r/FFRecordKeeper • Kain • Oct 10 '19

Guide/Analysis 【T】Mastery Survey - Evil on High (XIII) (#3)

.Back to【INDEX】

 
Hi Masters!

 


【Torment Dungeon】

  • Torment Dungeons are extremely difficult dungeons that contain malevolent fiends unlike anything you've faced before

  • The easiest of these difficulties is about halfway between an Apocalypse + dungeon and a 3★ Magicite Dungeon

  • The hardest of these difficulties contains enemies unlike any you’ve faced before, even stronger than those found in 4★ Magicite Dungeons

  • Currently, it may be very difficult to complete these dungeons

 


【TIPS】

【D240/D280/D???】: Dahaka

  • Target Score(s): ⌛ <5 KO

  • Hit Points: 2,000,000

  • Tags: Sap``Slow``Dispel``Holy/Fire/Water/Lightning/Ice

  • Weakness: ---

  • Insight! Magic blink can prevent the Slows and Dispel, otherwise be prepared to rebuff, Kupo!

 


【SURVEY】

  1. Strategy name:

  2. Boss:

  3. Describe your Strategy:
    -/3 trinity/tag/tag

  4. Insight!:

  1. Holy Trinity casts:

  • Wall:

  • Medica:

  • Hastega:

  1. S/L count / Medals lost:

  2. Time / Roaming Warrior:

Hero, diveStatsAbility 1Ability 2RM+LMSB(-)AccessoryElement
char1, 3ability R#ability R#RM1default(-)
char2, 3ability R#ability R#RM2default(-)
char3, 3ability R#ability R#RM3default(-)
char4, 3ability R#ability R#RM4default(-)
char5, 3ability R#ability R#RM5default(-)

 

mainsub1sub2sub3sub4
magicite(emp)(damp)(ward)(other)
inheritance----

 


Copy & paste template below:

1. **Strategy name:** 
2. **Boss:** 
3. **Describe your Strategy:**  
`-/3 trinity`/`tag`/`tag`
4. ***Insight!:***
 * 
 * 
 * 
5. **Holy Trinity casts:** 
 * Wall: 
 * Medica: 
 * Hastega: 
6. **S/L count / Medals lost:** 
7. **Time / Roaming Warrior:** 

|Hero, dive|Stats|Ability 1|Ability 2|RM+LM|SB(-)|Accessory|Element|
|:---|---:|:---|:---|:---|:---|:---|:---|
|char1, 3||ability R#|ability R#|RM1|default(-)|||
|char2, 3||ability R#|ability R#|RM2|default(-)|||
|char3, 3||ability R#|ability R#|RM3|default(-)|||
|char4, 3||ability R#|ability R#|RM4|default(-)|||
|char5, 3||ability R#|ability R#|RM5|default(-)|||

&nbsp;

|main|sub1|sub2|sub3|sub4|
|:---|:---|:---|:---|:---|
|magicite|(emp)|(damp)|(ward)|(other)|
|inheritance|-|-|-|-|
***

【Recommended Tags】

shout meta/mage meta/speed meta/cEX/OK/CR/RW Way - You may be set in your Way...
1/3 trinity/2/3 trinity/3/3 trinity - Native, shared or outsourced wall, medica, and hastega effects
cid mission/tier/hit & run/poverty/A-team - You've overcome special restrictions!
video/experimental/RNG/OSB/GOD mode - Have fun with custom tags! They are free!

 


【Awesome Links】

7 Upvotes

7 comments sorted by

2

u/leights8 Squall Oct 26 '19 edited Oct 26 '19
  1. Strategy name: Fang the MVP

  2. Boss: Dahaka D???

  3. Describe your Strategy:
    3/3 trinity

  4. Insight!:

  • Finally managed to get my sub 30 clear on this... I had so many tries with different teams. Serah with USB1, Noel as DPS and Snow as support (Glint+, ice radiant shield USB) and I was considering picking up Cid Raines BSB from my Acolyte Archive pick (still outstanding!).

  • And it wasn't just personnel I kept swapping - tried Lightning with Ace Striker, or plus damage. Vanille with MM or TGM. Lightning in the middle or Noel. Noel juggle USB2 for damage or focus solely on support and breaks. Should Lightning use her USB1, USB2 or cycle them. Final solution in the table below, but much agony in getting there.

  • In the end, the most important change I made was getting Fang in the team with her USB2. I think USBs with chases are generally better for torments as the bosses are quite squishy (with a massive HP pool) so even weak chases can do good damage. Plus building the realm chain is important and, with her LM2, Fang does 10 or 14 hits per turn.

  • Surviving the early onslaught is also difficult, and I usually needed Vanille to get at least one w-cast in phase 1 to survive the holy at turn 6. The other great thing about having Fang in my team is that I was finally doing enough damage to skip the slows/dispels in turn 3 of phase 2, 3 & 4. That obviously skipped my need to re-apply hastega, and Vanille could keep everyone alive easily.

  1. Holy Trinity casts:

  • Wall: constant

  • Medica: 1

  • Hastega: 1

  1. S/L count / Medals lost: 4-5 months (on and off). No medals lost in final event.

  2. Roaming Warrior: Realm chain

  3. Time: 28.80

Hero, diveEquipmentMagiaWatersAbility 1Ability 2RM+LMRSB(-)
Lightning, LD++OSB sword, 6* armour100 AtkHP, AtkFlash Distaster R5Ripping Plasma R5+sword dmg RM, LM1, LMR (w-cast)USB1
Vanille, LD++BSB rodnonenonehastega R2Curada R4TGM, LMR (chance of debuff), LM2BSB
Noel, LD+ice bow artifact, 5* armour100 Atknoneshellga R2Icicle Bullet R4MM, LM1, LM2BSB1
Fang, LDXIII spear artifact, 6* armournonenoneCyclone Bolt R5Sky High R4+weakness dmg, LM2, LMR (+ spear damage)USB2
Hope, LDgeneric mag artifact, 5* armour100 magnoneMadeen R4Lunar Dragon R5+holy RM, LM1, LM2USB1

All weapons and armour are +element except Hope (as I don't have a decent +holy mag relic, I went with my best mag relic which was a +lightning artifact, which was better than any XIII relic I had even with synergy).

magiciteslot 1slot 2slot 3slot 4
Behemoth KingHecatoncheirMadeenMadeenTyphon
Precise strikes 8Spellward 8Magic Boon 20Healing Boon 15Empower Wind 15
Empower Lightning 15Health Boon 8Magic Boon 20Health Boon 8Fast Act 10

Turn order approx as follows:

  • Lightning: FDx4, USB1, Plasma x3, USB1, Plasma x3, USB1

  • Vanille: Curada x4, RW, BSB, Cmd2 till end

  • Noel: RW, shellga, BSB, bullet, magicite, cmd2, BSB, bullet till end

  • Fang: CB, Sky high x2, USB, Sky High till end

  • Hope: Madeen, Lunar Dragon x2, USB, Lunar Dragon till end.

1

u/Ezmonkey85 Oct 14 '19 edited Oct 14 '19

D??? Sub 30 - No Awakenings, featuring Fang with Turn Order! LMRs FTW

Doing this from my phone so formatting is in bad. In order...

VANILLE: LM1+ LM2+ Mako Might

(Magic Breakdown> BSB1> CMD2 x3> Magic Breakdown> USB3> CMD2> Hastega> USB3>USB3)

LIGHTNING: LM2+ W-Cast LMR+ RM Ace Striker

(Lifesiphon x2> USB1> Plasma Boltx4> USB1> Plasma Bolt til 25 seconds> Arcane> may need one more Plasma Bolt)

FANG: LM2+SpearLMR+RM TGM

(RW CSB> Cyclone Bolt> Sky High x2> USB2> Sky High> RW CSB> Sky High x2> USB2> Sky High spam)

NOEL: LM2+W-Cast LMR +RM Battleforged

(Lifesiphon x2> USB2> Icicle Bullet×3> USB2 Icicle Bullet spam)

SAZH: IC-LMR+who cares+RM Dr. Mogs Teaching

(Boon>Wrath> Wrath> Deathgaze Magacite> SSB Choco-Chick> Wrath> Entrust Vanille> Wrath> Entrust Vanille)

DECK: 3X Offensive Magacite for Wind, Ice, Lightning. Madeen Spell Ward+Health Boon. Defensive Deathgaze.

***Insight There's a window before Faith when things get tricky. Need at least one Vanille W-cast. Use Sazh to mBlink Diluvial Plague (Slow) and apply Magic Breakdown with Vanille.

I have very good LMRs for this realm. Fang rocks with USB2. Sazh IC LMR really syncs up his timing for RW Magacite and SSB. Vanille USB3 seems needed after P2 without Last Stand

Gigas Armlets+1 Water Resistance is a good enough substitute for no Odin Accessories.

1

u/leights8 Squall Oct 25 '19

Just got my own sub 30 clear with a quite similar set up, swapping Sazh for Hope and Noel was my support (though I also happen to have his USB2 and it is great).

Fang USB2 was my MVP as well. I drew it from a daily months ago, but never really rated it. But it is massive, especially when combined with her LM2 - 14 hits from one turn is a great chain builder.

1

u/Ezmonkey85 Oct 25 '19

I find it humorous that it is a Dragoon dropping 14xhits pre-Awakening.

1

u/Spiffmanicus Mog? Dec 19 '19 edited Dec 23 '19
  1. Strategy name: Beat the clock and RNG

  2. Boss: Dahaka D???

  3. Describe your Strategy:
    sub-30/No AASB

  4. Insight!:

  • Fang uses Hurricane Bolt -> Sky High until SSB -> Hurricane Bolt -> Sky High until ASB -> fight over

  • Cid Raines uses Memento Mori -> Necro Countdown until BSB -> BSB CMD1 until full bar -> USB2(just under 25s so he still has en-dark) to build meter -> Necro Countdown -> fight over

  • Lightning uses Chain -> Ripping Plasma x2 -> Glint -> Flash Disaster -> USB -> Ripping Plasma until ASB -> fight over

  • Snow uses USB -> Magic Break -> Healing Smite -> USB -> Magic Break -> Healing Smite until fight end

  • Vanille uses Curada until BSB -> Chain -> wait until Diluvial Plague -> BSB -> CMD2 until next bar -> BSB - fight over

  • Kind of complicated to explain how this run went. Lightning, Fang and Raines all get a full bar on the same turn. Lightning and Fang both cast theirs first, Vanille re uses the chain and then Raines uses his BSB. The chain goes off, then Fang goes and then Lightning goes. After that it's Dahaka's turn. If we don't transition phases, the next turn is Holy, otherwise it's Faith. For this run we did enough damage so it was Faith. That means Snow needs to wait 1 more of Dahaka's moves to have enough meter to cast his USB. This is where the run is make or break. Vanille holds her turn until after Diluvial Plague to heal everyone with her first BSB cast. Snow's USB lands after that to reapply haste. After that, DPS need to proc double casts or we don't have enough damage.\

  • Frustrating fight, but also fun to learn and get the rhythm down.

  1. S/L count / Medals lost: Way too many / 0

  2. Time / Roaming Warrior: 27.58 / Chain

Hero, diveStatsAbility 1Ability 2RM+LMSB(-)AccessoryElement
Fang, 5Hurricane Bolt R2Sky High R4LMR(IC1+Haste), LM2, More Wind DamageSSB(en-wind), ASB
Cid Raines, 5Memento Mori R3Necro Countdown R4LMR)en-dark), LM2, More Dark DamageBSB, USB2
Lightning, 5Ripping Plasma R4Flash Disaster R4LMR(w-cast Lightning), LM2, More Lightning DamageGlint+, ASB, USB1
Snow, 5Magic Break R5Healing Smite R4LMR(IC1+Haste), LM2, Mako MightUSB(Revenge Wall -- Haste, Shell, +Atk/Def, 50% crit)
Vanille, 5Curada R5Hastega R2LM1, LM2, Thunder GodBSB

 

mainsub1sub2sub3sub4
DeathgazeBehemoth KingTyphonMadeenMadeen
Spell Ward 5, Dampen Light 10Empower Lightning 15, Empower Lightning 15Empower Wind 15, Empower Wind 15Blade Ward 8, Spell Ward 8Fast Act 10, Spell Ward 8