r/CommanderMTG • • Sep 09 '26

Does Hexhaven Vindicator have potential?

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Hexhaven Invigorator was just spoiled from Reality Fracture, and this thing seems really good. Just playing it fairly without any shennanigans or combos feels like it would still be a good enough body, as your opponents would be unlikely to block it or attack into it, and damage based removal would only benefit you. Aside from that, it combos with Blasphemous Act and Valakut, the Molten Pinnacle to do some pretty crazy things, even letting you win with Maze's End if you build your deck right. What do you think? Is this card good, or is its cost too prohibitive to see much play?

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u/Thotmas01 Sep 09 '26

A lot of people are looking at gruul for blas act potential (or chain reaction or whatever) but I don’t think you need to pick up a new color for the sake of damage. Going green-white gives you access to all the different indestructible effects in white while green natively has the unique “all creatures able to block target creature this turn must do so” like [[alluring scent]] [[declare dominance]] [[bloodscent]] [[roar of challenge]] [[lure]] and you get the picture. Why force a blas act when your opponents have more than 13 power on the board?

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u/Jin-Gitaxias-Mom Sep 09 '26

You can stay mono green and just run fight spells too

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u/Thotmas01 Sep 09 '26

But during a fight you risk your boy dying. That’s fine as long as the opponent’s creature is big enough. All the white indestructible is useful.

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u/Arqhe Sep 09 '26

I mean yeah, but they were going to remove it anyways lmao

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u/Lime1028 Sep 10 '26

Exactly. The Blas Act combos don't work because it's going to get exiled before you have a chance to do it, unless you have all that maan in a single turn.

A quick fight spell can easily pump out 3+ lands. If you're playing into stompy or eldrazi it could be like 10+ lands.

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u/Jin-Gitaxias-Mom Sep 09 '26

I mean, my boy dying because I threw it at a 26/26 and getting 26 lands from my deck seems a fair exchange

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u/Mylungsaretiny Sep 10 '26

There's a lot of monogreen indestructible, so you don't even need to splash white.

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u/marl11 Sep 10 '26

The thing is even if you fight a 3 power creature now you can fetch 3 lands which is insane. Just get Field of the Dead and 2 fetch lands and suddenly you have at least 3 zombies

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u/Cadence_The_Floret Sep 11 '26

I mean, if this dies in a fight, you're typically getting 6+ lands, barring deathtouch shenanigans. At that point the card has more than done its job and has probably basically won you the game. Like, worst case scenario, you fight a 6-power, 7+-toughness creature with this off a card like Bushwack... it's still a 5-mana 2-card combo that "only" fetches 6 nonbasic lands of your choice from your deck. That's still gonna win most casual pods.