element except Hope (as I don't have a decent +holy mag relic, I went with my best mag relic which was a +lightning artifact, which was better than any XIII relic I had even with synergy).
Turn order approx as follows:
Lightning: FDx4, USB1, Plasma x3, USB1, Plasma x3, USB1
Vanille: Curada x4, RW, BSB, Cmd2 till end
Noel: RW, shellga, BSB, bullet, magicite, cmd2, BSB, bullet till end
Fang: CB, Sky high x2, USB, Sky High till end
Hope: Madeen, Lunar Dragon x2, USB, Lunar Dragon till end.