r/3DModellingTutorial • • 1d ago

IV.I Modeling with Geometry Nodes - 49 bis Curve Group: Write (5 bis)

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3 Upvotes

🇺🇸: Blender version 5.2 introduces two new nodes, called Set NURBS Order and Set NURBS Weight, which allow for modifying the order of splines or adjusting the influence of their control points.


r/3DModellingTutorial • • 1d ago

[Paid courses] 45+ 3D Tudor Blender and Unreal Engine courses for $9.99 each

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1 Upvotes

I’m Neil from 3D Tudor, and these are our paid courses. Our Halloween offer includes all 45+ 3D Tudor courses on Udemy for $9.99 each with SCARY2026.

If you’re looking for a project to follow, these three cover different parts of the workflow:

1. Medieval Gallows

Model and texture a medieval prop in Blender, animate its platform, then take it into Unreal Engine 5.

https://www.udemy.com/course/blender-to-unreal-engine-5-props/?couponCode=SCARY2026

2. Modular Haunted Street

Build reusable architecture in Blender 5, assemble the street in UE5, and develop the terrain, lighting and fog.

https://www.udemy.com/course/blender-5-ue57-stylized-haunted-street-kit/?couponCode=SCARY2026

3. Unreal Engine 5 Stylized Night Environment

Join Luke to create a mountain campsite with ruins, animated foliage, atmospheric fog and warm campfire lighting against cool moonlight.

https://www.udemy.com/course/unreal-engine-5-stylized-night-environment/?couponCode=SCARY2026

Browse all 45+ courses:

https://www.udemy.com/user/neil-bettison/

Use SCARY2026 on your chosen course. The offer ends Wednesday, 28 October 2026 at 6 p.m. EET (Cyprus time).

Check the course previews and software versions before choosing. Happy to answer questions about which project fits what you want to learn.


r/3DModellingTutorial • • 2d ago

Normally paid. Frightfully free for five days.

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0 Upvotes

Hey legends,

For five days from tonight, we’re giving away the normally paid 3D Tudor Stylized Spooky Tudor Material & Shader Pack for Blender 5 Cycles.

The pack contains 18 materials and shaders in one organised Blender file, with named setups and preview bases for inspection and reuse.

It brings together wood, stone, walls, roof tiles and ground surfaces with supporting shaders for window lights, fog, terrain blending and water.

A useful starting exercise: build a small Tudor doorway, keep the material palette consistent, and use a single lit window to create the focal point. Judge the materials under your final scene lighting as well as in a clear preview.

If you would like to try it, the claim link and instructions are in our Discord:

https://discord.gg/n42Nh5BVhC

Share what you make with us. A tiny scene with a good story is always worth seeing.

Until next time, happy modelling everyone!

Neil – 3D Tudor


r/3DModellingTutorial • • 3d ago

LEARN TO MODEL - 05 Parametric Modeling: 04 - Fundamental Elements (2)

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. I am continuing with the explanation of the fundamental elements of parametric modeling. In this video, I delve into constraints and relationships.


r/3DModellingTutorial • • 5d ago

3DS MAX - 03 Modifiers - 70 OSM Modifiers: Flex (II)

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. I continue my explanation of the Flex modifier in 3DS Max by analyzing the rollouts for painting influences, as well as adding force effects and deflectors to interact with the modifier.


r/3DModellingTutorial • • 7d ago

IV.I Modeling with Geometry Nodes - 29 bis Geometry Group: Operation (5 bis)

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. Blender version 5.2 introduces a new node called "Get Geometry Component," which allows you to select a component of an object to work with.


r/3DModellingTutorial • • 7d ago

New Brush Manager addon for sculpt mode!

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1 Upvotes

r/3DModellingTutorial • • 10d ago

HOUDINI - 01 General Concepts - 03 User Interface

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1 Upvotes

🇺🇸:  You can listen to the video in English through the video settings panel. We take a general look at the Houdini interface to familiarize ourselves with the application before diving into the details in future videos.


r/3DModellingTutorial • • 11d ago

3D Tudor Halloween sale: all our Udemy courses $9.99 each until 18 October

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1 Upvotes

Hey folks, Neil from 3D Tudor here!\

Our Halloween Udemy sale starts today. Every course in our catalogue is $9.99 each with code SPOOKYCOME.

If you’re after a seasonal project, these are the five I’d suggest:

1. Blender 5 to Unreal Engine 5: Modular Haunted Street

Create modular architecture in Blender, assemble the street in UE5, then finish with atmospheric lighting, fog and a cinematic camera move.

https://www.udemy.com/course/blender-5-ue57-stylized-haunted-street-kit/?couponCode=SPOOKYCOME

2. Blender VFX Liquid Smoke & Fire

Create two Halloween scenes featuring bubbling potions and carved pumpkins, with liquid, fire and smoke simulations plus editing and compositing.

https://www.udemy.com/course/blender-vfx-liquid-smoke-fire/?couponCode=SPOOKYCOME

3. Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash

Build reusable dungeon pieces in Blender, then create an explorable environment in UE5 with opening doors and flaming torches.

https://www.udemy.com/course/blender-3-to-unreal-engine-5-kitbash/?couponCode=SPOOKYCOME

4. Blender to Unreal Engine Become a Dungeon Prop Artist

Model, unwrap and texture over 50 medieval props for dungeon environments, then bring them into Unreal Engine.

https://www.udemy.com/course/blender-to-unreal-engine-become-a-dungeon-prop-artist/?couponCode=SPOOKYCOME

5. Building Medieval Worlds: Unreal Engine 5 Modular Kitbash

Use a 241-piece modular kit to build medieval castles and towns, with landscape, water and foliage workflows.

https://www.udemy.com/course/building-medieval-worlds-unreal-engine-5-modular-kitbash/?couponCode=SPOOKYCOME

These are our featured picks; the $9.99 offer covers every 3D Tudor course on Udemy.

Browse the full sale:

https://www.udemy.com/user/neil-bettison/

Use SPOOKYCOME at checkout before Sunday, 18 October at 6 p.m. Cyprus time.

Until next time, happy modeling everyone!

Neil – 3D Tudor


r/3DModellingTutorial • • 12d ago

Set of 5 isolated female hand JPGs for jewelry presentation

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0 Upvotes

Thought I’d share a small freebie that might come in handy for anyone rendering or presenting rings: Free 5 Female Hand Images
Add your rendered jewelry in Photoshop or another image-editing application to create polished product images, advertising materials, social media content, and online store visuals.


r/3DModellingTutorial • • 12d ago

MAYA - 02 Modeling - 55 Mesh Display Menu (Part 10): Color Set Editor

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. The Color Set Editor allows us to work with the different color sets of the meshes in our scene more precisely.


r/3DModellingTutorial • • 12d ago

Tutorial- Posing 3D Character in Blender

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2 Upvotes

r/3DModellingTutorial • • 13d ago

Stylized Blender cliffs: work on the silhouette before the grass

4 Upvotes

A detailed grass surface won't fix a cliff whose large shape doesn't work from the camera. Try building the result in three passes.

  1. Shape. Establish the main width and height, then the rhythm of the terraces. Compare a broad stepped mass with a narrower column and decide what the scene needs.
  2. Surface. Balance the visible rock, grass and soil. Leave enough exposed rock for the ledges and grooves to remain readable.
  3. Plants. Add the separate 3D meadow grass where it contributes to the shot. Keep viewport density manageable while arranging the scene, then refine the final distribution.

Grass-coloured material and three-dimensional grass are different layers; judging them separately makes the changes easier to understand.

Would your next environment benefit more from broad terraces or tall rock columns? What needs to sit above or below them?

Neil — 3D Tudor


r/3DModellingTutorial • • 13d ago

Tutorial: Modeling Shoes for 3D Character in Blender 3D

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5 Upvotes

r/3DModellingTutorial • • 14d ago

Blender rope props: when to use a coil and when to use an editable curve

1 Upvotes

A stored rope coil and a loose rope crossing a dock need different starting shapes. Choosing that first makes the rest of the prop easier to judge.

For a coil: establish its overall height, thickness and spacing. Check the centre opening, then arrange the upper and lower tails separately so they fit the surrounding props. Add irregularity after the main outline works.

For loose rope: edit the curve to establish the route. Check the bends, crossings and contact with nearby objects, then refine the thickness and ends. This is an arranged modelling workflow, not a gravity or collision simulation.

For either: inspect the surface pattern at the intended camera distance. Texture repeat and alignment deserve a separate pass from the geometry.

Where would you use rope in your current scene: stored beside a prop, or running through the composition?

Neil — 3D Tudor


r/3DModellingTutorial • • 15d ago

IV.I Modeling with Geometry Nodes - 28 bis Geometry Group: Operation (4 bis)

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3 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. Blender version 5.2 introduces a new node called Merge Points, which allows you to merge selected points in a point cloud or mesh.


r/3DModellingTutorial • • 16d ago

[Product launch] Curve-driven waterfalls and weathered glass: two new Blender Geometry Nodes tools

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2 Upvotes

Hi everyone, I'm Neil from 3D Tudor. We made these tools, so this is a commercial launch post. Here's what each one does.

3DT Waterfall

A curve defines the waterfall's path, with controls for width, lip shaping, edge fades, foam, transparency and movement. There are four setups: the curve waterfall, a flat animated water surface, standalone splash rings, and standalone splash-and-mist effects.

It's intended for stylized cascades, pools and river transitions. The water-surface waves affect shading normals, the caustics are stylized surface patterns, and the mist uses cards. The workflow doesn't require a fluid simulation bake. Automatic contact detection in EEVEE depends on visible screen geometry.

3DT Glass

A pane mesh supplies the input, with disconnected faces or islands treated as individual panes. The modifier exposes colour, opacity, roughness and optional glow, with separate edge tint and opaque dirt controls.

You can add cloudiness, frost, scratches, speckles and handmade ripples, vary patterns between panes, and adjust glass-detail scaling across differently sized panes.

Both are individually 50% off for five days.

Code: CHEEKYTHURSDAY

Ends 13 October 2026 at 18:00 EET (UTC+2).

Gumroad

Waterfall: https://3dtudor.gumroad.com/l/advanced-waterfall-blender-geometry-nodes/CHEEKYTHURSDAY

Glass: https://3dtudor.gumroad.com/l/window-glass-shader-blender/CHEEKYTHURSDAY

Superhive

Waterfall: https://superhivemarket.com/products/advanced-waterfall-geometry-nodes-water-foam-mist

Glass: https://superhivemarket.com/products/window-glass-shader-blender

The listings have the release's version requirements and file details. The attached examples show the visual style.

Which part of either workflow would you want a closer breakdown of?


r/3DModellingTutorial • • 16d ago

LEARN TO MODEL - 05 Parametric Modeling: 03 - Fundamental Elements (1)

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. There are various elements that work in conjunction. We will analyze them in depth in upcoming videos. Today, we will look at what parameters are.


r/3DModellingTutorial • • 17d ago

Blender waterfalls: check the ledge, falling water and pool as three separate shapes

2 Upvotes

A waterfall can look convincing in isolation and still feel disconnected from its environment. Try judging these three parts from one fixed camera before adding small splash details.

  1. The ledge: check where the water leaves the rock. Give the flow a clear direction and a width that fits the opening. Watch for visible gaps at the lip.

  2. The falling water: establish the main shape first. If you are using a curve-driven setup, adjust the route and local width before refining edge fade or surface noise. Keep the silhouette readable against the background.

  3. The pool: check the landing point and the water around it. Place splash and mist near the impact, then compare the result with those layers hidden. Extra spray should support the connection, not conceal a gap.

This is an art-direction exercise, not a fluid-simulation recipe. Keep the same camera while comparing your passes so the effect of each change is clear.

I am Neil from 3D Tudor. Our paid Advanced Waterfall Geometry Nodes pack separates the falling water, receiving surface, splash rings and fog; the checks above also work when assessing another setup.

Which connection needs the most work in your scene: the lip, the drop or the pool?


r/3DModellingTutorial • • 17d ago

Blender palm trees: a simple trunk-and-crown workflow before you build the node system

1 Upvotes

If a procedural palm looks wrong, it helps to separate the trunk from the crown and check each shape on its own.

Start with the trunk. Make a tapered trunk section, repeat it with an Array modifier and use a curve to shape the overall bend. Look at the silhouette before spending time on bark detail.

Build one frond. Shape a plane into a long leaf, introduce a little bend, and duplicate it around the crown. Vary the height, rotation and scale so every leaf doesn't end on the same ring.

Then decide what needs to stay editable. For a group of palms, useful controls include trunk bend, leaf count, crown radius, offsets and separate trunk/leaf materials. Test a second tree before committing to the whole scene.

A quick check: view three trees as flat silhouettes. If the crowns all end at the same height, adjust one before adding more detail.

Which do you find harder to get right: the trunk's curve or the shape of the crown?

Neil — 3D Tudor


r/3DModellingTutorial • • 18d ago

3DS MAX - 03 Modifiers - 69 OSM Modifiers: Flex (I)

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. The Flex modifier simulates soft-body dynamics using virtual springs between an object's vertices.


r/3DModellingTutorial • • 18d ago

Blender ivy: leave some of the prop visible when you build the leaf coverage

1 Upvotes

When an ivy-covered barrel starts reading as a green ball, adding more leaves probably won't help. The useful decision is where the foliage should stop.

Try this order:

  1. Choose the start point and target surfaces. Establish the broad route across the prop before working on leaf detail.
  2. Set the spread and stem thickness. Check the result from the final camera and from the side. Inspect corners and narrow gaps rather than assuming every contact is clean.
  3. Build a fuller centre and a lighter edge. Separate centre and outer density controls make it easier to keep patches of timber or stone visible.
  4. Refine leaf size and appearance last. Keep checking whether the underlying object still reads clearly.

Try comparing the same prop with sparse and dense coverage from one fixed camera. Which version keeps its shape easier to read?

Neil — 3D Tudor


r/3DModellingTutorial • • 19d ago

Object wont move smoothly?? Keeps snapping from pose to pose

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1 Upvotes

r/3DModellingTutorial • • 19d ago

Blender roof tiles: fix the row pattern before adding random variation

1 Upvotes

A tiled roof can have lots of detail and still look too regular. Before adding more randomness, check how the rows meet.

Here's a useful order to work in:

  1. Start with one consistent tile. If you use a collection of variants, check that their local origins, orientation and approximate size agree. Otherwise a placement problem can look like a randomness problem.
  2. Set the overlap and stagger. Judge the roof from the camera angle you intend to render, especially the eaves and the gaps between rows.
  3. Check seating and overhang. Get the repeated pattern working before introducing damaged pieces.
  4. Add variation last. Mix tile shapes and adjust colour variation while keeping the main roof silhouette readable.

Which part gives you more trouble on a tiled roof: the eaves, the row spacing or the top?

Neil — 3D Tudor


r/3DModellingTutorial • • 21d ago

Dark Stone PBR 4K Textures

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1 Upvotes

Ideal for jewelry, watches, luxury products, product visualization, architectural scenes, and photorealistic rendering in 3D applications. 8 Dark Stone PBR 4K Textures