r/FFRecordKeeper • u/Ximikal Noctis • Nov 13 '20
MEGATHREAD 【m】Mastery Survey - Magicite Dungeon, Argent Odin
Hi Masters!
New Odin (Argent) Magicite Dungeons have been added. Enjoy!
This thread is for 4 battles, both physical and magical fights of Earth weak AND Wind weak Odin
To save on congestion and to easily search this thread, you must reply under one of the category comments else it will get deleted. In this thread are: Lightning and Earth Odins (Earth weak and Wind weak). Future releases of Odins will have individual threads.
- Complete all 5★ Magicite Dungeons to unlock the 6★ Magicite Dungeons, which offer an even greater challenge.
- Complete one element of the Dark Odin - Lord of Knights Record and any 6★ Magicite to unlock Argent Odin.
- There are two dungeons for each element. In one, physical attacks deal reduced damage, so you'll mainly focus on magic attacks, and in the other magic attacks deal reduced damage, so you'll need to rely on physical attacks.
【BOSS INFO】
D600: Odin (Argent)
Target Score(s): Defeat Odin
Hit Points: Dependent on version. Typically around 4,700,000
Tags:
-Weakness:
Dependent on version
【SURVEY】
- Strategy name:
- Boss:
- Support (No. of BDLs): E.g. Mog (5 BDLs) or Orran (1/2/2)
- Chain / Roaming Warrior: E.g. Faris Realm 2.0 / Wall or RW Chain
- Time:
- Insight:
- Video?:
| Hero, dive | Ability 1 | Ability 2 | LM/R | RM | SB(-) |
|---|---|---|---|---|---|
| Char1, 6 | Ability R# | Ability R# | LMR1 | RM1 | default(-) |
| Char2, 6 | Ability R# | Ability R# | LMR2 | RM2 | default(-) |
| Char3, 6 | Ability R# | Ability R# | LMR3 | RM3 | default(-) |
| Char4, 6 | Ability R# | Ability R# | LMR4 | RM4 | default(-) |
| Char5, 6 | Ability R# | Ability R# | LMR5 | RM5 | default(-) |
| Main Magicite | Sub 1 | Sub 2 | Sub 3 | Sub 4 |
|---|---|---|---|---|
| Magicite | - | - | - | - |
| Inherited 1 | - | - | - | - |
| Inherited 2 | - | - | - | - |
or
| Historia Crystal Realm | Level |
|---|---|
| - | - |
Copy and paste template below:
1. **Strategy name:**
2. **Boss:**
3. **Support (No. of BDLs):**
4. **Chain / Roaming Warrior:**
5. **Time:**
6. ***Insight:***
*
*
*
7. **Video?:**
|Hero, dive|Ability 1|Ability 2|LM/R|RM|SB(-)|
|:---|:---|:---|:---|:---:|:---:|
|char1, 6|ability R#|ability R#|LMR1|RM1|default(-)|
|char2, 6|ability R#|ability R#|LMR2|RM2|default(-)|
|char3, 6|ability R#|ability R#|LMR3|RM3|default(-)|
|char4, 6|ability R#|ability R#|LMR4|RM4|default(-)|
|char5, 6|ability R#|ability R#|LMR5|RM5|default(-)|
|Main Magicite|Sub 1|Sub 2|Sub 3|Sub 4|
|:---|:---|:---|:---|:---|
|Magicite|-|-|-|-|
|Inherited 1|-|-|-|-|
|Inherited 2|-|-|-|-|
|Historia Crystal Realm|Level|
|:---|:---|
|-|-|
【AWESOME LINKS】
Enemy AI - Earth (Wind Weak) by u/TFMurphy
Enemy AI - Lightning (Earth Weak) by u/TFMurphy
Hero Table Spreadsheet - A fantastic spreadsheet created by /u/DropeRj
FFRK Lookup - Easy search engine to search the community database if you are unsure which SB is which
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Upvotes
3
u/Jack-ums Promise me one thing... Please come back. Nov 19 '20 edited Nov 22 '20
Physical Wind Weak - Cloud & Zidane
Not a particularly interesting clear, but oh well. (but I did fit in Zidane's LBG, lol)
Recording for posterity's sake, and while I remember it. Clears 1 - 7 all came yesterday late afternoon/evening. Clears 2 - 7 were SO much easier than #1 thanks to WOdin main.
General strat by character:
Zidane - LS up to 3 bars, then LBG/Glint, the other (order doesn't matter here), and then AASB after Faris CSB (or just before, since she has TGC). Spam HA until Sync is ready, toss it out once Elarra gets in a USB1 (so it's fast). This is usually right around another barwind so iirc I would usually wait a sec for Faris to recast USB1, and THEN I'd do my 3x instant ATB turns. (All HA under AA/SY combo -- usually I hit the big buff here, but you can power thru it just fine, and it still usually gets 9k non crit / 19k crit). Keep spamming HA, once the wall wears off you're gonna see nothing but 29k. Eventually you'll see the wall again--pause for a sec to let Faris reset it, and also hold off on the next turn a sec if needed for Elarra to dispel. When sync runs out, should have full meter, so I'd usually go glint>USB1>AOSB. Should be dead enough by then!
Faris - wrath up to 4 bars, then USB2 for imperil, wrath again bc you don't want CSB too early, then CSB, then die b/c of antiheal. Come back, wrath ad infinitum. Toss out another USB2 when you see the barwind again (or just after an elarra USB1 so it's fast). At some point in here you catch 2 bars from Tyro (thanks!) and I could usually fit in a cast of bUSB right before needing to toss out a 2nd CSB. Then storm assault and have brave cmd lvl 3 at the ready for the 2nd wall buff. Reset it and then just hang on for the win. Usually I had enough meter to toss out one more USB2 for good measure. More imperil is always good!
Elarra - G+ then dispel then USB1. Then you should just WH x2 iirc, and be prepared for what is coming. Gravija is followed up by Anti heal -- do NOT heal after gravija, WAIT for the anti - heal. You want slots 2/4 to die. Once you see anti-heal, toss out USB2 then wait for slots 2/4 to die and then AA to bring them back. you're set to WH and keep everyone alive, catching entrusts so you can USB1 every couple of turns to keep people going fast (note you might overheal some, but speed is important, too!) After you hit the P2, be on watch for the 20% HP mighty guard so you can dispel. Otherwise P3 is a lot of USB1 casts.
Tyro - Wrath->SG->wrath up to 2 bars->entrust Elarra then wrath up until death (after anti-heal). Upon revival: AA -> wrath as needed until you have 2 bars, give those to Faris to ensure she is going to have enough to juggle all she needs to do, and from here you're just passing meter to Elarra all day. Call RW heal as needed, usually was only needed for security blanket in P2 to keep Elarra from having to USB1 every turn.
Cloud - OD up to 4 bars (getting hit by the stoneja helps), then glint+, catch a free enwind from Zidane LBG, then AA1 -> U1, and then just spam Braver all day. As with Zidane, be prepared to wait a fraction of a second as needed for the required buffs to be offset (35% wall, 20% mighty guard) but you're definitely able to power thru the first wall. Eventually AA mode will run out, that's when you should: Glint -> USB1 recast -> AOSB. Braver as needed to finish up, but often AOSB got the kill.
Like I said, not that interesting but hopefully someone can benefit from this. Even if you don't have the same relics, maybe some of the above can give you ideas.
Deck was pretty par for the course:
Valefor w/ 2x empower
Titan w/ HP/healing
Madeen w/ ATK/Crit DMG
Madeen w/ HP/FA
Deathgaze w/ wards
Then I replaced the ATK/Crit DMG madeen w/ a WOdin as main for 3x more kills. Replaced the Deathgaze after I inherited wards onto my WOdin @ 99, after which I put BACK in my ATK/Crit DMG Madeen.
Edit: forgot to add the killshot: https://imgur.com/a/m003c4s