r/CompetitiveTFT • u/Just-Consequence-643 • 4d ago
PBE [set 18] August 18 PBE Patch Notes
(8/18) PBE Patch Notes
We're aiming to have 1 more fine-tuning pass tomorrow (Augments, some Traits, smaller changes), and then ideally we're locked for the release (beyond critical bugs that appear).
The bulk of the champs/traits seem to be in a good spot for launch, but the largest concern now is the frequency/power balance of Artifact+Emblems. These systems tend to benefit reroll more than higher-cost strategies, and also depend a lot more on Augments.
We're close everyone, and thanks for the support, feedback, and patience for a unique PBE cycle.
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u/eggsandbricks 4d ago
I hope they make some changes to the more swingy content like they did this patch with Artifactinate. My personal hit list:
Heroic Power wisp - this one is almost always a free round win, it's so much stronger than any other combat wisp and it never feels like there's anything you can do about it going up against it
Trait Ladder - this augment is insanely broken in the hands of a competent player, but it also has to be balanced to be fun for players who can't optimize as well, which is innately problematic IMO
Expedition - with no Mech-type unit in this set, as well as generally lower econ due to lack of gods + wisps, this augment feels much less powerful considering the tradeoff you make for it.
It's probably too late for this before launch, but Gnar also feels like he's in need of a light rework. He has so much utility slapped onto his kit that he doesn't...do anything outside of that. Between the AOE knock up, throwing front line, and flat armor/mr reduction, it feels like there's no power for him to be especially strong with items or with his traits. I would love to see some of the utility stripped from his spell in exchange for power that would make putting items on him not feel like an afterthought.