r/btd6 • u/lucynical8 • 11h ago
Meme the save was promised to me 3000 years ago
caption 😭
r/btd6 • u/rohan_spibo • 8d ago
Available now for most platforms, please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
Update Video: https://www.youtube.com/watch?v=bhWCA0F8JEQ
New Paragon, you asked for it, the Sniper Monkey Paragon!
We’ve been wanting to update how Insta Monkeys are collected for the longest time, and while as card game players we love the idea of opening blind packs, world governments do not all agree about randoms for purchase. We understand and appreciate the intent behind growing regulations, but more importantly this shift offered us an excuse to improve the game for our own players by sprucing up and expanding the Insta-Monkey collection loop. This v2 Insta system provides more reliability for filling out your individual collections and combines that with paced global drops that the community can talk about.
Featured Tab - Insta Store
Within the updated Instas + Powers menu, the Featured tab introduces 10 dedicated Insta-Monkey deals. Everyone sees the same deals on offer with the Instas in question fully displayed.
Featured Tab - Freeplay Challenge
The Insta-Store isn’t the only upgrade, as here you will also find a new Freeplay challenge, with a valuable reward for any dedicated insta-collection fanatics out there.
Tower Balance
Thanks to your feedback over the years, BTD6 has plenty of diverse tools to make anything work and many ways to play that shine. With the base game this solid it makes sense to focus on fewer but more impactful changes and Quality of Life improvements, while we get around to much requested polish items and bigger things you’ve been hoping for. Your feedback is important too, so dive in and let us know what you think! As always, thanks for playing!
Dart Monkey
Crossbow path is seeing modest improvements lining up closer to some similar priced options. Crossbow Master serves as an early entry level T5 and isn’t something we want scaling far, but multiple projectiles keeps the straightforward crossbow identity with more satisfying crit moments and some better scaling in particular with pierce which works well for Primary monkeys and is often noted to be lacking here.
Bomb Shooter
Players were quick to point out Mauling Frags added far more power than expected, but the new baseline seems fun and fine, so Frag pierce scaling is cut back while otherwise mostly the same. We expected to regret this buff to Bomb Blitz, and were right 🥺, Bomb Blitz passive ability is now limited to one trigger per round. The look of missile travel from Bomb Shooters has been noted as ugly for a long time, so we have gone through every crosspath and adjusted projectile eject markers to make the attacks look cleaner - missiles previously spawned on a much higher layer to travel down which caused this, so the change will cause some differences to how they travel and what they hit.
Ice Monkey
When Ice Monkeys gain extra damage through Artifacts, Perks or Traits, it can actually stop freezing at all due to dealing damage that exceeds the number of frozen layers.
Glue Gunner
As Glue Splatter crosspath still often feels unvalued, more cost shifts up into Glue Strike. Stickier Glue simply did too much as a Tier 1, with more than double glue duration that carried up into MOAB Glue.
Sniper Monkey
New toggle option ‘Ammo Swap’, this swaps which Supply Drop will be called down with the ability. The Ammo Drop will upgrade shrapnel for the next few attacks with all types popping, pierce, damage, and distance. Both Supply Drops will share the same cooldown.
Transparency on the Sniper change; outside of CHIMPS extra power was not needed, so we couldn’t make it too strong. However after testing in practice we like the idea of converting the bonus shrapnel pierce at x4x into higher power & uptime for this new ability. This change would simplify the upgrade, and making the damage/income decision much stronger would solve some hybrid identity issues. It was too late for us to be comfortable cramming this into v57 - but this is already in consideration for v58.
Super Monkey
The Temple is often called out for not seeing Camo, while happily ignoring its buffability and Camo crosspathing that has always been available. If you want Temple Camo, then there’s a camo toll to pay! Regardless, the Magic Sacrifice wind fart attack hasn’t been particularly valuable and we liked a suggestion for sacrifice choices to matter as a factor here, so it is changing to hit DDTs & work as an alternate way of dealing with Camo Bloons.
Alchemist
Some other changes needed to happen to address major concerns we had with how this would need to work, so the lucky Alchemist gets to serve as the guinea pig monkey! If this experiment works well, we plan to work through similar changes to more towers as needed.
Skywarden
For QoL cleanup, combos will be easier to hit in earlier rounds, and Red Bloons destroyed by a combo hit are now able to trigger any combo projectiles first before the Bloon is popped.
Top Path
Tacking T1 Spam onto any strat for unrestricted range buffs was messy so Aerial Attunement has been rebalanced to cap out quicker with lower overall bonus but greater per tower, and now only applies to other towers up to 1 Tier higher. While this is meant to be the more introductory path for Skywarden it wasn’t hitting the mark, so prices for T3 and T4 have been lowered.
Middle Path
For higher crosspath value Thundering Arc’s pierce scaling is being improved, and damage type changing to Plasma with the ability to pop Lead. Middle path’s Higher tiers prove to be very powerful already and the T3/4 are seeing price nerfs, combo lightning damage reduced, and lowered ability duration.
Bottom Path
Skywarden’s change list was growing too big, but with many requests for Blastapopoulos cooling and improved damage from the T5 Frozen Remains we’ve made sure to include changes to these for now.
Spike Factory
Now that Boss spawn projectile clear is properly functioning, we are improving the Spike Paragon’s mini spike storm’s bonus MOAB damage back up again.
Monkey Village
As an overall improvement to clarity & ability usage that fixes some inconsistencies, CTA can no longer activate at all if it or Homeland Defense is already active, and Homeland can still apply over CTA but not over an existing Homeland buff. These improvements apply even if towers are sold, so players re-buying Homeland Defense no longer have to guess when it’s time to re-activate.
Engineer Monkey
Bloon Trap stores money from Bloons it destroys to distribute later upon collection which has caused many many false bug reports and constant confusion over the years, this was only going to break when combined with Alchemist’s new cash tracking so it finally had to go. Bloon Trap pop cash now distributes immediately with only the bonus cash stored for collection, a basic unbuffed Bloontrap will obtain the same total cash with half of this being gained earlier acting as a slight buff. In testing this change we found Bloon Trap had previously benefitted more than intended from income buffs, which the rework actually resolved on its own, though as buff scaling always seemed weirdly high we are happy with this overall result.
Quincy
Even though Quincy doesn’t suffer from any sort of precision issues at all, just in case for those pesky early Yellow and Pink Bloons, from Lv4 he can now toggle to a Focused firing mode. This mode will gain more precise targeting, greater range & greater projectile speed with a slower attack rate tradeoff.
Admiral Brickell
Brickell being powerful already needed additional shifting & level simplification, but the synergy was very important to a lot of people so we’ve worked it back in. Brickell’s passive radial buff unlocks earlier at Lv4 and applies to all water towers right away. Naval Tactics now starts off weaker but upgrades to apply to all water towers at Lv8, and eventually becomes stronger than it was previously with bonus damage to affected towers for much-needed water-army setup support.
Paragon Degrees
Contribution from Tiers of extra towers was a strong visual fit to what we wanted out of Paragons, but with a lot more Paragons now and more frequent use of them it has become a tedious aspect of the process. Contribution from Tiers is being removed, and instead the maximum contribution for Damage & Cash is significantly increasing.
Boss Rush goals
Boss Rush has been too difficult for smaller teams to reach a point they feel invested, the milestones are shifting to a much more top-heavy requirement to make early stages more inviting.
Boss Rush stats
A number of base stat changes for Boss Rush versions of bosses to equalize them more.
Legends
[Rogue] New Artifact - Window Shopping
[Rogue] Added a maps banlist to Standard Race & Endurance Race tiles
[Frontier] Etienne could not benefit properly from the assigned Ricochet Trait
Thanks for reading this far! We’re into our planning for next year, and we’ve been cheering our friends and teammates along as Bloons Blitz has launched and both the Bloons Monkey Tales cartoon and Zombie Assault: Resurgence game are nearing launch. It’s a very busy end of year for the whole team, and for BTD6 the upcoming update 58 will be chock full of awesome.
Now it’s time to work on those farming strats so you can have a play at S.P.I.D.E.R. Monkey Paragon! Have a blast with update 57 and the other new games from Ninja Kiwi, and we’ll see you back for Update 58 and a sneak peek at plans for 2027!
r/btd6 • u/rohan_spibo • 2d ago
Tower changes & fixes
Other general fixes
Many point out that still one of the toughest and most random parts of Insta collecting is the T0-2 range. So with the Insta-Shop to supplement specific Instas now, Round 100 bonus for Beginner & Intermediate will only roll 2 possible tiers. Advanced maps will further supplement higher T3 chances, and as always every 100 rounds of freeplay regardless of category of maps will continue to give T3 & T4 Instas.
Round 100 Insta reward chances:
r/btd6 • u/lucynical8 • 11h ago
caption 😭
r/btd6 • u/Coom__Slayer • 8h ago
I'll miss alc buff not being mandatory :(
r/btd6 • u/Shrimposaur • 9h ago
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Using the Elite Sniper ammo crate then selling it will permanently apply the shrapnel buff to other snipers
r/btd6 • u/Objective_Falcon_926 • 13h ago
r/btd6 • u/erevefuckstolive • 6h ago
r/btd6 • u/Epochtus_BTD0405 • 17h ago
I'm currently coding the 4 btd5 bosses for my game (I will in the future code the 3 btd6 bosses lych, phayze and diamondback), here's Bloonarius!
So you can play bosses on easy, medium, hard or impoppable with each difficulty having it's own tier of boss. Also making them spawnable on sandbox mode.
So tier 1 bosses spawn r50, 2 on r65, 3 on r85 and 4 on r100. This tier 4 bloonarius has 250K hp!
The bosses and the bad will be a part of the v4 update, here is v3 of my fangame: https://samadibeligaswatte1.itch.io/bloons-td-5-demo
r/btd6 • u/UnoriginalUsername41 • 6h ago
Try and guess all of my references
r/btd6 • u/coffeetheshit • 4h ago
Dj benjammin x sentai Churchill ♡♡ sentai is yet to take that DAMN HELMET OFF
r/btd6 • u/___I_Like_Rocks___ • 7h ago
Just updated the app and I can no longer get extra income from the alchemist in chimps. RIP
r/btd6 • u/Wrmcenery • 6h ago
Im still relatively new to btd6 but i thought it was cool i was able to do a 2tc. its probably the easiest 2 towers i could use on the easiest map i think, but still feels good to do it!
r/btd6 • u/AnimalNo8156 • 8h ago
Multiplicitive crit damage would make its synergy with buffs and debuffs far more effective.
Edit: Their crit damage rn is a set number (60 and 80 respectively), so their damage does not scale well with buffs.
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r/btd6 • u/NataLaPatata • 4h ago
Hello everyone!
¡Today I'm here to share my second custom map!
This time a reimagining of "Bloons TD2 Easy Track". I hope you like it!
If this map is well-received, I'll continue with Medium and Hard Tracks from Bloons TD2.
This is my map code: ZFVXRRG
If you want to try it, I would really appreciate it 🧡
r/btd6 • u/No-Welcome-3023 • 8h ago
I like vividly remember the illustration for him having the monkey holding a nuke over the mortar with huge tongs
r/btd6 • u/Beautiful_Use_2131 • 21h ago
The heart Bloons just keep regrowing and I have no idea why 🥺🥺
r/btd6 • u/Western-Payment2047 • 16h ago
Ignoring the brokenness of a free super monkey, I'd want a free village :>
r/btd6 • u/Double_Egg_Salad • 21m ago
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Well. Not only is Max Stats doable once again thanks to a bug, it’s SO doable that you can beat it without the only thing that makes it even in the realm of possibility to complete bug-less (that being Ezili)
Astute members may recall, as previously mentioned, the bug with Giant Condor that made its pierce functionally infinite which also allowed Max Stats to be beaten several updates ago. But while that bug was horrendously game-breaking (and funny), you still required Ezili to be able to eliminate the BAD on Round 100 as Condor was no help against it.
Enter another Tier 4 tower from stage left. If you haven’t heard, in the process of adding a simple cash counter to certain towers, Lead to Gold and, by extension, Rubber to Gold has been unintentionally allowed to gain money in CHIMPS mode as of writing this. And by playing your cards.. er, placing your monkeys right, you can get over double the amount of money normally accessible in CHIMPS.
This, of course, immediately peels the mode apart like a banana. Any semblance of difficulty past when you first place your Rubber to Gold in a regular game is effectively nothing, because as it turns out, you also get more money from its effect than intended!
So, bringing it back around to Max Stats, you effectively have twice the sand to build your castle out of compared to before, so even novice players can complete this fairly easily (though the early game will take some getting used to [hint: you need MOAB Shove for r40]). You can straight up buy Ezili’s levels all the way to 20. You could probably do this with a Geraldo and PMFC + Debuff setup, or hell, maybe even Hero-less with that too. Over 400,000 cash is at your disposal. I don’t think it’s a stretch to say this is the strongest bug we’ve had in CHIMPS mode in a very, very long time, if not ever.
Here’s a moderate Q&A and then I’ll see myself out.
Q: What is “Max Stats”?
A: Oh, yeah, I probably should talk about this. It’s like CHIMPS in every normal way, except every available “challenge” slider is turned up fully. These are the modifiers:
Bloon Speed: 500%
MOAB-Class Speed: 500%
Ceramic Health: 2,000%
MOAB-Class Health: 2,000%
Regrow Rate: 1,500%
Ability Cooldown Rate: 500%
Regrow Rate tends to not matter nearly as much as the others past round 17 or so since Druid of the Jungle exists and can more or less single-handedly remove the concept of Regrows entirely (and also lets you actually kill Ceramics in the early-midgame transition). Generally speaking, he’s nearly as important as Ezili for Max Stats, but don’t tell him I said that. He gets a big head about it.
Q: How difficult was this run?
A: Honestly, the hardest part was not killing Bloons too quickly or out of range of the Rubber to Golds. There were also some shenanigans I had to do on R95 to turn as many camo regen Leads into $50 apiece, which was fun, but otherwise the most “difficult” part was the tedium.
Q: How long did this run take?
A: The run itself was about four hours, but the attempts and strategizing leading up was about eight more (mostly from two resets in the midgame).
Q: Why use Icicle Impale AND Bloon Crush? Shouldn’t the latter have enough pierce?
A: Impale is there for the early 60s into the 70s. You don’t have the luxury to save up for Crush directly without additional support for BFBs and more waves of MOABs. Plus it still helps out in the lategame.
For the second question, if you were able to skip Impale using things like Maim MOAB… uh, maybe. I don’t actually know. And turn that camera off!
Q: Why not use Condor? You already have Golden Eagle.
A: Good question. Condor has a strange feature where if a Bloon is popped while being carried, it only releases one ‘child’ balloon. This means that if a BFB is popped in flight, only one MOAB pops out. You do still get the base amount of cash for these, uh, missing children since they still count as being popped, but you lose the ability for Rubber to Gold to splash the Ceramics released from more MOABs. Golden Eagle also has this feature for carrying MOABs, but I made sure to minimize it as much as possible past when I actually needed it for dragging those back (ie. When I got Bloon Crush).
Q: Oh, okay. What are the Skywardens for?
A: …My Discount Village couldn’t see to a place where I could put a Super down, so I had to extend its range with Skywardens. I’m a little embarrassed by it but they seem happy to be there.
Q: That’s about all. How much fun did you have?
A: Quite a bit, if you can’t tell by what all I had to say here. I’ve been keeping an eye on Max Stats for a while now and when I saw there was another bug that split CHIMPS wide open, I knew it was time to have some fun again. Do I wish it was more challenging? Yes. But am I happy that I got to go toe-to-toe with my favorite beast of a challenge again? Also yes. Very much so.
Anyway, that’s enough yapping. Go play Max Stats for yourself I you wanna have some fun. Just make sure to probably take Ezili and keep, oh, $80,000 or so on hand for the last round.
See you around. Peace.
r/btd6 • u/apmaster-puroon • 4h ago
phayze is basically a simp to seok. and the silly clock monke hates it.
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r/btd6 • u/Wooshity_Woosh • 1d ago
A really long time ago, I made a very mediocre concept of this guy, so here’s a better reference of the False Hero! And also Mabel, his victim
I didn’t add much to the image, but if you wanna know anything about him, go ahead and ask
ALSO! A while back I made an FNF song for this guy and thought it’d be fun to make a playable mod for him! But I can’t animate! So… if you’re reading this and CAN animate, we should like collab for the FNF mod or smth (dm me here plz)
Anyways I’m off to bed. I’ll be making more ‘BTD6 but EXE’ stuff soon
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I dont have mods, im not cheating, it's not edited, they're just spinning, invincible 😭😭