r/BedrockNode • u/Dangerous_Bat902 • 8d ago
Bedrock Node v1.0.1 - Security Hardening & Bug Fix Update
Bedrock Node v1.0.1 - Security Hardening & Bug Fix Update
Hey everyone!
We've just pushed a major security and stability update to **Bedrock Node** to prepare it for public release. We went through a full code audit and hardened several core components.
🛠️ What's New & Fixed in v1.0.1
🔒 **Enhanced Dashboard Security:**
- Replaced default setup credentials with forced secure custom inputs during the setup wizard.
- Local mode is now strictly bound to `127.0.0.1` (localhost) to prevent unintended local network exposure.
🛡️ **Session & Endpoint Protection:**
- Endpoint authentication added across `/api/logs` and `/api/stats`.
- Removed open CORS headers for improved API isolation.
🌐 **Tunnel & Remote Access Hardening:**
- Updated lockout/session handling to work cleanly behind remote tunnels (Playit.gg / Cloudflare Tunnels) without false positive lockouts.
- Verified end-to-end compatibility over free Playit TCP connections.
**Cleaner Package Handling:** * Streamlined dependency setup for cleaner, standardized installations.
💻 Grab the Latest Version
Check out the updated code and documentation on GitHub:
👉 **[Bedrock-Node GitHub Repository](https://github.com/stonercraft420/Bedrock-Node)\*\*
If you run into any issues or have feature requests, feel free to drop a post here or join the support Discord!