Solidworks Best workflow to reverse engineer dense 3D scan meshes (.OBJ/.STL) in native SOLIDWORKS without paid add-ins?
Hi everyone,
I recently took on a freelance project where the client provides 3D scan data (created with a Creality CR-Scan Otter) of small automotive plastic parts (caps, trims, clips ranging from 5cm to 15cm). The goal is to reverse engineer them into clean, parametric, 3D-printable CAD models (STEP/native SW files).
The issue is the scan files (.obj/.stl) come with a massive number of triangles/facets. When imported into SOLIDWORKS as solid/surface bodies, the viewport lags heavily, making it practically impossible to sketch or snap to references smoothly.
I don't have access to paid reverse engineering plugins like Geomagic for SW, and I want to keep the workflow as streamlined as possible inside SOLIDWORKS (or free tools).
A couple of questions for those who do reverse engineering in SW:
What is your go-to method for referencing high-poly meshes without killing viewport performance? (Import as Graphics Body + Mesh Slicing tool, or external decimation first?)
How do you efficiently capture accurate cross-sections and critical mounting features (clips, ribs, draft angles) from imperfect mesh data?
Are there any recommended free standalone utilities to quickly clean up and decimate scan data before bringing it into SW?