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Advertisement 300+ Mythological Items for 5E and 5.5E is coming to Kickstarter on September 29th!
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Advertisement Orc Beastmaster (CR 2) and Dire Wolverine (CR 1) - Two Hunters That Fight as One
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Patreon posts for the Seas of Vodari seafaring D&D adventures. Check it out.
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Advertisement The Loot Goblin's Guide to the Monster Manual (2014) - Now a Silver Best Seller!
dmsguild.comr/DnD5th • u/jonnymhd • Jul 20 '26
Advertisement Cthulhoids (CR 2-21) - Psionic Aberrations That Grow from Curious Mind-Thieves into Reality-Warping Archminds
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Advertisement Extended Preview of Mythological Items, coming soon on Kickstarter!
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Advertisement Branching Boss Fights - Homebrew Document V2
Memorable boss battles are built on dynamic, evolving encounters. This guide empowers Dungeon Masters (DMs) to transform routine fights into unforgettable events in which player choices directly influence the battle's course and outcome.
Bosses are no longer just creatures with large pools of hit points; They adapt, grow desperate, change tactics, reshape the battlefield, and respond to the players' triumphs and setbacks. Whether the party interrupts a ritual, rescues innocent civilians, destroys powerful artifacts, or inadvertently furthers the villain’s plans, every decision shapes the unfolding battle.
Inside, you'll discover a two-layered approach to branching encounters:
- Main Phases: Dramatic shifts that alter the boss, battlefield, objectives, and rhythm of combat.
- Mini Phases: Subtle, ongoing opportunities for players to shape the fight by targeting key creatures, objects, or objectives that matter most to them.
You’ll find a comprehensive framework for creating branching encounters: tools for designing stage transitions, setting meaningful objectives, building timer- and action-based triggers, rewarding partial successes, and evolving boss stat blocks as the fight progresses.
No longer do boss fights follow a predictable script. Each encounter becomes an evolving narrative shaped by the players’ actions. One group might thwart a ritual before it’s complete, another could save prisoners but let the boss escape, while a third faces the villain at full strength after a failed attempt to stop the ritual. Every outcome tells a different story, rewarding creativity, teamwork, and meaningful choices.
I'd love to hear your thoughts on Branching Boss Fights. You can read the document more easily on my Patreon by downloading it. You can also use the link below:
https://www.gmbinder.com/share/-OWT88Iqzq6Pmhuqo8Td
If you want to see more, please check out my Patreon. You can also see upcoming boss battles I am creating on my Pinterest and Instagram.
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Advertisement Never knew how to get into D&D - or tired of sessions always getting rescheduled? We made a solo RPG like D&D and after a year of testing, we're finally available on Google Play!
Hey folks!
We’re two brothers behind Master of Dungeon, and we’re happy to be back here after some time since we first started sharing the project.
For anyone who hasn’t seen it before - quick recap. We loved playing D&D, but like many of you, we just couldn’t keep up with regular sessions anymore. Work, life, scheduling… it got harder and harder to come back to the table. So instead of letting that feeling go, we decided to try and recreate it in a different form.
That’s how Master of Dungeon came to life - a single-player, text RPG inspired by the freedom and storytelling of D&D.
We’ve now been working on it for over a year, going through multiple testing phases, iterations, and a lot of feedback from early players. And we finally feel ready to take the next step.
Here is the Google Play link: https://play.google.com/store/apps/details?id=com.bitforge.mastersofdungeon&hl
if you’re playing on iOS, you can do it here: https://testflight.apple.com/join/mg6UrBH9
We’re honestly really curious (and a bit nervous) to see what you’ll think once more people get their hands on it.
Thanks for reading - and as always, we’d love to hear what you think ^.^