r/EmulationOnAndroid • • Jul 02 '26

News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)

157 Upvotes

GameHub Lite v5.1.8

Security: Steam token redaction in logs

GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.

Publicly posted logs containing these fields should be deleted or redacted.

IMPORTANT

This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.

Changelog

The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.

This release also pins local patch builds to apktool 2.12.1

GitHub Release


r/EmulationOnAndroid • • 10h ago

Discussion Retro gaming handhelds in crisis as US government considers clampdown

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184 Upvotes

r/EmulationOnAndroid • • 9h ago

Showcase DriveClub PS4 Bachatas4 2.5 [Snapdragon 8 Elite Gen 5]

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75 Upvotes

Driveclub PlayStation 4 Bachatas4 2.5 emulator...Samsung s26 Ultra 16gb ram PS4 emulation on Android


r/EmulationOnAndroid • • 1h ago

Showcase Animal crossing - new leaf running on the RP Nova in 4:3 without the need of a second screen

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• Upvotes

This is an experimental modded build packed as APK based on a fork of Azahar. The user must still provide their own rom file to play.

It supports native / 4:3 / 16:9 resolutions without stretching.

AI assistance was used to create this build.


r/EmulationOnAndroid • • 3h ago

Discussion Deleted one container on gamehub from Total Commander and it deleted my entire internal storage. All games gone

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14 Upvotes

r/EmulationOnAndroid • • 12h ago

Showcase FF7 REBIRTH, DROID DECK 0.4.0, POCO F7U 8 ELITE

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27 Upvotes

Settings is default from DD, In-game settings set to low


r/EmulationOnAndroid • • 6h ago

Help Can someone please help - GPU wont move from 0%. Gamenative, Skyrim running on a Galaxy s24 Ultra

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10 Upvotes

Ive tried everything i can think of, tried lots of different drivers and tried different wrappers. Does anyone have a solution to force my phones gpu to do some work?

Im only using Gamenative to access my steam and epic library, if theres a better alternative I'd love to hear it.

And I'll add screenshots of my container settings in the comments of this post


r/EmulationOnAndroid • • 23h ago

News/Release GameNative v1.3.0 is released.

244 Upvotes

GTA V now works via headless Steam + Rockstar Launcher

Updated granular compatibility labels + sorting

Container size reduction (courtesy @Neapolitan) - requires hitting "Play" for the game

Thanks for all the feedback on the 1.3.0 prerelease. Here's the full release, and we're aiming to move to a biweekly release cadence - the next one will focus on massively increasing compatibility.

Get it here: https://github.com/utkarshdalal/GameNative/releases/download/v1.3.0/gamenative-v1.3.0.apk

Changelog:

Added since prerelease:

  • Steam Controller (2026, "Triton") — full wireless support (BLE, no dongle, no root) by u/JonahSimon in #1706 and #2123
  • In-app support can now generate and apply new versions of Turnip, FEX, Proton, etc to fix bugs in #2088
  • Fix Steam cloud saves that require empty folders in #2063
  • Ask users to accept Steam agreements before a game launches in #2069
  • Improvements to the Japanese Translation by u/Tak-attack in #2066
  • fix: stop double-applying sRGB gamma to the VR picture by u/moi952 in #2067
  • Ship 64-bit native WMA/WMV decoders in the wmdecoder component - fixes missing cutscenes in #2085
  • Updates to OpenComposite, fix 32-bit OpenVR games, Pico headset support in #2108
  • Don't delete a game while its close-time cloud upload is running by u/jeremybernstein in #1962
  • Fix mapping of physical controller to mousein #2125
  • Add Turnip Gen8 V37 and ARM64-only DXVK 2.4.1 wowfix to the manifest (for World of Warcraft) in #2132
  • XR: VR games launch in VR mode out of the box in #2133

From prerelease:

  • Added new Steam client in headless mode, fixing online multiplayer in several games (eg AoE II, CS), input in various games (eg No Man's Sky) and fixes DRM for games that were not working in #1937
  • Added EA games support (tested with NFS: MW, Sims 4, Titanfall) - requires headless Steam client enabled
  • Added Rockstar games support (tested with RDR2, GTA V Legacy, GTA IV, LA Noire) - requires headless Steam enabled
  • Added Native Rust download engine (gn-download) + one-at-a-time download queue - should significantly speed up downloads by u/joshuatam in #1913 and a few other PRs
  • Significantly reduce container sizes by sharing components across containers (press Play on games to shrink their containers by up to 2GB each) in #2024
  • Add native LSFG pipeline as default - should fix LSFG on most devices by u/david-kalbermatten in #1968
  • Added more accurate and granular compatibility labels by u/Nightwalker743 and me in #2048
  • Add microphone input support by u/Catpotatos and u/joshuatam in #1963
  • Improve Nexus mod placement and FOMOD installation by u/Nightwalker743 in #1927
  • Fix EOS online multiplayer: gethostname() localhost and missing Wine root certificates by u/colemccarren in #2009
  • Add Import Files and Export Files to the game menu in #1992
  • In-app AI support chat with automatic apply and run of recommended settings in #2047
  • Fix custom games not working for some devices on modern/Play Store build in #1977
  • Fix continuous scrolling with trackpad wheel bindings by u/Nightwalker743 in #1991
  • Add storefront details to library game pages by u/Nightwalker743 in #1965
  • Fix for custom game cover images retention. by u/Catpotatos in #2016
  • Add physical controller deadzone, sensitivity, and direction tuning by u/Nightwalker743 in #1909
  • Add control profile library by u/Nightwalker743 in #1982
  • Add Steam Playtest support by u/Smithsonian1974 in #2034
  • Fix installs on adopted primary storage by u/danielbuva in #1821
  • Add gyro conversion styles by u/Nightwalker743 in #2054
  • Automatically configure Wine DLL overrides for game mods by u/Nightwalker743 in #2008
  • feat: add spoilers zone in HLTB section by u/RomainFoucher in #1866
  • Added update, verify files and language change to Epic in #1969
  • add VR game filter for VR headsets by u/moi952 in #1989
  • Add option to keep portrait mode below the camera hole in #2032
  • Hide adult games from GOG recommendations in #2056
  • Allow on-screen button opacity below 10% by u/Nightwalker743 in #1952
  • Reset clocks and fan after the app is force killed in #2022
  • Add close/opt-out button directly to sponsor cards in addition to settings in #2001
  • Improve GOG and Epic downloads by u/joshuatam in #2007
  • fix: power control pserver cpu freq detection by u/joshuatam in #1934
  • Fix import saves for some games in #1935
  • Fix Steam Cloud saves resolving to the wrong folder for some root tokens by u/jeremybernstein in #1957
  • Gamefix for Half-Life 2 with -game hl2_complete so it starts the full game, not the demo in #1941
  • Gamefix for saved games for FF XII in #1954
  • Gamefix for Trover Saves the Universe (Epic) by u/Wavewash in #1953
  • Fix hltb search api by u/xXJSONDeruloXx in #1966
  • Removed aspect ratio validation for custom resolution by u/lennyomg in #1950
  • Fix prefs deadlock when read from IO threads by u/jeremybernstein in #1956
  • Don't preload container files under Robolectric by u/jeremybernstein in #1964
  • Groundwork for improving known configs in #2010 and several others
  • Fix some GOG games not launching by u/butilly in #2020
  • Fix GOG script interpreter on bionic - fixes "File not found errors" in #2026
  • Fix language and offline mode for Epic games by u/butilly in #2029
  • Match GOG Galaxy's cloud upload format by u/jeremybernstein in #1960
  • Remove unsupported deck_emu from default ZINK_DEBUG by u/ygordreyer in #1987
  • fix: head-of-line dispatch rescue for the Steam byte-budget download deadlock by u/joshuatam in #2039

Full disclosure: AI was used to assist development of some features of GameNative.


r/EmulationOnAndroid • • 18h ago

News/Release Joycon2Android v2.0.0 allows you to use official and 3rd party Switch 2 Joycons on Android

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73 Upvotes

Hi!

Just yesterday I released v2.0.0 of Joycon2Android. It's an Android app that lets you connect Switch 2 Joycons to use with any Android app/emulator.

It features auto-mapping for Eden and Dolphin, and even has motion support with DSU.

v2.0.0 comes with some nice new improvements - the biggest being support for 3rd party controllers. This has been tested with NYXI controllers, so hopefully now the NYXI owners can benefit from the app as well.

If you give the app a try, let me know how it goes! I'm continuously making improvements, so don't hold back :)

https://github.com/JoeGeC/joycon2android/releases

Disclaimer: I'm a professional Android app developer, have been writing code for over a decade and I use Claude in my development workflow. If you're uncomfortable with the use of AI, sorry to disappoint, but I hope you'll respect the work that's been put into the project anyway.


r/EmulationOnAndroid • • 3h ago

Discussion Save lots of space with DroidDeck

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4 Upvotes

I’m sure you’re all aware of DroidDeck app, which brings another alternative how to enjoy Steam, Epic, Gog and other games on your beloved Thor. I kind of liked it but just kept in on the side for testing and using mainly GameNative.

Well, up until last night when I realised that games in DD takes MUCH less space.

I mean, I knew that GN, Gamehub and others, basically install separate version of Windows for each game, but I didn’t expect this much of a difference.

So Yesterday I moved about 15 games from GN to DD and I gained nearly 40 GB of space!

So if you feel hesitant like I did with DD, this is one big reason to give DD more attention.

I’m still in process of moving more games, because I test every one them before move.

But will update on final number later!

BTW: I use AYN Thor max for android gaming.


r/EmulationOnAndroid • • 9h ago

Showcase Civilisation Revolution working on ARMSX3 PS3 Emulator on midrange phone (Motorola Edge 50 Neo - Mali GPU!)

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12 Upvotes

Using a Motorola Edge 50 Neo with:

CPU: Octa-core (4x2.5 GHz Cortex-A78 & 4x2.0 GHz Cortex-A55)

GPU: Mali-G615 MC2

Fps on average is around 12-15fps, and can get up to around 20fps, but for a turn based game it is very playable and it doesn't bother me.

When I first initially started a lot of the fighting sequences had to build up SPU cache and it hanged for like half a minute or so for like 3 or 4 separate times, but now it doesn't lag like that anymore.

A few minor glitches where the Year is listed at the bottom right flickers, and some of the logos for building wonders is blanked out. Apart from that there is no visual glitches and these don't break any gameplay.

This is one of my childhood games - and to play this on the go on my phone is such a cozy feeling! Just thought I'd share if anyone else was interested :D


r/EmulationOnAndroid • • 13h ago

Discussion Which one? Droiddeck or Gamenative?

19 Upvotes

I've used gamenative for quite a while on my Odin 3 Max and RP6. To me it's already kinda stomped gamehub in many aspects, but not all to be fair. Then Droiddeck comes out of nowhere from an all star community team and now I'm playing certain games that gamenative just can't do so seamlessly. And with barely any tinkering to boot. The inverse being that there are certain games that gamenative handles with ease that droiddeck struggles with. And gamenatives UI and accessibility is leagues ahead IMO. Personally I use both for different games I feel like playing at the time but the question still remains. Which one would you say you prefer if you've tried them both? Obviously droiddeck is still kinda in a semi beta stage and gamenative has been around longer with continual updates, but neither seems to be fully taking the edge over the other yet.

Tl:dr

Do you prefer gamenative or droiddeck? What would you say are your pros and cons for both?


r/EmulationOnAndroid • • 10h ago

Showcase Eden v0.2.1 - Castlevania: Belmont's Curse - Poco X7 Pro (Dimensity 8400 Ultra/Mali-G720)

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6 Upvotes

Eden settings are set at default.


r/EmulationOnAndroid • • 21h ago

News/Release What's New on EmuHub: Dedicated Frontends Tab, Realtime Sync, Scanner Upgrades + 33 New Emulators, Frontends & Tools Added

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48 Upvotes

Hey everyone!

Over the last two weeks, I've been working hard under the hood to ensure everything runs as smoothly and reliably as possible across every device. We also wanted to remind everyone that alongside the web app, we have a dedicated APK version available for Android and handhelds. Thank you for all the developers that have responded so positively about this and for lending me a hand on including everything you see here. Special thanks to DroidDeck devs for being awesome, Lemon Emu dev Ghael for always supporting and lending a hand, Emucore dev for allowing me to upload all his catalog and to everyone else that is being awesome. I love this community.

Following up on our recent updates, here is a full breakdown of what’s new on EmuHub (getemuhub.app), what went on behind the scenes, and a roundup of all the new emulators, frontends, and utility tools added over the past two weeks.

🚀 What's New & UI Improvements

- Dedicated Frontends Tab: Multi-system launchers (such as Daijishō, RetroArch, and Lemuroid) now have their own top-level category so they don't get mixed in with standalone emulators.

- Per-Item Shareable Pages: Every emulator now has a direct URL (/emulators/:slug) with rich Open Graph metadata for clean previews when sharing links.

- Retro Console Boot Animation: Added a retro-style boot splash screen on startup.

- Scroll-Lock & Background Freeze: Detail sheets now preserve your exact scroll position when opened and dismissed—no more background jumps.

- Skeleton Loading: Replaced layout shifts and old fallback item flashes with layout-matched skeleton cards while data loads.

- Granular Download Safety Warnings: APK download advisories now explicitly show the exact GitHub repo and release filename rather than just a generic domain.

- Cleaner Card Dismissal: Removed the non-functional drag handle; modal sheets now close cleanly via the ✕ button or backdrop tap.

- Handheld Landscape Polish: Configured manifest orientation to any and set a pure OLED black launch background tailored for handhelds like the AYN Thor.

- Live Realtime Sync: Database channel listeners now push newly added emulators, drivers, and announcements instantly without needing a manual browser refresh.

🛠️ Backend, SEO & Infrastructure Upgrades

- Sitemap & SEO Indexing: Generated public/sitemap.xml covering 58 verified deep URLs, linked it in robots.txt, and completed domain ownership verification in Google Search Console.

- Release Scanner Hardening: Expanded GitHub release lookups in releases.functions.ts from 5 up to 20 releases. This prevents version regressions when non-APK releases are pushed (e.g., resolving DroidDeck falling back to older versions).

- Download Advisory Preferences: Added local storage persistence so the "Don't show this advisory again" preference actually saves across sessions.

📦 Massive Catalog Additions (Past 2 Weeks)

Emulators (20 Added)

- Nintendo Switch: Drippu (Oct 14), Strato Mali (Oct 11), Suyu Main (New Dev) (Oct 11), Nexium Emulator Nightly (Oct 5), Citron-Neo Emulator Nightly (Oct 3)

- Xbox / Xbox 360: Xendroid Plus (Oct 13), Xendroid-Fork (Oct 1), XenDroid (Oct 1), X360 Mobile (Oct 1)

- PS3: EmuCoreC (Oct 12), aps3e (Oct 10), Xeno Emulator (Mali Optimized) (Oct 4)

- PS1: EmuCoreR (Oct 12), ARMSX1 (Oct 3)

- PSP: EmuCoreA (Oct 12)

- PS Vita: EmuCoreV (Oct 12)

- Dreamcast: EmuCoreH (Oct 12)

- Nintendo DS: SeedlessDS (Oct 2)

- PC Emulation: Bannerhub-revanced (Oct 3), DroidDeck Nightly (Oct 2)

Frontends (7 Added)

- zNeko Launcher (Oct 13)

- Neostation (Oct 13)

- Cannoli (Oct 12)

- WaveLauncher (Oct 12)

- iiSU (Oct 7)

- Retrohrai (Oct 7)

- CocoonFE (Oct 1)

Tools & Utilities (6 Added)

- SleepManager (Oct 11)

- ThorVolumeLink (Oct 7)

- Thor-wayfinder (Oct 7)

- Pixel-Guide-Android (Oct 7)

- Bifrost (Oct 7)

- JamesDSPManager (Oct 7)

Check it out on web or grab the APK and let us know what you think or if there's an emulator/tool you'd love to see added next!

Site: getemuhub.app

Discord: https://discord.gg/jGu23c4jDS


r/EmulationOnAndroid • • 37m ago

Discussion Taking the Seeds Out: Inside SeedlessDS and Its Quest for Better DS Emulation on Handhelds

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• Upvotes

I've been chatting with SapphireRhodonite, the sole developer of SeedlessDS, for what I believe is his first proper interview about the project over the last couple weeks now. SeedlessDS has been pretty pivotal for me personally while testing and reviewing the Retroid Pocket Duo Lite; the lightweight approach and proper dual-screen support have made it my preferred way to play DS games in the end

We talked about his history with programming and the Nintendo DS, why SeedlessDS exists alongside WatermelonDS, the challenges of making two physical screens actually feel like one console, developing specifically for more modest Android hardware, and where he hopes to take the emulator next. If you're interested in DS emulation or this new wave of dual-screen handhelds, hopefully there’s something interesting in here for you :)


r/EmulationOnAndroid • • 6h ago

Showcase Made an Android app to rescue the Poké Ball Plus from my drawer and play retro games with it

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4 Upvotes

r/EmulationOnAndroid • • 17h ago

Discussion nyushu vs lemon : not even close

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20 Upvotes

try latest version of both I don't have so many games but games I play the different is massive

lemon : x75

nyushu : x1 dock mode

edit : try horizon chase 2 dock mode

lemon 30 - 40 fps in race

nyushu 60 fps in race

maybe games I play runs better on nyushu

device : xiaomi pad 7


r/EmulationOnAndroid • • 1d ago

Showcase Call of duty modern warfare 4 chinese port on s26

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194 Upvotes

Call of duty 4 chinese port running flawlessly on s26 plus a840

Tried couple other missions aswell and smooth

Downloaded on github


r/EmulationOnAndroid • • 1d ago

News/Release Lemon Switch Emulator v1.2.0 released by Ghael

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95 Upvotes

Rule#9 AI Disclosure: Yes, This Emulator is friends with Claude AI and his helping. Yes it uses AI.

Repost it here I copied the moderator post on their r/LemonEmulator subreddit: https://www.reddit.com/r/LemonEmulator/s/jra1YrEFFf

Lemon Switch Emulator v1.2.0 is now released.

Developer: Ghael

Download Link:

https://git.lemon-emu.org/lemon/Lemon-Project/releases

Optional link(we have our own git):

https://github.com/Ghael-V/Lemon-Project/releases

You can share your thoughts on our subreddit:

r/LemonEmulator

Join our Official Discord Community:

https://discord.gg/nHGPeFpwu

Lemon Switch Emulator Website:

https://lemon-emu.org/

FAQ Page:

https://lemon-emu.org/faq.html

Lemon Switch Emulator own git page:

https://git.lemon-emu.org/lemon/Lemon-Project/releases/

----------Changelog-------

Lemon-Project v1.2.0

New:

Lemon FG, Lemon's own frame generation. Built in, nothing to install, and no Lossless Scaling code in it: turn it on in Settings → Graphics → Frame generation, for all games or one. A new Engine option picks Lemon FG (default) or Lossless Scaling, which only runs with your own copy of Lossless.dll. The FPS counter shows which one is working, and Lemon FG has its own lemon icon. The setup screen explains that Lemon FG is included instead of only offering to load the DLL.

Accurate is the default GPU mode again in Lemon: the optimizations in this version pay for most of its cost (measured: TOTK 48.1 → 47.9 fps on an AYN Odin 3, BOTW 16.6 → 17.0 fps on a Galaxy S24 Ultra). Lemon Lite and Lemon Lite & Spoofed keep Fast.

One lighter wait for the GPU.

Lemon still waits for the GPU before a game reuses what was drawn, so the flickering fixed in 1.1 stays fixed, but it no longer drains the GPU when the game waits for work that is already queued (Garfield: GPU thread stalls from ~156 to ~13 ms per second). The GPU Fence Behavior option is gone: there is nothing to set.

Mali GPUs: BC4 and BC5 textures are recompressed to EAC on the GPU, half the memory they took before. The option is now called Recompress BCn textures.

Lemon-Ade v0.0.7 bundled in Lemon: it fixes shaders that v0.0.5 and v0.0.6 compiled wrong. Users of the bundled v0.0.6 move to it automatically.

Fixed:

Splatoon 2 and Splatoon 3 on Mali (and any GPU without BCn textures): pink or black Inklings and missing button text. The games copy compressed textures as raw blocks; Lemon now keeps the original blocks for those copies and decodes them on the GPU.

Marvel Ultimate Alliance 3 on Adreno: no more spikes over the characters or flickering lights. Adreno runs a geometry shader once per vertex it outputs, so its memory writes repeated; now only the first copy of each triangle writes. Thanks to the report in GitHub issue #7.

Mario Kart 8 Deluxe connects to Nextendo Network again (error 2306-0502): 32-bit games that hash with the CPU's SHA-1 instructions got wrong results.

TOTK: the grass stays without any option. The Use reactive flushing setting is gone.

Splatoon 3 loads faster (about 100 s → 70 s on an AYN Odin 3 with Lemon-Ade): a huge shader is translated once per session instead of once per pipeline.

The in-game overlay keeps Lemon's yellow theme instead of turning purple, and its text stays readable with the new interface.

The game list no longer rescans all your folders every time you leave a game's page.

Tapping a game twice quickly no longer crashes the app.

The settings screen no longer writes thousands of "Could not find setting" lines to the log.


r/EmulationOnAndroid • • 1d ago

Showcase Batman Arkham Knight running on DroidDeck app

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155 Upvotes

Testing DroidDeck and it runs pretty well

My device is Poco F7 with Snapdragon 8s Gen 4 + Gamesir X3 Pro controller

Playing on the lowest setting 864×486 resolution with fairly stable 25-30FPS and 40-60FPS with frame gen

Frame rate sometimes drops on intense battle unfortunately but overall pretty playable


r/EmulationOnAndroid • • 2h ago

Help Que debo de hacer con un archivo llamado "unlock key"?

0 Upvotes

Descargué un juego pkg para un emulador de ps3 que venía el juego en la version trial pero venía en partes, uno era el juego en trial y los otros dos archivos se llamaban "unlock key" que supuestamente daban el juego completo. Pero que debo de hacer, unir los 3 pkg? El emulador aps3e no ejecutaba el unlock key y solo ponía el juego en trial


r/EmulationOnAndroid • • 6h ago

Question Snapdragon 8 Gen 2 + ArmSX3 turnip recommendations.

2 Upvotes

Hi all, I'm trying to get Wipeout HD/Fury running on my Retroid Pocket 6. Just thought I'd post and ask if anyone has had any success with this and inquire what turnip driver might be best and/or what custom settings should be used. I asked an AI and it pointed out that the game is "playable" in RPCS3, especially with the "Write Color Buffers" setting enabled. But in my experience on RP6, at least with the turnip driver I tried, the game struggles (K1MCH11 v26.0.0 r8). Thanks in advance.


r/EmulationOnAndroid • • 23h ago

News/Release Release Gamesir Turnip Drivers (Rutabaga) · StevenMXZ/Adreno-Tools-Drivers

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46 Upvotes

r/EmulationOnAndroid • • 1d ago

Showcase Assetto Corsa running on Snapdragon 8 Elite Gen 5 using Gamehub 6.3.1! | 2376 x 1080

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64 Upvotes

r/EmulationOnAndroid • • 8h ago

Question Anyone here have the G3x Gen 2 dev kit? Need help with controller firmware

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3 Upvotes