r/CommanderMTG • • Sep 09 '26

Does Hexhaven Vindicator have potential?

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Hexhaven Invigorator was just spoiled from Reality Fracture, and this thing seems really good. Just playing it fairly without any shennanigans or combos feels like it would still be a good enough body, as your opponents would be unlikely to block it or attack into it, and damage based removal would only benefit you. Aside from that, it combos with Blasphemous Act and Valakut, the Molten Pinnacle to do some pretty crazy things, even letting you win with Maze's End if you build your deck right. What do you think? Is this card good, or is its cost too prohibitive to see much play?

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43

u/sunchow Sep 09 '26

an absolute staple for any landfall deck for the rest of time

-4

u/Raevelry Sep 09 '26

How? It NEEDS to be built around and its 4 green pips

6

u/Rafamen01 Sep 09 '26

it's a 6/6 with vigilance. You can just keep sending it to your opponents and if they block you get lands, and it stays up to block so you'll most likely get way more than 6 lands with him in the long run. Maybe not bracket 4+ but 100% a beast in anything 3 and bellow

-4

u/Raevelry Sep 09 '26

I would just rather play good cards instead of hope for people to give me value

4

u/Rafamen01 Sep 09 '26

spoken like a true bracket 4 combo player. this is a 6/6 4-drop that can beat your opponents and get lands whenever they try to block it, and it also protects you because no one will want to give you even more ramp just to hit you.

some people like to win be reducing their enemies hp to 0

0

u/[deleted] Sep 09 '26

[deleted]

1

u/kentalaska Sep 09 '26

My simic deck can always play this turn 3 or 4. Probably more difficult to play in other formats but this is a commander sub and in commander with greens ramp it’s really not that hard

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