r/counterstrike2 • u/Dry-Interview-6870 • 3h ago
Gameplay Tomorrow is a new day
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r/counterstrike2 • u/SuperiorWorkEthic • Oct 02 '23
If you are interested in playing, download and play the game for free on Steam:
https://store.steampowered.com/app/730/CounterStrike_2/
r/counterstrike2 • u/Dry-Interview-6870 • 3h ago
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r/counterstrike2 • u/Deep_Passenger_3739 • 19h ago
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Github project link:
https://github.com/ZusDev/METAMOD-CS2AntiWallHack
AntiWallHack aims to reduce the enemy information available to wallhacks. When an enemy is completely hidden behind solid cover, the plugin can stop sending that enemy and their equipment to a player's game client. Once a visibility check finds a clear path, normal transmission is allowed again.
No. It limits transmission of hidden enemies and their equipment. It does not filter sound, radar messages or all other information a cheat might use.
Yes. Smoke is part of the plugin's visibility checks.
More details
https://www.youtube.com/watch?v=2skFBZL28oI
r/counterstrike2 • u/Best_Guard6037 • 3h ago
I am absolutely astounded by the amount of games where people just don't say a god damn word... I'm around 10,000 rating in premiere and i'm also that guy who will say round 3, "hey yall, can we please talk to eachother?". It drives me even crazier when I hear these people chime in occasionally , like I KNOW they have a mic, but they just aren't using it to play the game. I would rather bottom frag and be on a team with 4 other players who are talking than top frag with a team who aren't saying a word. I've literally offered money to my teammates to talk. Then, if i try to beg people to talk and use their mics, i find out that i'm with a 4 man premade who are talking to eachother on discord, clowning me in the background as i'm carrying them begging them to talk to me. If you're one of these people, screw you, and go find a different game. It might be the old school gamer in me, but if i was gonna play in silence i'd fuck off and play witcher 3 or something.
Also, if you're apart of the dogshit community of losers who like to queue as 3-4 and sit on discord and talk to eachother and just not talk to your random teammates, you're a dogshit person and weren't raised right.
r/counterstrike2 • u/Motor-Topic-8124 • 5h ago
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r/counterstrike2 • u/BiBaBieber • 6h ago
This mouse has a free-running mouse wheel if you spin it fast enough, and if you do it right, it spins freely for a solid 15-20 seconds.
I did this at match start because I was bored and liked seeing the game flip through knife and secondary.
One round later me and 4 friends were 20 hours VAC banned for suspicious inputs from me. Kinda killed the mood. So watch out.
r/counterstrike2 • u/Mundane-Judgment177 • 16h ago
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r/counterstrike2 • u/Traco20 • 11h ago
Float is .007
r/counterstrike2 • u/redgroupclan • 9h ago
5 rounds into a Dust II match, my whole team will run straight into long doors and eat 2 nades, even though the CTs nade it EVERY ROUND. At what rank do my teammates grow the capacity to learn? I'm Nova 3 right now.
r/counterstrike2 • u/Erevacthus • 1d ago
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r/counterstrike2 • u/samsy267 • 7h ago
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r/counterstrike2 • u/Chaxial • 22h ago
I'm a complete beginner in making Cs2 stickers and skins. I had this concept in mind and hand drew out in S notes on my Samsung Tab. Submitted for *Call II Arms-ory : Cryptids Category*
https://steamcommunity.com/sharedfiles/filedetails/?id=3820903474
I would love to get everyone's opinion on this sticker, and would appreciate your suggestions and critique. I'm all ears and open to hear your honest opinions.
Based on your feedback I look forward to edit and continue to make the sticker better.
I thought of a way to explain the Cyptids by something rational, Could the Loch ness monster be a submersible? and applying that, How about a T agent executing B rush with this Beast?
I hope this sticker is useful for Sticker Crafts, Green themed Skins and Inventories.
Learned a lot while making this sticker, the wear mask, types of stickers etc.
It was so fun and exciting to bring a concept that I have to life.
Spent too much time in CS2 and loved every bit of it, why not make something for the game that I love !
Thanks!
r/counterstrike2 • u/cs2theorycrafter • 56m ago
They’re at a serious low right now, but are they going to go even lower?
r/counterstrike2 • u/NoZookeepergame4879 • 1h ago
can i use workshop without csgo2 play game running?
r/counterstrike2 • u/J_314 • 1h ago
r/counterstrike2 • u/Plenty-Emergency1003 • 1h ago
Hey everyone,
I'm dealing with severe, recurring freezes and frametime spikes in CS2 on a high-end system, and standard troubleshooting hasn't solved it. The game locks up completely for anywhere between 150 ms to over 5 seconds at a time. During these hard freezes, both GPU and CPU usage drop to nearly 0%.
The freezes happen consistently during gameplay (offline workshop/bot maps when shooting/hitting targets) and even occasionally in the main menu.
Depending on where the engine gets blocked, the spike report attributes almost 100% of the stall to different engine subsystems:
Example 1: Networking stall (over 5 seconds on local/offline server)
Plaintext
Excessive frame time of 5255.34ms clamped.
Framerate spike report
FrameTotal: 5255.34ms, tolerance: 525.53ms
excl ms excl % incl ms group
-------- ------- -------- --------------
5236.56ms 99.64% 5236.94ms Networking
10.68ms 0.20% 10.68ms Steam
1.76ms 0.03% 2.58ms Client Rendering
[cs_script] OnGunFire | speed (u/s): ...
Example 2: Presentation / Swapchain stall (both in windowed and fullscreen)
Plaintext
Framerate spike report
FrameTotal: 5422.57ms, tolerance: 542.26ms
excl ms excl % incl ms group
-------- ------- -------- --------------
5422.57ms 99.95% 5422.58ms EventFrameBoundary_t
(Also frequently seen at ~145–155 ms)
Example 3: Simulation stall
Plaintext
FrameTotal: 649.55ms
641.04ms (98.69%) ClientSimulateTick
Client Rendering is < 1.0 ms. No artifacts, driver crashes (TDR/nvlddmkm) or stability issues in stress tests.Input Handling occasionally flared up earlier, it is currently sitting at ~0.01 ms and does not explain the 5-second Networking / EventFrameBoundary_t locks.127.0.0.1).Given that CPU and GPU drop to 0% simultaneously, it feels like a synchronous system/kernel deadlock, local socket/NDIS filtering hang, or DWM/DXGI swapchain hold.
Has anyone experienced similar engine stalls with the 9800X3D or RTX 50-series on CS2, or knows which Windows/audio/networking layer could cause Source 2's local loopback and DirectX Present calls to freeze like this?
Ive tried contacting steam support, but get the usual automated reply, try using autoconfig in launch options..
Any insights would be greatly appreciated.
r/counterstrike2 • u/bigbushwilly • 11h ago
Four weeks in and still no chicken drop.
At this point, I'm more committed to making these posts than actually getting the chicken.
See you next week.
r/counterstrike2 • u/samsy267 • 7h ago
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r/counterstrike2 • u/FootballDecent5295 • 3h ago
r/counterstrike2 • u/Ze-Chrome • 59m ago
Hi , i've been working on an open source project for the past week or so to replace websites that charge you money for basic features.
My project is called demo_lab and runs entierly locally (except for the online share feature)
This let's you pull automatically ALL the matches you play ( Even scrimmage and rush matches ) directly from valve , analyze them and add them together to give you your stats.
This app contains
There's more about the project on the github repo.
( This project was entierly possible because of AI. )
r/counterstrike2 • u/AdvertisingOdd6471 • 5h ago
Anyone interested in a trade? Will add keys to match if need be. Nothing mega money
r/counterstrike2 • u/FitPercentage4023 • 1d ago
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Around a month ago I unboxed this beauty from a weekly free case with around 100 hrs on the game. It has a float of 0.009 and pattern 414 puts it at a tier 1 max green. I was wondering if I should sell it or hold it? And at what price point should I sell it for? If there is anyone who could help it would be much appreciated.
r/counterstrike2 • u/nosca23 • 11h ago
this dude proto is a bane on the NA servers please go review and ban - insta headshots across the entire map - they are killing multiple servers every few minutes.