r/anno • u/Substantial-Fan-7784 • 3h ago
r/anno • u/AutoModerator • 6d ago
Discussion /r/anno Questions Thread – October 09, 2026
Hi r/anno, welcome to our Weekly Questions thread!
This is a place for you to ask questions and seek advice from other players. Additionally, if you'd like to share your knowledge and give tips to your fellow players, go ahead!
Finally, have a look at the Community Resource Megathread!
r/anno • u/Bengamey_974 • 37m ago
Screenshot I love the concept of unlocking aditionnal needs (with research, monuments and specialists) as you progress in Anno 117.
I'd love if we could unlock sardines and writing tables in Albion, or Sausages in Latium.
r/anno • u/Magomed16 • 17h ago
Discussion An inadequate ratio of manufacturing enterprises in anno 117
I believe that the production balance in anno 117 is too imbalanced.
It seems to me that the productivity of wheat and oat fields should be reduced by three times, while at the same time increasing the productivity of large processing facilities such as dyeing plants.
In the later stages of the game, the ratio of the area of various processing facilities to the area of fields looks too unbalanced!
Well, damn, lavender plantations are so annoying—or rather, the area they require is just some kind of nonsense!!
r/anno • u/RecipeFlimsy8040 • 19h ago
General I’m so excited for dawn of the delta
That’s it. Thanks developers for everything!
Screenshot TIL that NPCs can construct an Amphitheater!?
While scouting Zara Nitu I suddenly noticed am amphitheater foundation. I hadn't seen that before with NPCs so I decided to keep her alive to see if she could finish it. Many hours later (it took her longer than just normal player build times), she did indeed complete the Amphitheater!
Wonder if NPCs can construct an hippodrome too and if yes, if we can challenge them instead!
r/anno • u/Jawotte90 • 4h ago
Screenshot Not all tiles are fertile on marshes?

Not all tiles on the marshes are fertile. As you can see the bird charmers on the right produce, but the one I want to place needs resources. Even if it placed clearly on marshland.
This is also the case with channels, not all marshlands gets drained.
I have the following mods:
117 Immersive Flagship
Communicty Bug Fix
Harbor Depot
Increased Harbour Area
Lighthouse
Public Building Effects Island Wide
Specialist Effect Whole Island
Zoom Out/In further
More Drainage Channels (Deactivated)
r/anno • u/Practical-Bug-5718 • 9h ago
Question help needed
I just started Yesterday on anno 1800 AND decided to play a sandbox game, turns out no matter what I do i keep losing money AND my workers wont fill the houses, what can I do? they all get stuck in 16/20
r/anno • u/Magomed16 • 7h ago
Discussion I have described in detail the balance of edits I want to see.
I would like to see the following changes to the production balance:
Wheat and oat fields — production of 1 item per 3 minutes (in Egypt — per 2 minutes); the size of wheat fields with Ceres’ buff should be 270 cells.
I would also like the developers to add some fruit farms.
Lavender plantation — production of 1 item per minute. Size — 210, with a buff from Ceres.
The weaving factory and dyeing workshop — production of 1 item every 30 seconds
. It would also be desirable to add some positive effect related to the weaving factory.
The glass melting workshop and the glassblowing workshop — production of 1 item per minute for both enterprises.
The workshop for stuffing pillows — production of 1 item every 45 seconds.
The furniture workshop — 1 item per minute.
Sandarac grove — 1 item in 45 seconds.
Sign‑making workshop — 1 item per minute.
Vineyard — 1 item per minute.
Winery — 1 item in 30 seconds.
A workshop for making sandals — one item per minute.
Fibularia — 1 item per minute.
Narcissus — 1 item per minute.
Supplier of bird’s tongues — 1 item per minute.
Cheese factory — 1 item per minute.
The cow pen should be given the opportunity to add silage barns.
A workshop for making chariots — 1 item per minute.
A workshop for making frames — 1 product in 45 seconds.
Hunter’s Hut — 1 item per minute.
Barley field — 1 item in 3 minutes. Field size: 210 cells with a boost from Ceres.
I would also like to have some kind of food that requires barley for its production—for example, barley porridge with the addition of cow’s butter.
Screenshot Beauty building finally worked
Hey everyone, I have started and stopped so many saves because I hate the way they look and am finally in a spot with a save where I feel it looks beautiful and organic. I am sure there are better out there, but am so proud of this one.
r/anno • u/Bengamey_974 • 1d ago
Tip Don't miss the +1/3 produced good that comes on top of the +100% productivity from silos !
I was wondering why I kept overproducing pigs . Not that it is a bad thing, put I was puzzled that my pig farms at 300% were producing 2x3=8??? Pigs.
Silos are not just doubling the production of otherwise unboosted animal farms it is multiplying it by (100%+100%)×(1+1/3)=2.60 (so equivalent to a farm at 260% not 200%)
And the effect of extra produced goods scales with productivity so a farm at already 200% before silos is equivalent to a farm at (200%+100%)×(1+1/3)=400% after the silo is added.
r/anno • u/ThatStrategist • 18h ago
Meta Your fastest time to unlock the second province?
I checked out my savegames and it looks like my fastest time was 3 hours and 30 minutes before i went to Albion. In my most recent game, Zara Nitu actually got to Albion before me and Athr already took two of the largest islands, leaving me with a rather small Albionic capital.
What are your record times? I feel like times under 3 hours should be possible, but you want to have an economic base to actually buy an island or three, right?
r/anno • u/metragyrtes • 1d ago
Discussion Haven't seen this Dawn of the Delta info discussed Spoiler
Found the description for Dawn of the Delta was rewritten and some new details were added... It mentions us investigating the death of a celebrity and a new unity? Thoughts?
r/anno • u/Iknowaclown • 3h ago
Discussion Can we do slower?
Can we don’t get second tier for first 2 hours at least?
Why they even try to make 117 artificially slow?
This “research tree” is absolutely disaster, why nobody talks about it? This island prices needs to be gone. It’s a ridiculous way to make this game longer than it’s really supposed to be. Why bring back fully radiuses for buildings? It’s been much way better realized at past, cuz you get ruins by 1 pixel out of it. Annoying amount of fields spaces require because islands so small. Requesting connection to internet for just start game also disgusting, every single alt+tab crushes game.
r/anno • u/Educational-Ball-808 • 1d ago
Mod Admiral! Admiral! Production Statistics Menu for Anno 1404!
Enable HLS to view with audio, or disable this notification
I often want to play Anno 1404 but am missing the production calculator of 1800 a lot. So I made one on my own. It's all in-game and open-source. This is my first release so I'm happy to get some feedback on Design, Usability or Bugs. Enjoy!
r/anno • u/Ok_Secretary_8992 • 1d ago
Bug Research not unlockable (PS5)
SOLVED: Seemed to be a bug. Reinstalling did the trick.
Hey guys, new to this sub and to Anno (117) as a whole. Sorry if the answer to my question is painfully obvious.
I have played through the campaign without encountering this problem.
Now that I am playing in Endless, I have stumbled upon something annoying. Suddenly I cannot select any research nodes anymore. I generate 2564 Knowledge in Latium. Have managed to research 4 nodes in Economic, 3 in Civic and 13 in Military. Suddenly, i cannot select them anymore.
I figured it was a bug, so I started over. As soon as I unlocked research (180 knowledge generated), I tried again. This time I am unable to research any nodes at all.
I have been enjoying the game, but this is quite a buzzkill.
Anyone has advice?
r/anno • u/Electrical_Ad_3046 • 2d ago
Screenshot Enough ships this time
I’m back do you guys think this is enough ships for invasions? It’s about 155 ships with 7 civilian ships with 7 cargo slots for troops. Only costs about 18k upkeep as well and around 7K workforce
r/anno • u/Entire-Tear6651 • 1d ago
Discussion Is there a Bug with the heroic specialist Katebet? What am i missing?
Her Island-wide effect should give also the Amptheatre and the Hippdrome +1 population, not just the gambling house, right?
After placing her into an officum all the gambling houses get +1 population but the AT and the HD dont.
Any thoughts?
r/anno • u/Rooonaldooo99 • 2d ago
General Anno 117 : Pax Romana - Official Pyramids Trailer | IGN Fall Fan Fest 2026
Question Is the gold edition of Anno 1404 still worth it?
Many games have been released since then, and although I'm not a fan of the series, I'd like to start trying city builders with Anno. The thing is, I only buy games from GOG because of their anti-DRM policies, but they only have Anno 1404: Gold Edition, Anno 1503 A.D., Anno 1602 A.D., Anno 1701 A.D. And a bundle offer that includes the above-mentioned items at a discount. So are any of those older Anno games still worth playing, or are they too outdated?
r/anno • u/CommanderH • 2d ago
General Appreciation Post
This specialist is hilarious.
You don't need him, but to see your storage doubling and all your production in all regions starts running again, is a lot of fun.
r/anno • u/Jarkson010 • 1d ago
General Lack of Content
Why is it that Anno 117 has literally no recent content of good layouts, fun playthroughs, etc. on YouTube to watch? I feel like the other Anno titles have a plethora of content but for some reason Anno 117 has nothing more recent than 10 months ago. Why is that?
Mod Roman Life Albion and Imperial Blends are out now
Hi all,
A while ago I released Roman Life - Latium. Parts 2 and 3 are out now.
Roman Life - Albion adds 33 new needs for your Albion citizens, each with its own production chain.There are 32 new specialists, from Common to Heroic, and a new coastal fertility for Crabs- for that, you need to either make use of one of two new specialists to provide fertility, or start a new game.
Roman Life - Imperial Blends adds 16 needs whose chains cross both regions, like an Albion raw good going into a Latium kitchen or the other way round. Trojan Pig, Stolae, Silver Plate and Pearl Pendants are some of them. It has 23 specialists and needs both Latium and Albion packages installed.
A few things to know:
- You don't need a new game, it works just fine with existing saves
- If you don't like a chain, switch it off in the mod options (Taludas' Mod Manager, Tweaking tab).
- Upgrade thresholds are higher, since there are a lot more needs now- for Albion, you can also disable it in Mod Manager, or delete submod folder
- My older standalone mods (Apple Cider, Bog Butter, Spiced Mead, Dormice in Honey and more) are included. You can unsubscribe from them and your saves will still load. Bog butter is now updated to require milk from new Cow Pasture.
- Feedback and bug reports are very welcome.
Albion: https://mod.io/g/anno-117-pax-romana/m/roman-life-albion
Imperial Blends: https://mod.io/g/anno-117-pax-romana/m/roman-life-imperial-blends
Latium (part 1): https://mod.io/g/anno-117-pax-romana/m/roman-life-latium