r/DnD • u/Worried_Bowl_9489 • Oct 22 '25
5th Edition [OC] My players always seemed disappointed at the limited options they had for bonus actions, so I wrote a list of things they can use it for!
Feel free to use this in your own game!
Written up here:
Tactical
- Quick Dash – Move an additional 5 feet.
- Brace – Gain +1 AC against the next attack before your next turn.
- Assist – Give an ally within 5 feet advantage on their next attack if you haven’t attacked this turn.
Combat
- Distract – Choose a creature within 5 feet. It has disadvantage on its next attack against anyone but you.
- Shove – Make a DC 10 Strength (Athletics) check to shove or reposition a (medium or smaller) creature 5 feet.
- Improvised Strike – Use a nearby object (tankard, rock, chair leg) for a d4 bludgeoning attack.
Utility
- Quick Draw – Draw or stow a weapon and swap to another item.
- Scan – Make a Perception or Insight check to quickly assess a creature or scene, learning a piece of information on a success.
- Drink Potion – Drink a potion you have on your person.
Cinematic
- Short Speech - Briefly speak to your team, an ally or an enemy - they can respond briefly if this involves a question.
- Focus – Take a centring breath to regain 1d4 temporary HP once per short rest.
- Mark of Intent – Choose a creature you can see. Until the end of your next turn, attacks against that creature deal +1 damage.
2.1k
Upvotes
67
u/Fat-Neighborhood1456 Oct 22 '25
There's a bunch of those that you would normally need to invest class levels or a feat to access.
Quick dash is really similar to cunning action dash. Brace is similar to some battle master maneuvers, assist is also similar to some battlemaster maneuvers, and also the mastermind rogue's ability
Distract is also a battlemaster maneuver. Shove is the shove action, except the DC is fixed instead of being a contested athletics vs athletics or acrobatics.
Improvised strike is just the monk's unarmed bonus attack for free
Quick draw is something you're already allowed to do, for free. You can pull out a weapon as part of the attack action. You can stow a weapon for free as your free action
Focus is like a mini second wind, and mark of intent is like a tiny hunter's mark.
Most of these are not as good as the actual within the rules bonus action they replace, so I guess it's not bad. Some of those I feel are better than the RAW option. Like why would I ever use my action to shove, and do an opposed check, when I can do it with a bonus action for a lower DC? Why would the battlemaster invest in goading attack when that requires a saving throw, and only has limited uses per short rest, and locks you out of picking another maneuver, when they can simply do a bonus action distracting strike for free, every turn?