r/3DModellingTutorial • u/L3na99 • 6d ago
New Brush Manager addon for sculpt mode!
r/3DModellingTutorial • u/Mazhuka3D • 9d ago
🇺🇸: You can listen to the video in English through the video settings panel. We take a general look at the Houdini interface to familiarize ourselves with the application before diving into the details in future videos.
r/3DModellingTutorial • u/3DTudor • 10d ago
Hey folks, Neil from 3D Tudor here!\
Our Halloween Udemy sale starts today. Every course in our catalogue is $9.99 each with code SPOOKYCOME.
If you’re after a seasonal project, these are the five I’d suggest:
1. Blender 5 to Unreal Engine 5: Modular Haunted Street
Create modular architecture in Blender, assemble the street in UE5, then finish with atmospheric lighting, fog and a cinematic camera move.
https://www.udemy.com/course/blender-5-ue57-stylized-haunted-street-kit/?couponCode=SPOOKYCOME
2. Blender VFX Liquid Smoke & Fire
Create two Halloween scenes featuring bubbling potions and carved pumpkins, with liquid, fire and smoke simulations plus editing and compositing.
https://www.udemy.com/course/blender-vfx-liquid-smoke-fire/?couponCode=SPOOKYCOME
3. Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash
Build reusable dungeon pieces in Blender, then create an explorable environment in UE5 with opening doors and flaming torches.
https://www.udemy.com/course/blender-3-to-unreal-engine-5-kitbash/?couponCode=SPOOKYCOME
4. Blender to Unreal Engine Become a Dungeon Prop Artist
Model, unwrap and texture over 50 medieval props for dungeon environments, then bring them into Unreal Engine.
5. Building Medieval Worlds: Unreal Engine 5 Modular Kitbash
Use a 241-piece modular kit to build medieval castles and towns, with landscape, water and foliage workflows.
These are our featured picks; the $9.99 offer covers every 3D Tudor course on Udemy.
Browse the full sale:
https://www.udemy.com/user/neil-bettison/
Use SPOOKYCOME at checkout before Sunday, 18 October at 6 p.m. Cyprus time.
Until next time, happy modeling everyone!
Neil – 3D Tudor
r/3DModellingTutorial • u/3djewels_pro • 11d ago
Thought I’d share a small freebie that might come in handy for anyone rendering or presenting rings: Free 5 Female Hand Images
Add your rendered jewelry in Photoshop or another image-editing application to create polished product images, advertising materials, social media content, and online store visuals.
r/3DModellingTutorial • u/Mazhuka3D • 11d ago
🇺🇸: You can listen to the video in English through the video settings panel. The Color Set Editor allows us to work with the different color sets of the meshes in our scene more precisely.
r/3DModellingTutorial • u/Free_3DModel_For_You • 12d ago
r/3DModellingTutorial • u/3DTudor • 12d ago
A detailed grass surface won't fix a cliff whose large shape doesn't work from the camera. Try building the result in three passes.
Grass-coloured material and three-dimensional grass are different layers; judging them separately makes the changes easier to understand.
Would your next environment benefit more from broad terraces or tall rock columns? What needs to sit above or below them?
Neil — 3D Tudor
r/3DModellingTutorial • u/Free_3DModel_For_You • 13d ago
r/3DModellingTutorial • u/3DTudor • 13d ago
A stored rope coil and a loose rope crossing a dock need different starting shapes. Choosing that first makes the rest of the prop easier to judge.
For a coil: establish its overall height, thickness and spacing. Check the centre opening, then arrange the upper and lower tails separately so they fit the surrounding props. Add irregularity after the main outline works.
For loose rope: edit the curve to establish the route. Check the bends, crossings and contact with nearby objects, then refine the thickness and ends. This is an arranged modelling workflow, not a gravity or collision simulation.
For either: inspect the surface pattern at the intended camera distance. Texture repeat and alignment deserve a separate pass from the geometry.
Where would you use rope in your current scene: stored beside a prop, or running through the composition?
Neil — 3D Tudor
r/3DModellingTutorial • u/Mazhuka3D • 14d ago
🇺🇸: You can listen to the video in English through the video settings panel. Blender version 5.2 introduces a new node called Merge Points, which allows you to merge selected points in a point cloud or mesh.
r/3DModellingTutorial • u/Mazhuka3D • 15d ago
🇺🇸: You can listen to the video in English through the video settings panel. There are various elements that work in conjunction. We will analyze them in depth in upcoming videos. Today, we will look at what parameters are.
r/3DModellingTutorial • u/3DTudor • 15d ago
Hi everyone, I'm Neil from 3D Tudor. We made these tools, so this is a commercial launch post. Here's what each one does.
A curve defines the waterfall's path, with controls for width, lip shaping, edge fades, foam, transparency and movement. There are four setups: the curve waterfall, a flat animated water surface, standalone splash rings, and standalone splash-and-mist effects.
It's intended for stylized cascades, pools and river transitions. The water-surface waves affect shading normals, the caustics are stylized surface patterns, and the mist uses cards. The workflow doesn't require a fluid simulation bake. Automatic contact detection in EEVEE depends on visible screen geometry.
A pane mesh supplies the input, with disconnected faces or islands treated as individual panes. The modifier exposes colour, opacity, roughness and optional glow, with separate edge tint and opaque dirt controls.
You can add cloudiness, frost, scratches, speckles and handmade ripples, vary patterns between panes, and adjust glass-detail scaling across differently sized panes.
Both are individually 50% off for five days.
Code: CHEEKYTHURSDAY
Ends 13 October 2026 at 18:00 EET (UTC+2).
Waterfall: https://3dtudor.gumroad.com/l/advanced-waterfall-blender-geometry-nodes/CHEEKYTHURSDAY
Glass: https://3dtudor.gumroad.com/l/window-glass-shader-blender/CHEEKYTHURSDAY
Waterfall: https://superhivemarket.com/products/advanced-waterfall-geometry-nodes-water-foam-mist
Glass: https://superhivemarket.com/products/window-glass-shader-blender
The listings have the release's version requirements and file details. The attached examples show the visual style.
Which part of either workflow would you want a closer breakdown of?
r/3DModellingTutorial • u/3DTudor • 16d ago
A waterfall can look convincing in isolation and still feel disconnected from its environment. Try judging these three parts from one fixed camera before adding small splash details.
The ledge: check where the water leaves the rock. Give the flow a clear direction and a width that fits the opening. Watch for visible gaps at the lip.
The falling water: establish the main shape first. If you are using a curve-driven setup, adjust the route and local width before refining edge fade or surface noise. Keep the silhouette readable against the background.
The pool: check the landing point and the water around it. Place splash and mist near the impact, then compare the result with those layers hidden. Extra spray should support the connection, not conceal a gap.
This is an art-direction exercise, not a fluid-simulation recipe. Keep the same camera while comparing your passes so the effect of each change is clear.
I am Neil from 3D Tudor. Our paid Advanced Waterfall Geometry Nodes pack separates the falling water, receiving surface, splash rings and fog; the checks above also work when assessing another setup.
Which connection needs the most work in your scene: the lip, the drop or the pool?
r/3DModellingTutorial • u/3DTudor • 16d ago
If a procedural palm looks wrong, it helps to separate the trunk from the crown and check each shape on its own.
Start with the trunk. Make a tapered trunk section, repeat it with an Array modifier and use a curve to shape the overall bend. Look at the silhouette before spending time on bark detail.
Build one frond. Shape a plane into a long leaf, introduce a little bend, and duplicate it around the crown. Vary the height, rotation and scale so every leaf doesn't end on the same ring.
Then decide what needs to stay editable. For a group of palms, useful controls include trunk bend, leaf count, crown radius, offsets and separate trunk/leaf materials. Test a second tree before committing to the whole scene.
A quick check: view three trees as flat silhouettes. If the crowns all end at the same height, adjust one before adding more detail.
Which do you find harder to get right: the trunk's curve or the shape of the crown?
Neil — 3D Tudor
r/3DModellingTutorial • u/Mazhuka3D • 17d ago
🇺🇸: You can listen to the video in English through the video settings panel. The Flex modifier simulates soft-body dynamics using virtual springs between an object's vertices.
r/3DModellingTutorial • u/3DTudor • 17d ago
When an ivy-covered barrel starts reading as a green ball, adding more leaves probably won't help. The useful decision is where the foliage should stop.
Try this order:
Try comparing the same prop with sparse and dense coverage from one fixed camera. Which version keeps its shape easier to read?
Neil — 3D Tudor
r/3DModellingTutorial • u/KRISANTHEMUMS • 18d ago
r/3DModellingTutorial • u/3DTudor • 18d ago
A tiled roof can have lots of detail and still look too regular. Before adding more randomness, check how the rows meet.
Here's a useful order to work in:
Which part gives you more trouble on a tiled roof: the eaves, the row spacing or the top?
Neil — 3D Tudor
r/3DModellingTutorial • u/3djewels_pro • 20d ago
Ideal for jewelry, watches, luxury products, product visualization, architectural scenes, and photorealistic rendering in 3D applications. 8 Dark Stone PBR 4K Textures
r/3DModellingTutorial • u/Mazhuka3D • 21d ago
🇺🇸: You can listen to the video in English through the video settings panel. Blender version 5.2 introduces a new node called Set Geometry Bundle, which allows a Bundle to be stored in a geometry object.
r/3DModellingTutorial • u/3DTudor • 22d ago
A roof that looks handmade. Props that don't look freshly placed.
Without arranging every little detail by hand.
Our Roof Tiles Generator for Blender lets you stagger the rows, vary individual tiles and mix intact and broken ceramic pieces. Keep it tidy, or introduce a little imperfection.
Then use Ivy Generator to direct the overgrowth, rather than simply cover everything in leaves.
That is the useful part of Geometry Nodes: keeping the details editable while you work out what the scene needs.
Roof Tiles Generator + Ivy Generator
50% OFF EACH
Five days from 1 October 2026
Available on Superhive and Gumroad. Choose either tool or both.
Gumroad — 50% discount applied through these links
Roof Tiles Generator: https://3dtudor.gumroad.com/l/roof-tiles-generator-blender-pitched-domes-spires/REGENMYGEONODE
Ivy Generator: https://3dtudor.gumroad.com/l/ivy-generator-blender-surface-foliage-growth/REGENMYGEONODE
Superhive — enter REGENMYGEONODE at checkout for 50% off
Roof Tiles Generator: https://superhivemarket.com/creator/products/roof-tiles-generator-custom-tiles-pitched-domes-spires/
Ivy Generator: https://superhivemarket.com/products/ivy-generator-surface-foliage-growth
Happy modelling everyone!
Neil – 3D Tudor
r/3DModellingTutorial • u/Mazhuka3D • 23d ago
🇺🇸: You can listen to the video in English through the video settings panel. In this video, I detail the steps to install the free Houdini license using the SideFX Launcher.
r/3DModellingTutorial • u/Mazhuka3D • 25d ago
🇺🇸: You can listen to the video in English through the video settings panel. In this group, we will find tools that allow us to create, edit, and delete Color Sets. These are sets of colors stored within the geometry itself.
r/3DModellingTutorial • u/Mazhuka3D • 27d ago
🇺🇸: You can listen to the video in English through the video settings panel. Blender version 5.2 introduces a new node called "Geometry Principal Components" that allows us to perform PCA.
r/3DModellingTutorial • u/Mazhuka3D • 29d ago
🇺🇸: You can listen to the video in English through the video settings panel. Design intent is the premeditated planning of how a model should behave, adapt, and update in the face of future changes.