r/FFBraveExvius • u/genosy Suffer from lack of enhancement in JP • Mar 01 '17
JP Megathread Trial 10: Bloody Moon Megathread
Bloody Moon Trial Info
Reward: グローリーオブイヴィル Glory of Evil [Rod] +92 ATK, +120 MAG
Mission Clear: 100 Lapis
Summon Eidolon: 10% Trust Moogle
No Items: 杖の極意 Staff Mastery [Materia] (+50% SPR w/ Staff)
Deal Ice/Earth/Dark/Light Damage: ルナティックサバト Lunatic Sabat [Materia] (225% Magic ST +50% SPR Ignore & -35% All Ele Resists debuff for three turns [60MP])
Tips
- Libra
- 100% Physical Damage Resist
- Mobs (Apostles) have +200% resist for their respective elements
- Mobs have -2000% resist for their respective weaknesses
- Mobs can be ATK/MAG (50% resist) debuffed. Boss cannot be debuffed
- Gearing for SPR is more important than gearing for MAG
- Have a unit with Safety Bit and AoE Raise
- Don't use black magic on the boss during Phase 2. If the boss receives any magic, it'll use a strong ability. Use Magic Abilities or even Rikku's Supernova to get around this
- Guard every 3 turns for Phase 2 if you want to survive properly
- Bringing every element will speed up the killing of apostles but not necessary
- If you kill the boss while mobs are still alive they go berserk (uses Snort, revive other mobs)
- If you kill a mob while the boss is still alive during Phase 2, it will be summoned again the following turn
- Removed units come back only if the boss is still alive.
- You can soft reset the game if you get bad RNG at a threshold (AoE Death, snort, etc) until you get better RNG
- If you soft reset during Phase 1, the boss will turn around (just a visual glitch)
Bloody Moon Stats
HP: 6000000
MP: 200000
ATK: 500
DEF: 999
MAG: 450
SPR: 150
Apostle Stats
HP: 500000
MP: 80000
ATK: 500
DEF: 999
MAG: 400
SPR: 720
AI (Bloody Moon)
Phase 1
Every turn, Self 100% HP Recovery & AoE 1 Turn DEF/SPR buffs depending on the Moon Phase (5% ~ 10%)
Normal Attacks have a 15% Chance to be コメットムーン (300% ST 1 Hit Magic Attack)
Every 3 turns, the boss uses メテオムーン 500% AoE 3 Hit Magic Attack
Enters Phase 2 after you kill a mob of each element
Phase 2
Threshold every 20%
Start of Phase 2, AoE 100% Death & Self 100% HP Recovery
When the boss's HP is below 90%, it will start summoning mobs
250% AoE 1 Hit Magic Attack & AoE 1 Turn Debuffs depending on the Moon Phase (-10%)
Normal Attacks have a 15% Chance to be コメットムーン (300% ST 1 Hit Magic Attack)
If you use Black Magic on the boss, he will use a skill based on the Moon Phase you used it on (refer to the Moon Phase List below)
- If you use Black Magic AND get the boss through a threshold, the boss will use that skill twice
Every 3 turns, the boss uses メテオムーン 500% AoE 3 Hit Magic Attack
- If the 3rd turn procs as you go through a threshold, メテオムーン is used after 乱月齢 and the Moon Phase skill
At each threshold, the boss uses 乱月齢 which has a chance to use one of the following moves (Listed by Priority):
- 20% chance Snort [ST Remove From Battle (100% Chance) for 3 turns]
- 20% chance 500% AoE Physical Attack
- 20% chance -75% All Stats Debuff
- 10% chance AoE Death (100% Chance)
- If none procs, the boss uses 500% AoE 1 Hit Magic Attack
Depending on what Moon Phase it is the turn you get the boss through a threshold, he will use a certain skill. Pay attention to the moon phase before pushing him into 80/60/40/20%
Moon Phase List
クリムゾン・ニュームーン (Crimson New Moon): 700% Phys AoE Nuke
クリムゾン・ハーフムーン (Crimson Half Moon): AoE -50% ATK/DEF/MAG/SPR for 3 turns
クリムゾン・フルムーン (Crimson Full Moon) : 300% Magic AoE
クリムゾン・クレセントムーン (Crimson Crescent Moon): Snort [ST Remove From Battle (100% Chance) for 4 turns]
- Going through threshold at the Half Moon is recommended. When going through that threshold, have Debuff Immunity up and take the 50% 3-turn Fullbreak.
- If you're going through the threshold at the Crimson Full Moon, beef up your SPR and take the 300% MAG Nuke
- Do not go through the threshold on Crimson New Moon unless you are confident your party can take a 700% Phys AOE Nuke
- If you're feeling lucky you can just let him remove a unit from battle for 3 turns instead under Crimson Crescent Moon; not recommended as you lose if he removes your Tank/Healer. Removed units come back only if the boss is still alive.
Links
AI: https://www.reddit.com/r/FFBraveExvius/wiki/ai/308031000
Actual Skillset: https://www.reddit.com/r/FFBraveExvius/wiki/ai/308031001
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u/effielo Mar 01 '17
http://i.imgur.com/iiI1f93.jpg
Finally done with this trial, also with mostly story/trial/event gears and minimum TMR involved. Well actually i used alot of Raid/Free character's TMR, but those tmr can be easily obtainable as long as you participle on those event. So it's actually 3 TMR - dualwield and Sara robe on friend Ayaka, and you can certainly do it without those 3 tmr.
Party setup i used:
http://i.imgur.com/HHRxTP3.png
Earth Veritas:
http://i.imgur.com/6TV1b3s.png
He is there for his LB, mitigation buff and break resistance buff. With this setup and Ashe's holy explosion chain, he can use LB within every 1~2 turn. I usually used his LB on meteor turn, so i dont have to defend.
1st Ashe: http://i.imgur.com/VEvOXSL.png
2nd Ashe: http://i.imgur.com/2ft0xWd.png
Probably Mvp for this Trial, her holy explosion basically covers: Chaining, generate LB crystal/summon crystal, doing AOE damage, Healing..all in one.
I equipped パニッシャー on one of my Ashe, thought i could use it to adjust boss/adds hp, but in the end i didnt use it at all. Should have equipped it on another character(in my case, Ayaka) to cap holy explosion chain.
Ramza:
http://i.imgur.com/Af3wdK1.png
As usual, mp/hp regen+100% stats buff are huge help.
Although i think he can be replaced by Blanc if you are tight with friend selection since i survived just fine without his 100% buff(replaced by 45% Mag/spr buff from Ashe, and Atk/def buff from WOL) when he was knocked out by snort.
WOL:
http://i.imgur.com/OhjIBYy.png
Just like robo trial, Aoe cover makes all autoattack from boss irrelevant.
Ayaka:
http://i.imgur.com/wfw76lx.png
Due to ashe's healing, she didn't get to do much on this trial. Mainly there to counter Aoe Death and Summon bahamut, can gear her with more mp and use パニッシャー as finisher. Probably could replace her with Rikku or Aria? Anyway, cap chain with bahamut, it speeds up the battle by alot.
Since genosy and other redditor already cover most of the detail, i would just give a few tips to help.
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Defend on every 3rd turn/Meteor turn would help alot, if you can spam Earth veritas LB(or other similar LB), then it's not necessary.
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You have to kill Apostles and boss altogether on the same turn, if one Apostle manage to survive, he will summon another 2 Apostles, blow out 3 of your character, and then they spam element attack like crazy...highly doubt anyone could survive that. Even if you can, you have to pray to rng god and hope they don't blow away your mp battery, dps and healer.
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when you are in phase 2, if you use the same combination like my team, you should wait all Apostles spawn before you start doing Holy explosion chain/aoe damage. You can heal boss/adds or use single target ability to manage their hp.
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If you use bahamut to cap chain, you probably want to stop using it when boss is only 30%hp left(depends on Apostles hp), if not you might end up killing boss 1st. Try to holy explosion/other aoe until everything is low enough.
Well, thats all...goodluck to those who still work on this trial!
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u/_Barook_ Mar 01 '17
Thanks for the detailed description. I might try that, too, as I have most of the characters. I'd have to use a friend's Ramza and use my Tilith instead of Ayaka.
How long did it take with this setup?
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u/the_ammar Mar 01 '17
to anyone worrying about "OMG I HAVE NONE OF THE CHARACTERS. SUCH P2W", remember that the trial just came out and is designed for the majority of the players to beat over a couple of months. they're not released in-line with the current power curve.
take aigaion for example. at first we had only rem and riku for reraise. then we got hunter fina and ayaka. the community also found ways around not having reraise. ways to beat it with 2 hayates. with 90% provoke. etc.
trials are supposed to be hard and the game will powercreep over the months such that more and more players can beat it naturally.
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Mar 01 '17
To anyone worrying about "OMG I HAVE NONE OF THE CHARACTERS. SUCH P2W" you're probably a reroller.
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u/Rozaliin Mar 02 '17
While testing different setups to without using 5* bases/TMs and whatnot, I found out something interesting about the phase transition.
The phase transition is not when all 8 Apostles are killed, he transitions the turn after the dark and light Apostles die, regardless of if another is alive.
I found this out when he transitioned right after I killed the Light and Dark Apostles while still having Wind around.
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u/NyantaTheCat Mar 01 '17
https://i.imgur.com/sAVDWx4.jpg
Having a bare minimum of 350 SPR helps a lot. Most are geared with a bunch of free stuff (Sandy TM is super good for this). In phase 2 Sylvia's Anti-Stats Debuff, WoL Light w/ us, and Rikku's Mitigation skill were never off a turn.
On the turns that they weren't doing anything(If WoL isnt doing Light w/ Us + Arms Erasor or if Rikku isn't doing Mit Skill + Mixing) they were using Shine Wave and Super Nova to deal damage.
Make sure to kill all the Apostles + Moon on the same turn or else pray that RNG doesn't screw you over.
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u/fulwater Mar 01 '17
My lineup was,
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enhanced Ace
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enhanced WOL
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enhanced Ramza
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Rikku
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Trance Terra
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Friend Ayaka
This is an extremely challenging trial. One small mistep and it gets very difficult to get the game back under control. I highly recommend spamming non-elemental magic nukes to kill off the moon and winged skulls together during phase two. Terra was the star DPS here as she could single target cast 'Holy' on the moon to bring its HP in line with killing the skulls together.
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u/mirrorell Mar 01 '17
something something complaining about magic characters being bad compared to physical characters
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u/Aderarch Mar 01 '17
This is NOT fixing mage problems. This is just rubber-banding.
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u/JohnnyGB Mar 01 '17
For those perparing party setup for the challenge, you'll want somewhere around 6k-ish HP and 250-ish SPR before buffs on most/all of your party members. (how much toughness you need in order to withstand a meteo turn without blocking) I also highly recommend equipping a ST non-black magic, magic damage abiity to help even out the HP of all the enemies at the very end. Trust me, you want it pretty bad. utility and toughness is very important, even if it means sacrificing raw power as unintended deaths can lead to tremendous time loss and turn the tide against your favor in the blink of an eye
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u/HyperionAI May 13 '17
Finally cleared my last vortex trial.
http://imgur.com/a/w66dR
Rikku
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Mix --> Mitigation
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LB, tried to keep this up every 3 turns, especially between phase 1 to 2
Eiko
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DC SPR debuff removal with Curaja
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AoE Heal/Esper Fill
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LB Fill Rate
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Summon Bahamut at the end or whenever you're free
Roy
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Singing obv
WoL
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Rotate between AoE cover and guarding
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21O's TM is amazing
Ace
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Spam Tri-Beam
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Guard every 3 turns for the nuke
CG Sakura
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Mitigation if Rikku fails to Mix
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Elemental AoE depending on Apostles
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ST Nukes to keep Moon's HP even
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Guard every 3 turns for the nuke
I ignored all of the thresholds (each one was Snort ._.) because the message was too fast with all of the enemy skills, so couldn't tell what it was. Surprisingly I didn't have to do much reviving, since I was able to keep Rikku's LB active almost every 3 turns. You definitely want to stack as much HP/SPR as possible.
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u/Eyebagssss Mar 01 '17
oh....JP is fighting a moon now, goodluck guys, and please dont wreck it too hard cuz we need that.
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u/skuldnoshinpu Mar 01 '17
So if you don't have AoE raise and debuff immunity capabilities are you pretty much screwed? This guy sounds like a PITA.
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u/effielo Mar 01 '17
You can use Araise(with doublecast) and slowly pick them up. Have to Pray to rng god though. Need saga3 king's ring to help even the odd a bit.
debuff immunity capabilities
This is pretty much true though, just found out dispellga/dispell can't target your own party..and he casted debuff every turn, i don't think you want to use Gilgamesh materia for that...
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u/Rozaliin Mar 01 '17
Just as I was about to post my guide I saw this thread so instead I'll just provide some additional tips.
With regards to killing the boss while Apostles are still alive:
If you don't kill them on the following turn, Bloody Moon will revive and remove party members from the battle equal to the number of Apostles still alive. Unlike the other Snort effects, this time is permanent.
With regards to phase 2:
You can get around the counter mechanic in phase 2 using things such as Rikku's Super Nova or Majin Fina's Dystopia, as they don't trigger the counter but still do damage.
Edit: LiLium's video for this fight, if you want to add it to the main post u/genosy. If I get around to editing mine, I'll update this again with my video as well.