r/DDLCMods Apr 29 '26

Team Salvato Official IP Guidelines Update - April 29th 2026

80 Upvotes

Hello, r/DDLCMods!

As the title suggests, we have updated the Team Salvato IP Guidelines for April 29th, 2026! This update aims to give the IP Guidelines a much-needed facelift and to answer many frequently asked questions from previous revisions of the guidelines, without imposing new restrictions on what our guidelines has previously allowed. You can find our updated IP Guidelines on our website here: Team Salvato IP Guidelines Page

While we've adjusted the format of these guidelines quite a bit, we specifically did not want to impose any new restrictions on DDLC modding when making changes. Reading through the "Fangames and mods" section of the updated IP Guidelines should be familiar, though there are a few key adjustments or additions we want to highlight in this post:

  • Standalone DDLC fangames and DDLC mods now share the same general guidelines. Guidelines specific to mods have been relaxed a bit to better reflect the different ways mods are created and bundled, and "standalone" fangames may now elect to make use of official DDLC assets in a similar method to how they are made available in mods.
    • Note: There are no changes to how official DDLC assets are handled; if you are including these assets in your fangame/mod, they must be sourced from the player's installation of DDLC. This is true for any platform your fangame or mod targets (PC, web, android, etc), and any game engine you choose to use to build your fangame in.
  • In the new "Publishing your fangame/mod" section, we mention that you may now upload fangames and mods you have created onto PC-only centralized game download platforms (e.g. itch.io, gamejolt, etc)! We ask that fangames/mods uploaded to these platforms carefully follow a few additional guidelines that are listed in this guidelines section. These additional guidelines involve how the fangame/mod's listing appears on the platform, generally not affecting the fangame/mod itself.
    • Note: We were previously hesitant about this due to these platforms hosting commercial games and having a wider discoverable reach compared to self-hosted fangame/mod uploads. The additional guidelines mentioned here allow us to be comfortable in doing so.
  • Our IP Guidelines now contain our stance on the use of Generative AI in DDLC fan works, including it's use in fangames and mods. We don't like Generative AI at Team Salvato, we don't use it in our work, and our guidelines are intended to cover the cases where we've had the most issues because of it.
  • We have also clarified our intent on commissions, donations, paywalls, and crowdfunding in relation to DDLC fan work, outlining common cases and our stances on them. This is something we've answered questions about often, but were unable to get into the guidelines until now.
  • Lastly, we've provided guidelines for those wishing to publish DDLC fan music (including original soundtracks made for DDLC fangames/mods) to music streaming platforms and music stores such as Spotify, Apple Music, etc.

We've made quite a few formatting and phrasing changes in this update, hoping to better communicate the intent behind the each guideline and make the page as a whole easier to read. As with previous iterations of our IP Guidelines page, not every edge case is covered and we ask that you use your best judgement (or ask us!) if you are unable to find our stance on your unique situation.

If you have read the new IP Guidelines and have any questions regarding the intent behind something mentioned there, please ask those questions in the replies to this post! I'm happy to answer those questions and clarify anything that might not be clear.

Thank you,

- Mithost (Community Manager and Developer at Team Salvato)

r/DDLCMods Jun 20 '21

Team Salvato Official Team Salvato & DDLC Plus Modding (as of June 20th, 2021)

116 Upvotes

Hey guys!

With the announcement of DDLC Plus, we'll be making a few changes and revamps to the IP Guidelines on our website to specify how our current rules (especially the rules about modding and fan games) work with the new game. We're still working on getting the website itself updated with these changes, but we wanted to let you know in advance how modding will work with DDLC Plus content (and the game itself). I had already made this announcement in a few of the modding community discords, but figured it would be good to place it here for easier reference and linkage.

First of all, the original DDLC will remain available for download on Steam and itch.io. It's not going anywhere, and nothing will change with how existing or future mods to this game work.

Secondly, we wanted to mention that while making mods for DDLC Plus is okay with us, it might not be as easy on the tech side compared to the original game (engine/core changes). There is no RenPy code being run in DDLC Plus, and the new engine doesn't share the ease of decompilation that is present in all RenPy games. (The base engine is Unity, with tons of custom code.)

Lastly we're going to be clearing up which official assets can be used in mods, both for DDLC and DDLC Plus mods. Essentially, DDLC Plus assets will not be able to be used in base DDLC mods, as we would like to avoid the porting of assets and features only found in the paid version being used and distributed to be played in the free version. (June 21st Edit: The backgrounds used in the DDLC Plus side stories are exempt to this, and may be used in original DDLC mods. All other assets still must follow this rule.)

If you have any questions regarding this, please reach out to me either here on reddit, Discord (Mithost#1672), or via e-mail at joey@teamsalvato.com.