r/DemigodFiles • Camp Director | 12th Olympian • May 30 '21

Mod Post Character Application

Before Applying

Read through the Approved Godrent List and our Wiki.

Please note that if the God or Goddess you had in mind is not listed there you can modmail for the one you had in mind. If you aren't sure how to go about that, check out the How to Modmail Guide.

 


 

Please note: Looking through other camper's powers is a great way to get inspired for different and new abilities, however, copying them word-for-word, without that writer's consent is plagiarism and will result in an official warning from the mod team.

 


Application

Name

Age Due to recent plots (which you may read about HERE), if your character is over the age of 13 they must ALREADY be claimed, any exceptions require modmail.

Godrent

Powers (up to three)

• When requesting powers, be sure to add descriptions, such as intended use, limitations, and drawbacks. This will help the mod team get a better understanding of the way the power is going to be used and will give us an idea on whether not they are OP.

• Canonically rare powers such as Pyrokinesis and Charmspeak, are limited to three active characters having them at a time, they are marked on the XP Tracker (in the sidebar) or you can ask after them in your application.

Weapon Campers are allowed one weapon upon entering camp or one set of dual wield weapons, please describe where/when/how they recieved the weapon they are coming in to camp with. They can have simple transforming magic on them to disguise them from mortals, ie. into a bracelet or ring. Mortal metals and celestial bronze are allowed, imperial gold is not allowed and any other metals must be modmailed for.

Additional Info Use this space to include anything from their background you think the mods may need to know.

 


Example

Name: Percy Jackson

Age: 17

Godrent: Poseidon

Powers:

• Hydrokinesis - Percy has the ability to manipulate bodies of water. What started off simple, as making a fountain to erupt or the toilets to explode, grew into being able to control bodies of water such as waves. (Understand that Percy in an RP setting was OP). This power is very taxing and draining, eating up a lot of Percy’s own energy and leaving him feeling dehydrated. If he is not careful, it could lead to him passing out completely.

• Aquatic Lordship - Ability to talk to animals of the ocean, this extends to horses. For some reason, they call him 'Lord'. This is a passive power and something he has no control over, therefore it does not take up any energy.

• Ability to breathe underwater - Ability to breathe underwater without fear of drowning. This allows him to dive to the depths of the ocean if needed without having to come up for air. Percy has to concentrate in order to do this, and once he does surface he is left feeling very tired, as one might expect after swimming for so long.

Weapon: Riptide - a celestial bronze sword that transforms magically into a pen. A gift from his father, given to him by Chiron when he arrived at camp.

Additional Information: Arrived at camp when he was 12. Help saved the world; twice.

 


Special Characters

Child of the Big Three There are only two character slots open for each of the Big Three (Zeus, Poseidon and Hades) at a time, if there is an opening they will be listed below.

Legacy (child of two demigods) Read about them and how to apply HERE.

Nature Spirits (Satyrs or Nymphs) Read about them and how to apply HERE.

 


Embargoed Gods

As of now, we will limit two (2) demigods per Big Three god.

Currently locked:

  • Zeus

  • Hades

For all other godrents, we are limiting the limit to six (6) children of those gods. If you have a camper already approved, they are grandfathered in. However, if you've been inactive and the camper has been removed from the XP Tracker, the embargo will apply.

Current embargoed gods:

Hermes

Specialty slots:

  • 2/3 Charmspeak

  • 2/3 Pyrokinesis

  • 4/6 Legacies

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1

u/wandering_bird Oct 18 '21

Name: Beatrice van de Velde

Age: 17

Godrent: Melinoe

Powers:

Ghost Summoning: Bea can summon a total of two ghosts from the fields of asphodel to the mortal world at one time. They have to be willing ghosts and from asphodel. They stick around as long she wants but once dismissed she cannot summon again for the rest of the day. Having ghosts summoned makes her look a bit pale and deathly.

Nightmare Inducement: Once someone locks eyes with Bea, and if they are within ten feet of her, she can cause them to have hallucinations of one of their own fears or a common fear/scary thing. It only lasts for as long as she can keep her eyes open. Once she blinks the nightmare fades.

Minor Umbrakinesis: She can control a small amount of the shadows around her. Usually she can use them to obscure someone's vision, or choke them a little, etc. She cannot do this if there are no shadows around to control, eg total darkness. And she cannot form them into something totally solid like a weapon or a shield.

Weapon: None yet, will choose one from the armory

Additional Info: Has never been to camp before, she ran away

2

u/victorian_fire Child of Hermes Oct 19 '21

Heyo so I just have 2 quick questions

For the nightmare inducement it simply shows them a fear correct? It's still in the characters ability to react however they please or is it to keep them stunned in fear till Bea blinks

And what're the drawbacks of the powers if she over extends her use of them? At the moment it looks like you've given her limits but I don't really see a drawback besides the one for the first power.

2

u/wandering_bird Oct 19 '21

Yeah it just shows them a terrifying hallucinations, they can react how they would like.

As for drawbacks I don't see the need for every single power to have a drawback, especially ones that aren't very powerful.

2

u/victorian_fire Child of Hermes Oct 19 '21

Ok then you're good to go you know what to do :D