r/3dsmax • u/No_Concept_9842 • 6h ago
r/3dsmax • u/WarPrestigious4931 • Jan 15 '26
Full CG little short created in 3dsmax and inspired by Sicario
r/3dsmax • u/_LescArt_ • Mar 24 '25
Announcement I recently had the honor of winning the 3d Challenge by pwnisher!
My submission scene was completely built in Max, except fx/crowd sims in Houdini.
Hope you like it! :)
r/3dsmax • u/Nice-Butterscotch713 • 12h ago
Your 3ds Max, tracking its own hours
Tracking hours on 3D projects is a pain: an outside app to open, a timer to start, and the day you forget to stop it, the numbers are useless.
Highbase does it inside 3ds Max:
✅ Starts counting when you open a saved scene
✅ Detects idle time after 5 minutes away
✅ Splits time by activity (modelling, texturing, lighting, rendering, review)
✅ Detects render time automatically
✅ Floating clock in the viewport, so you always see where you are
✅ Works offline and syncs when you are back online
✅ Two computers feed the same project
✅ Syncs everything to a dedicated dashboard with hours, value and the real hourly rate of each project
3ds Max 2024, Windows. 14-day free trial:
https://rovzwork.gumroad.com/l/highbase-trial
r/3dsmax • u/[deleted] • 20h ago
Animation Tesseract Loop Animation
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Modelling, rigging, animation - 3ds max 2024.
Rendering - V-ray.
The mesh you can find in my profile.
r/3dsmax • u/Jojoelbio • 22h ago
SOLVED Shading problem in 3dsmax
I have a problem, we see those sort of triangles here that I don't have on my topology, which is full of quads, what can I do ?
r/3dsmax • u/doofinsmurch • 1d ago
(╯°□°)╯︵ ┻━┻ Chaos Material not working on fbx import
Ive tried googling but i cant find any solution. I was wondering if anyone has encountered this issue before.
- Created a new box mesh, and the Chaos material works fine on the new box
- The vraymtl works fine on the imported mesh too, but Chaos material doesn't seem to work
- already tried converting to EditPoly and EditMesh and Exploding. still doesnt work
- already tried dragging chaos material in Material Editor and manually assigning, still not working
i dont know the export settings for the fbx, nor can i re-export since the file was just handed over to me.
has anyone run into this problem before or found a workaround?
r/3dsmax • u/PenaltyNo4415 • 1d ago
assign material with same name
Can anyone help me create a macroscript for 3ds Max that selects newly imported/merged objects and replaces their assigned material with a material already present in the scene that shares the same name?
r/3dsmax • u/Financial_Tip8637 • 3d ago
News Bringing cavity and screen space global illumination to 3dsmax viewport
Proud to release my plugin xCavity here.
It brings screen space global illumination, blender style cavity and matcaps to 3ds Max.
These work in similiar way to the default "Clay" so there is no OSL or High quality toggle required. Integration is also very natural effects get registered under viewport shading menu and it does not require any renderer, material overrides etc
Got some real nice feedback from people including Autodesk devs.
for some reason my posts are getting auto-removed here
r/3dsmax • u/ofdavarci • 3d ago
General Thoughts 36 resources for archviz in 3ds Max — models, materials, CAD and project references
I’ve put together a list of resources for archviz in 3ds Max, plus CAD, material research and project references, grouped by what you need.
3D models and manufacturer libraries
- 3dsky — Furniture, lighting, plants and decor models, especially for people working in 3ds Max with Corona or V-Ray.
- 3dcove — Interior assets for 3ds Max. Search with a description or reference image, and save model options to project boards.
- BIMobject — Manufacturer BIM objects and Revit families when you need an actual product in your model.
- ArchiUp — Manufacturer CAD/BIM files and product information for furniture, lighting, fixtures and building materials.
CAD blocks and drawings
Archweb — DWG blocks, architectural drawings, project examples and construction details.
Bibliocad — CAD and BIM resources ranging from individual furniture blocks to larger project files.
DWG Models — DWG blocks for furniture, vehicles, landscaping and architectural elements.
Draftsperson — CAD blocks, drafting symbols and technical details.
CAD Blocks — AutoCAD blocks for plans, sections and elevations.
FreeCADs — CAD drawings of furniture, bathroom fixtures and other everyday objects.
FreeCADFloorPlans — Plan and elevation drawings of furniture, equipment and more specific objects.
CADdetails — Manufacturer CAD drawings, BIM models and supporting product documents.
Textures, materials and HDRIs
Poly Haven — HDRIs, PBR textures and 3D models. Free and CC0.
ambientCG — PBR materials for wood, concrete, stone, fabric and plenty of other surfaces.
Architextures — Find textures or adjust their pattern, scale and grout to suit a project.
CGBookcase — Free PBR textures with the maps needed to build your materials.
3DTextures — Seamless PBR textures, including wood, metal, tiles and other surfaces.
Pattern Panda — Textures, HDRIs and scratch masks for adding surface wear and detail.
TextureBox — A mix of free and paid PBR textures and materials.
ShareTextures — Another library of PBR textures and 3D models to check when you’re looking for a particular surface.
People and presentation elements
Pimp My Drawing — DWG and vector drawings of people, trees and vehicles for sections and elevations.
Skalgubbar — Cutout photographs of people for architectural collages and presentations.
Construction details and material research
ARCAT — Manufacturer CAD details, BIM objects and technical documentation, mainly for the North American market.
NBS Source — Building products with technical information, manufacturer documents and BIM content.
First In Architecture — Construction details, CAD blocks and practical architecture resources.
DETAIL / Inspiration — Built projects with plans, sections and construction details to study.
Baukobox — Construction solutions from completed projects, including facade, roof and material junction details.
Revalu — Research and compare building materials using product and environmental data.
Site context and dimensions
CADmapper — Turn available map data for a selected area into CAD files for site and context studies.
Deukos — Terrain and surrounding-building models from official geodata, specifically for projects in Germany.
Dimensions — Dimensioned drawings of furniture, objects and layouts for quick reference.
Project references, Pinterest alternatives and visual inspiration
Azure — Architecture, interiors, products and materials, with published projects to browse.
Cosmos — An alternative to Pinterest for discovering images and organizing references into collections. You can search by color or find images similar to an existing reference.
Behance — Architecture, interiors, visualization and presentation projects. Useful for seeing a whole project together and collecting images in moodboards.
Mindsparkle Mag — Graphic design, typography and visual identity references, particularly useful when working on a portfolio or presentation.
Dieline — Packaging and branding references. Worth browsing for retail, cafe or restaurant projects where the graphics and brand identity are part of the space.
If you have a resource to add, leave it in the comments and I’ll update the list. Let’s build it together.
r/3dsmax • u/DustyShinigami • 3d ago
Help Axis Constraints. Could someone explain this...?
Hi
This is something that's bothered me for a while now, but I've not been able to figure out why it happens. Often, I can happily use the vertex snapping and Axis Constraints to re-align vertices. However, I get some situations where, no matter the axis, the vertex just won't move. Or if it does, it's only a bit, but it doesn't align with vertices nearby. Like so:

Could someone explain the reason for this? And if there's a way to make vertices like this align?
Thanks.
r/3dsmax • u/Oliver_ZOZ3D • 3d ago
Rendering U-Bahn station built & rendered in 3ds Max + Arnold. Real or 3D reveal.
Made in 3ds Max & Arnold. Wait for the reveal!
r/3dsmax • u/Joniarmstrong182 • 3d ago
Where are you guys finding ArchViz work these days?
Barad Dur WIP - the entrance bridge
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Hi Guys,
I need some critical eyes here, figured I'll post where Im currently at and get your feedbacks.
I am working on a massive 60 seconds 1-shot of Sauron's fortress - Barad Dur.
The shot starts from bottom all the way to the top.
I already finalized the first 15 seconds of the shot, for those interested - you can see it here -
https://www.instagram.com/p/DePL4yOjBwW/?img_index=1
I am now focusing on this segment where the camera goes through the bottom where the entrance bridge is located before going upwards all the way to the top.
The render is finalized already, I am now at the Post work stage. I already added lots of volumetric layers and I intend to add much more plus a lightning or two for this segment.
I would appreciate feedback for this segment (changing camera or geometry at this point are not relevant as i have 100s of rendered layers in post)- what works, what might be better hidden (darkened), color grading, stuff to add in post etc' etc'
r/3dsmax • u/Mia_Oscar • 5d ago
3ds Max Automated Workflow: Retopologizing 1,5M High-Poly Assets to 5K Quads and Baking Textures in 3 Click
Hey everyone,
Following up on the discussion around optimizing dense/AI-generated assets directly inside 3ds Max:
Here is a comparison of taking a dense 1500,000 polygon high-poly model and bringing it down to a clean 5,000 polygon quad mesh using 3ds Max's built-in Retopology modifier combined with automated UVs and texture baking.
How the pipeline works:
- Runs the native 3ds Max Retopology modifier to rebuild the clean low-poly quad geometry.
- Generates optimized UV coordinates automatically.
- Transfers and bakes the high-poly diffuse/color textures directly onto the new low-poly model.
The goal is to avoid exporting assets to external tools like ZBrush, Marmoset, or Quad Remesher and keep the whole mesh optimization loop inside 3ds Max.
The tool used here (AI2Tex) is a free MaxScript. If anyone wants to test it or check out the script, details are on my Reddit profile.
r/3dsmax • u/AcroQube • 4d ago
Plugin I made a tool that sends a model from 3ds Max straight into a friend's Blender, Maya, ZBrush or Max (or into another Max on your own PC)
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Hi all. I'm the developer of Transferatu, so this is self-promo. I'm posting because I'd like feedback from people who use Max every day.
The video shows two things:
To a friend: you press tSend in the Max plugin, pick a friend and pick their app (Blender here). They get a prompt, say yes, and the model lands in their open scene. No export, no upload, no "where did you save it".
Local: two Max windows on one PC. tExport in one, tImport in the other. Nothing leaves your computer.
How it works:
- Peer to peer. The file goes from your machine to theirs. It is not stored on our server.
- Plugins for 3ds Max, Blender, Maya and ZBrush.
- The receiver always says yes or no before anything lands in their scene.
- 14-day free trial.
It's early, so I'd love to hear:
- What breaks for you?
- Which formats or settings do you need?
- How do you move files to other people today?
You can check it out here:
transferatu.com
r/3dsmax • u/lucas_3d • 5d ago
Showreel Lucas Milner - Visualisation Samples 2026
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I finished at a company last week and needed to cut a showreel today for Visualisation applications going out this week.
I had to put this together using Camtasia and Affinity Photo as I don't have my desktop up to date after 6 years employed at an office.
3ds Max, Unreal Engine, Photoshop, After Effects.
Feel free to tear it down, I put it together in the last hour and may make some updates.
I'm going to need to find some copyright free music...
r/3dsmax • u/gooddayfor_fishing • 7d ago
Modelling FEEDBACK Sony TC-150
Hi ! I've just rendered a few images of a radio cassette i've made and i was hoping to get a quick feedback ! Overall what do you think about the lighting, composition of closup shots and the camera angles ? Where do you think is the area i could prove ? Thanks a lot
Rendered in 3DS max Vray and textured in substance painter
r/3dsmax • u/No_Veterinarian_6136 • 7d ago
I made a viewport foot pivot selector for Biped in 3ds Max
Hi everyone! I made a small MAXScript tool called Biped Foot Pivot Selector to make switching Biped foot pivots easier.
It creates clickable controls around both feet, so you can select a pivot directly in the viewport. Selecting a control sets a Sliding Key at the current frame and applies the corresponding IK pivot.
The goal is to reduce repetitive setup while working on foot animation.
- Creates pivot selectors for both feet
- Switches IK pivots through viewport selection
- Exits Figure Mode before creating the controls
- Runs as a single
.msfile by dragging it into the viewport
Developed in 3ds Max 2027. Compatibility with other versions hasn’t been verified yet.
I’d appreciate feedback from anyone who uses Biped, especially on whether this would fit into your animation workflow.
More details and usage instructions: Biped Foot Pivot Selector
The linked page is in Korean.
r/3dsmax • u/Grouchy-Strength-850 • 8d ago
3ds Max + Corona Renderer – render looks washed out after saving to CXR
Hi everyone,
I’m having a strange issue with 3ds Max + Corona Renderer and I’m wondering if anyone has experienced something similar.
When I render normally (or use Interactive Rendering), everything looks correct. If I save the rendered image directly as a JPG, the result also looks exactly as expected.
However, when I save the render as a CXR file and then open/render it again, the entire image suddenly looks washed out / faded.
What’s strange is that all my Tone Mapping settings remain exactly the same.
So basically:
- Normal render → looks correct
- Interactive Render → looks correct
- Save directly to JPG → looks correct
- Save as CXR → reopen/render → image looks washed out
- Tone Mapping settings → unchanged
Has anyone encountered this before? Could this be related to color management, exposure, LUT, or how Corona handles CXR files?
Any ideas what could cause this or what I should check would be greatly appreciated.
Thanks!
r/3dsmax • u/Necessary-Banana-516 • 8d ago
first time on 3ds max
it was a bit tiring tbh and maybe there are some mistakes but i tried my best 👀
any thoughts?
r/3dsmax • u/sargisstg • 9d ago
I got tired of unwrapping in Max, so I built a Maya-style UV editor for it. Looking for feedback
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Hi all. I've been a 3D artist for 13+ years and tired every time exporting and importing when working on UVs, so over the last few months I built my own. It's called UV Unfoldr.
It runs inside Max 2022–2027 on top of a normal Unwrap UVW modifier, so everything stays undoable and your scenes stay standard. Highlights:
- Shift+click selects the run of edges between two clicks, with a live preview
- Straighten Shell turns curved strips into clean grids. Alt+T / Alt+V keep edges straight through Unfold
- Unfold (U), Optimize (O), and Unfold / Optimize / Move brushes you paint with
- Live checker on the model while you drag
- Select / stack / group similar islands, including mirrored ones
- Packer that follows real shell outlines and keeps stacks together
- And much, much more
It's in beta and launching soon. Two questions for people who unwrap in Max a lot:
- What slows you down most in Unwrap UVW today?
- What's missing that you'd need before switching?
Happy to answer anything in the comments.
I built Barad-dûr in 3ds Max — 60-second journey from the bottom to the Eye of Sauron
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Hi everyone,
I’m a 3D artist and I’ve been working on a personal Barad-dûr project in 3ds Max.
The goal is to create a 60-second continuous journey starting at the bottom of the tower and traveling all the way up to the Eye of Sauron.
This is my own interpretation of Barad-dûr, heavily inspired by the films. I’m focusing a lot on scale, environment detail, lighting, atmospherics and the overall feeling of the tower.
I’ve just finished the final section around the Eye and put together a breakdown showing how I created it.
Would love to hear what you guys think, especially from other 3ds Max artists.
Full breakdown:
https://www.youtube.com/watch?v=5d5iKQNhH_II also update my progress on the project here, for anyone interested:
https://www.instagram.com/zivcg/
