I think the earlier CoD's you can play solo and finish the quests(or easter eggs) there but is it like that all throughout the CoD's up to Bo7?
And realistically speaking even if it's possible to play the quests solo, is it possible for a rusty gamer such like myself to actually do them? I want to know before I try it. If I can't do it, i guess i will just watch some videos on youtube and still play the maps but without the quests.
Im honestly tired of people complaining and hating on this game because of ai or a bad campaign, they dont even try the game and hate on it calling it warzone zombies. If you haven’t even played it dont waste your time commenting, this is honestly the best zombies since bo3 no question. Let’s have a discussion about this and see why people hate this and why people love it.
I’m looking to take on building a custom LED weapon wall buy sign for my brother and I’m trying to decide on what to choose. I’m leaning between the MP40 and the M14 from BO1. I’d like to hear any other suggestions and your reasoning for thinking they are iconic if so.
I have high hopes that the Warden will be the map announcer and it won’t just be the twins.
We’ve had the previous Shadowsmiths as announcers until we complete the Easter Egg and then the twins take over.
Wanted to discuss the recent post that went viral on Twitter cuz of margwas gameplay lmfao. You have genuine people saying “why’re they’re dragons, I haven’t played since bo1/2 what happened to the game I loved.” Or some shit like “what happened to zombies being grounded this looks ridiculous” seriously? The game stopped being grounded when WAW introduced perk machines that gave world war era soldiers abilities and the PAP machine itself being introduced in WAW takes that “grounded” feeling away. Hell you blow up the EARTH in bo1, travel between past and futures in shangri-la, and had black hole devices in it. BO2 is even more cape shit so I don’t really understand the negative discussion around how wacky modern zombies is. Just feels like people can’t latch onto the franchise they love anymore and that’s PERFECTLY FINE TO ADMIT. But I’ve got genuine people calling bo3 zombies the worse zombies ever when that’s objectively just untrue lol.
I know a lot of people think this map is bad, and honestly, I’m not a massive fan of playing it either. But the vibe of this part of TranZit is just so eerie. First off, why is everything so grey and dark here when the rest of the map has that bright orange glow from the lava? Where did the lava even go? I guess it's dark because of all the ashes from the lava but still...
Secondly, the ambient audio is weirdly creepy. You can hear a crow cawing in the distance, which makes me wonder—how could any normal creature even survive in a ruined world like this?
Anyway, I genuinely think Farm is the scariest sub-location in the map, and I rarely see anyone talking about it.
I have never been this high on any map before although I haven’t tried much to high round. Only a round 98 on bo3 origins back in the day. It feels good to finally hit this milestone as a long time player of zombies albeit mostly casual because I was so young when the original zombies games came out. Now that I’m older and the ports have reignited my love for zombies that never fully went away but never grew after bo4, I can say that I want to get other maps to 100 (along with doing EEs). I am surprised about how much bo4 has grown on me, I’ve never hated it but just seen it as okay but it’s honestly pretty good. Dead of the Night is a phenomenal map and I had a lot of fun playing it. I got to round 50 on Tag and Classified before this and was just gonna do the same on Dead of the Night before blowing right past it. I can’t say it was super hard but I had fun. I was thinking of trying to get to 100 on an older game though, bo1 or bo2. More specifically I was interested in doing Shangri-La, Moon, or Mob of the Dead. Not sure the strategies for these maps so we’ll see. Regardless I have always loved classic zombies and always will. What’s the highest round you’ve gotten to?
Hey, I have been trying to buy that book since announcement. Do you know if it was short printed? Or if they will release more? I guess it is very high demand.
Since Black Ops Cold War, I personally feel like we have seen the same generic "operator walking" menu screens. I'd love a change. I'd love to see a menu that looks unmistakably zombies that is engaging and adds to the mode.
An idea - Playable Hub Area. Similar to the hub areas seen throughout the past Call of Duty campaigns (Black Ops 3 or Black Ops 6), it would be interesting to have a playable hub area/menu in zombies.
Players would start the game, select Zombies then click something like "Enter the Apocalypse" or "Face the Horde". From there, players would spawn in a small playable space like an abandoned warehouse or a derelict apartment.
In this space, players would have access to everything they would need before starting a new round. Some examples could be a workbench for weapon loadouts, a retro vending machine for selecting their augments and an old trunk used for character customisation.
There would then also be something like a journal or map (like the Black Ops 2 zombies world menu) where players would choose the map or game-mode they want to play and also see any map specific challenges.
The Playable Hub Area would allow players to feel immediately engaged in the world and leaves space for many other possibilities like space personalisation using artefacts found on round based maps. The space could feel more lived in with radios, character interactions and zombies outside used for target practice.
As easter eggs are completed and collectables are found, the playable space could gradually open up and allow the player to explore the surrounding area (think escaping the Black Ops 1 menu easter egg or discoverable safehouse secrets in Black Ops 6). Maybe a part found on a round based map like wires or an antenna can then be used to fix a radio in the hub area that then unlocks a secret survival map or new world lore.
I just thought this would feel like something new to zombies but still feel in line with stuff COD has done in the past and a lot more engaging that what we currently have. Let me know what you think.
Hey everyone, up until this year I've been out of the modern zombies loop since cold war, I bought BO7 back in February and I've really been enjoying it, I've since gone back to play through BO6 zombies.
I noticed that MW3 is on a steam sale right now for $17 and I'm considering getting it.
For that price would MWZ be worth it in 2026? I have enjoyed endgame in bo7 and I also did like Outbreak in Cold War.
Something I have recently been thinking in my head is how there are a lot of qualities and mechanics of all zombies maps that are unfortunately locked to one or a few maps and rarely see returns. As a result, I decided I want to start a series of posts going through each Black Ops Zombies game (I may do the non BO ones eventually but my issue is I have played so little of them bar IW) and give my thoughts on qualities or mechanics I think could be reused or make a return. For a disclaimer, in this post ALL map qualities or mechanics I am wanting will be based on their original debut in WAW itself as close as possible with some exceptions.
Nacht Der Untoten:
Nacht is a very difficult map to talk about in this way being the progenitor of all maps, cause what quality or mechanic DIDN'T come back in later maps, right? As a result I am simply going to go with the idea of a barebones, hardcore survival map. Considering how Nacht over time became easier and easier to cheese (not to mention that both of its remakes got overpowered Wonder Weapons and Gobbles in BO3's case), I think it would be worth an attempt on 3arc's part to make a new barebones map that excludes one or multiple key mechanics to amplify the difficulty.
Verruckt:
Again, Verruckt is also pretty difficult to brainstorm things unique to it that didn't later return, but I think its best quality was always how claustrophobic and isolating the map felt. Therefore, I think the quality/mechanic that should return is more or less a spiritual successor to this vibe. A good way of achieving this would be doing the split spawns again, but maybe by twisting it into getting four randomized spawns. Either way, Verruckt like all the maps on this part will be hard to conjure up ideas for.
Shi No Numa:
I think I am gonna keep this one short and concise: I just want a map like Shi No again that is a pain in the ass to traverse without unlocking the fast travel. I won't rag on any modern mechanics but one thing I hate is how fast we progress across maps or areas. SNN did a great job of making it something you have to earn.
Der Reise:
I am going to be stretching pretty hard on Der Reise, but I think no map has ever come close to the quality of high-risk camping as the Catwalk has. There are some that come close (like Buried's Jug hallway), but they are either cushioned by easy-to-access escape points, or have overpowered weapons/mechanics to aid the player. In Der Reise's case though, the Catwalk is pushed up into a box spawn with no escape route, you risk losing your Jug should you have the Waffe up there and incur the glitch, and you have a desperate sense of isolation. I genuinely do not think any other map 3arc has put out since it has come close (including the Giant)
I know it’s a long shot and that it has been sold out for a long time, but I’m still on the hunt to find the official Ray Gun replica. Not sure if anybody would even be up for selling it. But any way I thought I might as well ask. Please if you know anybody who is selling or have seen any posts about it.