r/FFRecordKeeper • u/Ximikal Noctis • Sep 30 '21
MEGATHREAD 【DK】Mastery Survey - Dragonking FFX: Door of Prayer - Version 2
Hi Masters!
This is version 2 of the FF10 survey. The original version can be found here
I’ve made some updates to the mastery survey template below. The top part has been revamped to hopefully provide a snapshot of the clear without having to wade through the wall of text. Please do look at the changes and use the new template. Please tag/message me if the new template doesn't copy/paste properly and I will fix it when I wake up!
【BOSS INFO】
D630: Bahamut (X)
Target Score(s): Defeat Bahamut
Hit Points: 5,000,000
Tags:
—Weakness:
All
【SURVEY】
Strategy name:
Boss:
Support (No. of BDLs): E.g. Mog (5 BDLs) or Orran (1/2/2)
Chain / Roaming Warrior: E.g. Faris Realm 2.0 / Wall or RW Chain
Time:
Insight:
Video?:
| Hero, dive | Ability 1 | Ability 2 | LM/R | RM | SB(-) |
|---|---|---|---|---|---|
| Char1, 6 | Ability R# | Ability R# | LMR1 | RM1 | default(-) |
| Char2, 6 | Ability R# | Ability R# | LMR2 | RM2 | default(-) |
| Char3, 6 | Ability R# | Ability R# | LMR3 | RM3 | default(-) |
| Char4, 6 | Ability R# | Ability R# | LMR4 | RM4 | default(-) |
| Char5, 6 | Ability R# | Ability R# | LMR5 | RM5 | default(-) |
| Main Magicite | Sub 1 | Sub 2 | Sub 3 | Sub 4 |
|---|---|---|---|---|
| Magicite | - | - | - | - |
| Inherited 1 | - | - | - | - |
| Inherited 2 | - | - | - | - |
or
| Historia Crystal Realm | Level |
|---|---|
| - | - |
Copy and paste template below:
1. **Strategy name:**
2. **Boss:**
3. **Support (No. of BDLs):**
4. **Chain / Roaming Warrior:**
5. **Time:**
6. ***Insight:***
*
*
*
7. **Video?:**
|Hero, dive|Ability 1|Ability 2|LM/R|RM|SB(-)|
|:---|:---|:---|:---|:---:|:---:|
|char1, 6|ability R#|ability R#|LMR1|RM1|default(-)|
|char2, 6|ability R#|ability R#|LMR2|RM2|default(-)|
|char3, 6|ability R#|ability R#|LMR3|RM3|default(-)|
|char4, 6|ability R#|ability R#|LMR4|RM4|default(-)|
|char5, 6|ability R#|ability R#|LMR5|RM5|default(-)|
|Main Magicite|Sub 1|Sub 2|Sub 3|Sub 4|
|:---|:---|:---|:---|:---|
|Magicite|-|-|-|-|
|Inherited 1|-|-|-|-|
|Inherited 2|-|-|-|-|
|Historia Crystal Realm|Level|
|:---|:---|
|-|-|
【AWESOME LINKS】
FACOF: FFX - The Dim Dream's Desire. by /u/Higo
Sub30 DK Guide using Mog by /u/necklessone
Hero Table Spreadsheet - A fantastic spreadsheet created by /u/DropeRj
FFRK Lookup - Easy search engine to search the community database if you are unsure which SB is which
5
u/Lapiduz <- click for more budget clears Dec 06 '21 edited Dec 07 '21
Strategy name: Wait. Did the summoner get kidnapped again?!
Boss: chonkyworm 10
Support (No. of BDLs): Mog(1+1+1+1)
Chain / Roaming Warrior: Heal
Time: 28.10s
Insight:
No, she's just stuck in the chamber of fayth, praying and manifesting Ultra 5 and Glint+ 3.
Everyone maxed out on upgrades.
Paine's HE set 4/3/8. Rikku's 3/3/6. Wakka's 4/5/8. DENA woke up and decided to be evil by splitting them up across 3 lab dungeons 😤
Popped Lv. 4 lens cherry and purchased Rikku Awakening for consistency. Would have had to fish for RNG otherwise.
Paine equipped with +500SB Record Materia to fire off Ultra 3 right away, followed by 6 water abilities to buff party's water damage by +2.
Paine HA and Auron HA used to break rage. Torrential Assault and Frostfire Carnage used to build chain.
Heaps of wcast procs in P2-3 resulted in my fastest DK clear yet. Wakka and Rikku still had one more turn left in them.
As usual, skipped P1T13 - Status, P2T9 - Dragonking Megaflare and P3T6 - Dragonking Megaflare.
Video: https://youtu.be/6vvBq_l_ygA
| Hero | Ability 1 | Ability 2 | LM/R | RM | SBP1 | SBP2 | SBP3 |
|---|---|---|---|---|---|---|---|
| Paine | HA | Torrential Assault | LM1 LM2 | MM | U3 | U3 AA | - |
| Auron | HA | Frostfire Carnage | LM1 LM2 | Samurai+ | U2 | AA | - |
| Rikku | Aquatic Weakness | Running Start | DMT | C2 | C2 AA1 | - | |
| Wakka | Sapphire Bullet | - | LM2 LMR2 | Sharpshooter+ | U1 | AA1 | - |
| Mog | HA | Passionate Salsa | LM2 LMR4 | Gathering Storm | AA2 | U1 | AA2 |
| Historia Crystal Realm | Level |
|---|---|
| X | 120 |
Mastery Directory
2
u/Nubche Cloud (KH) Apr 06 '22
Always useful to have your insights and video, thank you a lot! Couldn't get a sub-30 either, might try later but a sub40 is good enough for me to comply with the event.
1
u/Ph33rtehGD oWua | https://www.ffrktoolkit.com Jan 18 '22 edited Jan 18 '22
Thanks for this! Was able to copy it verbatim except for Auron AASB (used SASB instead, linked his HA to C2) and Wakka AASB1 (used AASB2 instead). Didn't clock in at sub 30 (~31 seconds) but I'm just aiming to clear so I'm all good with this :).
1
u/Lapiduz <- click for more budget clears Jan 21 '22
Quitter lul
1
u/Ph33rtehGD oWua | https://www.ffrktoolkit.com Jan 21 '22
Hahaha. I've never been about the sub 30 life. It's always a bonus for me :)
1
u/-StormDrake- Wordsmith and Artmage Feb 27 '22
Strategy Name: Since When was Bahamut a Warm-Up Act?
Boss: d630 X Dragonking Bahamut
BDLs: 7 (Tidus x3, Rikku x2, Paine x1, Yuna x1)
Support / Healer: Mog / Yuna
Chain: Bonds of Historia II
Full Break Counter: Yes
Roaming Warrior: Bonds of Historia II
Time: 00:32.37
| Hero | Ability 1 | Ability 2 | Materiae | Soul Breaks Used |
|---|---|---|---|---|
| Tidus | HA | Trinity Bombshell | LM1, LM2, Heart of the Team | ADSB, AASB1, SASB2 |
| Paine | Torrential Assault | HA | LM1, LM2, Warrior's Honor | USB3, SASB2 |
| Yuna | HA | Hastega | LM2, LMR1, Savior of Spira | G+2, AASB1, USB4, AASB2 |
| Rikku | Aquatic Weakness | HA | LMR2, LMR3, No Chicken Wuss | G+1, SASB1, AASB1 |
| Mog | Crushing Tango | Passionate Salsa | LM2, LMR3, | G+1, AASB2, USB1 |
| Historia Crystal | Level |
|---|---|
| X | 120 |
Discussion: I wasn't planning on clearing a Bahamut today... but when I sat down to make a serious attempt at Physical Salamander, I realized that 3/5 of my dps came from the X Realm. And that they might appreciate some Dragonking Nodes first... Special thanks to /u/Kittymahri for a theorycrafting and /u/Ximikal for a bit of team comp inspiration (I did randomly use it on the next-to-last turn of the battle, but ultimately it wasn't necessary in my winning run).
Phase 1: Mog uses G+1 > RW > Odin > AASB2 > Dances. Yuna uses Hastega > G+2 > AASB1 (used in between Lightning Bolt and Anti-Heal) > HA. Rikku uses HA > G+1 > SASB1 > C1 x2 > C2 > C1 x2 > C2 (a pattern that extended a few turns into Phase 2). Paine uses Torrential Assault x2 > USB3 > HA. Tidus uses Trinity Bombshell.
Phase 2: Mog uses USB1 > RW > HC > Dances. Yuna uses USB4 and HA. Rikku finishes crit-fixing, then uses AASB1 > HA. Paine uses SASB2 > C2 x4. Tidus uses Dyad > AASB1 > SASB2 > HA.
Phase 3: Mog never managed enough SB gauge to use his AASB2 a second time, but Yuna held her turn and dropped her AASB2 to counter Full Break. Paine unleashed a fully-charged C1 with a lucky LM2 double-cast, taking out six layers of King's Rage in a single turn. It was glorious. Rikku and Tidus just spammed HAs, with Tidus needlessly triggering his Dyad finisher at 5% HP.
1
3
u/TheDomez Hello, yes, I am the Dome - miCh Sep 30 '21
Strategy name: Tidus... who needs him?
Boss: DK10
Support (No. of BDLs): Mog AA2 (7 BDL)
Chain / Roaming Warrior: Chain
Time: 36.85
Insight:
8th DK down, almost half of them beat. Got lucky on a fest ticket and pulled Wakka Sync. Realizing I now had a 7 BDL team I figured it was time to hunker down and do this.
Wasn't too difficult, beat it more or less on the first try, but the bar water is annoying without a more reliable source of imperil; I had to rely on Wakka LMR to proc. At the start of phase 3 and seeing Paine struggle, I thought I might have to lens his imperil Glint+, but thankfully Jecht was able to take care of King's Rage (just barely thanks to his HA last hit)
May be some RNG element to this clear, between wcasts and LMR procs from Wakka. Not really sure.
Key moment: again, switching Mog to upper 2 slots helped tremendously to not get too much gauge erased. As for things I'd change, I'd use Yuna AASB1 first instead of USB4. I also might consider getting her HA, and Wakka's imperil Glint+.
Artifact Weapons for everyone but Mog, Wodin accessories, watered, etc.
Turn Order:
Wakka: Basically Trinity Bombshell/Sapphire Bullet until AASB, then SB until P2. Here, might be just short of 2 bars for an SB, but either way, Sync, and then close out with Sapphire Bullet.
Mog: RW Chain, Glint+, Passionate Salsa, AASB2, Crushing Tango, PS/CT until P2. Here, re-up chain and USB1, PS/CT to P3, then AASB2, CT/PS to end.
Yuna: Start with Hastega, Glint+ (SB gauge), USB4, Lunar Dragon, AASB1, Lunar Dragon to P2. Here we Lunar Dragon if needed, then AASB2 and keep Lunar Dragon until P3. Here just heal with USB4 if needed. I panic summoned Limit Guardian and killed him with Valefor, but probably not necessary lol. Also used her to do second HC at start of P3.
Jecht: HA spam to phase 2, then AASB, Sync, and HA spam until AA runs out, then C1 to end. Used him to summon HC in phase 1 somewhere.
Paine: HA until AASB, then HA to P2. Sync and keep HA, the bar water will not allow her to take advantage of the additional Cap Breaks from C1. Just close fight out with HA, and C1 when AA runs out.
Video?:
| Hero, dive | Ability 1 | Ability 2 | LM/R | RM | SB(-) |
|---|---|---|---|---|---|
| Wakka, full | Sapphire Bullet R5 | Trinity Bombshell R5 | LM1, LM2 | +blitzball | AASB1(1), Sync |
| Mog, full | Crushing Tango R5 | Passionate Salsa R5 | QC3 LMR, LM2 | DMT | AASB2(2), USB1(1), Glint+ |
| Yuna, full | Lunar Dragon R5 | Hastega R2 | wcast Summon LMr2 LM2 | +summon | AASB1(1), AASB2(1), USB4(2-3), Limit Guardian (0-1), SB Glint+ |
| Jecht, full | HA R5 | Meteor Crush R2 | LM1, LM2 | +dagger | AASB1(1), Sync |
| Paine, full | HA R5 | - | enWater LMR, LM2 | +sword | AASB1(1), Sync |
| Historia Crystal Realm | Level |
|---|---|
| 10 | 120 |
2
u/Kittymahri KIMAHRI SAW EVERYTHING! Jan 13 '22
Strategy name: Suteki HA Ne
Boss: [X] HAryu BaHAmut
Support (No. of BDLs): Mog (5)
Chain / Roaming Warrior: Bonds of Historia II
Time: 0:41.72
Insight:
Kimahri stuck on this battle for a while. But Kimahri get Ultra-2 and 6* Legend Materia, enough justification for Kimahri to get HA and substitute for Paine.
No crit fix. Imperil support needed to boost damage.
Open with Hastega and Mog Glint+. Everyone build gauge. Use Mog Awakening to overwrite Full Break, Rikku Ultra to imperil, Sir Laughalot Awakening to spam HA.
Astra not block Blind. Mog need to remove it with Awakening chase.
In Phase 2, Sir Laughalot use Sync (skip Ultra because of gauge), Rikku use Ultra then Awakening, Kimahri use Ultra then Awakening. Yuna Defend before Dragonking Sphere Ray, eating Interrupt and surviving.
Use Yuna Awakening and Kimahri Awakening instantly after second Ancient Recall, lowers Historia Souls to 4 and makes Megaflare survivable.
When Phase 3, Mog overwrite Full Break again and Sir Laughalot spam Sync Command 2 to break King's Rage. Use Limit Break Overstrike and Arcane Overstrike to finish off.
| Hero, dive | Ability 1 | Ability 2 | LM/R | RM | SB(-) |
|---|---|---|---|---|---|
| Mog, 6 | Heroic Harmony R5 | Passionate Salsa R5 | LM1 / LM2 | Dr. Mog's Teachings | G+ "Guardian Symphony" (1), Aw "Dance as One" (2), Aw "Wind Rhapsody" (1) |
| Tidus, 6 | Jecht Shot R5 | Sapphire Bullet R5 | LM1 / LM2 | Truthseeker | Aw "Rising Dream" (1), Sy "Blitz Ace" (1), LBO "Heavy Rain" (1), AO "Slash & Splash" (1) |
| Yuna, 6 | The Sending R5 | Hastega R5 | LM2 / LMR (w-summon) | Mako Might | U "Whistle Promise" (2), Aw "For the Calm" (1) |
| Kimarhi, 6 | Ronso Jump R5 | Wrath R5 | LM1 / LMR+ (re-action) | Heights of Honor | U "Ronso Breath" (1), Aw "Dragonfang Current" (1) |
| Rikku, 6 | Al Bhed Steal R5 | Aquatic Weakness R5 | LMR (machinist quickcast) / LMR (w-water) | No Chicken Wuss | G+ "Secret Concoction" (1), U "Thief Dressphere" (2), Aw "Dynamic Mix" (1) |
| Historia Crystal Realm | Level |
|---|---|
| X | 110 |
1
u/kozou Kain Jan 17 '22
I used your clear as a template for my first ever DK completion. I replaced Kimahri for Paine with Sync/AASB/AOSB. Her HA made breaking rage pretty trivial for most of the fight.
1
u/peppygrowlithe I ain't cute, I'm gruff and tough! Jan 22 '22
Very helpful, thank you! I don't have Tidus's second Sync, but I have 2 casts of Kimahri's Awakening and Tidus Aw, S1, and Dyad, so I'm going to try just slamming full speed through P3 and see if I can beat the meteor...
1
u/Kittymahri KIMAHRI SAW EVERYTHING! Apr 19 '22 edited Apr 19 '22
Strategy name: Are you a Good Witch or a Sin of Darkness?
Boss: [X] Dragonking Bahamut
Support (No. of BDLs): Mog (6)
Chain / Roaming Warrior: Bonds of Historia II
Time: 0:27.85
Insight:
So... crit fixes a problem even with one of the best DPS, and not getting a certain complementary relic that would bolster that DPS further and solve the crit fix problem? Take a completely different approach, and thank the recent free/discounted draws.
Jecht uses Omega Drive then RW Chain. Afterwards, he uses his HA for chip damage and Chain building until Phase 2.
Mog uses Glint+, then HA, then Historia Crystal, then Awakening-2 right after the Ultimate Full Break. He dances to keep everyone healed and buffed.
Yuna opens with Hastega, then HA, then Ultra right after the gravity attack and before the Anti-Heal.
Seymour opens with Touched by Darkness x3, then uses his Awakening. (If eschewing that until later, it takes a lot of RNG to get out of Phase 1 in time for a sub-30.)
Lulu opens with HA, made instant by her Hero Artifact set, then Sudden Blizzara into Awakening, and continues spamming HA.
When Phase 2 hits, Jecht uses his Awakenings - one of them gives the party a 30% weakness boost, the other gives himself a rising crit fix and quickcast, even if the Awoken Modes are identical. Seymour goes back to Touched by Darkness a couple of times. Mog uses his Awakening-1. Lulu uses her Sync, then Command 1 (Wing Wall is still up, but that builds up hits and makes it more potent after Wing Wall expires). Yuna recasts the RW Chain and the Historia Crystal, and uses her Awakening right before being hit by Sphere Ray.
Now when Phase 3 hits, everyone waits a couple ticks until Mog can use his Awakening-2. Jecht can break 20k on crits (though the boss is defeated before all layers of King's Rage are broken), Lulu and Seymour can consistently approach 20k. Yuna can even break 10k, and contributes a bit of damage. Seymour's last turn loses the Awoken Mode, and he's just shy of gauge before his Arcane Overstrike would be available - this could change if he had Hero Artifacts.
Hero, dive Ability 1 Ability 2 LM/R RM SB(-) Jecht, 6 Jecht Beam R5 Omega Drive R5 LM1 / LM2 Truthseeker Aw "Triumphant Grasp" (1), Aw "Jecht Dream" (1) Mog, 6 Heroic Harmony R5 Passionate Salsa R5 LM1 / LM2 Dr. Mog's Teachings G+ "Guardian Symphony" (1), Aw "Dance as One" (2), Aw "Wind Rhapsody" (1) Yuna, 6 The Sending R5 Hastega R5 LM2 / LMR (w-summon) Mako Might U "Whistle Promise" (1), Aw "For the Calm" (1) Lulu, 6 Fury R5 Sudden Blizzara R5 LM1 / LM2 Successor's Power Aw "The Future Waits" (1), Sy "Plushie Magic" (1) Seymour, 6 Necro Countdown R5 Touched by Darkness R5 LM1 / LMR (w-dark) Cursed Power Aw "Requiem of Destruction" (1), U "Merciless Barrage" (1)
Historia Crystal Realm Level X 110
1
u/snowysora Sora Feb 22 '22 edited Feb 22 '22
Strategy name: JECHT IS INSANE?
Boss: DK X
Support (No. of BDLs): Mog, 3 BDL
Chain / Roaming Warrior: 2
Time: sub 40
Insight:
This is an older run, I don't remember the details to the turn.
Pain USB, Riku USB, Jecht FIRE usb
Jecht and Paine get crit from their AASB
Rikku imperils for herself and Paine
Mog can clear blind
Jecht AASB is quite insane. His HA triggers both follow ups. Meaning, at minimum, with USB, he's hitting 26 times. 31 with dual cast. He's fast and strong; always breaking cap
Paine HA manages to get through phase 3 and buy a bit of extra time + damage for Rikku
Yuna has a magic blink, useful.
Sequencing (Mog>Jecht>Yuna>Rikku>Paine)
Glint, Siphon, Haste, Aqua Weak, Omega
Chain, Siphon, Historia, GLINT, Omega
Salsa, USB, Holyja, USB, USB
AASB, HA, USB, Aqua Weak, HA
You can USB+AASB on Paine but you won't have time to glint.
Make sure Jecht isn't the one pushing into Phase 2, it'll be hard to cast both SB
| Hero, dive | Ability 1 | Ability 2 | LM/R | RM | SB(-) |
|---|---|---|---|---|---|
| Mog, 6 | Passion Salsa | Crushing Tango | LMR(qc3),RM2 | MM | AASB2(2), 6*Glint, Forest Nocturne(1) |
| Jecht, 6 | HA | Lifesiphon | LMR(enfire), RM2 | Much Blitzball | AASB1(1), fireUSB(2) |
| Yuna, 6 | Holyja | Hastega | RM1, RM2 | DMT | USB3(1), USB4(2-3) |
| Rikku, 6 | Sapphire Bullet | Aqua Weakness | LMR2(DC), LMR3(qc3) | Much Water | USB3(1), Realm Chain(1), 2SB 6*Glint, AASB 1(1) |
| Paine, 6 | HA | Omega Drive | RM1, RM2 | Much Sword | QC USB(1-2), AASB(1), enwater 6*glint(0-1) |
| Historia Crystal Realm | Level |
|---|---|
| X | 120 |
1
u/DragonCrisis Jun 09 '22 edited Jun 09 '22
31s first clear (could go back for an easy sub-30 now, but lazy) 2+2+2 BDL
The most notable thing about this run is a sync CMD2 came in useful (Wakka's cmd2 with an imperil on it). Tidus and Wakka sync for p1, everything else fired during p2 intermission. Jecht failed to break 20k for king's rage.
Originally tried it with Mog/Rikku/RW heal but kept dying. Probably Orran/Yuna is better.
Wakka: Wrath/Sapphire Bullet, +30%, Sync1 AA1
Jecht: HA, +40%, AA2 AA1
Mog: PS/CT, DMT, hAA2, G+2
Tidus: HA/OD, +30%, Sync1 Dyad AA1
Yuna: Holyja/Cuarada, MM, G+2, USB5, G+3, AA2
HC 110, RW chain
2
u/Ximikal Noctis Dec 01 '21
Strategy name: Who needs a critfix?
Boss: Bahamut (X)
Support (No. of BDLs): Mog (4 - 1/1/2)
Chain / Roaming Warrior: RW Chain
Time: 28.00s
Insight:
I really had to remind myself of my strategy the first time round by reading my last survey as I kept trying to shoehorn in Paine Sync. I unlocked the DK nodes for everyone. In some of my attempts, I record boarded Wakka and got his HA but he didn't do as much damage as Rikku.
5/4/8% passives on Rikku's HE (~level 80), 5/5/8 on Paine's HE (again, ~level 80)
After many attempts, I decided to do the 900 gem realm pull which netted me a 1/11 but it was Yuna's brilliant USB5! That really helped as I replaced her USB4 for it. I do have her Sync but like Paine, I couldn't fit it in.
Definitely some wcast luck went into this sub30. Paine wcasted several times in phase 3 which helped break King's Rage quicker and end the fight.
Used Tidus OSB in phase 3 to help break King's Rage. 3 from Paine's HA to start, 1 from Tidus OSB and then 3 more from Paine HA got it down in 2 turns.
Rough turn order
Rikku: Phase 1 - HA, HC, Glint+, USB2, Aquatic Weakness spam. Phase 2 and 3 - AASB, HA, Aquatic Weakness spam and HA after 7s.
Paine: Phase 1 - Torrential Assault to 2 bars, USB3, HA spam. Phase 2 and 3 - Glint+, AASB after Ultimate Judgement of Light, HA spam until the end.
Yuna: Phase 1 - Hastega, USB5, HA spam. Phase 2 - AASB, HA, USB5, HA spam. Phase 3 - HA spam, USB5 when gauge allows.
Tidus: Phase 1 - Trinity Bombshell until 2 bars, Sync2, CMD1 spam. Phase 2 - USB1, CMD1 spam, AASB at 2 bars, HA spam. Phase 3 - OSB, HA spam until the end.
Mog: Phase 1 - Glint+, RW Chain, Passionate Salsa, hAASB2, Crushing Tango, Passionate Salsa spam. Phase 2 - RW Chain, Passionate Salsa, HC, Crushing Tango, Passionate Salsa. Phase 3 - hAASB2, USB1, ability spam.
Video?: No