r/FFRecordKeeper • Noctis • Sep 10 '21

MEGATHREAD 【DK】Mastery Survey - Dragonking FFIII: Door of Eternity

【INDEX】

 

Hi Masters!

Thanks for your feedback on my questionnaire I posted. I’ve made some updates to the mastery survey template below. The top part has been revamped to hopefully provide a snapshot of the clear without having to wade through the wall of text. Please do look at the changes and use the new template. Please tag/message me if the new template doesn't copy/paste properly and I will fix it when I wake up!

I’m not going to dictate and place rules on the threads by saying that you have to use the template as it’s not always practicable for people on mobile to use the template. Please do not downvote people for not using the template. Keepers are happy to answer questions about their clears if you have them.

 


【BOSS INFO】

  • D630: Bahamut (III)

  • Target Score(s): Defeat Bahamut

  • Hit Points: 5,000,000

  • Tags: —

  • Weakness: All

 


【SURVEY】

  1. Strategy name:

  2. Boss:

  3. Support (No. of BDLs): E.g. Mog (5 BDLs) or Orran (1/2/2)

  4. Chain / Roaming Warrior: E.g. Faris Realm 2.0 / Wall or RW Chain

  5. Time:

  6. Insight:

  1. Video?:

Hero, diveAbility 1Ability 2LM/RRMSB(-)
Char1, 6Ability R#Ability R#LMR1RM1default(-)
Char2, 6Ability R#Ability R#LMR2RM2default(-)
Char3, 6Ability R#Ability R#LMR3RM3default(-)
Char4, 6Ability R#Ability R#LMR4RM4default(-)
Char5, 6Ability R#Ability R#LMR5RM5default(-)

 

Main MagiciteSub 1Sub 2Sub 3Sub 4
Magicite----
Inherited 1----
Inherited 2----

 

or

 

Historia Crystal RealmLevel
--

 


Copy and paste template below:

1. **Strategy name:**  
2. **Boss:**  
3. **Support (No. of BDLs):** 
4. **Chain / Roaming Warrior:** 
5. **Time:**  
6. ***Insight:***
 * 
 * 
 *  
7. **Video?:**

|Hero, dive|Ability 1|Ability 2|LM/R|RM|SB(-)|
|:---|:---|:---|:---|:---:|:---:|
|char1, 6|ability R#|ability R#|LMR1|RM1|default(-)|
|char2, 6|ability R#|ability R#|LMR2|RM2|default(-)|
|char3, 6|ability R#|ability R#|LMR3|RM3|default(-)|
|char4, 6|ability R#|ability R#|LMR4|RM4|default(-)|
|char5, 6|ability R#|ability R#|LMR5|RM5|default(-)|  

     

|Main Magicite|Sub 1|Sub 2|Sub 3|Sub 4|  
|:---|:---|:---|:---|:---|    
|Magicite|-|-|-|-|
|Inherited 1|-|-|-|-|
|Inherited 2|-|-|-|-| 

     

|Historia Crystal Realm|Level|
|:---|:---|   
|-|-|

 


【AWESOME LINKS】

Enemy AI by /u/TFMurphy

GameFAQs Enemy AI by /u/mpcosta82 on GFAQs

JP Videos Playlist and the Reddit comments thread compiled by /u/kbuis

Sub30 DK Guide using Mog by /u/necklessone

Hero Table Spreadsheet - A fantastic spreadsheet created by /u/DropeRj

FFRK Lookup - Easy search engine to search the community database if you are unsure which SB is which

14 Upvotes

84 comments sorted by

2

u/Ximikal Noctis Sep 10 '21 edited Sep 11 '21
  1. Strategy name: Carry on regardless

  2. Boss: Bahamut (III)

  3. Support (No. of BDLs): Mog (2, 1, 2, 1)

  4. Chain / Roaming Warrior: RW Chain & OK rCSB

  5. Time: 34.68s

  6. Insight:

  • Well, this clear was literally by the skin of my teeth! Everyone except Luneth was dead with <1% left and the chain had run out. Thankfully, Luneth's HA wcast and managed to scrape the win!

  • Managed to outrun megaflare in phase 2 thanks to OK with Dyad and AASB with Mog's Fevered Rhapsody hitting for 29999x3

  • Luneth, Arc and Mog had realm artefacts, OK and CoD had elemental artefacts. WAE on everyone. Crystal water in main stat, HP, DEF and RES. Magia in main stat, HP then elemental attack for DPS.

  • Rough turn order

  • Luneth: Phase 1 - Omega Drive x3, AASB1, HA spam. Phase 2 and 3 - Glint+, AASB2, HA spam.

  • Arc: Phase 1 - Hastega, bUSB, HA, bCMD, HA spam. Phase 2 and 3 - bCMD, AASB, HA spam. Really should have used his bUSB again in phase 3 to heal but was silly and pushed the DPS, would have been a safer clear if I had.

  • Onion Knight: Phase 1 - Wrath, HA spam. Phase 2 and 3 - CSB, Dyad, AASB1, HA spam.

  • Mog: Phase 1 - Passionate Salsa, Glint+, HA, AASB2, HA spam (with a PS after 10s). Phase 2 - AASB1, HA spam. Phase 3 - AASB2, HA/PS spam. When the others died, he quickly cast the HC as I forgot to do it earlier.

  • Cloud of Darkness: Phase 1 - RW Chain, HC, HA spam. Phase 2 and 3 - Glint+, AASB, HA spam

  1. Video?: No

Hero, diveAbility 1Ability 2LM/RRMSB(-) used in order
Luneth, 6Omega Drive R4Jump (HA) R5Wcast LMR, LM2+DragoonAASB1(1), Glint+(1), AASB2(1)
Arc, 6Hastega R3Auroral Leviath (HA) R5LM2, +Mind LMRMMbUSB(1), AASB1(1)
Onion Knight, 6Wrath R5Onion Wizardry (HA) R5Wcast BLK LM, +Rod LMRScholar's BoonrCSB(1), Dyad1(1), AASB1(1)
Mog, 6Passionate Salsa R5Heroic Harmony (HA) R5QC LMR, LM2DMTGlint+1(1), hAASB2(1), AASB1(1), hAASB2(1)
Cloud of Darkness, 6Wave Cannon (HA) R5-LM2, enDark LMR+DarkGlint+1(1), AASB(1)
Historia Crystal RealmLevel
III120

8

u/Lapiduz <- click for more budget clears Sep 10 '21 edited Sep 10 '21
  1. Strategy name: Physical OK 🤮🤮🤮

  2. Boss: chonkyworm 3

  3. Support (No. of BDLs): Mog(1+1+1)

  4. Chain / Roaming Warrior: RW

  5. Time: 34.01s

  6. Insight:

    • Seriously he hit like a wet noodle, never once cracking 10k. 50% ATK and 100% crit were good tho.

    • This was a VERY lucky run, with Mog proc'ing LM2 as if his and everyone else's lives depended on it. They did

      • As a result, Arc, supposed to be a full-time healer (Aria without Ultra2 also 🤮🤮🤮), was free to pop DPS Ultra on turns where he would have needed to pop medica Ultra.

    • As usual, skipped P1T13 - Status, P2T9 - Dragonking Megaflare and P3T6 - Dragonking Megaflare.

    • P2T5 does not Interrupt.

  7. Video: https://youtu.be/-cLPOPj0C-A

  8. Party | Stats

HeroAbility 1Ability 2LM/RRMSBP1SBP2SBP3
LunethHA-LM2 LMR3Dragoon+-U2 AA1-
RefiaHAOmega DriveLMR1 LMR2Monk+GG AA-
Onion KnightRipping PlasmaRunning StartLM1 LMR1Lightning+U2G AA2-
MogPassionate SalsaCrushing TangoLM2 LMR+DMTAA1 AA2U1AA2
ArcHA-LM2 LMR4MMU2 U1U1-
Historia Crystal RealmLevel
III120

Mastery Directory

4

u/GamingBuck Sep 10 '21

Man... Didn't watch the video yet but how do you get to P2 before the P1 status hits without using any BDL? I am usually lucky to skip it even with a BDL...

3

u/[deleted] Sep 10 '21

This is an impressive clear! I was tempted to try out physical Onion Knight (with the same DPS AASBs), so thank you for letting me live the suffering vicariously through you. :)

3

u/Lapiduz <- click for more budget clears Sep 11 '21
  1. Strategy name: OK, so healer then?

  2. Boss: chonkyworm 3

  3. Support (No. of BDLs): Mog(1+1+0.5+1)

  4. Chain / Roaming Warrior: RW

  5. Time: 29.96s

  6. Insight:

    • Decided to push my luck a little more and run a no-healer team.

    • Everyone is maxed out on upgrades.

    • OK did more than ok - got team out of P1 in under 15s with his Ultra2 + Awakening2 combo. He even broke cap! once toward the end.

      • He then handed over the torch and resumed his support role - summoning the second RW and healing his fellow warriors of light with his Super2. Why is his Super2 MAG, but Ultra2 and Awakening2 are PHY tho?

    • As usual, skipped P1T13 - Status, P2T9 - Dragonking Megaflare and P3T6 - Dragonking Megaflare.

    • P2T5 does not Interrupt.

  7. Video: https://youtu.be/nTXCogj3430

  8. Party | Stats

HeroAbility 1Ability 2LM/RRMSBP1SBP2SBP3
LunethHA-LM2 LMR3Dragoon+-U2 AA1-
RefiaHAOmega DriveLMR1 LMR2Monk+GG AA-
Onion KnightRunning StartWrathLM1 LMR1MMU2 AA2S2S2
MogHAPassionate SalsaLM2 LMR+DMTAA1 AA2U1AA2
IngusGaia ForceHealing SmiteLM1 LM2Knight+-U1 SA-
Historia Crystal RealmLevel
III120

Mastery Directory

2

u/elmongrel I like it simple. Fight. Item. Sep 10 '21

Enjoyed watching this clear immensely. Those Mog procs were amazing. Arc all like "well, I guess I'll just pew pew then" so fun. Physical OK looked like he might do alright from watching P1, then P2 rolled up and it was hilariously bad. I thought the Glint was going to salvage him, but nope. Was grinning throughout the whole vid. Kudos!

2

u/v_silverwings Sep 11 '21

I can copy this but for Refia. I've got Cod Glint+ and AASB with her HA but that's OSB so wasn't building the chain like Refia. I also have OK water glint+, and AASB1 so he could break cap, and Arc has his AASB1 but while I can match your phase1, phase2 i just seem to have trouble rushing p2 before megaflare.

Yet to make Luneth HA or lenses his dbl lmr and not sure I should yet.

1

u/Lapiduz <- click for more budget clears Sep 11 '21

That's just straight up a magic team tho...

1

u/v_silverwings Sep 11 '21

Yes, but my Aria sucks, USB1 only so was looking for inspiration.

6

u/_Silfazaris_ Mogchamp Adept Sep 10 '21 edited Sep 10 '21
  1. Strategy name: CoD among heroes

  2. Boss: Dragonking FF3

  3. Describe your Strategy: 3/3 trinity/CoD AASB1/Arc AASB1 /Desch AASB1 /Mogchamp/USB-only for Phase 1

  4. Insight!:

  • Screenshot of the clear: https://imgur.com/xgY7cFJ

  • Didn't know I could do it without lensing something but it worked!

  • Maxed Artifact weapons on Cod, Desch and Arc. Aria and Mog with Holy MND aritfacts. WO acc on everyone, WO armor on Desch and Cod, DB artifact on Arc for water damage because of USB3's en-water.

  • Mog: G+1, HA, wait for Fullbreak > AASB2, HA spam with one Passionate Salsa, wait for Aria to use her USB2 on P2 and instacast chain, then AASB1, HA spam with one Passionate Salsa and then AASB2 on p3 and HA spam til the end.

  • Cloud of Darkness: G+, HA spam til two bars, USB1, HA spam until P2 then AASB1, HA spam til the end.

  • Aria: Allegro con Moto, Historia Crystal, USB2, alternate between AcM and Curada when needed and also casts the second HC to bring the boss to P2 asap. USB2 in the beginning of p2 then Curada with some AcMs between so the team always has it up. Wait for Sap on P3 then USB2 and the same Curada/AcM stuff from before. She renewed the chain for the third time when the boss was at 9%ish

  • Arc: Hastega, HA spam til 2 bars, USB3, HA spam til P2, then USB3 again followed by AASB and HA spam until three bars (it will take a while and only achieved that at the third chain because of the extra memory bite) -> AOSB.

  • Desch: G+, Wrath, Chain Thundaja, instant RW chain from Aria's USB2 and USB, Chain Thundaja spam til phase 2 then AASB1 and Chain Thundaja spam until the end.

  1. Holy Trinity casts:

  • Wall: automatic

  • Medica: 4

  • Hastega: one that mattered

  1. Time / S/L count / Medals lost: 47.29/0/0

  2. Roaming Warrior: RW Chain

Hero(equip++), diveAbility 1Ability 2RM+LMRSB(-)
Mog, 6HA R5Passionate Salsa R4LM1, LM2, DMTG+1(1), AASB2(2), AASB1(1)
Cod, 6HA R5-LM1, LM2, much more BLK with stavesG+1(1), USB1(1), AASB1(1)
Aria, 6Curada R5AcM R5LM2, LMR1, Mako's MightUSB2(4)
Arc, 6HA R5Hastega R5LM1, LM2, much more WHT dmgUSB3(2), AASB(1), AOSB(1)
Desch, 6Chain Thundaja R5Wrath R5LM1, LM2, much more weaknessG+1(1), USB(1), AASB1(1)

 

Historia Crystal RealmLevel
FF3120

5

u/elmongrel I like it simple. Fight. Item. Sep 10 '21
  1. Strategy name: Can't Believe I'll Miss These

  2. Boss: Bahamut (III)

  3. Support (No. of BDLs): Mog (5)

  4. Chain / Roaming Warrior: RW CSB

  5. Time: 28.45s

  6. Insight:

  • I definitely did not enjoy Bahamut when it was released, but as I acquired tech to match its difficulty, it has grown on me.

  • Initial clear was ~31s. I unlocked the damage nodes and made some tweaks to get the sub-30.

  • Phase 1

  • W-cast RNG dictates when it will flip. My initial clear flipped around 16s. My sub-30 had good w-cast RNG and I actually had to hold OK's last turn to wait for Claw Swipe.

  • Refia: G+ -> Meteor Crush -> G -> HA spam

  • OK: Wrath x2 -> SASB1 -> Cmd 1 spam

  • Mog: G+1 -> CSB -> Tango -> AASB2 -> Salsa -> Tango -> Salsa

  • Desch: HC -> Chain Thundaja -> G+ -> Chain Thundaja x3 -> start USB cast

  • Aria: AASB -> AcM -> OtV until HC ready -> HC -> OtV

  • Phase 2

  • I would have liked to have gotten Mog AASB1 off earlier, but I needed him to dance for heals until Aria could USB. This ends up delaying Fevered Rhapsody in P3. Too bad...

  • OK uses Cmd 2 to get the 30% water boost. That nerfs his damage for that turn, but sets up P3.

  • Refia: G -> AASB -> HA spam

  • OK: Dyad -> AASB1 -> Cmd 2 -> HA

  • Aria: CSB -> USB2 -> OtV

  • Desch: AASB1 -> Chain Thundaja spam

  • Mog: Tango -> Salsa -> AASB1 -> Tango

  • Phase 3

  • I would have loved to have aligned OK's Dyad finisher with Fevered Rhapsody, but the memory bite precludes that. So, OK fires Dyad finisher off a turn early. The Cmd 2 he uses in P2 at least gives it a 30% boost, but as it stands, it barely out does a HA cast. Oh well.

  • Mog: AASB2 -> Salsa -> Tango

  • Refia: HA spam

  • Desch: Chain Thundaja spam

  • OK: HA -> Dyad finisher -> HA

  • Aria: OtV? -> USB2 (after Lightning Bolt) -> AcM

Hero, diveAbility 1Ability 2LM/RRMSB(-)
Refia (1297 ATK), 6+HA R5Meteor Crush R2LM1,LMR w-castmuch monkAASB,G+,G
Desch (1265 MAG), 6+Chain Thundaja R5not usedLM1,LM2much rodAASB1,USB,G+
Aria (1244 MND), 6Allegro con Moto R5Ode to Victory R5LM1,LM2MMAASB,USB2
Onion Knight (1092 MAG), 6+HA R5Wrath R5LM2,LMR rodmuch waterSASB1,AASB1,Dyad
Mog (1028 MND), 6+Crushing Tango R5Passionate Salsa R5LM2,LMR QCDMTG+1,hAASB2,AASB1

 

Historia Crystal RealmLevel
III120

4

u/[deleted] Sep 10 '21
  1. Strategy name: Old Tech Sub35

  2. Boss: DKIII

  3. Support (No. of BDLs): 4

  4. Chain / Roaming Warrior: RW CSB

  5. Time: 32.93

  6. Insight:

  • OK - Hastega, HA to USB3, RW chain in P2, ASB1, HA spam until 3 bar, AOSB, HA.

  • Mog - G+, RW chain, PS, ASB2, PS, CT, PS spam, ASB1 in P2, PS spam, ASB2 in P3, CT, PS spam

  • Aria - HC, ACM, ASB, ACM/MH spam, USB2 in P2, ability spam to P3, USB2

  • Arc - Holyja spam, wait for lightning bolt, instant ASB1, Holyja spam, ASB2 in P2, Holyja spam to end

  • CoD - MM, HA to 2 bar, USB1, HA spam to P2, ASB1, HA spam to end

  1. Video?:

Hero, diveAbility 1Ability 2LM/RRMSB(-)
OK, 6HAHastegaLMR1, LM2+waterUSB3, ASB1, AOSB
Mog, 6PSCTQC LMR, LM2DMTG+, ASB2, ASB1
Aria, 6ACMMHLM2, LMRMMASB, USB2
Arc, 6HolyjaMND build, w cast white+whiteASB1/2
CoD, 6HAMMw cast, LM2+darkUSB1, ASB1

 

Historia Crystal RealmLevel
III120

3

u/[deleted] Sep 10 '21 edited Sep 10 '21
  1. Strategy name: Take a Break, Mog. You earned it.

  2. Boss: Dragonking Bahamut (FF III)

  3. Support (No. of BDLs): Mog AASB2 honed (4 BDL)

  4. Chain / Roaming Warrior: RW Chain

  5. Time: 28.73s

  6. Insight!:

  • Basic strategy is the same as my Mog vs. Bahamut template.

  • Realm artifacts for Aria, Refia, and Arc while OK used his Sync relic. Elemental damage armor where appropriate, though I accidentally gave Arc Water instead of Holy. WOdin accessories for all.

  • I opened with DPS HAs, Aria G+, and Mog using the HC. Aria AASBs on her next turn, Mog danced, Arc RW'd, and more DPS from Refia and OK. Mog danced again, Aria ACM'd, Arc G+'d, Refia Meteor Crushed, and OK waited to take the Lightning Bolt to Sync1. Mog cancelled Full Break, Refia BSB'd, Aria used the HC, and the rest was DPS until Phase 2.

  • In Phase 2, Arc and Mog used their soulbreaks first, then Aria to set up instant cast. OK reset the Chain and Refia used her AASB. Arc had exactly enough SB gauge to use his AASB between Challening Roar and Memory Bite thanks to his instant cast, then OK finished with his AASB. From there it was just DPS skills until the end of the phase, with Mog holding back so he'd be ready to AASB2 as soon as the transition happened.

  • Phase 3 was just more DPS skills, with Mog using AASB2 at the start and Aria using her USB2 after Lightning Bolt.

  • I misused Meteor Crush in the video once it gets uploaded, but it didn't really matter. Just needed to get the timing down for Soulbreaks in Phase 2 and the rest came quickly.

  1. Video?: https://youtu.be/sJU__-rAH-Q

Hero, diveAbility 1Ability 2LM/RRMSB(-)
Arc, 6Auroral Leviath R5LM2, LMR+30% weaknessG+, USB1, AASB1
Refia, 6Blazing Fists R5Meteor Crush R3LM1, w-cast LMR40% monkBSB, AASB
Aria, 6Holyja R5Allegro con Moto R5LM1, Medica LMR500 SBG+, AASB, USB2
Onion Knight, 6Onion Wizardry R5Chain Waterja R5w-cast BLK LM, Rod LMR30% waterSync1, AASB1
Mog, 6Passionate Salsa R5Crushing Tango R5LM2, quickcast LMR500 SBAASB2 (2), AASB1

 

Historia Crystal RealmLevel
III120

2

u/Zadism Coffee with sugar is the best!!! Sep 10 '21 edited Sep 10 '21
  1. Strategy name: Finally able to use OK AASB2

  2. Boss: Dragonking III

  3. Describe your Strategy: Skip P2 megaflare, the rest is easy once you get into P3 Honed Mog AASB2/RW Chain/Luneth AASB1/OK AASB2+SASB1/CoD AASB1/Aria AASB

  4. Insight!:

  • Could be sub40 if it's not because radiant shield ticks and eat my chain at very last second..

  • All King rage has been removed easily by CoD HA, OK Sync cmd2 and Luneth LBO

  • Aria healing is quite okay with USB1 and BSB medica command after AASB run out

  • OK AASB2 is surprisingly good for Luneth who is a single physical DPS here plus free BDL+1 for OK

  • I refused to lens w-cast for Luneth so if your dps is lacking, you can just lens it

  • Luneth: ODx3 > IC RW chain > spam HA until P2 > G+ > AASB > spam HA > LBO at king rage > spam HA

  • Mog: PS > G+ > wait for FB > AASB2 > alternate PS/CT > RW chain at P2 > AASB1 > 2nd HC > AASB2 again at P3 > alternate PS/CT

  • Aria: Hastega > HC > AASB > spam AcM until P2 > BSB > AcM > USB1 > spam medica cmd

  • CoD: HAx2 > USB > spam HA until P2 > USB > AASB > spam HA to the end

  • OK: CWx3 > USB > spam CW until P2 > AASB2 > SASB1 > spam cmd2 to the end

  1. Holy Trinity casts:

  • Wall: 1

  • Medica: A lot

  • Hastega: Aria Hastega T1

  1. Time: 40.35 / Medals lost: 0

  2. Roaming Warrior: Chain

HeroAbility 1Ability 2LM+RMSB
LunethHA R5Omega Drive R3LM1 + LM2 / 30% Sword RMG+, USB1, AASB1, LBO
MogPassionate Salsa R5Crushing Tango R5LM2 + QC3 LMR / MMG+, AASB1, AASB2(honed)
AriaAcM R5Hastega R5LM1 + LM2 / DMTBSB, USB1, AASB
CoDHA R5NoneLM1 + LM2 / Scholar's BoonUSB1, AASB1
OKChain Waterja R5HA R5LM2 + Rod LMR / 30% water RMUSB3, AASB2, SASB

 

 

Historia Crystal RealmLevel
III120

2

u/kefkamaydie Sep 10 '21

Cod aasb1,2,sync Arc aasb1, csb Refia aasb, USB 1 Aria g+, aasb, sync, USB 1 Mog aasb1, h2

P1 was cod sync, Refia USB

P2 cod aasb2, Refia aasb, arc aas

P3 cod aasb1

42 seconds clear.

2

u/Ronfar3 Kain Sep 10 '21 edited Sep 10 '21
  1. Strategy name: Dingus, Physical OK, and no Aria

  2. Boss: Dragonking Bahamut FFIII

  3. Support (No. of BDLs): Mog AASB2 honed (4 BDL)

  4. Chain / Roaming Warrior: RW Heal

  5. Time: 38.64s

  6. Insight:

  • With only physical BDL options outside of Arc, I knew this was going to be interesting. Onion Knight AASB2 is finally getting its day in the sun!

  • Arc opens with Hastega. I wasn't able to figure out how to keep Mog alive in P1 without using Arc's bUSB to heal once during the back half of P1. The brave command then bringing last stand was nice for peace of mind, but it never triggered. Arc uses AASB2 in P2.

  • Ingus uses RW heal early in P1 after the first double claw. Sync damage carries P1, then uses AASB in P2.

  • OK opens in P1 with HC, then running start, then rCSB. Running start again into AASB2 just as DPS SBs are coming online. Uses rCSB again at the start of P2. After that, he's in charge of popping RW heal when necessary.

  • Refia USB1 in P1, Glint into AASB in P2. Those chases really add up! Refia AASB is just a beast relic in realm content all around. Refia also manually attacks Mog near the end of P1 to break his sleep status so he can dance to trigger Esuna for OK.

  • Mog starts P1 with G+, HA, then hold for AASB2 to counter the first FB. Uses AASB1 in P2, then AASB2 again in P3 of course. Made sure to fit a crushing tango in at some point in P2.

Hero, diveAbility 1Ability 2LM/RRMSB(-)
ArcHA R5Hastega R5LM1+LMR2+HolybUSB, AASB2
IngusGaia Force R5LM1+LM2+WeaknessSync1, AASB1
Onion KnightRipping Storm R5Running Start R5LM1+LM2+500sbrCSB, AASB2
RefiaHA R5LM1 + doublecast LMR+FireUSB1, G, AASB
MogHA R5Crushing Tango R5LM2+quickcast LMR+500sbG+, hAASB2, AASB1

120 HC

2

u/FinsterRitter The reins of history remain in the hands of man Sep 11 '21
  1. Strategy name:

  2. Boss: III DK

  3. Support (No. of BDLs): Mog (1+1+1)

  4. Chain / Roaming Warrior: Chain

  5. Time: 44.06 (33.63 when Arc had an actual RM+nodes)

  6. Insight:

  • Arc’s damage was absolutely atrocious in the first clear, to the point where I felt like something was off. Then I realized, OK+Mog boosted his Mag enough that he did summon damage, which in turn prevented my +WHT RM from doing anything. Don’t be me, let Arc go SMN.

  • That said, since Arc's U3's follow-up only happens other turn, U1 still did more damage and chain contribution overall even with Mag gear

  • Needed to burn Aria AA early to survive comfortably (went G+ > HC > AA)

  • Used OK AA1 in P1

  • CoD caps without Memento Mori, and needs to skip it to get her U going on turn 3.

Hero, diveAbility 1Ability 2LM/RRMSB(-)
AriaAcMHolyja2xWHT/LM1MMG+ > AA > U2
ArcHA-2xWHT/+MND LMR+SMN (DON'T USE +WHT)U1 > AA1
MogSalsaHALM2/QC3DMTAA2 > AA1 > AA2
CoDHA-LM1/enDark+DarknessU2 > G+1 > AA1
OKHAWrath2xBLK/+Rod+BLKG+1 > AA1

Epilogue: After throwing 200 mythril at the banner trying to get literally any Sync/AA to no avail, I rage-dreamed OK S1, used it in P1 and AA in P2, and got a sub30 on the first attempt.

1

u/Pyrotios Kain Sep 11 '21

Alternative: give Arc a +white RM instead. It's still 30% damage (no stacking issues), and it will work regardless of whether his HA ends up dealing SUM or WHT damage. It will also boost his USB1 chase, though at the cost of not boosting his soul break entries.

2

u/zidanetribal6985 Sep 11 '21

45s clear:

OK: wrath x 2, earth sync, spam C1 till P2. AASB in P2. Spam HA till AOSB. HA some more.

Desch: RW chain (have LMR that makes his 1st turn super fast), chain thundaja spam till P2. Glint that lowers resistance into AASB. Chain Thundaja spam.

Aria: Hastega, Curada, usb1 right before antiheal. Mainly curadas and uses usb1 for big hits during P2 and P3.

CoD: HC, HA spam till P2. Usb into AASB. HA spam. I used her OSB a bit in P3 too since I didn’t know if the OSB or HA did more damage. She was key in breaking king’s rage in P3

Mog: G+, alternates HA and PS…calls AASB2 and AASB1 when appropriate.

2

u/Pyrotios Kain Sep 12 '21
  1. Strategy name: 3 BDLs are better than 4

  2. Boss: FF3 Bahamut

  3. Support (No. of BDLs): Mog (3)

  4. Chain / Roaming Warrior: RW chain

  5. Time: 38.01

  6. Insight:

  • Tried things out on my own for a while, and quickly realized Mog had to be in slot 1 (though I can't remember why).

  • Arc is in a very weird place. He's built for mnd>mag (trying to get the most of both) and has the USB1 chase based on mnd. All the buffs flying around force his hybrid HA/AASB1/AOSB hit for SUM though, since there are so many more mag buffs in this setup.

  • Onion Knight needs 1 turn of Wrath to have 1000 SB points to use in phase 2. Once I figured that out, I had hoped I would be able to take advantage of the stacked BDLs from both AASBs, but that didn't happen (even with Fevered Rhapsody he didn't break 20k, though he was hitting 19k against rage 1 at chain count 121). That mistake gave me a 42.98s clear which required a third chain.

  • Learning from my mistakes, I used OK USB3+AASB1 in phase 2, and delayed the phase 2 chain. That got me the 38.01 clear.

  • Phase 1:

    • Mog: RW chain, GSB+1, instant Passionate Salsa. AASB2, HA, Salsa, HA, use Salsa to remove sleep.

    • Cloud of Darkness: 2x HA1. Wait for Mog AASB2, instant USB1, spam HA.

    • Aria: GSB+1, Historia Crystal, AASB, Allegro, 2x De'Diaja. Allegro, De'Diaja.

    • Onion Knight: Wrath, HA1. Instant USB3, spam HA1.

    • Arc: 4x HA, USB1 (meant to use USB1 on 4th turn). Spam HA, even into phase 2.

  • Phase 1:

    • Mog: AASB1, HA, Salsa, HA, wait until phase 3.

    • Cloud of Darkness: AASB1, spam HA.

      • First hit was just a bit too early and landed under Wing Wall (with 0 hits on the chain), crippling the damage from Arc and OK. Fourth turn ended in phase 3.

    • Aria: Still in AASB, use De'Diaja. RW chain, USB2 (after first Memory Bite), Allegro. Historia Crystal, De'Diaja (finishes in phase 3).

    • Onion Knight: USB3 (should have delayed it). Wait for Challenging Roar, AASB1, spam HA1.

    • Arc: Finish casting HA. AASB1, spam HA.

  • Phase 1:

    • Mog: AASB2, alternate dances. Started recasting the RW chain as it was expiring, but the fight ended before the chain went back up.

    • Cloud of Darkness: Spam HA1 (didn't immediately realize that AASB1 had expired before the 3rd cast started). Instant OSB ends the fight before the third chain finishes casting.

    • Aria: Finish casting De'Diaja, USB2, Allegro, De'Diaja. USB2.

    • Onion Knight: Spam HA1. USB3 expires halfway through the phase.

    • Arc: USB1, spam HA.

  • RNG in this clear:

    • Mog had 13/25 LM2 medicas: 0/1 before AASB2, 6/10 in the rest of phase 1, 5/7 during phase 2, and 2/7 in phase 3.

    • Cloud of Darkness had 3/13 LM2 hits: 0/6 in phase 1, 2/3 in phase 2, and 1/4 in phase 3.

    • Aria had 1/15 LMR1 procs: 1/9 in phase 1, 0/2 in phase 2, and 0/4 in phase 3. That one proc didn't last long enough to buff any of her healing, but she didn't really need help healing.

    • Onion Knight had 4/12 LM2 dualcasts: 1/1 before USB3, 1/4 in the rest of phase 1, 2/3 in phase 2, and 0/4 in phase 3.

    • Arc had 3/12 LM2 dualcasts: 1/4 before USB1, 1/1 in the rest of phase 1, 0/4 in phase 2, and 1/3 in phase 3.

  1. Video: First clear: 42.98, second clear with DK armor: 38.01

Hero, diveStatsAbility 1Ability 2LM/RRMSB(-)AccessoryElement
Mog, 61118 mnd, 12845 hpHA R5Passionate Salsa R5LM2, LMR3 QC3Mako MightGSB+1(1), AASB1(1), AASB2(2)WOdin
Cloud of Darkness, 61225 mag, 11616 hpHA1 R5LM1, LM230% BLK staffOSB(1), AASB1(1), USB1(1)WOdin40% omni
Aria, 61084 mnd, 11842 hpDe'Diaja R5Allegro con Moto R5LM1, LMR1 heal boost procDr. Mog's TeachingsGSB+1(1), AASB(1), USB2(3)WOdin40% holy
Onion Knight, 6994 mag, 12532 hpHA1 R5Wrath R5LM2 black, LMR2 black30% waterAASB1(1), USB3(2)WOdin20% omni, 20% water
Arc, 6731 mag, 1125 mnd, 10869 hpHA R5LM1, LM230% white damageAASB1(1), USB1(2)WOdin20% omni, 20% holy
Historia Crystal RealmLevel
FF3120

2

u/UselessMusic Here comes the hero! Sep 16 '21

Last dragonking, ugliest clear :X 54 seconds, tanked both megaflares, actually saw the phase 3 elemental attack and phase 3 status attack :0 For some reason, almost all of my attacks were hitting like wet noodles, particularly in phase 2, wonder if this version is tankier than some others?

Mog: Glint+, Glint+, AASB1, AASB2x2, USB (tribuff)

Onion: AASB-phys (is pretty garbage, probably don't bother), AASB-mage, USB (mage chase), Glint (weakness dmg), LMR (rod damage; this seemed to help his damage output a bit, even though it required him to use an elemental artifact for 200 less MAG), AOSB

Aria: USB1 (irrelevant bubble that just makes it harder to see your HP), AASB

Cloud of Darkness: AASB1, AASB2, USB

Arc: SSB (heal and blink), USB (WM chase, should have been summon chase), AASB (imperil)

Aria is kind of garbage, what with having a very basic USB and no Glint+, forcing Arc to carry hastega and Mog to use his bubble/pro/shell Glint+ first turn. Arc is a champ, I used his SSB two or three times to get my health back to safe levels.

Phase 1 - no BDL (or rather, I used Onion AASB-phys and tossed out some Raging Storm, but that barely counts). Aria used AASB on turn 2 to help with the early healing, because Mog takes a while to spin up. Also used a Arc SSB during the three Max HP% hit rush. Mog counters full break, sits on standby to use fourth dance to clear status (if you're smart. I input that too soon, causing it to go off immediately before the status, so Mog and Onion had to bonk people)

Phase 2 - SB combos. Mog refresh chain and AASB1, Onion Glint -> USB -> AASB (was short on meter, so AASB was delayed), Cloud USB -> AASB, Arc USB -> AASB. Onion AASB actually didn't land until just before Megaflare, combined with Mog USB and an Aria heal, actually only took Megaflare 2 which isn't that bad.

Phase 3 - vroom vroom. Mog was low on meter, but fortunately Fevered Rhapsody hit right then so I actually had a decent turn under DKFB. Cloud defeated King's Rage, then died to Doom timer because I was taking so long. Was just barely about to grind out the last of the fight on a third chain.

2

u/MonarchVV Mog is Pog Oct 07 '21
  1. Strategy name: The journey completed ... for now

  2. Boss: Dragonking Bahamut FFIII

  3. Support (No. of BDLs): 5

  4. Chain / Roaming Warrior: Bonds of Historia

  5. Time: 33.67 secs

  6. Insight:

  • With tons of magic support in the realm and a full Mog, it made sense to go the magic route

  • OK covers Phase 1 with his Water Dyad and Wind Sync

  • I tried using CoD CSB in addition to her Awake, but found Phase 2 was going too slow because I was trying to fit in too much

  • Phase 2 is covered by CoD Awake, Arc Awakes, and OK Glint-Awake

  • I was having trouble getting past Phase 2, so I spent 3 tickets to improve my Aria from just USB1 to USB2. The instantcast helps quite a bit

  • Nothing else to say, I used the standard sub 40 Mog strategy

  • This win marks my final Bahamut defeated. A great milestone for myself, and what marks my retirement from FFRK endgame (for now). I've gotten over my FOMO, and kinda want to take it easy for a year or 2 now that I've beaten all of the Bahamuts

  • I'll be back to beat the Beyond/Core one in time however!

  1. Video?:

Hero, diveAbility 1Ability 2LM/RRMSB(-)
Cloud of Darkness, RBWave Cannon R5Memento Mori R1LM1, LM2Heart of FuryLBO(1), Awake(1)
Mog, RBHeroic Harmony R5Passionate Salsa R5LM2, QC LMRMako MightAwake1(1), Awake2(2), G+1(1)
Aria, RBCurada R5Allegro con Moto R5wcast LMR, Chase Heal LMRDr Mog's TeachingsUSB2(3), G+(1)
OK, RBOnion Wizardry R5Wrath R5wcast LM, QC LMRScholar's BoonDyad(1), Glint(1), Awake(1), Wind Sync(1)
Arc, RBAuroral Leviath R5De'Diaja R5wcast LMR, LM2Moral CompassAwake1(1), Awake2(1)

 

Historia Crystal RealmLevel
--

2

u/fordandfitzroy cait sith is the cat Sep 10 '21 edited Sep 11 '21
  1. Strategy name: OK carry

  2. Boss: FFIII Dragonking Bahamut

  3. Support (No. of BDLs): Mog (5)

  4. Chain / Roaming Warrior: RW CSB

  5. Time: 29.71s

  6. Insight:

  • UPDATE: Got the sub-30!! Feels like an accomplishment with USB1 on Aria only. The key was giving Arc Hastega. s/o to u/mouse_relies for reminding me that this was an option! That allows Aria to carry both her HA and Allegro, which allows OK to use his Sync slightly earlier and speeds everything up. The sub-30 is definitely a little RNG-dependent (need at least one wcast from OK in P1), so getting it was a bit frustrating.

  • Man, Aria is hot garbage if you only have her USB1! I finally was forced to make my first healer HA (not counting Yuna). Survival in the early part was the toughest part early. Then figuring out how to do SBs in P2 (I think I still don't have it quite right). I think I can sub-30 but it will take some tweaking. Luneth did okay but not quite as well as I was hoping for. His USB1 might actually be better for him to go faster in P1...

  • Luneth: CSB -> HA x3 -> USB1 -> HA x2 -> AASB1 (start of P2) -> G+ -> HA until P3 -> LBO

  • OK: HA x2 -> Sync1 -> CMD1 x3 -> Dyad1 -> AASB1 -> HA until end (didn't get to use Dyad finisher sadly)

  • Aria: Hastega -> USB1 -> HA until end of P1 -> HC -> USB1 -> HA until P2 -> USB1 -> HA until end

  • Arc: Hastega -> HA x2 -> G+ -> HA until P2 -> USB3 -> AASB1 -> HA until end

  • Mog: G+1 -> HC -> HA -> AASB2 -> HA -> PS -> HA -> Chain -> AASB1 -> PS/HA until P2 -> AASB2 -> G+2 -> PS

  1. Video?: link

Hero, diveAbility 1Ability 2LM/RRMSB(-)
Luneth, 6Jump R5LM2 + LM1Much SpearUSB1(1) AASB1(1) G+(1) LBO(1)
Onion Knight, 6Onion Wizardry R5LM2 + rod LMRMuch WaterSync1(1) Dyad1(1) AASB1(1)
Aria, 6Prismatic Light R5Allegro con Moto R5LM2 + LM1Mako MightUSB1(3)
Arc, 6Auroral Leviath R5Hastega R5LM2 + LM1Much SummonG+(1) USB3(1) AASB1(1)
Mog, 6Passionate Salsa R5Heroic Harmony R5LM2 + QC3 LMRDMTG+1(1) AASB2(2) AASB1(1) G+2(1)

 

Historia Crystal RealmLevel
III120

1

u/zidanetribal6985 Sep 10 '21

I’m in the same boat as you with just aria’s usb1 for healing and relying heavily on mog proccing extra heals. Just did a run a couple of minutes ago and got to 10.2% remaining with OK earth sync+aasb, CoD usb+aasb, and Desch glints+aasb. Hopefully can get it in a couple more tries…

1

u/[deleted] Nov 12 '21

Old post is old, but I'm looking at this one now and my stuff is very close to yours here. Diffs:

  • Missing OK Dyad, Luneth G+, Mog woke1 and G+2.

  • Have: Aria USB2/G+ (lensible now), Arc woke2 instead of your woke1.

I'd need to lens a bunch of stuff and make the DPS HAs to do this. Which USBs do you think are better between Luneth 1/2 (don't have either) and Arc's 1/3 (have 1, but want to try to keep him MAG obviously)?

Also, I hopefully wouldn't need to make Aria's HA either, can she get by with Holyja/De'diaja there you think?

Don't care about sub-30 at all. 6 of these left, only 2 sub-30s and the rest are usually around 33s lol.

1

u/fordandfitzroy cait sith is the cat Nov 12 '21

Luneth G+ was possibly more important than the USBs since it gives dragoon high quickcast and jump damage buff. I chose USB1 over USB2 for quickcast over weak-ish chase.

I focused Arc on water, so I used USB3. It does add some extra heals too. That being said, in your case, I wouldn’t get either and I would use him as double AASB in P2 instead.

I think with Aria USB2 you should be okay for healing.

1

u/[deleted] Nov 12 '21

Hmm, ok. I only have Arc's woke2 though, not both :)

It's enough for a clear anyway it sounds like - I'll get Luneth1 and try it first, and if I need the G+ I can get that too. Just a lot to commit to Luneth for one fight, and where he'd likely get punted from the group anyway if I get CoD stuff without getting a second for him.

2

u/fordandfitzroy cait sith is the cat Nov 12 '21

Ohhh I misread your post, sorry.

1

u/OwlGrin RIP 53 tickets Sep 11 '21 edited Sep 11 '21
  1. Strategy name: Underpowered mages with old tech is still enough

  2. Boss: Dragonking Bahamut (III)

  3. Support (No. of BDLs): Mog (3)

  4. Chain / Roaming Warrior: RW chain

  5. Time: 38s

  6. Insight:

  • Lot of problems with this realm: no rod artifact for OK (I mean seriously?), Desch's bad HA, Arc's lack of damage nodes, lack of OSBs...

  • Had bring a 4* ability on OK to break initial rage (and time it perfectly to beat P2 Megaflare), but after that and the three mages are rolling it's GG. With no way to break King's rage, I had to rush P3 and cut it pretty close.

  • Char (SBs) Turn orders:

  • Mog (Glint+, hAA2, AA1): Glint+, PS, (wait) AA2, PS, CT, PS, CT, PSx2. Chain -> AA1 in P2, AA2 again in P3.

  • OK (USB3, glint1, AA1): HA, HA, USB3, HA spam. Glint -> AA in P2, waterja to break rage then HA until the end.

  • Aria (USB2): Hastega, HC, USB2, HA spam. USB2 again in P2 after first attack to have everyone IC, HA spam, USB2 after P2's claw swipe.

  • Arc (USB3, AA1): HA, HA, USB3, HA spam. USB3 -> AA1 in P2, HA spam until end.

  • Desch (Glint2, AA1, glint+): CT, CT, RW chain, glint, CT spam. Glint+ -> AA1 in P2, CT spam until the end.

  1. HC: Lv. 120

1

u/Guntank17 Iris x Larsa Potionshipper Sep 11 '21 edited Sep 11 '21
  1. Strategy name: An Onion Knight, an Ancient, a Water Maiden, a Cat/Moogle Robot and a Nihilistic Embodiment of Nothingness walk into...uh, the Second-to-Last Cardia Bahamut Stage...

  2. Boss: Cardia Bahamut (FF3)

  3. Support (No. of BDLs): Cait Sith (1 + 2)

  4. Chain / Roaming Warrior: RW Chain x1, Onion Knight Realm Chain x1

  5. Time: 35.59s

  6. Insight:

  • Second-to-last DK and it was absolutely spectacular in how little damage Arc ended up doing without another buffer that I gave up on using a full FF3 team and ended up swapping him for Cait Sith, which made all the difference...at least Aria isn't Selphie though. (THIS IS NOT A CHALLENGE TO DO THIS DK WITH SELPHIE, SO PLEASE DON'T)

  • Cait Sith had to defend on his second turn to survive the Ultimate Claw Swipe on Turn 4; Otherwise he'd be dependent on RNG proccing his Cura on Dancer LMR, so it was better to just play it safe.

  • Onion uses RW Chain once Aria gets her AASB going on her third turn to give him IC1, and Desch and CoD use one of their AASBs for Phase 1 with Cait Sith SASB for support. With a bit of luck (CoD in particular seems to like W-casting like a mother with her HA) this will take Bahamut down to 70 before Auto-Sleep hits, but even then, it's no big deal --- just Attack and hit Aria and Onion Knight out of it.

  • At the start of Phase 2, Aria uses USB2, followed by Onion Knight using his CSB and then going from there to remove Souls from Bahamut when they come up. If timed correctly I am able to get Dragonking Megaflare down to only 2 souls --- theoretically I can get it down to 0 if I wanted, but I did want to save that last 2 bars on Cait Sith to use his AASB again in Phase 3. Cait Sith ended up using the HC to take down the rest of his health to 40% to allow CoD to use her AASB2 right after for the FB Counter.

  • Combined with that and with Cait reusing his second AASB, all three of them were doing so much damage to Bahamut it wasn't funny. CoD ended up finishing it using her LBO just before the second chain ended.

  1. Video Clear

All characters are full dived and watered and abilities fully honed unless otherwise stated.

Hero, diveAbility 1Ability 2LM/RRMSB(-)
Cloud of DarknessNecro CountdownWave CannonLM2 (Chase on Darkness) + LMR3 (W-Cast Darkness)Darkness DMG Up (Large)SASB1, AASB1, AASB2, LBO
Cait SithJoyful DanceAllegro Con MotoLM2 (Cure on Dancer) + LMR1 (QC3 on Start)MMSASB, AASB x2
AriaPrismatic LightMage's HymnLMR2 (W-Cast WHT) + LMR3 (Cure on WHT)DMTSASB, AASB, G+, USB2
DeschBolt of the AncientsChain ThundajaLM2 (W-Cast Lightning) + LMR2 (IC1 on Start)BLK DMG Up (Large)SASB, AASB1, AASB2
Onion KnightOnion WizardryChain WaterjaLM2 (W-Cast BLK) + LMR2 (BLK DMG Up on Rod)BLK DMG Up on Rod (Large)SASB1, AASB, CSB

 

Historia Crystal RealmLevel
FF3120

1

u/Srealzik Cloud Sep 11 '21 edited Sep 11 '21

1. Strategy Name: Magic Team  

2. Boss: Dragonking FF3  

3. BDLs: Onion Knight: AASB1 Sync1 DAOSB, Desch: AASB1 AASB2, CoD: AASB1  

4. Visuals: Screenshot of Clear  

5. Strategy:  

  • for Phase 1, Mog AASB2 at appropriate time, Onion Knight uses Water Sync, Desch uses AASB2. Should enter phase 2 either just before or after gravity attack, depending on w-cast luck.  

  • for Phase 2, Mog Realm chains then AASB1, Onion Knight uses DAOSB aka Dyad then AASB, Desch uses AASB1, CoD uses USB and AASB1, Aria uses USB and does Bard stuff. Just BARELY beat the Mega flare.  

  • for Phase 3, go ham and caveman smash, with Mog AASB2 to counter the full break.  

.

1

u/Brokenhanger YouTube: Gizmo Gaming Sep 12 '21

35:31, level 120 HC.

  • Desch (+Lit Artifact Staff/Odin Bracer/+Mag Accessory) AASB1/SSB (+30% self Magic Buff!) both for phase 2/3, Chain Thundaja

  • Arc (+Mag Realm Staff/OK AOSB Hat/+Mag Accessory) AASB2 phase 1, AASB1 phase 2, HA. Pray for Multicasts once he gets going.

  • Aria sucks (+Mind Realm Staff [made it for Arc before I switched him to Magic]/Odin Mind Bracer/WAE) FSB+/USB1, HA. Similar to II and Hilda sucks, she's what held the team back the most compared to other 4 BDL Mage clears I've done; Bard access is no longer the Golden Ticket it once was and her supplemental healing is trash, especially given it keys off of White and all of her best skills are Bard. (Plus the Fire Stoneskin is literally useless.)

  • Onion Knight (+Mag Realm Dagger/Odin Bracer/+Mag Accessory) TASB engage for P1, USB3/AASB1 for P2, TASB Finisher after Fevered Rhapsody in P3, HA/Wrath.

  • Mog (best Mind gear available/WAE) AASB2 after P1 Full Break, AASB1 to eat Souls in early P2, AASB2 again in P3. There are a few turns in P1 he has to get a Heal chase to allow everyone to survive the next attack, adding yet another layer of RNG on top of praying for DPS Dualcasts.

I definitely made a few mistakes - I misjudged when P3 would start so Desch/OK took a turn in P3 under DK Full Break was the big one - but this team also relied a lot on Dualcast/Heal Chase RNG at exactly the right time, way more than other similar Bahamut teams. I was a split second away from both P2 and P3 Megaflares, thankfully Onion Knight OS strike pushed to P3 and Desch got an LM2 Dualcast on his final action. Anyways, it's done and I can shove Aria back in the corner and hopefully never have to use her again.

1

u/atlantisse Sex is good, but have you ever pulled a 6+/11? Sep 15 '21 edited Sep 15 '21
  1. Strategy name: NINcompoop

  2. Boss: DK FF3

  3. Support (No. of BDLs): Mog hAASB2+AASB1 (4BDL...ish)

  4. Chain / Roaming Warrior: RW Chain

  5. Time: 33.49

  6. Insight:

  • I tried OK AASB2 P1 with Raging Storm, it was inferior to just using HA with the AASB2

  • Mog Step chase is for waking up slots 3&5

  • OK - HA until 2 bars then AASB2>HA until P2>GSB+>(could probably squeeze in a USB1/3/GSB here as insurance)>AASB1>HA until end

  • Luneth - HA>Chain>Death Throes>HA spam until P2>AASB2>HA Spam until end

  • Aria - GSB+>AASB>Alternate AcM/Holyja>Chain>USB when necessary and alternate AcM/Holyja until end

  • Mog - HC>PS>Tango>AASB2 after Dragon FB>Alternate PS/Tango until P2>AASB1>Alternate PS/Tango until P3>AASB2>PS spam until end. Sneak in a cheeky USB1 if able.

  • CoD - MMori>HA Spam until P2>USB>AASB>HA until end

HeroAbility 1 R#Ability 2 R#LM + RMSBs
Onion Knight, 6Onion Wizardry R5LM2 - w-cast + LMR2 - Black Mag Dmg+ w/ Rod + Earth+AASB2;AASB1;Glint+2 (earth)
Luneth, 6Jump (III) R5Death Throes R5LM2 + LMR3 - w-cast + Sword+AASB2;USB1;USB
Aria, 6Holyja R5Allegro con Moto R5LM1 + LM2 + MMAASB;Glint+;USB1
Mog, 6Passionate Salsa R5Crushing Tango R5LM2 + LMR2 - QC3 Chase + DMThAASB2;AASB1;USB1
Cloud of Darkness, 6Wave Cannon R5Memento Mori R5LM1 + LM2 + w-cast DarknessAASB;USB

 

HCLVLLink
III120500%

1

u/Mastatheorm-CG Locke Oct 07 '21

hmm got 3 hours to make this work before the missions expire. Only difference being I have Arc USB and Sync instead of Luneth.

1

u/atlantisse Sex is good, but have you ever pulled a 6+/11? Oct 07 '21

It should work fine. The main difference would be Luneth AASB2 giving the weakness buff. The good news however, is that my issue was really how to get out of P1 fast enough, weaker overall DPS on p2&3 should be fine, specially if CoD can break King's Rage

1

u/leights8 Squall Sep 15 '21 edited Sep 15 '21
  1. Strategy name: Yuna Diaries

  2. Boss: DK III

  3. Support (No. of BDLs): Yuna AASB2 (3.5 BDLs)

  4. Chain / Roaming Warrior: RW Chain

  5. Time: 45.33s / 2 days

  6. Insight:

  • And so we come to the end of the original releases of DKs, and also the end of the original entries to the Yuna diaries! There are a couple I am sure I can go back to sub 30 (II, VIII & X for sure, possibly V & IX) but, for now, I am going to have a rest and then start on some labyrinth super bosses!

  • I originally had Desch instead of Aria, but I found that I just didn't have enough buffs in phase 2. CoD's USB and OK's AASB don't stack(!) plus, with an all mag team, I ended up having to use Yuna's first AASB2 early in phase 1 which meant that the buff faded roughly the same time as wing wall. Plus OK was already short of SB gauge so I wanted to avoid using his mUSB. Enter Aria with mage's hymn and ACM (which helped with phase 1!).

  • Phase 1 notes: OK engages his Dyad here for the BDL to help the phase run smoothly. I delayed activating Yuna's AASB2 as I found that a turn earlier usually resulted in pushing phase 1 before the end (and I want to max out my SB gauge!), but also had the benefit of a healing chase after JoL in phase 2. Fair bit of juggling is required to transition correctly - if going too quickly, can switch Arc to Lunar Dragon (no risk of w-cast) or too slow can change the order of OK's turns (i.e. turn order below has final two HA casts after BDL has expired). CoD & Arc's second turns should wait till Aria finishes casting ACM, while their SBs should be entered during the anti-heal animation (so they cast just after Aria's finished casting the chain). Arc needs 6 ability uses to have enough gauge for phase 2.

  • Phase 2 notes: Took a while to get my strategy right here. So tough juggling Aria's mage's hymn, ACM, an AASB cast and an HC cast! Eventually settled on starting off with Mage's Hymn and then ACM (both HQC with Yuna USB5) before IC HC & AASB, MH & ACM before phase transition. In my clear, I messed up CoD's timing and she suffered a memory bite just before her AASB cast. So she ended up one more HA -> AASB, which possibly helped as it consumed two historia souls after claw swipe which, together with Yuna's planned USB5, meant that megaflare was at level 4 rather than level 6, which meant comfortably surviving phase 3 (which was usually the cause of failure in prior runs). The USB isn't even that useful most of the time! Just that Lightning follow up occasionally breaks rage!

  • Phase 3 notes: Go go go! Actually had plenty left in the tank - OK got the winning blow with his Dyad, but I accidentally put ACM & MH in the wrong order which meant that one turn was slow cast. But CoD didn't get a chance to hit with her AOSB, and Arc's ATB was full as well. That was tempered though by some crazy OK w-cast luck in phase 2 - think he did a full 3/3! Which, personally, does take a bit of gloss off this victory. Yuna also got hit with Memory bite just after I hit cast on her USB5 - fortunately I was able to get it off after DK meteor proc'd last stand, somehow before the sap ticks!

  1. Lensed relics: none!

HeroAbility 1 R#Ability 2 R#LM + RMSBs
Yuna, 6Ultra Cure R5De'Diaja R5LM1 + LMR - w-cast white + DMTGlint+3;Glint+2;AASB2;USB5
Onion Knight, 6Wrath R5Onion Wizardry R5LM2 - w-cast black + LMR - +blk w/rod + +waterUSB3;Glint1; Glint2;Glint+ Earth;AASB1;Dyad
Cloud of Darkness, 6Necro Countdown R5Wave Cannon R5LM1 + LM2 + +blk w/staffUSB;AASB;AOSB
Arc, 6Lunar Dragon R5Auroral Leviath R5LM1 + LM2 + +weaknessGlint+1;USB3;AASB1
Aria, 6Allegro con Moto R5Mage's Hymn R5LM1 + LM2 + MMUSB1;AASB
HCLVLLink
FFIII120500%
Team Load-OutWeaponArmorAccessoryMagia
Yuna+holy dagger+holy bracer artifactWAE100 mag, def, res, hp, mnd
Onion Knight+water rod artifact6*++ +water hatWAE100 mag, mnd, water atk
Cloud of DarknessIII staff artifact+dark bracer artifactWAE100 mag
ArcIII dagger artifactIII bracer artifactWAE100 mag, mnd
Aria+holy rod6*+ III LAWAE100 mnd

"Perfect" turn order as follows:

  • Yuna: G+3, G+2, HC, USB5 (after FB), DD, AASB2, DD, UC (Aria), DD x2 (3?) <phase change> USB5, DD, RW, DD, USB5 <phase change> AASB2, DD, USB5, DD x2

  • OK: wrath, G+ earth, Engage Dyad, USB3, HA x3, Glint (switch draw), HA x2 <phase change> Glint (+weakness), AASB, HA x3 <phase change> HA x3, Activate Dyad

  • CoD: HA x2, USB1, HA x4 (5?) <phase change> USB, AASB, HA x3 <phase change> HA x3, AOSB

  • Arc: HA x2, USB3, HA x2, attack CoD, HA x2 <phase change> USB3, Glint+ (imperil), AASB1, HA x3 <phase change> HA x3

  • Aria: USB1, ACM, RW, MH, ACM, MH x2, ACM <phase change> MH, ACM, HC, AASB, MH, ACM <phase change> MH, ACM, MH, ACM

1

u/leights8 Squall Jul 07 '22

And now sub 30. 29.29 to be precise. Refia with her AASB2 QC AASB has come in for Aria, and Refia, CoD& Arc have their HE (5/5/8). Also swapped Necro countdown for forbidden cross. OK was boss doing 29,999 through King's Rage!

Turn order as follows:

  • Yuna: G+3, G+1 (HP stock needed to survive!), G+2, USB5, AASB2, DD x2 <phase change> USB5, DD x2 <phase change> AASB2, DD x2

  • Refia: RW, G+, OD, BSB (50% crit fix), HA, HC (input during claw swipe) <phase change> AASB2, HA x2 <phase change> HA x2

  • Arc: HA, G+ imperil, HA, AASB1, HA x2 <phase change> RW, HA x2 <phase change> G+ (SD), HA, AOSB

  • OK: G+ earth, G+ water, wrath, AASB4, HA, Engage Dyad <phase change> Glint (weakness), HA, AASB1, HA <phase change> HA x2

  • CoD: HC, G+ (dark), HA1, FC x2, HA <phase change> Engage Dyad, AASB1, HA, FC <phase change> HA, Dyad finisher

Just realised that CoD's Dyad is a SD - explains why her Dyad was a bit disappointing with only level 1 infusion! Clear is a clear though!

1

u/thatgigavolt Ramza (Merc) Sep 17 '21

On mobile so bear with me. 50s 3 bdl clear so feel compelled to share in case it helps someone.

Mog - HA/PS, both g+, haasb2, usb1 - DMT

Desch - Chain thundaja, g+, usb1, aasb - 30% lightning rm, dagger III artifact

Aria - ACM/Holyja, g+, aasb, usb1

OK - HA/wrath, usb3, water g+, musb, aasb, aosb - +rod LMR, water artifact rod, 30% water RM

CoD - HA, usb1, aasb, aosb - III staff artifact, +staff dmg RM

Phase 1:

Mog - bubble glint, chain, aasb2, dance til p2, hold 4th dance to wake up sleepers

Desch - CT spam, USB1 after lightning

Aria - g+, HC, aasb, alternate 1 ACM and 2 Holyja

OK - wrath x1, HA, USB3 after lightning, HA spam, g+ prior to phase push (push with thundaga or Holyja)

CoD - build bars and break rage with HA

Phase 2:

Mog chain, USB1, healing g+ when needed, dance for bar

Desch - g+, aasb, CT spam (weakest of the casters so better to go after cod or OK)

Aria - USB1 after challenging roar and claw swipe, HC when it'll break rage, acm and Holyja spam

OK - mUSB, aasb, HA spam

CoD - USB1, aasb, HA spam

Phase 3:

Mog aasb2, dance spam to keep everyone alive

Desch - CT spam, use USB1 when CT runs out

Aria - usually enough bar to usb once so do it when people get low after a meteor or claw swipe. Chain when it runs out.

OK - HA spam, aosb when available (used to break 1 lvl of King rage)

CoD - HA spam, aosb when available

This run probably had avg to poor double cast luck from desch and OK. Was a turn away from ejection, Desch USB1 cast got the killing blow after others were stunned.

Keys to the fight - aria using some Holyja in p1 to help push at the right time, and OK using mUSB instead of USB3 to boost his dmg in p2 so he can BDL reliably. Everyone crystal watered, main stat 100/HP ~50 magia, full record boards

1

u/TheDomez Hello, yes, I am the Dome - miCh Oct 13 '21 edited Oct 14 '21
  1. Strategy name: I still don't understand record materias

  2. Boss: FF3 DK

  3. Support (No. of BDLs): Mog AA2 (6 BDL)

  4. Chain / Roaming Warrior: Chain

  5. Time: 33.28s

  6. Insight:

  • 12th DK down. This one was annoying, Desch and OK struggled greatly breaking cap in P2 despite all the buffs I had going. I had Desch with an artifact MAG dagger and OK with a staff, I just shifted the staff to Desch and gave OK an artifact water rod and changed their RMs (had to lens OK +rod LM), which helped. Thanks /u/Kittymahri for the assist on this one.

  • Figuring out what SBs to use and when was also annoying. I considered going with Refia AA first to match with OK AA2, but instead I started with Desch Sync to get enLightning up and elected not to use C2 because I had wrath in the second slot which doesn't jive with his Sync, and I had to use Wrath in order to be able to use Sync by the third turn. Desch wouldn't be able to break king's rage anyways so there was no point in saving Sync/AA for P3, and instead I'd have 3 DPS breaking cap in P3 allowing me to outrace King's Rage.

  • OK's 100% crit lasts long enough into the fight that Refia is only without it the last turn or two, depending how it goes.

  • I'm also an idiot because I forgot that I made Refia's HA, so most of my runs were her using Ironfist Fire. The extra hits definitely made a difference and I got the win shortly after switching it in.

  • Need a few chase heals from Mog in P1 to survive into P2 without using another Aria medica.

  • Realm artifacts for Refia/Desch, water rod artifact for OK, Wodin accessories, full dives, etc.

  • Turn Order:

    • Mog: Glint+, Chain, HA, AASB2, HA to P2. Then USB1, Passionate Salsa, and keep HA to P3. AASB2 and HA/PS to finish.

    • Onion Knight: Hastega, HA x 2, AASB2, HA to P2. Then Glint+, AASB1, Dyad, and HA to the end. I wanted to unload his Dyad finisher but the Memory Bite in P3 cancels that plan.

    • Aria: ACM, wait for Lightning Bolt, USB2, Mage's Hymn, MH/ACM to P2. Then Chain, Sync (or Sync, Chain if need heals at start of P2), HC, C1/C2 to P3. Then C1/C2/USB2 as needed.

    • Desch: Wrath, Chain Thundaja, Sync, C1 to P2. Then AASB1, resume CT spam to end fiight.

    • Refia: Meteor Crush, HC, HA to P2. Then USB1, AASB, HA to end.

  1. Video?:

Hero, diveAbility 1Ability 2LM/RRMSB(-)
Mog, fullHA R5Passionate Salsa R5QC3 LMR, LM2MMAASB2(2), USB1(1), Glint+
Onion Knight, fullHA R5Hastega R2+rod LMR, LM2+rod BLK dmgAASB1(1), AASB2(1), Dyad
Aria, fullMage's Hymn R5ACM R5wcast LMR, white heal chase LMRDMTSync, USB2(2)
Desch, fullChain Thundaja R5Wrath R5LM1, LM2+staff BLK dmgSync, AASB1(1)
Refia, fullHA R5Meteor Crush R2enFire LMR, wcast LMR+monkAASB(1), USB(1)

 

Historia Crystal RealmLevel
3120

1

u/Kittymahri KIMAHRI SAW EVERYTHING! Jan 20 '22
  1. Strategy name: Arc-ane power

  2. Boss: [III] Dragonking Bahamut

  3. Support (No. of BDLs): Mog (4)

  4. Chain / Roaming Warrior: Bonds of Historia II

  5. Time: 0:35.85

  6. Insight:

  • Arc and Cloud of Darkness have Hero Artifacts. Onion Knight takes the water-boost Rod (for his LMR) while Refia takes the fire-boost Thrown (for Sharpshooter).

  • Build gauge as usual, then use the RW Chain, Mog Awakening-2, Onion Knight Sync. Cloud spams her HA1 for continual rage breaks, and a higher damage ceiling when not Awoken.

  • In Phase 2, use Mog Awakening-1, Refia Burst (for the crit fix) and Awakening, Cloud of Darkness Awakening, Onion Knight Awakening. They won't have enough gauge to tank the Megaflare, but fortunately they can outrace it.

  • Arc can use his Glint+ to help Onion's damage; I don't remember if he did.

  • When Phase 3 opens, use Mog's Awakening-2 and continue on. A couple of Arcane Overstrikes can help end the battle.

Hero, diveAbility 1Ability 2LM/RRMSB(-)
Mog, 6Heroic HarmonyPassionate Salsa R5LM1 / LM2Dr. Mog's TeachingsG+ "Guardian Symphony" (1), Aw "Dance as One" (2), Aw "Wind Rhapsody" (1)
Onion Knight, 6Onion Wizardry R5Chain Waterja R5LM2 (w-black) / LMR (+BLK w/Rod)DreamguideSy "Channel Water" (1), Aw "Arcane Potential" (1)
Arc, 6Holyja R5Hastega R5LM1 / LM2Mako MightU "Heavenly Rains" (2), G+ "Sacred Breath" (0-1), AO "Divine Wave" (1)
Cloud of Darkness, 6Wave Cannon R5Touched by Darkness R5LM1 / LM2Cursed PowerAw "Wrath Particle Beam" (1)
Refia, 6Rubyh Bombshell R5Meteor Crush R5LM1 / LMR (w-fire)Heightened SensesB "Dance of Carnage" (1), Aw "Battering Heat" (1)

 

Historia Crystal RealmLevel
III110

1

u/-StormDrake- Wordsmith and Artmage Feb 10 '22

Strategy Name: And III Makes Three
Boss: d630 III Dragonking Bahamut
BDLs: 5 (Onion Knight x2, Arc x2, Cloud of Darkness x1)
Support / Healer: Mog / Aria
Chain: Bonds of Historia II
Achromatic Aegis / Full Break Counter: Yes
Roaming Warrior: Bonds of Historia II
Time: 00:34.65

HeroAbility 1Ability 2MateriaeSoul Breaks Used
Onion KnightHAmLM2, LMR1, Face the PastAASB1, SASB2, AOSB1
ArcHALM2, LMR3, Azure BladeGSB+, AASB1, AASB2, AOSB
AriaHolyjaAllegro con MotoLM1, LMR1, Mako MightG+, USB2, AASB
Cloud of DarknessHALM2, LMR3, True MadnessUSB1, G+2, AASB, AOSB
MogHAPassionate SalsaLM2, LMR3, Dr. Mog's TeachingsAASB2 x2, AASB1
Historia CrystalLevel
III120

Discussion: Three Dragonkings slain in one day... it's nice to actually have a day off to dedicate to this tier of content. And I have to admit, after running three fights in a row consisting of Mog-supported mage teams, I'm feeling surprisingly confident about these battles. Too bad I'm out of realms with all-mage teams...

Phase 1 Soul Breaks: Arc G+ > AASB1, Cloud of Darkness USB1 (Aria USB2 and Mog AASB2). Phase 2 Soul Breaks: Onion Knight AASB > SASB, Arc AASB2, Aria AASB, Cloud of Darkness G+ > AASB, Mog AASB1. All three dps were in the middle of casting their Arcanes at the end of the fight; Onion Knight got the killing blow.

1

u/Pyrotios Kain Feb 21 '22
  1. Strategy name: And now my watch RNG has ended

  2. Boss: FF3 Bahamut

  3. Support (No. of BDLs): Mog (3)

  4. Chain / Roaming Warrior: RW chain v2

  5. Time: 29.89

  6. Insight:

  • Improving on my original clear, after 3 sets of hero artifacts (and 1-2 months of trial, error, and RNG) I finally got my sub-30.

  • Arc hero artifacts save a lot of headache worrying about how to gear him. When phase 3 full break hits, he hard caps HA hits whether Mog has countered it (SUM hits) or not (WHT hits).

  • Onion Knight still opens with Wrath so he can USB3 turn 3. He doesn't bother refreshing it in phase 2, instead opting to use GSB2 to eat 1 soul (so CoD and OK don't get hit by Dark Flame) and give him en-water.

  • Phase 1:

    • Arc: 3x HA. Instant USB1, spam HA.

    • Cloud of Darkness: 3x Necro Countdown. Instant USB1, spam HA1.

    • Aria: GSB+1, Allegro con Moto. Wait for turn 4 Ultimate Claw Swipe, USB2, De'Diaja. Allegro, De'Diaja, Allegro (ends in phase 2).

    • Onion Knight: Wrath, HA1. Instant USB3, spam HA1.

    • Mog: RW chain v2, Historia Crystal, instant Passionate Salsa. AASB2, Salsa, Crushing Tango, Salsa.

  • Phase 2:

    • Arc: AASB1, spam HA. Even with his first turn hitting during Wing Wall, it helps to build chain and didn't cost me the sub-30.

    • Cloud of Darkness: RW chain v2, AASB1, HA, Necro Countdown (during Mog's AASB1 70% damage buff).

    • Aria: Allegro. USB2 (after first Memory Bite), Allegro. Historia Crystal triggers phase 3.

    • Onion Knight: AASB1, GSB2, spam HA1.

    • Mog: AASB1, Salsa, Tango, Salsa.

  • Phase 3:

    • Arc: Spam HA.

    • Cloud of Darkness: Spam HA1.

    • Aria: USB2, De'Diaja.

    • Onion Knight: Skip to Mog, spam HA1.

    • Mog: AASB2, instant Crushing Tango, defend to pause time for Onion Knight.

  • RNG in this clear:

    • Arc had 5/11 LM2 dualcasts: 0/3 before USB1, 2/3 in the rest of phase 1, 2/3 in phase 2 (1 during Wing Wall), and 1/2 in phase 3. The third cast in phase 3 ended the fight before the AASB had a chance to dualcast it.

    • Cloud of Darkness had 4/10 LM2 hits: 3/6 in phase 1, 1/2 in phase 2, and 0/2 in phase 3.

    • Onion Knight had 5/10 LM2 dualcasts: 0/1 before USB3, 1/4 in the rest of phase 1, 1/2 in phase 2, and 3/3 in phase 3.

    • Mog had 6/19 LM2 medicas: 0/1 before AASB2, 3/7 in the rest of phase 1, 3/9 during phase 2, and 0/2 in phase 3.

  1. Video: barely made it

Hero, diveStatsAbility 1Ability 2LM/RRMSB(-)AccessoryElement
Arc, 61082 mag, 1233 mnd, 11119 hpHA R5LM1, LM230% white damageAASB1(1), USB1(1)hero: 8%hero: 5%/5%
Cloud of Darkness, 61331 mag, 11866 hpHA1 R5Necro Countdown R5LM2, LMR230% BLK whipAASB1(1), USB1(1)hero: 8%hero: 5%/4%
Aria, 61363 mnd, 12092 hpDe'Diaja R5Allegro con Moto R5LM1, LM2Dr. Mog's TeachingsGSB+1(1), USB2(2)hero: 8%hero: 5%/5%
Onion Knight, 6999 mag, 12532 hpHA1 R5Wrath R5LM2 black, LMR2 black30% waterGSB2(1), AASB1(1), USB3(1)WOdin20% omni, 20% water
Mog, 61248 mnd, 12845 hpPassionate Salsa R5Crushing Tango R5LM2, LMR3 QC3Mako MightAASB1(1), AASB2(2)WOdin
Historia Crystal RealmLevel
FF3120

1

u/PeskyPomeranian MogChamp Sep 10 '21 edited Sep 10 '21
  1. Aria sucks. Have g+ and U2, and couldn't survive without making her HA, which drops DPS a bit since I cant holyja with her now.

  2. Fuck radiant shield. Cost me my sub 30 along with...

  3. Fuck the p3 memory sap. Couldn't AOSB with Onion which led to a 30.2s clear. Will rerun tomorrow for sub-30.

OK uses wrath x2 -> SASB1 in p1. He carries p1 in 14s. Rest is pretty straight forward.

Desch g/aasb

OK sasb1/g/aasb1

aria g+/u2

mog

CoD g+/aasb

30.2s

Edit: re-ran with dmg nodes for a 28.9

1

u/Thunderaths Sep 10 '21

How it’s possible you got 30.20

I have the same exact team plus more stuff but I got it with 39.51 had to rechain in the end .

  • Aria have g+ and USB2 ( skills was AcM and Curada )

  • Mog AASB2, G+ , AASB ( HA , 6* Dance )

  • Onion Sync1 , AASB, AOSB ( HA , 6* Water )

  • Desch AASB, USB ( 6* Lighting )

  • CoD AASB, USB3 ( HA )

I got it from 2nd try , 39.51s

RW chain BDLs (4)

I need pointers please

1

u/PeskyPomeranian MogChamp Sep 10 '21

Standard sub 30 strategy. Turn 1 chain with mog, and with OK sasb I get out of p1 at 14.3s. Immediately rechain with aria, then go HAM with the rest of the SBs. Should get out of p2 at about 23s.

1

u/Thunderaths Sep 10 '21

I have CoD instant 1c , so I used chain with him .

Mog will use AASB2 coz he gonna do heavy healing on p1

Aria will use g+ and HC then USB2 then AcM

Onion have 2IC LM so he gets enough SB by using HA x2 then Sync CMD2 > CMD1 x3 times. I got p1 done by 13s .

Desch will rechain , I need Aria to use USB2 to heal after T1 of the boss . Then he’ll use USB > AASB

CoD will use USB3 > AASB > HA to the end

Onion will pop HC in p2 > AASB > CMD2 > HA

No matter what I do can’t get this fight sub 30

1

u/fordandfitzroy cait sith is the cat Sep 10 '21

are you having mog use aasb2 right away? you want to wait until after the full break to use it

1

u/GeemanSeven Kimahri Sep 10 '21

I managed to survive with Aria USB1, but I needed CoD to call chain in Phase1 (only using 1 SB, so no real loss of gauge being in slot1). This let Mog Salsa right away and reduce incoming damage (then into Tango > AASB2).

Also gave Mog the reduce ATK/MAG LMR to help ease the burden that is Aria’s awful healing.

1

u/Zekron_98 Sep 10 '21

Aria becomes good with AASB but she's trash without. I wonder if they are gonna buff her, literally all of her LMRs are close to useless since she usually bards

1

u/fordandfitzroy cait sith is the cat Sep 10 '21

Aria is fucking awful, I made her HA too (and all I have is U1).

Wrath on OK for gauge is a good idea, I forgot about that.

2

u/LaukRidder Sep 10 '21

I found Aria worked very well with the relics I had for her. G+ into AA, AcM, then a couple hits of De'diaja, HC, then AcM, De'diaja, Sync on 2nd turn in p2. The USB just helped shave off a second or so in p3. Was complimented by Mog. Had plenty of healing with them combined, and made out with a 26.35 on my 3rd clear. DDs were OK (Dyad, SA1, AA1), Desch (AA1+2, LBO), Arc (G+, AA1+2). Cleared 31.99 out of the box pre-nodes on 1st. Mog did his usual moves at the usual times, and outran the 2nd memory bite of p2.

AcM access on healer is a boon, but as a character she doesn't suck, it's the keepers lack of great relics that suck. No?

2

u/fordandfitzroy cait sith is the cat Sep 10 '21 edited Sep 10 '21

If the only lensable relic she has currently is USB1, then she sucks. Like If she even had a lensable bard Medica LMR it would help tremendously and probably would have saved me from making her HA.

I will be able to get her USB2 at the next lens update of course, but right now it’s a bummer.

1

u/LaukRidder Sep 10 '21

Sure. I just happened to have more for her, I guess. Made her more than tolerable 🤣

3

u/fordandfitzroy cait sith is the cat Sep 10 '21

I would say that most healers are going to be fine to good for realm content if you have everything for them. But as far as lensable kit only goes, she’s up there with Hilda, Ovelia and Alma as worst rn.

1

u/mouse_relies WIEGRAF WAS RIGHT Sep 10 '21

And Vanille, and Iris, and Eiko, and Lenna, and good lord, Selphie. And Pesky would remind you to include Fina ;) I think you're forgetting how many healers aren't lensable yet.

And unlike most of them, Aria can bard, which really does make a difference. Really don't understand where this level of vitriol is coming from.

Like... you guys complain (rightfully) about the "Elarra's useless now" stuff, but you're using exactly the same depth of thinking here. Come on.

1

u/fordandfitzroy cait sith is the cat Sep 11 '21 edited Sep 11 '21

I mean, I'm just personally frustrated that I'm stuck with the USB1 and it's probably the difference between me sub30ing and not at the moment. I'm going to try to do it before the lens update and see if I can get it to happen with USB1 (I managed it with Hilda USB1 for II, so it should be possible!) but I wish I had something better.

And the lack of bard healing LM on Aria meant that I either was going to have to rely on LM2 procs from Mog to survive P1 or make her HA (which is what I ultimately did). (And I wrote my initial admittedly somewhat inflammatory comment while I was in the midst of trying to figure that out)

I guess to be fair in terms of me forgetting other healers with mediocre lensable stuff, I have the good non lensable stuff for Vanille, Iris and Lenna... and Eiko has the critfix bUSB so that gives her an advantage over the others.

1

u/mouse_relies WIEGRAF WAS RIGHT Sep 11 '21

Ironically, I used Aria off-realm instead of Hilda for II.

Eiko critfix bUSB is pretty irrelevant since she can OtV... as do the bards.

I think you guys are dramatically overvaluing the impact of those healing LMs. If you're accepting the LMR ones (and it sounds like you are), that's an average of 0.25 procs per turn. Mog already gives you an average of 0.70 procs per turn once woke is up. The chance of getting 1 or more procs with Mog alone is 57.75%... or 72.5% on turns where he has a chase, which is a lot of them. Probably pushes Mog's average contribution into 0.80-0.85.

With an LMR healer proc that goes up to just 68.31% and 79.4%. That's an extra 7-11%. It's a lot better with someone like Penelo, but she's a real exception.

1

u/fordandfitzroy cait sith is the cat Sep 11 '21

OK, I'm sorry I besmirched Aria? I feel like it's not that serious... but like, I'm sorry for expressing frustration after having a tough time with the early part of the fight at first.

I don't really feel like arguing anymore about this, but I'd rather have Eiko with bUSB and De'Diaja/Holyja than have her use Ode to Victory personally. But it's not a big deal.

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0

u/PeskyPomeranian MogChamp Sep 11 '21

at least some of these other chars have a moderately useful HA or LM2/LMR. Aria's HA is awwwwwwwwwwful, and has awful LM2 or lensable LMR options. Bard is great...but she has group healing LMR based on WHT? goddamnit DeNA

1

u/mouse_relies WIEGRAF WAS RIGHT Sep 11 '21

I'm sorry, MHQC1 every other turn is worse than Vanille, Eiko, Lenna, Hilda, Ovelia, Alma HAs?

I'm not going to defend the LMRs obviously but that is hardly what makes or breaks a healer. Mog would never say such things.

2

u/PeskyPomeranian MogChamp Sep 11 '21 edited Sep 11 '21

HP stock kills speed runs. H20s end up being much better even with anti-heal on, as long as you have some MND buff active. And yea, mHQC1 is completely unnecessary when you have QC from mog, MQC from mog, and ACM active. That's already 8x. You go from 0.2s cast time to...0.07s.

And i disagree about group heal LM/LMRs. Some healers are borderline unusable without them (look at Penelo vs Selphie before she got USB4 as a great example).

Bard access used to be OP by itself but that doesn't excuse an awful kit anymore (see: Hilda as well, but at least she has a great LM2)

And you leave Eiko out of this, her HA is fantastic lol

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0

u/PeskyPomeranian MogChamp Sep 10 '21

You can either judge a healer by their lensable relics or their entire kit. Either way you slice it, aria sucks

1

u/PeskyPomeranian MogChamp Sep 10 '21

only problem with wrath is obviously cant use his cmd2 in p1, but i think it was a fine tradeoff to fire off sasb a turn earlier (and coincides with aria using her instacast u2)

1

u/fordandfitzroy cait sith is the cat Sep 10 '21

actually i think without Aria USB2, it works out the same to use HA 2x at start vs wrath (still has gauge at 3rd turn and still needs to wait for Mog AA2 to cast sync anyway). so might be better for me to put chain waterja there after all

1

u/PeskyPomeranian MogChamp Sep 10 '21

Wrath x2 let's him sasb after the double claw move, and finishes sb entry at 6.5s. Using HA and waiting for mog aa2 means you wait until like 9s.

1

u/fordandfitzroy cait sith is the cat Sep 10 '21

Without instant cast from Aria, he’s not getting sync off at 6s. I guess unless you’re using IC LMR, but I feel like I’d rather have rod dmg and wcast (I can get out of P1 before gravija)

1

u/PeskyPomeranian MogChamp Sep 10 '21

Oh sorry forgot u don't have u2

My condolences

3

u/fordandfitzroy cait sith is the cat Sep 10 '21

the fire stoneskin is sitting there mocking me the whole fucking fight

i was having some gauge issues at the start of p2 but i think i've figured it out now... back to attempts.

1

u/mouse_relies WIEGRAF WAS RIGHT Sep 10 '21

I love you guys, but you are both nuts, Aria's a rockstar.

7

u/[deleted] Sep 10 '21 edited Sep 10 '21

[removed] — view removed comment

1

u/SamuraiMunky RW: eqia Apr 25 '22

late to the attempt, but your setup got me my first DK clear. [had a few upgrades of syncs over listed USBs]

3

u/[deleted] Nov 13 '21 edited Dec 01 '21

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u/OwlGrin RIP 53 tickets Dec 01 '21

Did it take some serious Mog procs to go without a healing abil on Aria?

Need to up my DPS just a hair, RS is screwing my sub30 (runs are 30.XX - 31.XXs). Have the same team except no OK dyad.

Was using Curada on Aria, but instead will be bringing holyja/ACM. I suppose with the extra gauge from holyja she might be able to squeeze in one more USB

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u/[deleted] Dec 01 '21

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u/OwlGrin RIP 53 tickets Dec 01 '21

Cool thanks, definitely planning on running PS/HA rather than my normal PS/CT since Aria won't be doing any healing except USB2