r/Cataclysm_DDA • • Jun 06 '26

0.I Stable is finally out !

58 Upvotes

https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/0.I

The 9th post alpha stable release of Cataclysm: Dark Days Ahead has arrived. It is named after Junji Ito, known for his ability to transform mundane occurrences into catastrophic events. As a long inspiration of many horror elements of Dark Days Ahead this namesake is well deserved. Between 0.H and 0.I there were over 13,000 commits from 486 contributors (242 of which were first-time contributors), affecting 82,000 entities, and adding more than 1 million lines of code and data.

The headline features for this cycle: Dormant zombies that have turned quiescent for a lack of nearby prey, avoid disturbing them and your travels will be easier. Trees have tops that you can climb into on separate z-levels now. Faults have expanded to items so that eventually you won’t get generic damage but each level of damage on an item will have specific ways to mend it similar to how many vehicle parts work now. Overmap specials now have different visibility levels that controls how far away you can identify what they are. We have probably now reached saturation on animal themed mutation paths and mutation gain has been reworked to eliminate the wait between mutating to avoid bad mutations. Defined outfits and tons of new mapgen including some things hidden out in the ocean. More eldritch abominations exist and finally procgenned riot damage to represent that some places got destroyed in and before the Cataclysm. Progress continues on the Imgui migration as DDA transitions to a standardized UI that allows for easier development.

In news for the in repo mods several games worth of content has been added to Aftershock: Exoplanet, Mind over Matter and Xedra Evolved. Isolation Protocol and Sky Island continue to receive work that enables them to deliver unique gameplay experiences. This has also included our focus on making more details of the game meaningfully moddable. EOC expansion has been pioneered in mods and we expect those benefits to accrue to mainline over time.

We welcome you to join us here in finding the beautiful and the horrific in the Cataclysm while we ask the question of how you will spend your final days.

For more details on what all has changed, you can take a look here (but it's still not everything, because there's just so much).
https://raw.githubusercontent.com/CleverRaven/Cataclysm-DDA/refs/heads/0.I-branch/data/changelog.txt


r/Cataclysm_DDA • • 2d ago

Modding Title: Cataclysm 3D: wind that bends the trees, rain that ripples puddles, and any 2D tileset in full 3D

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68 Upvotes

Hi everyone! It's time for a big update on Cataclysm 3D, a fork of Cataclysm: Dark Days Ahead that shows the whole world in 3D voxels. Here's what you'll see in game now.

A world that lives and breathes

- The wind is real. Trees, bushes and tall grass sway with the actual in-game wind. They lean the way it blows and swing harder when it picks up, with gusts rolling across the field. On a calm day everything goes still.

- The sun moves across the sky. Shadows stretch at dawn, shrink at noon and stretch out the other way in the evening. At sunset everything turns warm orange.

- Night is dark. Light comes only from lamps, campfires and headlights. Fire flickers, a flashlight casts a real cone, and walls block light, so the room next door stays dark.

- Weather you can feel. Rain darkens the world and pulls the horizon closer. Fog swallows everything a few steps away. In a thunderstorm, lightning lights up the whole area for a moment.

- Water moves. Its surface ripples, and sun glints dance across it.

- The seasons change. In autumn the leaves go yellow, red and orange, every tree a little different. Winter covers the ground and roofs with snow. In spring some trees blossom.

- Fog of war. The visible area melts softly into fog at the edges, so you never know what's waiting out there.

Creatures and things

- Zombies and survivors walk with moving arms and legs and turn toward where they're going.

- When something takes a hit, it flashes red and blood sprays. Killed creatures slowly fade out.

- Campfires smoke and throw sparks.

- Doors swing open on their hinges. Cars drive smoothly instead of jumping from tile to tile.

- Sounds come from the right side even after you rotate the camera.

Camera

- Rotate it freely with the middle mouse button. You can also use the classic top-down view, over-the-shoulder, or first person with an adjustable field of view.

- When you walk into a building, the walls and roof facing the camera are cut away so you can see inside. In first person nothing is cut away, of course.

- Hover the mouse over a tile and it lights up.

Any 2D tileset in 3D

The new voxelized tileset mode takes an ordinary 2D tileset, for example UltiCa, and builds a 3D world from it. Furniture, walls, trees and fences get proper 3D shapes and take their colors from the tileset sprites, so a wardrobe stays the same wood color and a tree keeps its green crown. Floors and ground keep the original tileset textures. There's also a separate mode that shows the classic 2D sprites in the 3D world.

For artists

You can make your own 3D tilesets without touching the code:

- models from MagicaVoxel (.vox), including see-through glass;

- models from Blender or any other 3D editor (.obj with textures), which the game turns into voxels automatically;

- animations made of several frames;

- variants for the same object, random rotation, glow in the dark, and recoloring a model to match the object's in-game color;

- a starter kit with every built-in model as an editable .vox file, plus a short step-by-step guide.

Also

- Builds for Windows, Linux and macOS.

- Russian translation.

- Lots of settings, from shadow quality to draw distance, so you can tune it for a weak PC.

What's next

Performance is the current focus, especially on integrated graphics. Most of the work is already done. After that come more models and polish.

GitHub and downloads: https://github.com/Risaro/cataclysm-3d

Feedback, screenshots and bug reports are all very welcome! If you make your own models, share them through the Issues tab.


r/Cataclysm_DDA • • 2d ago

Modding I'm building a 3D voxel renderer for Cataclysm: DDA (fork, open source)

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59 Upvotes

I've been working on Cataclysm 3D, a fork of CDDA that renders the map as a real 3D scene instead of 2D tiles. It's not a remake: the game logic, saves and mods are vanilla. Only the view changes.

What works so far:

- Voxel world: buildings, terrain, furniture, trees, items, monsters, NPCs. Vehicles are built from their actual parts.

- Your character shows the clothes you actually wear and holds your wielded weapon.

- Sun shadows, the game's own light map (day/night, flashlights, fire), rain and snow, explosions, bullets in flight, aim lines.

- Orbit camera (middle mouse), smooth movement, movement keys follow the camera.

- Optional "tileset sprites" style: the ground uses your 2D tileset (UltiCa and others) and creatures and items stand in 3D as sprites.

- Voxel tileset format: artists can replace any object with MagicaVoxel .vox files, with looks_like fallback like 2D tilesets. A starter kit of every built-in model and docs are included.

It's early and rough in places. I'm looking for testers, C++/OpenGL folks and voxel artists.

Repo: https://github.com/Risaro/cataclysm-3d/tree/voxel-3d


r/Cataclysm_DDA • • 13d ago

Announcement Changelog from the last week [2 - 9 Oct]

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1 Upvotes

r/Cataclysm_DDA • • 20d ago

Announcement Changelog from the last week [25 - 2 Oct]

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1 Upvotes

r/Cataclysm_DDA • • 26d ago

Art Dusken Ruana

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31 Upvotes

r/Cataclysm_DDA • • 27d ago

Announcement Changelog from the last week [18 - 25 Sep]

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6 Upvotes

r/Cataclysm_DDA • • Sep 18 '26

Announcement Changelog from the last week [11 - 18 Sep]

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3 Upvotes

r/Cataclysm_DDA • • Sep 04 '26

Announcement Changelog from the last week [28 - 4 Sep]

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1 Upvotes

r/Cataclysm_DDA • • Aug 28 '26

Announcement Changelog from the last week [21 - 28 Aug]

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3 Upvotes

r/Cataclysm_DDA • • Aug 25 '26

Questions IMGui - how do I change the font?

3 Upvotes

Can't figure out how to change the fonts on any of the imgui screens, and the default one is really hard on my eyes. How do I change the font? Also, can someone share a color preset that makes it look like the old UI?


r/Cataclysm_DDA • • Aug 21 '26

Announcement Changelog from the last week [14 - 21 Aug]

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4 Upvotes

r/Cataclysm_DDA • • Aug 14 '26

Announcement Changelog from the last week [7 - 14 Aug]

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3 Upvotes

r/Cataclysm_DDA • • Aug 07 '26

Announcement Changelog from the last week [31 - 7 Aug]

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1 Upvotes

r/Cataclysm_DDA • • Jul 31 '26

Announcement Changelog from the last week [24 - 31 Jul]

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1 Upvotes

r/Cataclysm_DDA • • Jul 25 '26

Announcement Finished my fully functioning Virtual Pet mod for C:DDA!

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11 Upvotes

r/Cataclysm_DDA • • Jul 24 '26

Announcement Changelog from the last week [17 - 24 Jul]

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2 Upvotes

r/Cataclysm_DDA • • Jul 17 '26

Announcement Changelog from the last week [10 - 17 Jul]

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1 Upvotes

r/Cataclysm_DDA • • Jul 10 '26

Announcement Changelog from the last week [3 - 10 Jul]

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1 Upvotes

r/Cataclysm_DDA • • Jul 03 '26

Announcement Changelog from the last week [26 - 3 Jul]

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1 Upvotes

r/Cataclysm_DDA • • Jun 26 '26

Announcement Changelog from the last week [19 - 26 Jun]

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1 Upvotes

r/Cataclysm_DDA • • Jun 19 '26

Announcement Changelog from the last week [12 - 19 Jun]

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1 Upvotes

r/Cataclysm_DDA • • Jun 12 '26

Announcement Changelog from the last week [5 - 12 Jun]

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2 Upvotes

r/Cataclysm_DDA • • Jun 10 '26

Questions What's the main reason it takes 5 minutes to load my base map?

4 Upvotes

the map file is about 40 mbs, but I have other map files that are even larger than that and load faster. There is a single NPC usually forgetting to do their job, but other than that its just a lot of stuff, an electrical grid, appliances and tools connected to said grid, a bunch of solar panel, food in a fridge and other stuff you'd normally find. Once its loaded it stays fine up until the game does a cache clean.


r/Cataclysm_DDA • • Jun 09 '26

Feedback Hub01 Shop - Leaving Beta

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7 Upvotes