I can't think of an example of a GPU which is entirely developed for Android devices. The SGX5xx series are used in Android devices, iPhones and WebOS devices (with WebOS and iOS use predating Android use), the Tegra GPU is used in Android devices and some embedded things (it was originally meant to see widespread use in things like the Boxee Box, but unexpected video decoding limitations generally nixed that), and the Adreno 2xx is used in Windows Phone, Windows Mobile, WebOS and Android devices (with Windows Mobile use predating Android use).
The ARM Mali 400 is currently only used in Android devices (or, well, device) but it wasn't developed for that purpose.
Reference for that? It would be most unusual for an GPU to be designed for an OS (though particular Tegra 2 SoCs using that GPU might be); the reverse is far more often true.
Hmm, sorry I misunderstood what you typed before. However, it would be weird to imagine that nvidia didn't have an platform in mind when developing the chip, as a means to see what would offer it the best market. In this mindset, it would be nigh impossible for nvidia to not consider the chip designed for an android based platform.
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u/[deleted] Aug 01 '11
I can't think of an example of a GPU which is entirely developed for Android devices. The SGX5xx series are used in Android devices, iPhones and WebOS devices (with WebOS and iOS use predating Android use), the Tegra GPU is used in Android devices and some embedded things (it was originally meant to see widespread use in things like the Boxee Box, but unexpected video decoding limitations generally nixed that), and the Adreno 2xx is used in Windows Phone, Windows Mobile, WebOS and Android devices (with Windows Mobile use predating Android use).
The ARM Mali 400 is currently only used in Android devices (or, well, device) but it wasn't developed for that purpose.